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Count me in as someone, who has stopped watching wrestling, except for Puro.

 

Now getting ready to dive into the Puro world of TEW. Any suggestions, which fed is easy to start with and get to know the Puro TEW world?

 

I would recommend starting with GCG honestly. The big 2 in Japan both have their problems and GCG has a good starting roster and not as much pressure to pull the high grades.

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GCG is a good choice. So is 5SSW if you can handle the awesomeness of joshi puroresu. It's past the big crash from losing the big Three and is on the upswing. BHOTWG has alot more to keep track of so can be more of a challenge, though there are certain advantages to being the big dog. But the loyalty system helps a little with keeping some wrestlers.
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I just started a PGHW game and I didn't notice any major issues. What am I missing?

 

They are my favorite Japanese company in the game but a lot of their main eventers are broken down aside from Diaz, PRIDE, Kozue, and Kunomasu and are prone to injury as well as retirement sooner than you might expect. I love that challenge of trying to build the new guys but it is still a hindrance.

 

I still think they are a great company but not optimal for someone trying to run their first puro fed in TEW. You have to worry about trying to bring up your (uber talented) young wrestlers to the level to replace half of your main event before they get broken down to the point of no return.

 

PGHW has 4 for sure future Aces in KitoGuchi, Ugaki, and Yasuda so they have a great direction to go in but all of those factors combined with trying to rise in size too could be a turn off for some people.

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They are my favorite Japanese company in the game but a lot of their main eventers are broken down aside from Diaz, PRIDE, Kozue, and Kunomasu and are prone to injury as well as retirement sooner than you might expect. I love that challenge of trying to build the new guys but it is still a hindrance.

 

I still think they are a great company but not optimal for someone trying to run their first puro fed in TEW. You have to worry about trying to bring up your (uber talented) young wrestlers to the level to replace half of your main event before they get broken down to the point of no return.

 

PGHW has 4 for sure future Aces in KitoGuchi, Ugaki, and Yasuda so they have a great direction to go in but all of those factors combined with trying to rise in size too could be a turn off for some people.

 

Thanks. I was already planning for a youth movement, so I might have to speed that up a little.

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Hello all, over the last 4 or so years I've been playing this game, I've gotten into puro as well. I only wish I knew where to find it regularly. I was always a Vader fan, and I enjoy him even more in his Japanese matches.

 

I've run a few promotions in Japan, but I usually prefer the challenge of starting a small puro company in the U.S. Ideal workers are harder to come by, and roster management, my favorite part of TEW, is more of a factor. Bulldozer Brandon Smith is a godsend, as are Frankie Perez and Cameron Vessey.

 

I've never really tried taking over an existing company. I prefer to run one with a history I've witnessed firsthand. I usually can't get past the information overload of a pre-existing company.

 

I would also agree with one of the posters who expressed his frustration with momentum. I haven't cut it out of my game, but since I want my promotions to simulate a sports competition, there need to be upsets, and not upsets that were perfectly planned with momentum in mind. This hurts my roster's momentum, but I'm ok with it. I still put on barnburner matches, and have a good time.

 

One aspect of puro that I really enjoy is the ring work. Wrestlers like Great Muta could tell you so much about their character without cutting a single interview, and he is one of my favorites. My favorite American wrestler is the Undertaker, for the same reason. While the Rock, Stone Cold, and John Cena have always gotten 30 minutes a night to tell you all about themselves, the Undertaker only needs an entrance and a match. I'm not suggesting he's the stiffest or the smoothest, but his matches tell a story, and he is peerless in his ability to play a character.

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  • 2 weeks later...
  • 3 weeks later...
Any tips for booking a league?

 

I tried to do one for the PGHW Elite Series, and I thought I had booked it pretty well, but by the end I had really screwed up Kozue Kawashima, among others.

 

My advice? Turn off momentum. It's pretty hard to do realistic Puroresu booking with the current momentum system I've found. Particularly with Round Robins where the whole idea is to have a compelling point based tally system.

 

Beyond that, protect people. If you need to have a higher up guy lose to a lower card guy for point purposes, have them get cradled or something to that effect.

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  • 4 months later...

<p>I have started a puro diary recently: <a href="http://www.greydogsoftware.com/forum/showpost.php?p=1918678&postcount=1" rel="external nofollow">Strong Japan Pro Wrestling</a></p><p>

There has not been much love for the C-Verse Puroresu lately in the Dynasty corner so I had to take matters into my own hands. <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p>

Comments and criticism by fellow TEW puroresu players is always very welcome.</p>

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  • 10 months later...

