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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="marsupial311" data-cite="marsupial311" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41343" data-ipsquote-contentclass="forums_Topic"><div>Good thread. I agree with you on your main point but my option would be to make your broadcaster only cover areas outside the US. Since you can get a good deal with a Big/Huge network in the US at the level you're at, having your broadcaster only cover what you want to grow into would make commercial/FTA your best options. If you wanted to cover the entire world then subscription would probably be better overall though a huge amount of cash to throw down since getting good coverage in the US certainly isn't cheap.</div></blockquote><p> </p><p> I've considered that in a couple of saves. The problem is the expense of starting up a network of ANY size or type. Don't have the game in front of me to check, but I wanna say it would be like $10m just to open a Tiny network with coverage in one area, whether its the home area or not. If you open one in several areas (but not the main one), it would be like $20m. That's a very significant sum, especially since the income you would be generating would not be significant. Would the income from the other broadcast deals in your home regions compensate for it? Possibly, but it would take some testing. </p><p> </p><p> Another concern and the reason I didn't take this approach - if you have a child company and want to put them on the air on your own network, they won't gain much popularity in your home region, just in outside regions. I've run some experiments, giving a high Cult company a couple child companies with very high potential workers (who start at a good but not amazing level) with almost no home area popularity. I gave the company its own network (Tiny, by memory), and those child companies had TV shows on that network. The top talent in the child companies got their home area popularity up into the C and C+ range across the home region. The type of product and existing talent in the main company would be factors in how they gain popularity and if/when the AI calls them up. But still.... If you leave a worker with great potential in that child company for roughly 2 years, they could debut almost into a main event slot. If you do as you mention above, that possibility is negated.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bigpapa42" data-cite="Bigpapa42" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41343" data-ipsquote-contentclass="forums_Topic"><div>I've considered that in a couple of saves. The problem is the expense of starting up a network of ANY size or type. Don't have the game in front of me to check, but I wanna say it would be like $10m just to open a Tiny network with coverage in one area, whether its the home area or not. If you open one in several areas (but not the main one), it would be like $20m. That's a very significant sum, especially since the income you would be generating would not be significant. Would the income from the other broadcast deals in your home regions compensate for it? Possibly, but it would take some testing. <p> </p><p> Another concern and the reason I didn't take this approach - if you have a child company and want to put them on the air on your own network, they won't gain much popularity in your home region, just in outside regions. I've run some experiments, giving a high Cult company a couple child companies with very high potential workers (who start at a good but not amazing level) with almost no home area popularity. I gave the company its own network (Tiny, by memory), and those child companies had TV shows on that network. The top talent in the child companies got their home area popularity up into the C and C+ range across the home region. The type of product and existing talent in the main company would be factors in how they gain popularity and if/when the AI calls them up. But still.... If you leave a worker with great potential in that child company for roughly 2 years, they could debut almost into a main event slot. If you do as you mention above, that possibility is negated.</p></div></blockquote><p> </p><p> In my save I did make a network for only outside my home area and everything you wrote about is spot on. I think it was about 50m to start up a network with Huge coverage in Mexico/Australia/UK but I had been profitable for awhile but not able to break through in enough areas to move to International. It certainly wasn't cheap, but I was able to stay profitable so it was worth the price (other than mistakenly making it a PPV network and slowing down my growth but I've made a billion mistakes in that game anyway and somehow we're still profitable).</p><p> </p><p> The drawbacks you mention for child companies are definitely real; especially if you run a PPV channel so you can't get them on TV every week without losing money.</p>
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<p>Been toying around in real world mods, but spending more time modding than playing. Itching to just PLAY a bit. And I haven't given the Cverse a real proper save on TEW 2016. Think I spent too much time in the CV in testing but now I kinda have that itch. The SOTBPW thread got me thinking but looking thru the Cverse, its the SWF and TCW that appeal the most. I'm still going back and forth a bit between those two. </p><p> </p><p>

