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Small questions that don't deserve their own thread


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Eidenhoek" data-cite="Eidenhoek" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>So yeah, Choke hold in a cage match is a <em>bit</em> nice. Elbowed him in the face afterward and he exploded after 5/7 hits.<p> </p><p> ~~~</p><p> </p><p> How do I tell the body part damage; that is, when do I know the head is at 0%? I know afterward that, for example, I had killed him in the cage match. But if I'm going for the head/body ko, or I want a neutered leg...</p><p> </p><p> ~</p><p> </p><p> How do I set someone onto a table for an apron-to-ringside move a la legdrop?</p></div></blockquote><p> </p><p> You can hover the mouse over the body part, it'll show you the percentage the person is at. Same for the stamina bar. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
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<p>Is my overall health related to...whatever the thing above spirit is called? Or is it related to the highest popularity I have?</p><p> </p><p>

I ask because I can get a newbie-gen from 100-0 in, say...Arm Wringer Takedown + like 8 MMA strikes. Better guys? The strikes do 3-4% or so; still great, but not absolutely ridiculously great.</p><p> </p><p>

Edit: Yeah, it's...whatever it's called. DANG IT I'M OPENING THE GAME WAIT A SECOND.</p><p> </p><p>

Edit Edit: Overall Rating.</p>

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<p>Two questions:</p><p> </p><p>

1. How do tag team saves work? I've only seen it happen once, when the Chance of Win roll failed and it wasn't necessary, and the Calculation button simply said it happened instead of giving any numbers.</p><p> </p><p>

2. How do Strict DQs and setting Minor Cheating to Illegal change the DQ system?</p>

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Two questions:

 

1. How do tag team saves work? I've only seen it happen once, when the Chance of Win roll failed and it wasn't necessary, and the Calculation button simply said it happened instead of giving any numbers.

 

2. How do Strict DQs and setting Minor Cheating to Illegal change the DQ system?

 

1, in exactly the same way as Warrior Spirit points, but using the team's Teamwork value instead of a wrestler's Spirit.

 

Ie, at 700 Teamwork your team gets 1 Tag Team Point (2 at 800, 3 at 900, 4 at 1000). The first time during the match that a pinfall or submission attempt would have been successful (i.e, not kicked out of or over-ruled for any reason), there's a 50/50 chance that your partner will save you. The game will automatically use as many points as necessary to prevent a loss, up to the maximum you have remaining.

 

For example, if you have 834 teamwork, you have 2 'tag team points'. So when you get pinned and don't kick out, you've got two 50% chances (coinflips, essentially) to be saved by your partner. If you fail the first one, you'll use the second. If you fail that too, you lose the match as you would have if you were less experienced. If you succeed first time, you'll be able to use your second point on the next pinfall attempt, etc.

 

Points aren't used if you kick out "normally" (ie, by the opponent failing his CoW roll). Only if you would under normal circumstances have lost. It doesn't work on DQs, Count Outs or (I don't think...) Table Breaks, First Blood or Cage Escapes either, only pinfalls or submission attempts.

 

 

2, If Minor Cheating is set to Illegal, then ANY cheating (any move that has a Cheating Level of anything other than Clean or Unsporting) is considered illegal and can lead to a disqualification if the referee sees it and is annoyed enough by previous cheating.

If turned off, then only moves with High Cheating Level or above (possibly Medium, can't remember) will actually lead to a DQ. Other moves still annoy the referee however. For instance, if the first illegal move you hit in the match is a Low Blow (High cheating level), you'll only be warned because it's only your first 'strike'. You can't get DQd, normally, by constantly Eye Gouging the opponent, no matter how many times you do it, as it's Cheating Level is only Very Minor. But if you constantly Eye Gouge until the referee is angry with you, then hit a move like a Low Blow, then you can be DQ'd as you've been warned plenty of times. With Minor Cheating set to Illegal, those Eye Gouges can get you DQ'd too.

 

Strict DQs mean that you get far less warning if you're caught cheating. Your first Low Blow could be your last! :p

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1, in exactly the same way as Warrior Spirit points, but using the team's Teamwork value instead of a wrestler's Spirit.

 

Ie, at 700 Teamwork your team gets 1 Tag Team Point (2 at 800, 3 at 900, 4 at 1000). The first time during the match that a pinfall or submission attempt would have been successful (i.e, not kicked out of or over-ruled for any reason), there's a 50/50 chance that your partner will save you. The game will automatically use as many points as necessary to prevent a loss, up to the maximum you have remaining.

If that's how it's supposed to work then the feature is bugged somehow. My team's Teamwork rating at the time was 10 and the submission's CoW roll had failed.

 

The details of the DQ system really make me wish the referees actually existed and had stats.

 

EDIT: Just had it happen again.

