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Is there a way to see which of your developmental guys are at a training facility? The only way I can tell is if I click to send them to the training facility and get a pop up that they are already there.

 

If you send them straight from the main roster to the training facility it says in their status box they are at the facility, but it doesn't if you send them to a developmental territory first.

 

Check the main Training screen (default skin icon looks like a wrestling ring, right below Workers), and look at the profile for your performance centre. It'll tell you there who's attending currently and how many slots are open.

 

Does storytelling do anything besides meet match aims?

 

It's good for a situation where you've got two guys who you don't want to steal the show and burn the crowd out before the main event, who might well do that if you don't tell them not to. In TCW I usually use it in the semi-main slot (which tends to include guys like Huggins, Taylor or Chord) just to make sure that they don't go and get any bright ideas whilst still putting on a great match.

 

It's also good for guys with good psychology but not so great top row stats, as they can tell a good story without it becoming obvious that they're not amazing wrestlers any more. Eddie Peak usually gets ratings a good 4-5pts higher in storytelling matches than in regular ones in my various saves for instance (though obviously that depends on his opponent and multiple other factors).

 

Guys with low psychology don't do as well though. Jeremy Courtney could barely read his kid a bedtime story, let alone entertain fans at a wrestling show.

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This has probably been asked a million times, but can someone explain crowd management? I understand the basics, but I have questions:

 

1. What's the difference between working the crowd and lifting the crowd? How would they typically be used? How do you know when a crowd is too hot?

2. I notice that I always see messages like "this match got the crowd hotter", is that related to the "heat" of a match? I ask because the momentum of wrestlers going into a match can also be "heated" (booking a white hot vs. a red hot, for example).

 

In my 5SSW games, I usually only book 3-4 matches per TV show as follows:

 

Main Event: Stars vs. Stars, called in ring, (sometimes steal the show)

Semi: Mixture of Stars and Well Knowns (sometimes steal the show)

Mid: Recognizable talent

Opening: Mixture of known and unknown talent

 

Does heat management even come into play for me? I notice some matches occasionally have decent heat, but I've never seen more than that. I do see a lot of times that my main event will leave the crowd buzzing, which I assume means the crowd is hot and ready for what should be the main event?

 

Just trying to understand this better as I'm not really using the crowd management road agent options right now.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="sonofpaul" data-cite="sonofpaul" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Had a worker get a Semi-severed spinal column and is out for 13 months.<p> </p><p> Is it worth it to try a high risk surgery in such an instance?</p></div></blockquote><p> </p><p> Imo a high-risk surgery is never worth it. You might end up with him never able to wrestle again.</p><p> </p><p> I don't know the odds, but they're... not good. But you know what Lemmy says: "I know I'm going to lose, yadayada".</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Nephrinn" data-cite="Nephrinn" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>This has probably been asked a million times, but can someone explain crowd management? I understand the basics, but I have questions:<p> </p><p> 1. What's the difference between working the crowd and lifting the crowd? How would they typically be used? How do you know when a crowd is too hot?</p><p> 2. I notice that I always see messages like "this match got the crowd hotter", is that related to the "heat" of a match? I ask because the momentum of wrestlers going into a match can also be "heated" (booking a white hot vs. a red hot, for example).</p><p> </p></div></blockquote><p> </p><p> I second this. Could you please make a new thread for this so it doesn't get buried here after an hour? I'm sure many could use an explanation. I know some "match aims" only work at specific crowd states. There's "very hot", "hot", "normal", and probably "cold".</p><p> </p><p> If a match gets it hotter, it means the crowd moves on to the next stage, at which different match aims will be more succesful. A "hot" crowd craps on "lift the crowd" matches but loves "all out matches" (not sure). But I'm not sure what to do when the crowd is "very hot". You'd get the biggest bonus, which will stay for the remainder of the show, but why would you get it down? I assume "hot" is the sweet spot for the match aims, so you get the "got the crowd buzzin'" note.</p>
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Thanks for the info. I don't get why the surgery options are so cut and dry simple. Expanded options on this would add realism. But it is what it is.

 

Another newbie question:

House shows- Do they help in worker development? Does it add to Regional popularity ratings? Changes to Company Prestige and/or Momentum? …..or is it solely an additional source of income that I can ditch without negative reprecussions if I don't need them financially?