Looking to start up a new GCG game with a return to touring, and I've been mulling this schedule for touring:

 

  • December, January, February = GCG Golden Ranks Tour going into GCG: Parade of Champions
  • March= Off Month
  • April = GCG Golden Pride Tour going into GCG: Wrestle-1 (yearly cross-promotional show with freelancers, gaijin, foreign company wrestlers, etc...
  • May = Off Month
  • June, July, August = GCG Golden Eternity Tour going into GCG: Warriors of a Bygone Age
  • September = Off Month
  • October = GCG: Lion's Roar Tour going into GCG: Bushido Grand Prix (yearly King of the Ring style show)
  • November = Off Month

 

The idea is that the 3 month tours would be the main continuity or bulk of the programs, with the one-month tour shows being sort of a palate cleanser/roster cleaner/momentum changer for the fanbase. They'll always expect something at these shows, but what they don't know!

 

Titles added:

 

  • ??? (October yearly tournament championship, don't know what to call it yet)

 

 

Thoughts?

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Do what makes you happy. I personally prefer two on and one off. That gives a consistent amount of rest between the tours. For GCG with it's 80% intensity it'll depend on how many shows you run a week. You'll definitely run into guys who need a rest.
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Do what makes you happy. I personally prefer two on and one off. That gives a consistent amount of rest between the tours. For GCG with it's 80% intensity it'll depend on how many shows you run a week. You'll definitely run into guys who need a rest.

 

I only ever do two shows a week.

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Guest Asaemon
Would changing focus of the PGHW Dojo from general training, to some other training change the style of the graduated wrestlers? I would rather have more regular wrestlers and puroresu style wrestlers, but it seems that most wrestlers that graduates with general training are japanese juniors. What kind of training have you set for your dojos?
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  • 1 year later...
How Do I run Puro companies?

 

Have whatever PPV shows I want?

 

Then have medium/ small sized weekly events to count as a the tour? then the tv deal will just chose random matches from the weekly events? or am I missing somthing?

 

You can run it however you want. You can do the regular, western style of monthly shows before building up into television shows (or do that from the start with the bigger companies), or you can do the touring style.

 

The touring style is due to Japan's smaller market, and doesn't reflect how touring is IRL.

 

Basically, Japanese companies will "go on tour" and run shows, travelling around the country doing events. These events are the equivalent of a weekly tv show, because the highlights of each show in that week will make the cut for the tv show. The events build to a supershow ala Wrestlemania or Royal Rumble, using the TV to promote the touring events as well as the PPV.

 

To get the "touring" thing down, you set up a couple of weekly shows, as big as you can. The bigger it is however, the longer it's expected to be. Usually I'd suggest two shows a week running at medium popularity at an hour and a half each.

 

As regarding booking, do it however you want. However two shows a week can burn you out pretty fast, especially since not all of it will make it to TV. As a result, half the card of most Japanese events are multi-man tag matches to conserve the stamina of the wrestlers while touring, and to make it more valuable when a singles or tag match is actually on the card. You can expect to maybe used up to half your roster in multi-mans while the other half does the real matches and look like stars, transitioning wrestlers into different roles when you want to tell a different story.

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Won't the top workers expect to be on every show on the tour? Ideally I'd use half the top show on one of the weekly shows then the other half on the other?

 

Could just do Western style TV schedule to simulate it however I suppose.

 

I tried puro with NJPW but just ended up bringing a lot of Gajins.. Maybe doing puro on the CV will stop my massive western massive influx

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Won't the top workers expect to be on every show on the tour? Ideally I'd use half the top show on one of the weekly shows then the other half on the other?

 

Could just do Western style TV schedule to simulate it however I suppose.

 

I tried puro with NJPW but just ended up bringing a lot of Gajins.. Maybe doing puro on the CV will stop my massive western massive influx

 

You can put however many people you want on either show. Basically, a typical show format might look like this on a weekly event:

 

4 vs 4 - The opening match, this would have the young lions, the broken down veterans, maybe a couple of your top-level stars who are quite fatigued from working all the singles matches on their own. Maybe have it go 10 - 15 minutes, let the guy with the biggest popularity number go over, unless you trying to push someone new. Usually, you don't push a young lion until their ready (meaning they're listed a pro instead), but sometimes if they're good enough you can justifiably brute-force it.

3 v 3 - A little further up the card, this could be two tag teams with a young lion on each side to take the fall. You go 10 - 20 minutes, with the young lion losing to keep both teams looking strong.

2 v2 or 3 v 3 - The semi-main, without a doubt. Maybe you've got some guest performers on the tour who are basically there to leach pop. You'd throw them in this match across the tour to work them under your own guys, especially if it's three single guys against three single guys at the end of the tour card.

2 v 2 or 1 v 1 - Your draw, as it were. It doesn't always have to have all four of your top guys (you can do well throwing in a talented lower-card guy to eat the pinfall more often than not), but having that mix of top-tier talents to carry the show to the finale is crucial. This is the match that usually gets looked at for tv highlights while the rest just gets mentioned or uploaded online, the one that might trigger a turn or cement a wrestler you're trying to build, etc...

