BuddyGarner Posted January 14, 2010 Share Posted January 14, 2010 I'm just going to have to disagree completely with the whole don't run brute gimmicks in a comedy fed vibe I'm getting. While brutes or serious-as-a-heart-attack fighters may not be able to deliver comedy, they can be on the recieving end of and react to it just as well as anyone (think the straight man in a two-person comedy duo). While I guess I can see the reasoning in it if it's to ensure that the AI and users have comedy wrestlers main-eventing their comedy feds, having them lose to a comedy wrestler (who could very well be the biggest deal in the eyes of the fans) in a comedy promotion doesn't seem to me like it'd be any more damaging to their cred than if a non-comedy person beat them. Otherwise, say I wanted to have a worker with a Monster like gimmick, but despite his ferociousness he still gets beaten by blow-up dolls.. or for another example, I bring in a legitimate MMA crossover and then have him get KO'ed by an invisible hand-grenade. Their non-comedy gimmicks would actually emphasize the wackiness and comedy as opposed to detract from it.. yet they would get penalized for it (unless you created a work-around gimmick for it). At least that's how I'm seeing it atm. Definitely not a big problem, but just thought I should get it out in the open and see if there's something I'm overlooking Then that worker doesn't have a brute gimmick if he's losing to blow up dolls or the straight man in a comedy duo. He has the comedy gimmick of monster who loses to blow up dolls or comedic straight man. Link to comment Share on other sites More sharing options...
Sigilistic Posted January 14, 2010 Share Posted January 14, 2010 Then that worker doesn't have a brute gimmick if he's losing to blow up dolls or the straight man in a comedy duo. He has the comedy gimmick of monster who loses to blow up dolls or comedic straight man. Pretty much this. You either have to give the worker a comedic mock brute gimmick or pretty much just accept that a brute is going to be hurt by working in a comedy fed and will have to work that much harder to get ahead. Link to comment Share on other sites More sharing options...
crayon Posted January 14, 2010 Share Posted January 14, 2010 Then that worker doesn't have a brute gimmick if he's losing to blow up dolls or the straight man in a comedy duo. He has the comedy gimmick of monster who loses to blow up dolls or comedic straight man. I'm not certain I agree with this. Besides the fact that creating comedy sub-sets of existing gimmicks would bloat a data file, it appears to me that a gimmick dictates the image that a worker maintains, and that it doesn't dictate what a worker can be involved in. You seem to be suggesting that anyone with a gimmick set to brute can only lose matches in a way that meet a certain level of criteria, and that this should be industry-wide regardless of the what fans expect from the product. If Abyss joined a comedy fed and did his exact same schtick, except that instead of dominating everyone he was getting punked, it shouldn't magically make his gimmick comedic; it's the situation and instigators which are comedic. It may be semantics and splitting hairs (and i don't expect my argument to change the game at all), but creating extra gimmicks for a worker who is expected to do exactly the same thing as they would with another gimmick just doesn't seem right in theory. Link to comment Share on other sites More sharing options...
Sigilistic Posted January 14, 2010 Share Posted January 14, 2010 I'm not certain I agree with this. Besides the fact that creating comedy sub-sets of existing gimmicks would bloat a data file, it appears to me that a gimmick dictates the image that a worker maintains, and that it doesn't dictate what a worker can be involved in. You seem to be suggesting that anyone with a gimmick set to brute can only lose matches in a way that meet a certain level of criteria, and that this should be industry-wide regardless of the what fans expect from the product. If Abyss joined a comedy fed and did his exact same schtick, except that instead of dominating everyone he was getting punked, it shouldn't magically make his gimmick comedic; it's the situation and instigators which are comedic. It may be semantics and splitting hairs (and i don't expect my argument to change the game at all), but creating extra gimmicks for a worker who is expected to do exactly the same thing as they would with another gimmick just doesn't seem right in theory. But using your example...if Abyss joined a comedy fed (say Chikara, for example) and got repeatedly punked by say...the Colony, it would KILL his momentum dead! It would destroy his credibility as a dangerous monster not to be trifled with. Which this new mechanical addition emulates perfectly. EDIT: Another example...think about what would happen if Undertaker did the job to Doink the Clown. His cred would be shot and I doubt we'd have the Streak today. Link to comment Share on other sites More sharing options...
Jaysin Posted January 14, 2010 Share Posted January 14, 2010 Doink's original character was perhaps one of the coolest things I have ever seen. Anyway, on topic. The "Investments" addition to TEW10 sounds AWESOME! I really can't wait for this game Link to comment Share on other sites More sharing options...
dvdWarrior Posted January 14, 2010 Share Posted January 14, 2010 Dang, this new TEW just keeps getting better and better! Love the new Investments feature. It'd easily be the feature that sold me on the game - if about 27 other features hadn't already beaten it to that particular accolade. Can't wait to start editing my universe. Link to comment Share on other sites More sharing options...
djthefunkchris Posted January 14, 2010 Share Posted January 14, 2010 Investments, like getting three feature's in one. 2010 is looking better and better. I am really digging the divisions (the more I think of it). Link to comment Share on other sites More sharing options...
Kainlock Posted January 14, 2010 Share Posted January 14, 2010 Awesome Feature..... just Awesome. Link to comment Share on other sites More sharing options...
