Jump to content

Small Questions Thread & "Living FAQ"


Recommended Posts

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BrokenCycle" data-cite="BrokenCycle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>You can't. <p> </p><p> If it makes you feel better, I've only seen one or two turns that didn't work out when it said "Probably..."</p></div></blockquote><p> </p><p> Thanks man.</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BKL1976" data-cite="BKL1976" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>If you are editing a database and specifically the Hall of Immortals... I am wondering if you change some workers who are designated as "Future Inductees" to "Not Inducted" will they still get in if they ultimately have the right number of point, history, etc.? <p> </p><p> I am wanting to edit the Hall of Immortals so it starts our empty and only those workers with enough titles and requirements get in (by default, most of the databases have some historical figure already in which is what I want eliminated....just want those workers who would actually get in by the game's algorithm to actually get be inducted at some point in time).</p><p> </p><p> Thanks!</p></div></blockquote><p> </p><p> Provided their actual accomplishments are in the HOI entry, they would be inducted upon their retirement or death.</p><p> </p><p> iirc nobody in the default data who is set as a future inductee is in a position where their accomplishments wouldn't get them in anyway.</p>
Link to comment
Share on other sites

<p>How much impact is there when a product makes a skill less effective? So for example MAWs product says the aerial and hardcore skills are less effective. How much impact should that have on who I decide to push?</p><p> </p><p>

Does it only impact those that are close to each other? So should only be taken into consideration if I have two wrestlers with the same in ring skills but one is a brawler and the other is a cruiserweight?</p><p> </p><p>

Or is it a bigger penalty than that? So I should push a brawler that has lower in ring skills over a cruiserweight?</p>

Link to comment
Share on other sites

How much impact is there when a product makes a skill less effective? So for example MAWs product says the aerial and hardcore skills are less effective. How much impact should that have on who I decide to push?

 

Does it only impact those that are close to each other? So should only be taken into consideration if I have two wrestlers with the same in ring skills but one is a brawler and the other is a cruiserweight?

 

Or is it a bigger penalty than that? So I should push a brawler that has lower in ring skills over a cruiserweight?

 

I forget what the exact math was, but iirc a worker's individual match rating is largely influenced by their three(?) highest in-ring stats (maybe it included Basics, I can't find the post/thread) or something like that. So if Flippy MacKenzie is going to have his high Aerial stat negatively effected by the product, he'll have a worse performance than a guy who has high Hardcore or Puroresu or w/e where Flippy has his Aerial stat.

 

That doesn't mean that Flippy won't ever get good match ratings, just that he won't get as high as he could. The penalty isn't that harsh.

 

And a question about dojos. How many wrestlers on average do you get get for each of the new worker frequency settings: very low, low, medium, high, very high and extremely high?

 

Wow. I don't think anyone but Adam can answer this one :confused:

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Poputt" data-cite="Poputt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> </p><p> </p><p> Wow. I don't think anyone but Adam can answer this one <img alt=":confused:" data-src="//content.invisioncic.com/g322608/emoticons/confused.png.d4a8e6b6eab0c67698b911fb041c0ed1.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> I hope he does answer that one. Be interested in the answer.</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Irishwhiskey119" data-cite="Irishwhiskey119" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I hope he does answer that one. Be interested in the answer.</div></blockquote><p> </p><p> I think the way he’s explained it in the past is the following:</p><p> </p><p> </p><p> - Workers generate in world</p><p> - Workers are assigned game area</p><p> - Random chance worker comes through a dojo (if they meet criteria)</p><p> </p><p> </p><p> So it is pretty much relative to the amount of people coming in from worker generation, though no specific numbers.</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jon The GOAT" data-cite="Jon The GOAT" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Will I be safe from getting fired if I fail a critical goal but have excellent owner approval?</div></blockquote><p> </p><p> Yep.</p>
Link to comment
Share on other sites

<p>In a game I started as PGHW, they started off with a TV show on PPV called The King's Road, but after I noticed on my observer save they didn't have that show I made a test one, to find <a href="https://i.imgur.com/k6KAPYr.png?1" rel="external nofollow">they don't start with it either</a>. Anyone have any idea what's going on there?</p><p> </p><p>

Sort of related, but I also made a deal for a tour highlights tv show, figuring it'd be a good income source, but it doesn't seem to ever broadcast? Or will that only ever happen when off tour? I made the deal in February while off tour.</p>