 

8+6+6+2=24 wrestlers, or a regional promotion's minimum roster.

 

Just keep in mind the idea of touring is serious old-school stuff. TV time is rare and special, so it works to draw people out to the arenas on a weekly basis, and tease the fans who don't come out continually until they buy the PPV, at which time they see the singles matches along with everyone else with the top guys having serious heat and momentum behind them. This is something that's weakened in recent years IRL thanks to the internet and isn't quite represented well in TEW due to the impact of momentum and losses and victories in correlation to popularity, but think of it as a perennial tease until you blow off the top and deliver big-time.

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  • 7 months later...
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="WrestleManiac" data-cite="WrestleManiac" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="35157" data-ipsquote-contentclass="forums_Topic"><div>What would the product settings be for King's Road and Strong Style? How different are they in-game?</div></blockquote><p> </p><p> Kings Road would be reflected by PGHW in the cverse, Stiff, intense, heavyweights,focus on tag matches to big to big singles matches, time limit draws, that type of stuff.</p><p> </p><p> Strong Style is represented in Cverse by BHOTWG, super juniors(high flying lightweight guys), more MMA guys, etc. </p><p> </p><p> These things are found in real world mods with NJPW, AJPW, NOAH. The AI will represnt these puro styles depending on the styles, so Strong Style booking will have super juniors, thw Kings Road booking will have LOTS of Tag Matches on tour.</p><p> </p><p> If you are looking to get those settings in game, it would be worth to copy NJPW, BHOTWG settings for Strong Style and for Kings Road, I would copy the product settings from AJPW, NOAH, PGHW</p>
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<p>Any tips for someone starting it?</p><p> </p><p>

I plan on doing a Puro game when the full version of TEW'16 comes out,with either Haruki kudo(Cverse) or Jushin "Thunder" Liger(Real World) in a company to train some prospects.I don't want a serious "conquer the world" game but a "book what you want" game using talent trades and stuff.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Liger!Liger!" data-cite="Liger!Liger!" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="35157" data-ipsquote-contentclass="forums_Topic"><div>Any tips for someone starting it?<p> </p><p> I plan on doing a Puro game when the full version of TEW'16 comes out,with either Haruki kudo(Cverse) or Jushin "Thunder" Liger(Real World) in a company to train some prospects.I don't want a serious "conquer the world" game but a "book what you want" game using talent trades and stuff.</p></div></blockquote><p> </p><p> <span style="color:#4B0082;">Do it however you like.</span><img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><span style="color:#4B0082;"> Though this thread and past puro threads have plenty of booking discussion. </span></p>
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Kings Road would be reflected by PGHW in the cverse, Stiff, intense, heavyweights,focus on tag matches to big to big singles matches, time limit draws, that type of stuff.

 

Strong Style is represented in Cverse by BHOTWG, super juniors(high flying lightweight guys), more MMA guys, etc.

 

These things are found in real world mods with NJPW, AJPW, NOAH. The AI will represnt these puro styles depending on the styles, so Strong Style booking will have super juniors, thw Kings Road booking will have LOTS of Tag Matches on tour.

 

If you are looking to get those settings in game, it would be worth to copy NJPW, BHOTWG settings for Strong Style and for Kings Road, I would copy the product settings from AJPW, NOAH, PGHW

 

I think you inverted the promotions.

 

AJPW King's Road derives from the NWA American style of wrestling. AJPW in the '70s and '80s was the Japanese promotion for the alliance, where big NWA names like the Funks, Harley Race and Ric Flair wrestled under Giant Baba's banner. This style emphasizes brawling, holds and heavy storytelling, trait you find in AJPW until Keiji Mutoh's takeover.

 

NJPW Strong Style derives from Antonio Inoki's vision of wrestling as combat sport. Given his background in catch wrestling derived from his mentor Karl Gotch, this style incorporates a lot of strikes and locks from martial arts, with an emphasis on submission wrestling. Strong Style is a precursor of the grappling and striking styles that were fundamental in the creation of the Japanese MMA movement.

 

So, given the styles and people working for them and their movesets, BHOWTG is closer to AJPW, regarding style and heavyweights. Instead the junior division is more like the '90 NJPW, with names like Jushin Thunder Liger, El Samurai and Koji Kanemoto. The INSPIRE alumni are more similar to the UWF invaders of NJPW in mid '90.

 

Instead PGHW is more like Inoki's NJPW, with most of his roster members are or were technical wizards and submission specialists. There's a few exception like Raymond Diaz, PRIDE Koiso and Sadaharu Jimbo, but basically men like Yoshimi Musashibo, Eisaku Kunomasu, Koryusai Kitoaji embody Strong Style.

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