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TEW2020 Attribute Suggestion Thread


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That's just someone without any Attribute regarding Face/Heel to beginn with lol

 

Except, it's someone without any attribute benefit who will also never get an attribute penalty - which is the point. A "tweener" should be able to be built in a way they won't ever, EVER gain the attributes that make them "can't be face/heel".

 

This penalty, if built as a mutually exclusive third option is a tradeoff. You won't ever get the things that give you 100% face/heel, or better face/heel. Because the point of a Tweener is that they're equally good at both.

 

It might be "too powerful" to give a small bonus to both without a penalty, so the "bonus" is this - "you will never get a penalty for being face/heel, or restricted to face/heel usage in any way."

 

That's the "bonus". And I would love that bonus on a few folks.

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<p>Just got struck with an idea for an attribute that I think would be really cool. I'm not actually sure if this game actually generates it's own second generation wrestlers, but maybe it's something that can be generated for existing ones when they debut. </p><p> </p><p>

<strong>Big Shoes To Fill:</strong> This attribute only occurs for second generation wrestlers, specifically ones related to really popular wrestlers. Essentially it gives them a bit of residual name value early on, with the immediate familiarity helping take them from say 0 pop to 20 pop really quickly. It could also make them slightly more likely to be signed by AI companies. But as a downside, if they're not particularly talented in their own right, they can struggle to get over beyond a certain point, maybe a lower pop cap than they'd usually have, due to being compared negatively.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div>They already are. You can't start a save game if both are selected</div></blockquote><p> </p><p> Then when you pick one, if you have another chosen, it should select it "in place", like it does with some of the others. I would like all Mutually Exclusive options to prevent you from selecting both in the first place.</p><p> </p><p> Thanks for letting me know. I was hoping there was some kind of check.</p>
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Legendary Mask

 

Workers with this attribute are in possession of a legendary mask (if it's reflecting real life that would be wrestlers like Blue Demon Jr, El Phantasma, Mil Mascaras, El Santo, etc). Workers with this attribute will get a small boost in matches because of recognition. They will also refuse to unmask, even if they are retired.

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Just got struck with an idea for an attribute that I think would be really cool. I'm not actually sure if this game actually generates it's own second generation wrestlers, but maybe it's something that can be generated for existing ones when they debut.

 

Big Shoes To Fill: This attribute only occurs for second generation wrestlers, specifically ones related to really popular wrestlers. Essentially it gives them a bit of residual name value early on, with the immediate familiarity helping take them from say 0 pop to 20 pop really quickly. It could also make them slightly more likely to be signed by AI companies. But as a downside, if they're not particularly talented in their own right, they can struggle to get over beyond a certain point, maybe a lower pop cap than they'd usually have, due to being compared negatively.

 

I like this, could also be very useful (and reflecting irl) for Luchadores who take on a mask of another wrestler.

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  • 2 weeks later...

Big Fish in a Small Pond - Worker does not complain about being in developmental/child companies.

 

This represents people like Kevin Owens, Finn Balor, Breezango, Tommaso Ciampa, and others who would rather be in NXT than the Main Roster.

 

Lazy - (opposite of driven) Worker has slightly negative backstage morale. While worker is not likely to start an incident, they can get pulled into incidents. Worker does not have any ambition to move up the card, is unlikely to ask for raises.

 

Lanky - Worker's Body Type will remain between Skinny and Average, and will not have an easy time increasing size. Decreasing size will be easy.

 

Out of Shape - Worker cannot become Muscular, Toned, or Ripped. They will more likely remain Average, Bulky, or Obese.

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Thrives in Chaos - Worker gains small bonus to Mayhem, Car Crash, and Steal the Show matches. Worker gets small penalty to Technical Masterclass, Spectacle, and Epic. Worker cannot use Slow Build match note or be penalized. Worker gets small bonus for "All Out" match aim.

Thrives in Order - Worker gains small bonus to Technical Masterclass, Spectacle, and Epic matches or when using Slow Build match aim. Worker gets small penalty to Mayhem, Car Crash, and Steal the Show. Worker cannot use All Out match note or be penalized. Worker gets small bonus to Slow Build match aim.

 

Lone Wolf - Worker dislikes being in Tag Team matches and gets a small penalty for being in Tag Team matches.