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Angles

 

Hi guys, I do ok for the most part with booking angles but i noticed from watching some playthroughs on YouTube that most seem to just do freestyle angles.

 

Is this just the preference/easiest way to get the angle you want with the right ratings?

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A storytelling match is good for a situation where you've got two guys who you don't want to steal the show and burn the crowd out before the main event, who might well do that if you don't tell them not to. In TCW I usually use it in the semi-main slot (which tends to include guys like Huggins, Taylor or Chord) just to make sure that they don't go and get any bright ideas whilst still putting on a great match.

 

It's also good for guys with good psychology but not so great top row stats, as they can tell a good story without it becoming obvious that they're not amazing wrestlers any more. Eddie Peak usually gets ratings a good 4-5pts higher in storytelling matches than in regular ones in my various saves for instance (though obviously that depends on his opponent and multiple other factors).

 

Guys with low psychology don't do as well though. Jeremy Courtney could barely read his kid a bedtime story, let alone entertain fans at a wrestling show.

Has anyone else noticed that autobooker always seems to make the storytelling match the main event? That’s either not working as intended or storytelling matches work COMPLETELY different than how we all assume they do!

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Angles

 

Hi guys, I do ok for the most part with booking angles but i noticed from watching some playthroughs on YouTube that most seem to just do freestyle angles.

 

Is this just the preference/easiest way to get the angle you want with the right ratings?

 

Pretty much. There are a few "default" angles I used a lot like "Monster Unleashed" and "Modern TV Opening." and some of the Video Package ones, but for the most part I just use freestyle angles because it gives me exactly what I need.

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Has anyone else noticed that autobooker always seems to make the storytelling match the main event? That’s either not working as intended or storytelling matches work COMPLETELY different than how we all assume they do!

 

You should report that. I've only autobooked a couple of times but can confirm that the main event is often the storyline indeed. Afaik, a storyline match gets slightly worse grades (could be wrong though).

 

As for angles: I've never even used normal angles since "freestyle angles" became a thing, and I assume most people use that as well. By the time you've found the exact angle you need, you would've booked the freestyle one already. So imo it just wastes time to do it "the old way".

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Does heat management even come into play for me? I notice some matches occasionally have decent heat, but I've never seen more than that. I do see a lot of times that my main event will leave the crowd buzzing, which I assume means the crowd is hot and ready for what should be the main event?

 

Just trying to understand this better as I'm not really using the crowd management road agent options right now.

 

First thing to clarify, the term 'heat' is used a lot in TEW to mean many different things, and you've confused a couple of them in your post. "Crowd heat" has nothing to do with momentum or worker popularity, and most confusingly it has nothing to do with the crowd's reaction to an individual match either.

 

You'll see: "In a match with decent heat and great wrestling[...]" in a match description, for instance. That just means both the wrestlers were over compared to the level of the company, it doesn't necessarily mean that the crowd were hot in terms of crowd management. It's just telling you "relative to the size of the company, both these guys are pretty popular". There are two aspects to how good a match is: popularity and in-ring performance. Different companies weight each of them differently when calculating what a "good" match is, and this is just cluing you in to this.

 

 

When it comes to crowd management itself, I can't really help too much here, as I don't have a tremendous understanding myself, but I rarely get penalised so I guess I'm not terrible at it. ¬_¬

 

Just to be clear, the below are my own personal findings over the years, and may be incorrect in terms of how the game mechanically works, especially in the new game.

 

For TV and short events (2hrs30 and below) I haven't seen it matter too much, you can usually just do what you want, it's hard to burn the crowd out in a show that short. But anything longer usually needs crowd management to get the best combination of guys going all out and fans still being invested in the main event.

 

You can still get great cards without using too much crowd management, as if you don't run too many "all out" matches you won't need to manage it much. But all out matches tend to get better ratings, so by not using them you're hamstringing yourself a little in terms of the ratings you can get (like I said, this might only be the difference between a phenomenal show and a truly epic one, so you might not care... but if you're struggling to grow as a much larger company, it comes into play).