Gigas Posted January 14, 2010 Share Posted January 14, 2010 It also answers the Cults getting devs question. Link to comment Share on other sites More sharing options...
Cold Cobra Posted January 14, 2010 Share Posted January 14, 2010 Woah! Opening your own Developmental Territory's and Dojos ala EWR? Opening your own venue like many indies have (small gyms called "Promotion Name Arena", ECW, NWA Wildside/Anarchy spring to mind, not to mention TNA's Asylum back in the day) AND the ability to buy defunct titles? That was a hell of an update! I assume if you have titles in the database that are default not assigned to a promotion they will be available to buy as well? That's great, I think I'll put in some titles from the past to my database to buy at some point... Link to comment Share on other sites More sharing options...
praguepride Posted January 14, 2010 Share Posted January 14, 2010 That's all pretty neat-o Link to comment Share on other sites More sharing options...
Craig Edwards Posted January 14, 2010 Share Posted January 14, 2010 bet this means we can buy the DAVE titles Link to comment Share on other sites More sharing options...
Blackman Posted January 14, 2010 Share Posted January 14, 2010 Sweeeeet. Now money actually has some use. I don't yet see the relevance of building your own 'venue', apart from spending that hard earned smack I'm-a buildin' one with a marble hallway and all. And walls made of chocolate. Gotta love me some chocolate. Link to comment Share on other sites More sharing options...
Craig Edwards Posted January 14, 2010 Share Posted January 14, 2010 with you owning the venue you don't have to pay to rent it out which would be cheaper in the long run Link to comment Share on other sites More sharing options...
Bad Collin Posted January 14, 2010 Share Posted January 14, 2010 Another amazing update, there are so many new developments in this game which are going to make each game world more unique and interesting. Features which make the shows quicker to book are key for me so I was sold on drag and drop booking. Link to comment Share on other sites More sharing options...
James Casey Posted January 14, 2010 Share Posted January 14, 2010 Fantastic. I think the concept of being able to open (and presumably thereafter invest in) development territories and dojos is a great move. Buying old titles is great news (presumably all the defunct titles on the CV site will be in? PPPW, TWL and so on) and having your own private stadium (more than one? Why not!) should be cool, too. I think I'm going to enjoy splashing the cash Link to comment Share on other sites More sharing options...
Waghlon Posted January 14, 2010 Share Posted January 14, 2010 I really like these new features. Im already imagining how i can break the gameworld with them... Like opening 10 dev territories and the cancelling the link (presuming relations still works a bit like TEW08). Or stimulate an australian wrestling boom by opening several dojos specializing in brawling females and creating the dev territories to support them. So many possibilities, so little knowlegde wheter they will work or not... Link to comment Share on other sites More sharing options...
FlameSnoopy Posted January 14, 2010 Share Posted January 14, 2010 Absolutely terrific addition! Can't wait for this one honestly! Link to comment Share on other sites More sharing options...
aznironman Posted January 14, 2010 Share Posted January 14, 2010 I wonder if the AI will use the investments as well? i.e. Creating its own developmental territory or building its own venues? Link to comment Share on other sites More sharing options...
Tempest Kane Posted January 14, 2010 Share Posted January 14, 2010 My first actions in a TEW10 game? 1) Buy TWL titles. 2) Open TWL dev in texas. (Im hopeing against hope you can send "down" titles to dev's) 3) Buy up all the former aged TWL talent & send them down. 4) Cut all ties with TWL. 5) Sit back and enjoy the ride. Again. TWL2010 ftw. Link to comment Share on other sites More sharing options...
Remianen Posted January 14, 2010 Share Posted January 14, 2010 My first actions in a TEW10 game? 1) Buy TWL titles. 2) Open TWL dev in texas. (Im hopeing against hope you can send "down" titles to dev's) 3) Buy up all the former aged TWL talent & send them down. 4) Cut all ties with TWL. 5) Sit back and enjoy the ride. Again. TWL2010 ftw. Again? In 08, when you cut ties to a dev fed, all those workers you sent down....return to your promotion (they signed with you, after all). Link to comment Share on other sites More sharing options...
Comradebot Posted January 14, 2010 Share Posted January 14, 2010 Wow... I think the last update has (officially, though I would've anyways) sold me on TEW2010. Though I suspect its unlikely we'll see AI controlled companies take advantage of it. Even so, the fact that I will be able to do it makes me all kinds of happy. No more praying a company opens that I can use a Dev territory. And heck, I can create my own dojo! Bam Bam's School Of ALPHA!! Link to comment Share on other sites More sharing options...
Remianen Posted January 14, 2010 Share Posted January 14, 2010 Bam Bam's School Of ALPHA!! Alpha Norwegian Academy, where training fees include bull shark testosterone. Yeah baby! Link to comment Share on other sites More sharing options...
LoganRodzen Posted January 14, 2010 Share Posted January 14, 2010 Investments are bad ass. Link to comment Share on other sites More sharing options...
shamelessposer Posted January 14, 2010 Share Posted January 14, 2010 I can't wait to use a developmental territory in a predatory fashion. Don't like that up-and-coming regional promotion? Open up a shiny new promotion in their backyard and watch their attendance plummet. Link to comment Share on other sites More sharing options...
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