Jump to content

RocheBag

Members
  • Posts

    198
  • Joined

Everything posted by RocheBag

  1. For this one the answer is right there in the text. Cages, ladders, and overhead wires. For your other questions I'm not sure. You can edit matches though and look at the settings to see if it's ok or not.
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="HaikenEdge" data-cite="HaikenEdge" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53064" data-ipsquote-contentclass="forums_Topic"><div>So, that's like, a 6 minutes of action in a 60 minute episode (or 5 if you go with 55 minutes so they can do 5 minutes of adverts)? That could really make things easy.</div></blockquote><p> </p><p> Yep that's right. Could easily headcanon a 6 minute fight scene or gunfight scene or chase scene in a cop show.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="francis86" data-cite="francis86" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53064" data-ipsquote-contentclass="forums_Topic"><div>Keep in mind that the company in alternate cornellverse spend an astronomic amount of money in their production to make the quality great (as it impact cinematic rating) so, its hard financially to keep it going. They are on the edge of bankrupt in my game.</div></blockquote><p> </p><p> I would get around this by maybe giving them a huge subscription based broadcaster to simulate something like Netflix or HBO go or one of the many streaming services are out there now. Make it huge worldwide as realistically a popular show like that is going to get way more viewers than any wrestling promotion.</p>
  3. Also keep in mind you can miss the match/angle ratio by 15% either way without being penalized. So on a 25/75 product you can go as low as 10% matches without penalty.
  4. There's another thread on this exact topic like right next to this one lol. There's a limit on how much popularity you can grow in a month which is based on company size and wrestling industry. When you're a really small company you're only going to grow from the first show of the month, possibly two. After that you'll be at the cap.
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="legendkiller" data-cite="legendkiller" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53046" data-ipsquote-contentclass="forums_Topic"><div>Cool thanks for explaining man, makes sense and keeps it realistic for sure.<p> </p><p> Just not that up for doing a save that takes me like 5 years to get to any decent size to get bigger names that I’ve actually heard of.</p><p> </p><p> You happen to know of any decent mods that start around 2015?</p></div></blockquote><p> </p><p> Nah sorry man I don't really mess with real world.</p><p> </p><p> In my local to global I'm in 2024 now and I'm just getting to the point where I can start to sign people on exclusive contracts. It didn't take long to get through those years though because I was only doing one show a month.</p>
  6. There's a certain amount you can gain each month before it caps. It depends on the size of your company and also the state of the wrestling industry. In my L2G I started with a wrestling industry of around 10 and it was capping some months before I even gained one point. I was gaining probably two points every three months. When the wrestling industry went up to around 90 I was gaining two points most months just from one show.
  7. It's not natural growth limits. Those are to do with broadcasters. The game just has popularity caps built in. You can only gain so much popularity per month, and it depends on your size. Just stop running the 2nd show each month.
  8. It's a bit complicated but I'll explain it the way I understand it. It starts off with the primary skills. Of the five (brawling, puro, hardcore, technical, aerial) the calculation only uses the best one. This kind of represents the wrestlers style. So say the wrestler in question has 73 technical, that 73 starts as the base for his in-ring rating. This is then modified by whether the psychology is good enough for the match length. Longer matches (and matches that are slow built, etc). So the 73 technical is modified by psychology, then bonuses can be given for ood charisma, star quality, selling, flashiness, momentum, gimmick, morale. Penalties can be given for low morale, gimmick, selling, momentum, etc. All these adjustments are applied to that base 73 rating from the technical skill, then this creates the in-ring portion of the rating. This rating is then combined with the workers popularity by whichever ratio is stated in the product, to get the overall performance rating.
  9. That's awesome. I thought I was the only person who played in Europe haha
  10. WrestleWorld is very much worth it but you have to make sure you can afford the cost. Just because you can get onto a broadcaster doesn't mean you should.
  11. I use Respectful Wrestling for my L2G, but that's because when I get big enough I'm going to run a touring promotion based on Japanese wrestling.
  12. Every worker has a chance of performing worse than usual in every match. There is always a bit of randomness to performances. If someone is going all out and they happen to perform poorly that penalty is worse than if they weren't going all out. It's explained when you click the all out note.
  13. Consistency is one. If a worker is trying to go all out and has an off night, their off night will be even worse than normal. Other than that I don't think it's one particular rating. It's just generally they have to perform well for going all out to help. If a guy isn't that good and you ask him to go all out it's going go be clear that he isn't good enough.