TCW is a tough game on 2016. So much tougher of a save than when you could just spam Tommy Cornell all the way to glory. The rise of USPW and SOTBPW make it impossible to keep top stars. I ran a 1 year test save recently, and TCW lost Sammy Bach (who became SWF's figurehead because Jack Bruce died), Rocky Golden, Wolf Hawkins, and Jay Chord within that year. Just brutalized the top of the roster. I like some of the tips in here of using positive meddling to build some relationships but that might not be enough. I feel like I need to approach a TCW save with the expectation that some top guys are going to be stolen. And stealing top stars from other companies doesn't seem too likely - even if you play as the owner, taking on massive contracts will be financially crippling. </p><p> </p><p>

The approach of signing Marat to help in the national battles... it makes sense but I'm just loathe to do it. He's not the kind of worker I want to build the company around. I'm a sucker for the monster Russian heel but just not feeling it in TCW. With his Menace, Killer Shark could be built up relatively quick but I would rather groom him a bit slower, I think. </p><p> </p><p>

I think my approach for a new save will be to accept that there will be top name losses, accept that there may be a drop to Cult, but focus on the long-term and build for the future. I can start 2 touring developmental companies at the smallest possible size - with good workers, a workrate product, and regular shows, the companies and the workers should improve quickly. Especially if I snap up a lot of the indy talent, and lock any sure stars (Greg Gauge, Ernest Youngman, DWN, etc) up on 10 year deals.</p><p> </p><p>

One thought I had, probably because I was recently playing a WWF 1987 save with all the awesome managers they had, was to use managers and stables quite a bit. There aren't TONS of top quality available managers in the Cverse... but there are a few good ones. By having a couple of them lead alliances/families/stables, it can create long-term feud continuity even if I lose some of the workers involved.</p>

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Signing Marat just means you've failed as a player. There are only two things keeping you from winning the first few national battles: your crappy TV deal (which you should axe immediately), and bad booking on your part. A good chunk of the roster has more than enough star quality to move into the top spot and compete. Vessey needs to job down the card for Peak, RDJ needs to have his spot taken by Bach, and Chord needs to be shoved over Taylor. The only issues TCW has going forward are contracts expiring and Rhodes blocking negotiations.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Poputt" data-cite="Poputt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41343" data-ipsquote-contentclass="forums_Topic"><div>Signing Marat just means you've failed as a player. There are only two things keeping you from winning the first few national battles: your crappy TV deal (which you should axe immediately), and bad booking on your part. A good chunk of the roster has more than enough star quality to move into the top spot and compete. Vessey needs to job down the card for Peak, RDJ needs to have his spot taken by Bach, and Chord needs to be shoved over Taylor. The only issues TCW has going forward are contracts expiring and Rhodes blocking negotiations.</div></blockquote><p> </p><p> Marat is definitely the easier path lol. I don't intend to sign him because it doesn't fit what I want to do with the company. The roster movement you mention is pretty much what I intend, though I'm not sure on Chord and Taylor switching. </p><p> </p><p> Spent a bit of time last night updating renders and trolling thru indy scene talent. There are so many good workers in the Cverse that are young enough that they could develop and become great. Its going to be hard not to go too overboard signing everyone under the sun.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bigpapa42" data-cite="Bigpapa42" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41343" data-ipsquote-contentclass="forums_Topic"><div>Been toying around in real world mods, but spending more time modding than playing. Itching to just PLAY a bit. And I haven't given the Cverse a real proper save on TEW 2016. Think I spent too much time in the CV in testing but now I kinda have that itch. The SOTBPW thread got me thinking but looking thru the Cverse, its the SWF and TCW that appeal the most. I'm still going back and forth a bit between those two. <p> </p><p> TCW is a tough game on 2016. So much tougher of a save than when you could just spam Tommy Cornell all the way to glory. The rise of USPW and SOTBPW make it impossible to keep top stars. I ran a 1 year test save recently, and TCW lost Sammy Bach (who became SWF's figurehead because Jack Bruce died), Rocky Golden, Wolf Hawkins, and Jay Chord within that year. Just brutalized the top of the roster. I like some of the tips in here of using positive meddling to build some relationships but that might not be enough. I feel like I need to approach a TCW save with the expectation that some top guys are going to be stolen. And stealing top stars from other companies doesn't seem too likely - even if you play as the owner, taking on massive contracts will be financially crippling. </p><p> </p><p> The approach of signing Marat to help in the national battles... it makes sense but I'm just loathe to do it. He's not the kind of worker I want to build the company around. I'm a sucker for the monster Russian heel but just not feeling it in TCW. With his Menace, Killer Shark could be built up relatively quick but I would rather groom him a bit slower, I think. </p><p> </p><p> I think my approach for a new save will be to accept that there will be top name losses, accept that there may be a drop to Cult, but focus on the long-term and build for the future. I can start 2 touring developmental companies at the smallest possible size - with good workers, a workrate product, and regular shows, the companies and the workers should improve quickly. Especially if I snap up a lot of the indy talent, and lock any sure stars (Greg Gauge, Ernest Youngman, DWN, etc) up on 10 year deals.</p><p> </p><p> One thought I had, probably because I was recently playing a WWF 1987 save with all the awesome managers they had, was to use managers and stables quite a bit. There aren't TONS of top quality available managers in the Cverse... but there are a few good ones. By having a couple of them lead alliances/families/stables, it can create long-term feud continuity even if I lose some of the workers involved.</p></div></blockquote><p> </p><p> I ran a 3 year game with TCW. I think it was my first save for TEW16. I did like you mentioned and signed up all the good young indy talent like Youngmann, Guage, Wolfsbaine, El Mitico Jr, Roger Cage, etc etc. I didnt sign Marat but I just used Eddie Peak as my high menace heel monster. I changed his name and built a stable around him with Killer Shark and Titan as his henchmen. He reached mid 90's popularity and I constantly did angles with Shark/Titan in them with him so they were gaining pop along side him.</p><p> </p><p> Eventually when SWF, SOTBPW, and USPW started stealing my top guys I was able to easily replace them with better quality workers that were not all that too far below in Pop. </p><p> </p><p> The biggest key for me was running two PPV's monthly simple for the cash. I was able to start my own broadcaster. It took awhile for me to build it up enough to move TCW over to it but I wanted it for my developmental. I gave them a prime time show on my broadcaster and was able to quickly build up their pop. A lot of times I was calling guys up that had the same overness as my midcard already which is really nice.</p>
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<p>I wouldn't say that signing Marat means you're a bad player, it's using the talent available to have the best roster you can to compete, why purposfully struggle when their's talent you can sign to compete. </p><p> </p><p>

