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Let's Talk Match Aims


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Poputt" data-cite="Poputt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43785" data-ipsquote-contentclass="forums_Topic"><div>I think high Traditional or Mainstream will require you to run at least one Storytelling match per show. It has nothing to do with Intensity/Danger.</div></blockquote><p> </p><p> He was questioning the other guy's strategy of running Storytelling matches to keep his roster fresh.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Sigilistic" data-cite="Sigilistic" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43785" data-ipsquote-contentclass="forums_Topic"><div>My general approach to match aims:<p> </p><p> On my A show, most matches get the Storytelling aim. They're their to further a feud and sell the PPV at the end of the month. I want my roster healthy for the big show, which sees considerably more wear and tear. This also satisfies the requirement that SE feds have of at least one Storytelling match per show.</p><p> </p><p> <strong>My X Division matches get the High Spots aim. I only ever have one on a card, and I usually have this match go first so as to avoid putting it before a burned out crowd. </strong></p><p> </p><p> Finally, the main event tends to get the Steal The Show aim or the Spectacle aim. This is the most important match of the night, so I want my talent to go all out to bring in a good score. </p><p> </p><p> On my B show, I just use the Regular aim. These matches aren't important, they're just to give wrestlers needed wins or TV time, nothing more.</p><p> </p><p> On PPV, most matches have the Regular aim, but I always include at least one Storytelling aim and one High Spots aim as well.</p></div></blockquote><p> </p><p> I usually use Car Crash for X-Division, because reading the description of Car Crash my mind go to the match that Joe, Daniels and AJ had a long time ago.</p><p> </p><p> Maybe I'm misunderstanding because English isn't my first language <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BrokenCycle" data-cite="BrokenCycle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43785" data-ipsquote-contentclass="forums_Topic"><div>He was questioning the other guy's strategy of running Storytelling matches to keep his roster fresh.</div></blockquote><p> </p><p> It's a double role. Keeps my roster fresh and fulfills the SE booking requirement. </p><p> </p><p> I've got injuries set to high, so even though my product setting is low intensity and danger, injuries are still a thing that happens with some regularity. And I just can't afford a star pulling up an injury that's gonna knock her or him out of storylines for one to three months (or worse, a year). Jean-Claude Giroux nearly missed the Battle for Los Angeles because of an injury he picked up. So I like to be extra cautious in matches that aren't make or break for a show's grade.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43785" data-ipsquote-contentclass="forums_Topic"><div>You don't really need to employ <em>any</em> guess work or trial and error, the match aim is fully explained when you select it. As it says, it's <strong>use</strong> is for when you want to highlight that the match is being used to advance an issue or tell a story, and its <strong>effect</strong> is that the workers will work a little more simply (i.e. a tiny penalty to work rate, usually a negligible amount unless in extreme circumstances) and with a little extra safety (i.e. a slight decrease in injury risk). What's written on screen is literally what it does, no more, no less.</div></blockquote><p> </p><p> Hi Adam - for storytelling some posts have indicated that this aim will be better for workers who may not have strong top row ratings. In other words the aim will focus less on wrestling skills and therefore the aim would have somewhat of an upside penalty but also protect on the downside (since the focus is less on wrestling)....kind of like hedging your bets. Is that somewhat true, or not really? Thank you.</p>
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No, it isn't correct at all. Storyline, as the accompanying text suggests pretty heavily, is more of a conceptual note than something that's going to alter the match rating very much - it's more for role-playing \ realism purposes, people who try to "game the system" would have very little use for it.

 


Wrestlers aren't going to kill themselves in the ring as the match rating is not the point of the segment, in exchange they have a lower injury rate. That's about it. It's the least "impactful" of all the notes, bar Regular.

