Jump to content

Small questions that don't deserve their own thread


Recommended Posts

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>I have to pretend it's some sort of realistic pro wrestling setting.</div></blockquote><p> </p><p> That <em>is</em> the central concept of the game!</p>
Link to comment
Share on other sites

  • Replies 199
  • Created
  • Last Reply
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>That <em>is</em> the central concept of the game!</div></blockquote><p> </p><p> Starting to regret that 'Thinking Person's' dubbing yet, Adam? <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Back on track - I do have a small question (or two) that does not deserve its own thread: Other than keeping things as self-contained as possible (which is a good thing, in my opinion), was there a reason that you withheld company title holder information from the player character? </p><p> </p><p> I understand that titles are essentially nothing more than a storyline hook in the game, but it seems strange that your character has no clue who the champions are in a fed he or she works. I mean, you cannot even go into the editor and find out.</p><p> </p><p> One more: To get the most out of the game (and its storylines), is it advisable to set up companies as being free from the face vs. heel divide? It may be a kick in the shin to crappy territorial era datasets, but it seems to me that dividing a roster only serves to limit opponents - and, possibly, potential storylines offered.</p><p> </p><p> Danke!</p>
Link to comment
Share on other sites

<p>Two more questions:</p><p> </p><p>

1. How do I increase popularity above Indy Star? Since gaining that popularity level I have successfully completed seventeen straight storylines, but have yet to see a popularity-increasing one.</p><p> </p><p>

2. How do I get a title match?</p><p> </p><p>

I'd also like to just throw this out there: If the central concept is a "realistic setting" than why is it so hard to become not-Unknown? I could win a thousand matches, but if I don't ever win twelve in a row no one cares?</p>

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackjack" data-cite="Blackjack" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>Types of Counters- Am I missing any counters on this list or do I have any that are actually the same? Can anyone help with a few of these counter formulas? The avoid/move ones are confusing to my newbie mind.<p> </p><p> Brace -Strength Battle, <strong>see note below</strong></p><p> Avoid v. Strikes - <strong>Speed vs. Striking</strong></p><p> Move v. Strikes -<strong> Speed vs. Speed, see note below.</strong></p><p> Avoid/Move(Non-Strike) - <strong>Speed vs. Speed, see note below.</strong></p></div></blockquote><p> </p><p> Brace isn't really a "strength battle" in the sense of the other stat battles. The effectiveness of completely 'shrugging off' strikes depends on Strength to a degree, but Brace automatically 'works'.</p><p> </p><p> Avoid and Move are effectively the same counter, but avoid is used primarily against Strikes while move is used primarily against non-strikes.</p><p> </p><p> 'Avoid' could also be called 'dodge' - the act of contorting your body out of the way of an incoming strike. While 'move' involves physically moving yourself to another place so that an incoming move misses you.</p><p> </p><p> For instance, you Avoid a Stomp, while you Move out of the way of a Fist Drop. The difference is usually in how quickly the move is executed (ie, you don't really have time to "move" out of the way of a stomp like you would a leg or fist drop). And common sense too; you can't "avoid" something like a legdrop or senton.</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>Other than keeping things as self-contained as possible (which is a good thing, in my opinion), was there a reason that you withheld company title holder information from the player character? <p> </p><p> I understand that titles are essentially nothing more than a storyline hook in the game, but it seems strange that your character has no clue who the champions are in a fed he or she works. I mean, you cannot even go into the editor and find out.</p></div></blockquote><p> </p><p> I wanted storylines to work around the character, as if he were the protagonist in a story, so calculating who the best person to be champion was when you came to that point was part of that concept, as oppose to potentially sitting around for months while the champion changed hands to someone of the opposite disposition.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>One more: To get the most out of the game (and its storylines)' date=' is it advisable to set up companies as being free from the face vs. heel divide? It may be a kick in the shin to crappy territorial era datasets, but it seems to me that dividing a roster only serves to limit opponents - and, possibly, potential storylines offered.[/quote']<p> </p><p> I wouldn't say so, no. A lot of the storylines are locked to certain dispositions for one thing, and I think it makes turns more satisfying if you then start fighting people who you probably wouldn't have been booked against before.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BAPACop" data-cite="BAPACop" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>1. How do I increase popularity above Indy Star? Since gaining that popularity level I have successfully completed seventeen straight storylines, but have yet to see a popularity-increasing one.</div></blockquote><p> </p><p> You can't get above Indy Star on the independent scene, you would need to find employment. If you view the Popularity screen you can see a graph of what the different levels are, and you will see that there is nothing above Indy Star in the unemployed \ independent column.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BAPACop" data-cite="BAPACop" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>2. How do I get a title match?</div></blockquote><p> </p><p> On the independent scene? You don't, by virtue of the fact you're not working for a single company so there's no belts. In employment, you would get title storyline opportunities when you've won a set number of storylines in a row and are eligible for a title.</p></div></blockquote>
Link to comment
Share on other sites