He doesn't fit my TCW at first glance but sometimes you need guys that are the opposite to emphasise your top guys that represent your style. </p><p> </p><p>

I'm not the best with handing Big Giants, but I'd sign him for an initial 6/9 months and job him to my top 2 current guys and then the 2 or 3 guys that will be replacing the older guys like RDJ and Vessey. </p><p> </p><p>

I'd be signing the top talent with SQ first and foremost, test them out the first 6 months and see who perform the best and then use them as my future top guys. </p><p> </p><p>

I'd be also signing other guyslike Fox Mask/Remmy Sky, Malloy/ Spillane, Idol / Jordan to pad out the tag division and be midcard guys and beef up the cruiserweights. </p><p> </p><p>

I would also be signing CLM and try to get him to go up a side and get muscular, if he can do that he'd be a good uppermidcard face or low Mainevent face.</p>

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Marat is definitely the easier path lol. I don't intend to sign him because it doesn't fit what I want to do with the company. The roster movement you mention is pretty much what I intend, though I'm not sure on Chord and Taylor switching.

 

Taylor is a great worker but he never drew a dime, Chord is a draw, brother. :cool:

 

I wouldn't say that signing Marat means you're a bad player, it's using the talent available to have the best roster you can to compete, why purposfully struggle when their's talent you can sign to compete.

 