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The top PGHW workers have problems with selling. Has anyone been able to find a match aim or road agent note that helps reduce the effect of selling? I haven't been able to find one yet, and none of the definitions seem to help it.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43785" data-ipsquote-contentclass="forums_Topic"><div>Hot crowds don't like technical master classes - too slow, and too little drama to hold their attention.</div></blockquote><p> </p><p> Technical Master Classes do benefit from a bit of heat. It the buzzing or the very hot(not sure if it's the right term) crowd that kills them. I tend to have a technical master class match as the first match if I think it is going to have the 2nd highest rating, else it is the second match for me. If I want to use it as the Main event, I first lower the crowd and then have a good regular match or a good angle before the Main event. Anything more than one good match or angle seems to be too hot to handle.</p>
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Just that you get more of an explanation of why that didn't work (crowd was too hot). Still can't use it. I'm guessing it is best in a much pop fed where you can really tank the crowd with a bad match. If you're running an equal or perf>pop fed, you're in trouble because your matches aren't likely to tank enough. I'd likely have to run two straight cool the crowd matches to satisfy it, so I'm going to keep passing on it.
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  • 3 months later...

I love Spectacle; it always goes on the main event if I can swing it, because it usually turns a great match into a superb match. Steal the Show I used to have some problems with, but since I've added an hour show, that's been getting put on the main event, and I'm starting to see some success with it.

 

I'm a little fuzzy on what the difference is between Cool the Crowd and Lift the Crowd.

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I'm a little fuzzy on what the difference is between Cool the Crowd and Lift the Crowd.

 

You use" cool the crowd" when you want to give the fans a breather after some exciting segments in order to not burn them out.

With "lift the crowd", you bring the crowd's mood back up and get them excited, but not too much so the match won't overshadow later matches.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kingster" data-cite="Kingster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43785" data-ipsquote-contentclass="forums_Topic"><div>You use" cool the crowd" when you want to give the fans a breather after some exciting segments in order to not burn them out. <p> With "lift the crowd", you bring the crowd's mood back up and get them excited, but not too much so the match won't overshadow later matches.</p></div></blockquote><p> </p><p> </p><p> So, I guess my next question is what's a good example of using Lift the Crowd effectively? For instance, I know to throw a Calm the Crowd match right before a Technical Masterclass match, but I haven't quite gotten the knack of properly utilizing Lift the Crowd.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt_Black" data-cite="Matt_Black" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43785" data-ipsquote-contentclass="forums_Topic"><div>So, I guess my next question is what's a good example of using Lift the Crowd effectively? For instance, I know to throw a Calm the Crowd match right before a Technical Masterclass match, but I haven't quite gotten the knack of properly utilizing Lift the Crowd.</div></blockquote><p> </p><p> What I do is if I'm throwing matches back to back for an example instead of using an angel right after a calm the crowd I would use lift the crowd. When I'm building to a main event this is how I would map it to set up a situation for a spectacle.</p><p> </p><p><strong> Without using lift the crowd</strong>:</p><p> </p><p> </p><p> Calm the crowd match aim</p><p> </p><p> A story driven angle (Brawling/post match beatdown)</p><p> </p><p> Story driven Entertainment angle to lift the crowd further</p><p> </p><p> Video package of mainevent match before main event)</p><p> </p><p> Main Event match (if under 15 mins I usually use steal the show) (if longer than 15 I would go with Spectacle only if they are both solid workers. If they are not I just use a slow build note instead.)</p><p> </p><p><strong> With Using Lift the crowd:</strong></p><p> </p><p> </p><p> Calm the crowd match aim</p><p> </p><p> Lift the crowd match aim</p><p> </p><p> Story driven angle</p><p> </p><p> Video package</p><p> </p><p> Main Event</p><p> </p><p> In my experience it is only effective directly after a calm the crowd note. Anytime I would attempt to squeeze an angle in between I would get something like the crowd has already been lifted.</p>
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<p>I use Lift on the first match of the show to get the crowd reacting to the action.</p><p> </p><p>

Flashiness is a modifier for Aerial mainly, but affects in-ring style generally (The Rock is the common example of a flashy brawler, spit punches and all).</p><p> </p><p>

For those looking for a well-worked and well-placed Story Telling match, Aleister Black vs. Velveteen Dream at this past weekend's Takeover event was a superb example. Everything the pair did, down to Dream's tights, fed off and into the story built up in their earlier interactions and over the course of their match. Result: Two elevated wrestlers and a belting match.</p>

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