  14. <p>Bit late obviously but reading through the thread I noticed people are questioning the tour intent shows and wondering why you wouldn't just change them all to be lesser/normal and make more money. </p><p> </p><p> The answer to the is kind of two-fold:</p><p> </p><p> 1. If you run too many lesser/normal shows in a certain time span, the game will basically turn them into weekly shows and you will only get TV show level attendance. This means your big PPV at the end of the month will be in front of a few thousand fans instead of 30,000 plus. The game doesn't allow you to saturate the market with big shows.</p><p> </p><p> 2. It's kind of the fault of the default data. In the c-verse Japanese companies are treated basically the same as American companies, running one big show every month, just replacing the weekly TV show with two to three tour shows per week. In reality Japanese companies run way more than 12 big shows per year. To set up a realistic Japanese schedule you want to have closer to 20-25 big shows per year, which has the effect of having each tour he much shorter. The only really long tours should be tournaments. </p><p> </p><p> If you book the Elite Series and the Elite Tag Series as round robin tournaments with two blocks, those tours would be between 10-18 shows each depending on how many participants. Then a lot of people would add a knockout tournament which can be another 6-10 shows depending on how you book it. Other than those the longest tours should be only a few tour shows followed by either a normal or lesser which is broadcasted. </p><p> </p><p> If you run with 20-25 bigger shows instead of 12, the other issue is not all of these can really be on PPV. Obviously if you run that many big shows not nearly all of them will have world title matches. What I have found to be most realistic is to have your biggest shows be on PPV, and sign a TV deal for events with a lower show requirement and broadcast your lesser shows on that. These would be shows main evented by the International title or the Tag titles and feature mostly multi-man tag matches with only a couple of featured matches.</p><p> </p><p> This type of schedule allows you to avoid just adding a weekly TV show and feeling no different from booking in America, but also avoid the monotony of booking 8-9 tour shows every month that are essentially meaningless. No company would operate like that in reality.</p><p> </p><p> Sorry for the long post!</p>
  15. <p>The Japanese companies really need some love. They run 12 big shows a year the same as north American companies but that really makes no sense. The whole point of a touring schedule is that you can run big shows more often and only run 3-4 tour shows in between unless it's a tournament.</p><p> </p><p> Running 8-9 meaningless your shows between each big event and only running 12 big events is totally nonsensical and no promotion would ever do it.</p>
  16. The other guy is mistaken. For the "important matches must be over 15 minutes" note in the product, it considers any match with a star or major star important I believe. It's not really a penalty though it's more like a cap. If you aren't relying on that match being one of the best on the card it isn't really worth worrying about in my opinion.
  17. Haven't actually started reading it yet but just wanted to say I love the concept. I actually do the same thing in my main save in the default Cornellverse. Took one of the biggest companies and canceled their TV deal and turned them into a touring schedule. Can't wait to start reading!
  18. You have to book it as a triple threat and then the road agent note makes it so the 3rd worker only enters late.
  19. When I first got into this series I only played RW mods and I had trouble sticking with a save long term. I then started playing C-Verse and haven't looked back. So much more freedom, no biases to contend with or "this would never happen in real life" type thoughts entering my head. The characters are fantastic, more big companies to compete with. I just love it. I can never touch a real world mod again.
  20. There already are though. I don't think everything needs to be right in your face.
  21. Yeah. The average tour ender in New Japan would have three or four singles matches with a couple of titles on the line. But the flip side of that is they have more than 12 of these events, so the titles still get defended fairly often. The default schedule in game for Japanese C-Verse companies isn't really realistic. So a company should have between 15-20 "big shows" with each one having a couple title matches except the couple of biggest shows have more. In New Japan the top title gets defended around six times per year, nowhere near every show. Lots of shows are main evented by the Intercontinental or Openweight titles, and the world title is never defended at the final of any tournament. The tournament final is always the main event.
  22. Fantastic show man! Loved reading it and I'm sure you had fun booking it! Love Starr with the NA title, love Remo being unstoppable no matter what we as fans try to put in front of him, Chaos title is fun, Awesomeness vs. Undeniable was predictably excellent. Having a blast reading this!
  23. Cameron Vessey vs. Mark Griffin Vessey is too good. This will be a match that establishes Mark but he comes up just short. Sonny Wildside vs. Diablo Duvak I love Sonny, this one is more with my heard than my head. Marc DuBois vs. Skip Beau I see big things for Skip, he stays hot here. Lee Rivera vs. Sean Deeley Shooter is fanastic. Amber Allen and Jasmine Foxx vs. Laura Flame and Natalie DiMarco Maybe Flame gets a pin over Allen here and sets up a title match? David Stone vs. Solomon Gold Kind of a close one, not a lot to say here.
×
×
  • Create New...