I didn't say that. I said doing that is the same as failing. You're easing the challenge that TCW is set up to be for no reason other than getting a cheap win instead of struggling to improve like you should be as a TCW player.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Poputt" data-cite="Poputt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41343" data-ipsquote-contentclass="forums_Topic"><div>Taylor is a great worker but he never drew a dime, Chord is a draw, brother. <img alt=":cool:" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> </p><p> </p><p> I didn't say that. I said doing that is the same as failing. You're easing the challenge that TCW is set up to be for no reason other than getting a cheap win instead of struggling to improve like you should be as a TCW player.</p></div></blockquote><p> </p><p> Chord is a complete pain in the ass.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="sabataged" data-cite="sabataged" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41343" data-ipsquote-contentclass="forums_Topic"><div>Chord is a complete pain in the ass.</div></blockquote><p> </p><p> Yep.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Poputt" data-cite="Poputt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41343" data-ipsquote-contentclass="forums_Topic"><div>I didn't say that. I said doing that is the same as failing. You're easing the challenge that TCW is set up to be for no reason other than getting a cheap win instead of struggling to improve like you should be as a TCW player.</div></blockquote><p> </p><p> Who says? </p><p> </p><p> If one player wants to play a promotion differently than you, it does not mean they are wrong and your way is the right way. You just do not share the same opinion on how to play the game. </p><p> </p><p> It boils down to the player and how they want to play the game and what they think is the smart move for them to make. Personally I would not sign Marat to TCW because I see him as more of an SWF or USPW wrestler. I just do not think he is a "right fit" for the promotion. However, I would not begrudge anyone for hiring him if they think it can help them. Once again it comes down to how each individual player wants to play the game.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BHK1978" data-cite="BHK1978" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41343" data-ipsquote-contentclass="forums_Topic"><div>Who says? <p> </p><p> If one player wants to play a promotion differently than you, it does not mean they are wrong and your way is the right way. You just do not share the same opinion on how to play the game. </p><p> </p><p> It boils down to the player and how they want to play the game and what they think is the smart move for them to make. Personally I would not sign Marat to TCW because I see him as more of an SWF or USPW wrestler. I just do not think he is a "right fit" for the promotion. However, I would not begrudge anyone for hiring him if they think it can help them. Once again it comes down to how each individual player wants to play the game.</p></div></blockquote><p> </p><p> This. All of this. Every player plays the game differently, and I don't think there's any clause in the game with regard to signing or not signing guys who may or may not fit a certain mold. That's one of the great things about TEW, the ability to play whatever game you want and try to succeed with whatever vision you have!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BHK1978" data-cite="BHK1978" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41343" data-ipsquote-contentclass="forums_Topic"><div>Who says? <p> </p><p> If one player wants to play a promotion differently than you, it does not mean they are wrong and your way is the right way. You just do not share the same opinion on how to play the game. </p><p> </p><p> It boils down to the player and how they want to play the game and what they think is the smart move for them to make. Personally I would not sign Marat to TCW because I see him as more of an SWF or USPW wrestler. I just do not think he is a "right fit" for the promotion. However, I would not begrudge anyone for hiring him if they think it can help them. Once again it comes down to how each individual player wants to play the game.</p></div></blockquote><p> </p><p> Bingo. I sign Marat because I like to use him, not to win the National Battles. Just like other people like to sign certain guys...</p>
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<p>I'm three years into my TCW game and I'm doing fairly well. I'm not sure how I did it, but on my first month, I won the National Battle(by about five points) and generally win every month(there was a good stretch where I was losing to SOTBW but I've managed to start prevailing month by month.)</p><p> </p><p>

I found maximizing the top stars to be extremely helpful. Sounds cliche but seriously, Rocky Golden, Wolf Hawkins and even Aaron Andrews is your best friend. I then focused on getting others over using these three as "orbits" if you will. For example, I gave Hawkins his own unit with Youngman and the American Cobras and that's elevated those guys really well. </p><p> </p><p>

I think one of the best things I did for this game has been taking chances on guys who aren't that high in popularity but have great SQ. This isn't necessarily talking about unsigned guys(like Mitico Jr, who I do have) but more guys in USPW and SWF that are lower end, who you can easily outbid those companies if you give them a little bit more money and more years. For example, I never really go for the big stars(I did go all in on Champange Lover and managed to get him for 10 years, 125 mil and all the perks), but people like John Greed, Mainstream Hernandez, Scythe, Primus Allen, The Bumfholes, I jump on. And that strategy has really worked for me because you end up getting guys who can develop into stars on the cheap(before they ask for pay raises) and keep them for years and years end. </p><p> </p><p>

I echo what everyone else says. You should expect people to leave. But I think that's one of the cool things about playing TCW in 2016. It's a challenge and it requires you to think outside the box a bit in order to compete. Once you find your groove with them, TCW becomes super fun to play as.</p>

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<p>So I simmed a year in game and we're now at the start of 2017.</p><p> </p><p>

Aaron Andrews is still World Heavyweight Champion and has held the title for 14 months, tying him with Tommy Cornell as the longest World Title reign in the company's history.</p><p> </p><p>