 

The more all out matches you have, the more crowd management you need to get the best out of them. If you just stick 5 all out matches in a row at the end of your show, you're going to run into problems by the third or fourth usually (two is normally fine as long as they have different aims).

 

I should clarify that when I say "all out matches" I mean all of the match aims that specify going all out (Wild Brawl, Car Crash, Steal the Show, etc), not just the "all out" note itself.

 

My understanding is that "Work the Crowd" is mostly for opening matches, and helps to get the crowd engaged right away. It's not "necessary" per se to do this, as crowd heat will build naturally via having good segments. But if you have a big bombastic match happening early in the show, you'll need to work the crowd first to make sure they're up for it. Remember when Smackdown or WWF PPVs would have a main event quality match on first (didn't they open a PPV with Edge vs. Christian in a cage once?)? That won't work in TEW unless you've worked the crowd on the pre-show (which is what the pre-show was for). If the first match you run on your show is a big main event style Wild Brawl or Car Crash match, you'll usually get a penalty for doing it to a cold crowd (there's a bit of randomness concerning how hot the crowd starts off, so you might not).

 

But if you're just slowly building up in "normal" intention matches with the odd "story telling" or "technical masterclass" thrown in, then it shouldn't be too much of an issue.

 

Calm The Crowd and Lift The Crowd are your tools if you're planning on having three or more "all out" style matches on the card. In my experience, you don't usually want a very hot crowd to have to endure three all out matches in a row, and definitely not two with the same match aim. So I'd structure it something like this:

 

[undercard 'meh' here, slowly building in quality, with main event level angles too, usually getting the crowd hot, sometimes very hot]

 

[second or Third best match of the night here, all out, possibly steal the show if they're good enough and it's that type of match.]

 

[Calm the crowd here, a tertiary title or a match between two guys you need on the show because they're popular but they have no real reason to be fighting, that usually does the trick. This should prevent the crowd from burning out because it won't make them "hotter", but won't lose so much heat that they get colder.]

 

[Lift the crowd back again with a decent, short match, but not one you expect great things from. In my TCW, this is usually Edd Stone's job unless I'm pushing him].

 

[semi-main event, all out.]

 

[Main event, aim depends on who's in it, usually Spectacle if it's a long match at a big show and a big feud, Steal the Show if it's not too long, sometimes I leave it at normal if it's too long for steal the show but I'm worried about using Spectacle (it's not that I don't trust you Lenny Brown, but I've played X-Com, and 75% chances never pay off...].

 

Again, some reminders:

- Not really needed for shows under 2.5hrs, I've never managed to burn a crowd out on a short show or on TV unless I've been trying to (and then not often) or I've taped loads of TV shows in a row (in which case it's basically inevitable).

- I'm not saying you can't run three "all out" matches in a row at the end of a long show, only that I've done it before and burned the crowd out a few times (also not burned them out several times), I've never burned them out with two in a row, so that's my been my limit.

- It's perfectly possible to get fantastic ratings without ever using any of the crowd management notes or all out matches.

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Has anyone else noticed that autobooker always seems to make the storytelling match the main event? That’s either not working as intended or storytelling matches work COMPLETELY different than how we all assume they do!

 

I see why that might be considered a bug, but to some extent it's inevitable. Unless you've got guys in the main event who really don't belong there, your main event is going to naturally be the best candidate for a story telling match from the autobooker's point of view because it'll have the guys with the best psychology in it.

 

It probably shouldn't be doing that, but I understand why it would. Hell, I booked Malice in Wonderland last night and my own personal autobooker (brain) added the story telling note to the main event by force of habit. :D

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It's good for a situation where you've got two guys who you don't want to steal the show and burn the crowd out before the main event, who might well do that if you don't tell them not to. In TCW I usually use it in the semi-main slot (which tends to include guys like Huggins, Taylor or Chord) just to make sure that they don't go and get any bright ideas whilst still putting on a great match.

 

It's also good for guys with good psychology but not so great top row stats, as they can tell a good story without it becoming obvious that they're not amazing wrestlers any more. Eddie Peak usually gets ratings a good 4-5pts higher in storytelling matches than in regular ones in my various saves for instance (though obviously that depends on his opponent and multiple other factors).