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Tterrag" data-cite="Tterrag" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>In a game I started as PGHW, they started off with a TV show on PPV called The King's Road, but after I noticed on my observer save they didn't have that show I made a test one, to find <a href="https://i.imgur.com/k6KAPYr.png?1" rel="external nofollow">they don't start with it either</a>. Anyone have any idea what's going on there?</div></blockquote><p> </p><p> I have no idea why it's on PPV, but King's Road is supposed to be on Japanese Sports Vision 2 at game start, which is a channel like ESPN2 or a Sky Sports B channel.</p><p> </p><p> <img alt="wzd1xDN.png" data-src="https://i.imgur.com/wzd1xDN.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> I'm guessing what happened is that somehow you butt-edited or glitched the data and/or negotiated to switch to a PPV-style broadcaster and/or Adam messed with the data in the newer downloads (I still have the data from the 2nd or so patch). You can have weekly shows on PPV broadcasters, they don't have to be events.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Sort of related, but I also made a deal for a tour highlights tv show, figuring it'd be a good income source, but it doesn't seem to ever broadcast? Or will that only ever happen when off tour? I made the deal in February while off tour.</div></blockquote><p> </p><p> Tour Highlights won't give you results like normal TV shows and Events. And the money they bring in is very low.</p>
Link to comment
Share on other sites

I didn't edit anything, that was a game I started on the demo and which carried over to the retail version. I started off with King's Road on Hyboso; my current guess is that game (and my observer game) are now preserving ghosts of a version of the game that no longer exists post-updates, so that TV deal is gone and so on. A RTG character I'd made vanished from the database too so that would make sense as a guess.
Link to comment
Share on other sites

<p>Hey all</p><p> </p><p>

I had a developmental talent that I could have sworn I requested negotiations for but now he has left my company and refuses to re-sign for now. Thus far looking through the editor I've found no way in 2016 to force him to re-sign or generate a contract with me but I recall being able to do that 2013. Is there any way to achieve this without booking another 6-10 months until he's ready to sign with me again?</p>

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Celerymane" data-cite="Celerymane" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Hey all<p> </p><p> I had a developmental talent that I could have sworn I requested negotiations for but now he has left my company and refuses to re-sign for now. Thus far looking through the editor I've found no way in 2016 to force him to re-sign or generate a contract with me but I recall being able to do that 2013. Is there any way to achieve this without booking another 6-10 months until he's ready to sign with me again?</p></div></blockquote><p> </p><p> I thought I had this happen recently with Tomoyuki Oka, so I'd be interested in how to force him back onto the roster, too.</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Celerymane" data-cite="Celerymane" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Hey all<p> </p><p> I had a developmental talent that I could have sworn I requested negotiations for but now he has left my company and refuses to re-sign for now. Thus far looking through the editor I've found no way in 2016 to force him to re-sign or generate a contract with me but I recall being able to do that 2013. Is there any way to achieve this without booking another 6-10 months until he's ready to sign with me again?</p></div></blockquote><p> </p><p> Are you able to use the save backup?</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BrokenCycle" data-cite="BrokenCycle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Are you able to use the save backup?</div></blockquote><p> </p><p> Unfortunately no, he left on a thursday and I tried to restore once I noticed that Sunday but it kept just taking me back to the beginning of that same Sunday. <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Celerymane" data-cite="Celerymane" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Unfortunately no, he left on a thursday and I tried to restore once I noticed that Sunday but it kept just taking me back to the beginning of that same Sunday. <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> The only idea I could come up with is copying the worker and importing the duplicate into your game, but that's pretty drastic. I had to import "Vince MacMahon" into my game when Vince McMahon couldn't wrestle a match in the database. Worked out great.</p>
Link to comment
Share on other sites

<p>Starting a new WWF 96 save and as we all know there are plenty of guys on steroids and hard drugs.</p><p> </p><p>

In your own experiences what’s the best way to attack this, there are a few main eventers HBK, Hall, Nash etc who won’t be happy with any interventions but I don’t think sending them all to rehab is a good idea. Maybe 1 or 2 at a time and hope they don’t all get pissed.</p><p> </p><p>

For steroids you can’t send them to rehab and any action i take very rarely gets a positive response. I suppose it’s probs true to real life as it’s not as simple as slap on the wrist and the drugs are gone <img alt=":rolleyes:" data-src="//content.invisioncic.com/g322608/emoticons/rolleyes.png.4b097f4fbbe99ce5bcd5efbc1b773ed6.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

Or should I just ignore it for any of my top guys unless they start causing major issues.</p>

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...