Rocky Golden has signed for SWF.</p><p> </p><p>

Sammy Bach has taken over the role of figurehead.</p><p> </p><p>

Jay Chord has signed for USPW.</p><p> </p><p>

Eddie Peak has signed for USPW.</p><p> </p><p>

Guide & Scout are the Tag Champs and Guide is also the International Champ.</p><p> </p><p>

Wolf Hawkins is now face.</p><p> </p><p>

Joshua Taylor turned heel.</p><p> </p><p>

And yeah that's about it. I'm thinking of taking on the company from here and maybe even start a series.</p>

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Scout can perform like a solid Main Eventer if given a solo push.

 

I signed him for CZCW and whilst I was waiting for guide to become available I pushed Scout.. he took my top strap and even got my CZCW it's first 85 and later first 90 rated main event.

 

From that experience I would use New Wave for a year to help build up the tag division and new teams that concern in.. then I'd have Scout push up as International title and if he does well then go for the top strap.

 

Guide I'd push for a midcard title max maybe.

 

On my CZCW Guide has gone into time decline 4 years on but Scout hasn't been touched yet.

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Love reading what others have done. Helps so much in planning a save.

 

So for those cancelling the TV deal ASAP, I assume USA Sports 1 is the move? CANN would also work but USA Sports 1 has wider coverage.

 

I remember USA Sports 1 was my broadcasting deal in the past, but in this new save I've switched to GNN Total Sports. :)

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<p>I absolutely love this thread. I always eventually end up getting bored and give on games after a year sim but reading through this thread has made me change some things up. I decided to just build for the future and took some early losses in the game to hopefully become dominant later. I didn't sign Marat to win the national battle for I fell to cult and I buried some of older talent until they wanted to be released so I could put some young guys over.</p><p> </p><p>

I also cancelled the pop tv deal and got the USA 1 tv deal. I'm 4 months in maybe 5 I don't have the game in front of me right now. When I get home from work I'll give further detail on what my roster kind of looks like right now but this has definitely breathed new life into this game for me.</p>

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I've got a new faction formed called Genocide consisting of Aaron Andrews (World Champion), Killer Shark, Titan, and Haley Buck who is playing the role of Double A's girl. Right now they're all targeted on Sammy Bach who is challenging Andrews at Malice. I'm thinking of possibly adding more members to the stable in a while.
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I've got a new faction formed called Genocide consisting of Aaron Andrews (World Champion), Killer Shark, Titan, and Haley Buck who is playing the role of Double A's girl. Right now they're all targeted on Sammy Bach who is challenging Andrews at Malice. I'm thinking of possibly adding more members to the stable in a while.

 

I ran a stable called Revolution with Peak, Titan, Killer Shark and Floyd Goldworthy. I rename Eddie Peak to Defiance, Titan stuck with the name and Killer Shark was renamed to Kratos. Eventually I had Goldworthy bring in Marat to replace Peak as the leader and Peak turned face.

 

I got Peak up to mid 90's pop from this stable though.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Peria" data-cite="Peria" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41343" data-ipsquote-contentclass="forums_Topic"><div>What would you guys use the TCW Legends title for? Curiosity.</div></blockquote><p> </p><p> 40+ year old guys.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="sabataged" data-cite="sabataged" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41343" data-ipsquote-contentclass="forums_Topic"><div>I ran a stable called Revolution with Peak, Titan, Killer Shark and Floyd Goldworthy. I rename Eddie Peak to Defiance, Titan stuck with the name and Killer Shark was renamed to Kratos. Eventually I had Goldworthy bring in Marat to replace Peak as the leader and Peak turned face. <p> </p><p> I got Peak up to mid 90's pop from this stable though.</p></div></blockquote><p> </p><p> I like the name for Shark. I think I'm gonna steal that. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dave_Scott" data-cite="Dave_Scott" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41343" data-ipsquote-contentclass="forums_Topic"><div>I like the name for Shark. I think I'm gonna steal that. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Go for it..</p><p> </p><p> </p><p> <a href="https://en.wikipedia.org/wiki/Kratos_(mythology" rel="external nofollow">https://en.wikipedia.org/wiki/Kratos_(mythology</a>)</p>
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