Starting chance of success: 200
(The 'Chance of Win' of Spear)
(+) Raised by 5% as defender has Low momentum
Final chance of success: 210
Rolled random number out of 1000: 11
Result: Pinning attempt succeeded (11 <= 210)
Result changed: Defender's Overall Rating prevents being beaten by chance of success less than 300
Point used: Defender's partner used 1 Tag Team point successfully

I'm thinking this is unintended behavior and I should report it in the Technical Support forum.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BAPACop" data-cite="BAPACop" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>EDIT: Just had it happen again.<p> </p><pre class="ipsCode">Starting chance of success: 200 (The 'Chance of Win' of Spear) (+) Raised by 5% as defender has Low momentum Final chance of success: 210 Rolled random number out of 1000: 11 Result: [b]Pinning attempt succeeded (11 Result changed: Defender's Overall Rating prevents being beaten by chance of success less than 300 Point used: Defender's partner used 1 Tag Team point successfully</pre><div></div><p></p><p> I'm thinking this is unintended behavior and I should report it in the Technical Support forum.</p></div></blockquote><p> </p><p> I'm seeing nothing wrong in that example. You were about to be successfully pinned so the tag team save was activated. The fact that the result was subsequently changed isn't relevant, as it's the CoW roll, and that alone, that determines whether your partner tries to save. The CoW was successful in the example, the tag save was activated - all as it should be.</p><p> </p><p> As for having a tag team point with only 10 experience, you or your partner would almost certainly have an Attribute that gave you a bonus point.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>The details of the DQ system really make me wish the referees actually existed and had stats.</div></blockquote><p> </p><p> You should use the Suggestions forum, as I'm not sure what your issue with the current system is (to my eyes it seems fair, easy to understand, and follows reality) or what stats you're suggesting that would improve it.</p>
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<p>EDIT 2: I tried to post a link to the thread I made and the forum deleted my entire post and replaced it with "you can't post links".</p><p> </p><p>

I don't remember what I posted, but it was something along the lines of "I misunderstood the original Tag Team save explanation" and "I'll make that thread soon".</p>

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<p>Does anybody have a list of moves that unlock after a certain stat value has been reached?</p><p> </p><p>

I know Northern Lights Suplex is available at 700 grappling, and some special submissions at 800 ground, but it'd be cool if there was a list as the game doesn't allow you to search specificially for unlockable moves.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>As for having a tag team point with only 10 experience, you or your partner would almost certainly have an Attribute that gave you a bonus point.</div></blockquote><p> I don't think either of us does unless it's a unmentioned feature of one of the existing ones.</p><p> </p><p> <strong>MINE</strong></p><p> Afraid to Fly</p><p> Boring!</p><p> Dozing Partner (Lev 3)</p><p> Fish Out of Water (Lev 3)</p><p> Pure Grappler (Lev 1)</p><p> Submission Specialist (Lev 1)</p><p> Takedown Machine (Lev 1)</p><p> </p><p> <strong>PARTNER</strong></p><p> Apex Predator (Lev 3)</p><p> Confidence Builder</p><p> Iron Will (Lev 1)</p><p> Slippery Customer (Lev 1)</p><p> Ultra Charismatic</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>You should use the Suggestions forum, as I'm not sure what your issue with the current system is (to my eyes it seems fair, easy to understand, and follows reality) or what stats you're suggesting that would improve it.</div></blockquote><p> I've made the thread, but I feel I should elaborate anyway: I have no problem with the current system, but I think that since it is relatively simple, it could easily have various modifiers to simulate referee personalities by making them all have slightly different tolerances for illegal behavior.</p>
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Anyone have any idea how to attract a fan-base that will like risky gimmicks? In my company, Cult is a key feature and Risque is heavy, but the product definition says fans won't like risky gimmicks. Does anyone know how to set it so they will like them?
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BAPACop" data-cite="BAPACop" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>I don't think either of us does unless it's a unmentioned feature of one of the existing ones.</div></blockquote><p> </p><p> You get 1 point for having teamwork between 1 and 300, so that is the point you are likely spending. You would only need extra from attributes if it's happening more than once per match.</p>
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<p>Adding Wrestler specific moves</p><p> </p><p>

Just wondering if this is the best way to add Wrestler specific moves or Taunts? </p><p> </p><p>

Editor>Moves>Replicate Move>Make Trademark Move</p><p> </p><p>

For example. I want to add a Johnny Rodz specific Taunt. I replicate Incite Crowd and change it to Rodz's incites the Crowd, add a photo. </p><p> </p><p>

Now the move is listed as his trademark. Does that mean its just specific to him or does that have some other effect in the game. I don't want it to be any different than the normal incite the crowd, I just want his to have it's own move graphic. </p><p> </p><p>