 

Star in a Crowd - Worker looks great in matches when working a match featuring 5 or more people. Worker gets small penalty when a match has less than four participants.

 

Star Alone - Worker gets small bonus if a match has fewer than five participants, and a small penalty if a match has five or more participants.

 

Uncreative - Worker less likely to generate a new spot or move.

 

Offensive - Worker more likely to develop Negative Relationships with others.

 

Loveable - Worker more likely to develop Positive Relationships with others.

 

I proposed these for a few reasons:

1. They each have a small advantage-disadvantage.

2. They each represent someone. We all know those Tag Team heroes like Cesaro, or those guys like Hogan who aren't really a good tag team guy, and guys like Kane or Braun who either thrive in multi-man matches or who knows how to use them. We all know a worker who seems to struggle in big matches. We also all know a Sabu who can do anything fast and flashy but don't give him an Olympic Rules match outside of ECW. We all know a guy like Krispen Wah who can do any story type match, but should not really be used in a mayhem match because his style doesn't shine there.

 

I think having some attributes like this would add a layer of strategy to how some stars should be managed and used in-game. It can also reinforce which matches a worker is good at.

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<p><strong>Two-Face</strong>: worker is known to say things tp appease those they are around, Likely to bad mouth people behind their back . may get in trouble/cause incidents if what he says circles.</p><p> </p><p> </p><p>

<strong>Yes Man/Brown Noser</strong>: Always agreeable to what the boss/worker/manager/ etc. says, causes tensions in locker room</p><p> </p><p>

<strong>Easily influenced</strong> worker is influenced by charismatic workers and by whats hot will more likely follow trends. May form positive relationships or negative if person is sent into a bad situation.</p><p> </p><p>

<strong>Company Man</strong> More likely to follow the company line when loyal to company/owner even if bad things happen. Will always attempt to put company in best light, which may backfire. Likely to appear in media when company is promoting or in the news</p><p> </p><p> </p><p>

<strong>Charismatic</strong> this worker just evokes charisma and attention can gain both friends and enemies quickly</p>

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<p><strong>King of the Indies</strong> Happy being small scale, has no aspirations to be anything but an indy wrestler. Will never "sell out"</p><p> </p><p>

<strong>List of Demands</strong> worker has a routine. If other workers are agreeable they can have an agreeable match, Guys like Randy Orton as an a example. Where as long as you do what he asks and allows him to do what he wants they;re good, if not you get Mr Andersoned to TNA. </p><p> </p><p> </p><p>

<strong>Hart 4 Hogan!</strong>Jimmy Hart syndrome where he latches on to a worker. Likely to attach themselves to a worker. Can cause both positive and negative results.</p><p> </p><p>

<strong>It's a Living</strong> Like those poor animals on the Flintstones used to say. Worker will take any booking offered.</p>

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Hot new catchphrase -> occasionally becoming: Legendary catchphrase

(with a permanent - maybe slidely lesser bonus)

 

Natural Leader

 

Violent Nature -> negative effect backstage, risk of shooting during match (injury), risk of enemies and anti-authority

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<p><strong>Anti-Modern</strong>: This worker is outspoken about disliking the fast paced, high flying theatrics of modern wrestling and will not want to sign deals with companies that present a modern product.</p><p> </p><p>

<strong>Conspiracy Theorist</strong>: This worker can stir up drama in the locker room by spreading constant tales of flat earth, hollow moon, and other conspiracy theories.</p>

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<strong>Aesop:</strong> This worker's attempts to turn the locker room against a worker they have a negative relationship with always backfires, resulting in the locker room developing positive relationships with the target of the rumors, and developing negative relationships with the rumor spreader.
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Eye for Talent Worker is more likely to suggest who they'd like to work with and who you should push. May also give suggestion on who to sign.

 

Easy Target The notorious ribbers/bullies/Horndogs/Scumbags have their types. Miz as an example was a target by JBL, Benoit, Taker among many others that towed the patriarchal line and was a target early on because they didn't like him or his personaity/background. Other personality traits would effect how those that are targeted for torment react to it.

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Base God Worker makes a great base for catching and highflying moves, Safety has higher peaks, high flying and lucha libre companies more likely to hire. In lucha promotions more likely to be a rudo even if not very good at it.

 

Let me tell you something... This worker is very opinionated and outspoken and wil tell you and everyone else how they feel as they think their opinion above everyone else matters more.

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