<p>I look at increasing popularity this way:</p><p> </p><p>

<em>Hypothetically,</em> and I cannot stress that enough as I have (thankfully <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />) seen <strong>PLENTY</strong> of exceptions, (notably I think I've only just faced my first 500+ OVR guy) the popularity increase implies that you have more spirit (and thus can fight back against tougher attacks/kick out of more devastating moves more easily) and are better overall (more health/inability to be finished by your piddling DDT) over time. They're certainly correlated, at least, but I suppose kayfabe or whatever the popularity increase "causes" the stat growth (it's your xp, duh, but...)</p><p> </p><p>

So you're unknown? Ooo, you're just another quick-and-easy kill. As in, MMA Top Control will MURDER YOU SO FAST. Five, six minutes tops, guy's dropping finishers on you. And all those times he's picking you off the ground, dragging you in the ring, going out to get a chair? You might stop him. <em>Once.</em> Because he's got the drive and the passion and the blah blah blah you suck.</p><p> </p><p>

Ah, you're a local talent? <em>Now</em> you're somebody. Somewhat. It's not as easy to push (well, drag and pick up) you around any more. And hey, it's taking a bit longer to squash you.</p><p> </p><p>

Indy Regular? Hell, at the upper echelons, <em>easy moves don't beat you.</em> That right there is how you know a guy's ready to move up, kids; Urist McPunchy suddenly just doesn't lose to that Cheating Roll Up anymore.</p><p> </p><p>

What, you're an Indy Star? I hate you shut up I'm not there yet ._. BECAUSE I HAVE A STORYLINE THAT GIVES ME 150 XP/MATCH. YEAH. AND I WANT MY TAG PARTNER IN 21CW. YEAH.</p><p> </p><p>

Edit: J-something of 2016 with I think 174 or thereabouts matches won. Could have boosted up more quickly, but I would have had a <strong>ton</strong> more ridiculously-hard matches had I done so. I consider ~3 years to be an optimistic Indy Star growth; something like maybe 5 years might be "expected"?</p><p> </p><p>

<_<</p><p> </p><p>

>_></p><p> </p><p>

Granted, you absolutely <em>can</em> ignore OVR and Spirit in favor of any of the other traits and/or the abilities. But at <em>some</em> point, you're going to statistically be good enough that you won't really lose many matches. Consider if you took the time (which, with only 25 exp/loss, <em>is</em> a long time. And good performance bonuses are %your exp, right? So yeah...) to get, say, 600 in every non-OVR/Spirit stat. You realize how <em>ridiculously talented you are?</em> There <strong>always,</strong> at Unknown, <strong>ALWAYS</strong> will be one stat that you dominate <strong>no matter how you attack it.</strong> Big guys have <100 speed? Hell, lighter guys have <300 strength? You dominate them in every way.</p><p> </p><p>

Sure, you <em>can</em> lose, but come on! At that point winning 12 in a row at the lowest level shouldn't be <em>that</em> hard because very few people have even a strong advantage (~100+ vs. your stat) against you in any matchup (sans spirit, I suppose). <strong>That</strong> is how you move up.</p><p> </p><p>

As for the 12 in a row (or 3 months of victories, I guess)? I suppose that's arbitrary (and it might not be entirely accurate), but the point is that if you aren't having any trouble beating guys at your level 12 times in a row, <em>and</em> if you can beat...two of the next level? Whatever it is, if you can do that, <em>you really should be ranked at the next level.</em></p><p> </p><p>

Which, by the way, <em>is actually very bad as the only thing rising in popularity seems to afford you is higher caps for two stats.</em> Not, y'know, a direct boost. So hypothetically you're once again going to have some difficulty beating people reliably (although you did beat one or two, remember?) until you buff up your stats.</p><p> </p><p>

Unless you actually <em>did</em> get to 600 across the board. In which case, max out your OVR and steamroll until...maybe Indy Star?</p>

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>That <em>is</em> the central concept of the game!</div></blockquote><p> </p><p> I was aware of that when I purchased it. I'm not complaining or anything. I just mentioned I had some difficulties with the imaginative process, is all. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> @Eisenhoek: MMA Control is indeed very useful. 15dmg seems awfully much for just grinding on top of someone. You would think it would just greatly drain their stamina, but I'm happy it's dmg. Against better judgment I find myself spamming that, and the body scissors and the nerf move. Against most opponents, they need a big stroke of luck to get out of that. Sometimes I deviate from the strategy, but that often proves to be a stupid decision, given the nature of the game. Against most opponents, this is just the best possible strategy. Problem is that, on the ground, the only thing that increases momentum is a strike, which are not an option for my 'ground-mma' character.</p>
Link to comment
Share on other sites

<p>Hi, my name is HOW THE **** AM I SUPPOSED TO BEAT *e(u*pTUAEPE98WTJA STEVIE STOAT?</p><p> </p><p>

...</p><p> </p><p>

He gets a stupid K'Lee Hawkins interference after THE ONLY MOVE THAT HAD ANY CHANCE OF FINISHING HIM HITS.</p><p> </p><p>