Also what is the best way to add finishers? Should they be added as Wrestler Trademark moves?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackjack" data-cite="Blackjack" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>Now the move is listed as his trademark. Does that mean its just specific to him or does that have some other effect in the game. I don't want it to be any different than the normal incite the crowd, I just want his to have it's own move graphic.</div></blockquote><p> </p><p> Trademarking a move or taunt means it will not be used by anyone else unless you physically add it to their move set. It will also automatically be added to that wrestler's move set when auto-creating it. Those are the only effects.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>Trademarking a move or taunt means it will not be used by anyone else unless you physically add it to their move set. It will also automatically be added to that wrestler's move set when auto-creating it. Those are the only effects.</div></blockquote><p> </p><p> So this sounds like it works but now some of these trademark moves are getting used in others sets. I've double checked and all are listed specifically as a trademark of Johnny Rodz. I've gone into others move sets and these moves are now in their sets even though I've never added them. I'm sure I've done something wrong but if it's obvious I'd like to know so I don't repeat the mistakes.</p>
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<p>Is there a point at which I can start gaining more than 100 base XP/match won?</p><p> </p><p>

Kinda slow going at the moment; I'm an Indy Regular and I need 360 (I think) to boost up my stats (like Overall Rating >____>).</p><p> </p><p>

Edit: Well this Tag Team Tournament might help; wonder what the "big prize" of XP will be (no spoils).</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackjack" data-cite="Blackjack" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>So this sounds like it works but now some of these trademark moves are getting used in others sets. I've double checked and all are listed specifically as a trademark of Johnny Rodz. I've gone into others move sets and these moves are now in their sets even though I've never added them. I'm sure I've done something wrong but if it's obvious I'd like to know so I don't repeat the mistakes.</div></blockquote><p> </p><p> The only thing I can think is that you edited the original move - which could already be in other move sets - rather than the copy that you made.</p>
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<p>Finally saw the need to play this game for the first time (not counting the one demo match I did months ago).</p><p> </p><p>

Like it so far, but the game feels weird somehow. Some of the matches I had were 'duds', but as much as I'd LOVE to be entertaining, the goal is to win first and foremost, and if I deliberately get myself hit, it might turn into an incessant barrage, ending with my demise.</p><p> </p><p>

I would've liked a pro wrestling simulator (where the key skill would be composition of the match) or an MMA simulator, but it seems a pity this is somewhere in between. But when you see it from a developer standpoint, I guess it's logical. It'd be awkward to make the 'realistic' versions without resorting to mechanics that aren't fun.</p><p> </p><p>

Don't get me wrong: it's still fun and worth the money, but just weird. I have to pretend it's some sort of realistic pro wrestling setting.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>The only thing I can think is that you edited the original move - which could already be in other move sets - rather than the copy that you made.</div></blockquote><p> </p><p> I thought that was it but I've been using Replicate and it continues to cause the previously noted issue. I'm going to switch to using Copy Record rather than Replicate.</p><p> </p><p> Update: Something is wrong with Replicate. I've tried using Copy but it doesn't place moves in move sets no matter the trademark setting. Replicate move is still changing the original move and not replicating. Perhaps as a test try to replicate European Uppercut or Incite the Crowd.</p>
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<p>Types of Counters- Am I missing any counters on this list or do I have any that are actually the same? Can anyone help with a few of these counter formulas? The avoid/move ones are confusing to my newbie mind.</p><p>

Block -Spirit Battle</p><p>

Rope -Spirit Battle</p><p>

Brace -Strength Battle</p><p>

Break- Strength Battle</p><p>

Rush - Speed</p><p>

Slip Out - Higher Speed/Grapple</p><p>

Slip Out (Grounded) Higher Speed/Ground</p><p>

Fall On Top -Weight/Strength</p><p>

Roll Through - Speed</p><p>

Avoid v. Strikes - ?</p><p>

Move v. Strikes - ?</p><p>

Avoid/Move(Non-Strike) - ?</p><p>

Shake Speed vs Spirit Battle</p><p> </p><p>

Also looking for formula values for weight differences. I know lightweight is 300.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackjack" data-cite="Blackjack" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>Update: Something is wrong with Replicate. I've tried using Copy but it doesn't place moves in move sets no matter the trademark setting. Replicate move is still changing the original move and not replicating. Perhaps as a test try to replicate European Uppercut or Incite the Crowd.</div></blockquote><p> </p><p> Both are working correctly.</p><p> </p><p> Replicate is not meant to create a new move. From the text at the top of the Replicate screen: "Replicating a move means that you take all of its stats (except the name, description and 'trademark of') <em>and apply them to the move currently being edited</em>".</p><p> </p><p> Copy does not place moves directly into move sets either. It adds them to <em>Auto-Generated</em> Move Sets, which are created on-the-fly during matches, but it does not alter pre-existing formal Move Sets. By their nature, they have to be manually changed.</p>
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