 

Guys with low psychology don't do as well though. Jeremy Courtney could barely read his kid a bedtime story, let alone entertain fans at a wrestling show.

 

You can also squeeze a few extra minutes out of a wrestler who doesn't have the best stamina.

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Thanks for the info. I don't get why the surgery options are so cut and dry simple. Expanded options on this would add realism. But it is what it is.

 

Another newbie question:

House shows- Do they help in worker development? Does it add to Regional popularity ratings? Changes to Company Prestige and/or Momentum? …..or is it solely an additional source of income that I can ditch without negative reprecussions if I don't need them financially?

 

First, the injuries where surgery is a high risk are generally the exact same in reality. If a semi-severed spinal column was a simple procedure, it wouldn't be a major injury anymore. Remember back in the day when a torn ACL meant the end of an athlete's career? Nowadays, a complete knee blowout (torn ACL, PCL, LCL, MCL, meniscus, and patella tendon) is a safer procedure than it once was, but it's still not safe. There are no guarantees of a complete recovery either. But just an ACL tear? Pfft, you're back in six months or less.

 

House shows (if they work similarly to 16) don't earn you popularity but they do maintain the popularity you currently have. So you don't have to run the locations that aren't financially worthwhile if you just add those locations to the house show loop. Workers can develop skills (and learn the local language) by working house shows but at a lesser rate than regular (booked) shows. On the flip side, they also add to worker wear and tear and injuries can occur (though both at less than the normal rate).

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First, the injuries where surgery is a high risk are generally the exact same in reality. If a semi-severed spinal column was a simple procedure, it wouldn't be a major injury anymore. Remember back in the day when a torn ACL meant the end of an athlete's career? Nowadays, a complete knee blowout (torn ACL, PCL, LCL, MCL, meniscus, and patella tendon) is a safer procedure than it once was, but it's still not safe. There are no guarantees of a complete recovery either. But just an ACL tear? Pfft, you're back in six months or less.

 

House shows (if they work similarly to 16) don't earn you popularity but they do maintain the popularity you currently have. So you don't have to run the locations that aren't financially worthwhile if you just add those locations to the house show loop. Workers can develop skills (and learn the local language) by working house shows but at a lesser rate than regular (booked) shows. On the flip side, they also add to worker wear and tear and injuries can occur (though both at less than the normal rate).

 

Thanks again. So the House Shows do help to progress the Workers. I was thinking about cutting them and running a heavier paid TV/Event schedule but maybe I need to rethink the ratios and keep some House Shows running instead. It also might explain why some of my non-Wrestler staff is starting to fatigue a little.

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So I must be stupid, how to I sign someone directly to development? I have been signing them to the roster and then trying to send them down to development and then the company fights me because they deem they have too many members on their roster.
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So I must be stupid, how to I sign someone directly to development? I have been signing them to the roster and then trying to send them down to development and then the company fights me because they deem they have too many members on their roster.

 

As far as I can tell that's no longer an option

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It depends whether they're a child company or not. You can't sign someone directly to a company you have a development relationship with (TCW>MAW for instance). Only to a child company.

 

If the development company are refusing to accept the worker, they're not a child company, so you can't do it automatically.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D-Lyrium" data-cite="D-Lyrium" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>I see why that might be considered a bug, but to some extent it's inevitable. Unless you've got guys in the main event who really don't belong there, your main event is going to naturally be the best candidate for a story telling match from the autobooker's point of view because it'll have the guys with the best psychology in it.<p> </p><p> It probably shouldn't be doing that, but I understand why it would. Hell, I booked Malice in Wonderland last night and my own personal autobooker (brain) added the story telling note to the main event by force of habit. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> Yeah, I always remove the storytelling note from the main event and then add it to a throwaway unimportant match that has no associated storyline.</p>
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<p>Playing as USPW, I can only sign a deal for a new show on Reverie as On Demand, but for the show I already have I can adjust the time slot from On Demand to Prime Time. Is that a bug I should report, or is there a reason it is only showing On Demand when negotiating, but allowing me to switch to Prime Time immedietely after?</p><p> </p><p>

Should Reverie be only On Demand, and therefore adjust timeslot not be available. Or should I be able to negotiate a time slot on the initial negotiation? I'm not sure which one is the issue <img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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