And then I die. <em>Err taim.</em> All time. Stupid...I kicked out of three finishers, and also Heart of the Warrior, and I <em>still</em> couldn't hit him with a finisher.</p><p> </p><p>

I hate life. So much.</p><p> </p><p>

That said, had I kept that match, I <em>did</em> pull a 5*MOTC in a Large company. BUT I DIDN'T BECAUSE **** THAT I'MA WIN.</p><p> </p><p>

Edit: I won with my perk intact. 4*. Lul.</p>

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackjack" data-cite="Blackjack" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>Warrior Points. Where are they shown?</div></blockquote><p> </p><p> They're not. It's easy enough to remember though; 1 at 700 spirit, and an extra for each 100 after that.</p>
Link to comment
Share on other sites

<p>Q: How do I see my partner's status in a tag match?</p><p> </p><p>

A: After 300+ matches of research, I have the answer. Merely click (maybe double-click) the participants at the top. You'll be at the initial match settings screen (good to check). Double-click the person's portrait.</p>

Link to comment
Share on other sites

<p>Can someone tell me how skill progression works? Does the AI get xp the same way the player does, investing it in attributes as they go about doing storylines?</p><p> </p><p>

Or is there some sort of natural progression like in TEW?</p><p> </p><p>

Or is it static?</p>

Link to comment
Share on other sites

<p>Athleticism is only used when figuring out one's moveset; it has no bearing in a match. Well, aside from I think leg damage possibly reducing it, potentially making some moves not usable? Right?</p><p> </p><p>

Stamina: Use moves that drop their stamina. Or, know that if they go on a long tear, you will be able to hit them more easily once you <em>do</em> dodge them (or whatever) due to their stamina being used relatively more quickly than yours.</p>

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackjack" data-cite="Blackjack" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>What are the best ways to take advantage of athleticism and stamina advantages?</div></blockquote><p> </p><p> ATH: Use the moves that athleticism provides (they should be superior to the normal package).</p><p> </p><p> STA: Stall the match by using the corner/TB, don't have to use less rest holds, always 'fight back'</p>
Link to comment
Share on other sites

<p>How does pop progression work exactly? Is it dependant on completing a series of different storylines? Or can you complete the same one over and over again?</p><p> </p><p>

I'm still stuck at unknown indy level. Occasionally some interesting options pop up, but mostly I'd rather avoid tag team stories as my character isn't good at it. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37207" data-ipsquote-contentclass="forums_Topic"><div>How does pop progression work exactly? Is it dependant on completing a series of different storylines? Or can you complete the same one over and over again?<p> </p><p> I'm still stuck at unknown indy level. Occasionally some interesting options pop up, but mostly I'd rather avoid tag team stories as my character isn't good at it. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> You have to complete certain storylines - they will tell you in the description that winning will increase your popularity.</p>
Link to comment
Share on other sites

<p>This might be a silly question, but from the company perspective what constitutes being a 'Foreigner' in this game? Is it a worker's 'Based In' setting or their 'Nationality'?</p><p> </p><p>

If it is their Nationality, which I suspect, the Based In settings are being ignored. Is this intentional?</p><p> </p><p>

Thanks!</p>

Link to comment
Share on other sites

<p>Once you get an opponent's momentum to Empty should you try to avoid moves that damage your opponent's momentum and focus on gaining for yourself. Is it effectively wasting momentum to damage their momentum when it's at empty?</p><p> </p><p>

When is Rope Break a good option? Seems like a terrible option with Block a close second. Am I missing something important?</p>

Link to comment
Share on other sites

<p>Rope Break and Block give you the best default chance for interrupting the move; yes, you have to Block twice, but remember that it gives a 10% bonus <em>to the next defense you use.</em> Not just block.</p><p> </p><p>

As for Rope Break...I'd much rather have the opponent on the attack than sitting with an 800+ submission trying to kill me.</p><p> </p><p>

~~~</p><p> </p><p>

As for the momentum thing, <em>typically</em> I work either as a striker or a technician. Strikers tend to boost their own momentum via strikes and slams; technicians tent to drain the opponents' through holds and submissions. Given that I <em>typically</em> am most accurate with my chosen attack type, I stick with it.</p><p> </p><p>

<strong>HOWEVER,</strong> be sure to make your opponent's momentum red, even if just a little bit, if they can brace against you. And dropping a guy to the ground via a momentum-boosting move, even if you're going to choke the guy out or something, is always nice.</p>

Link to comment
Share on other sites

Block is easily the BEST counter action if you're ahead on Spirit, IMO. It's far from terrible! It has among the highest penalty percentage of all the counter actions (possibly THE highest, I forget) and gives a 10% bonus to your next counter action if successful. Unless there's an obvious mismatch elsewhere that you can take advantage of (such as Speed vs. a really slow opponent, strength vs. a cruiserweight, etc) then Block is usually my go-to counter.

 


And like Eiden said, Rope Break may leave your opponent on the attack, but I'll take that over tapping out. :p It also has a massive penalty percentage - actually I think it's even higher than Block - which can be important in close matchups.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...