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Japan and Australia do have cross over. Europe and UK would as well for sure. India is kind of up in the air though. Mexico would connect with the southern states (South West, Mid South whatever regions Texas and Florida fall under) While Canada would have the same for the northern states (North West, Great Lakes, Tri States and such) Canada could also cross over with the UK as it technically is still part of the UK. I could see getting big in the Tri-State region (New York) can give you connections for the UK and slight chances of catching on through out the world, and getting big in the South West (Hollywood/L.A.) Would spill over to Japan (could also argue maybe for the North West as well) and have small chances of catching on in other places.
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Canada could also cross over with the UK as it technically is still part of the UK. .

 

Do you mean Canada is part of the commonwealth?

As is Australia, NZ etc

 

It is very much not part of the UK (were having enough trouble keeps the kingdoms together ;-) )

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="absolutelyridiculous" data-cite="absolutelyridiculous" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Will there be expansion paths across countries? I guess the only obvious ones I can think of are southwest (or mid-south) USA and northern Mexico, and maybe Pacific Northwest + British Columbia. Japan, Europe, Australia, UK and India should be more self-contained I guess. But a company can definitely have a presence on two sides of the US border without being all that big</div></blockquote><p> </p><p> No, not at the moment; as with previous games your focus is on breaking through in your own area before you go into another. You can still run shows across a border whenever you like, it just won't impact your size rating. That might change for some of the regions on the US borders during testing, but for now it's not planned.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>No, not at the moment; as with previous games your focus is on breaking through in your own area before you go into another. You can still run shows across a border whenever you like, it just won't impact your size rating. That might change for some of the regions on the US borders during testing, but for now it's not planned.</div></blockquote><p> </p><p> Would it be too difficult to make the requirements modifiable in the editor?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Markw" data-cite="Markw" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Would it be too difficult to make the requirements modifiable in the editor?</div></blockquote><p> </p><p> Yes.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div> #11: Indy Wrestler Of The Year, Injury Effects, Day One Narratives<p> </p><p> The criteria for the Independent Wrestler Of The Year has been changed so that it is no longer limited only to workers on independent (i.e. not attached to a specific company) shows; instead, matches from companies below Medium size are also eligible. This gives a wider pool of potential winners and makes the award more realistic. </p></div></blockquote><p> </p><p> This is something I asked for -- and it excites me a whole heck of a lot to see it is included in the game. For some people it probably doesn't make that big of a deal, but as a guy who has, for the most part, played in companies regional or smaller for most of my time as a TEW player, it always made me sad that none of my guys could compete for Independent Wrestler of the Year and were never going to be able to win Wrestler of the of the Year award by nature of our size. This definitely gives me something to shoot for with my guys -- and is a definite way to reward those guys tearing it up for the minor leagues -- I can see the COTT World Champion being a primary target for this award. So, thanks Adam! It's great to see it in the game.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bigpapa42" data-cite="Bigpapa42" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Not really the same at all. Titanic is a commonly-used word, which also happened to be given as a name to a ship once upon a time, 105 years ago or so. If Titanic wasn't used as an English word outside of reference to the ship or the disaster, then maybe.....<p> </p><p> Maybe others had the same immediate connection when they saw the word Titanic used as a sizing label, but I honestly didn't.</p></div></blockquote><p> </p><p> <span style="color:#4B0082;">I immediately thought about the Titanic, and I like that name for the company size. If you are the biggest company but have competition, then you'll always be dodging iceburgs.</span><img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p><span style="color:#4B0082;"> </span></p><p><span style="color:#4B0082;"> I would imagine for Japan it would start off fairly insular (to reflect companies like Ryukyu Dragon and Sendai Girls) but inevitably you have to go to Tokyo if you want to grow.</span></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>No, not at the moment; as with previous games your focus is on breaking through in your own area before you go into another. You can still run shows across a border whenever you like, it just won't impact your size rating. That might change for some of the regions on the US borders during testing, but for now it's not planned.</div></blockquote><p> </p><p> You'd think that a company running down in Texas or other similar southern states would see a possible increase in Mexico if the product is favorable and they start running shows in the other country. I'd say the same would go for Northern America, where states like Oregon, Wisconsin, upstate-NY, Maine, and a slew of others would see benefits if they ran shows in the province of Canada directly above them. Personally, if I'm running a promotion in New England - I should be able to bust into Montreal and Quebec and have it help my company. The Canadian fanbase would be bigger and possibly able to draw more fans than our own home state of Maine in the USA. </p><p> </p><p> I think the game should be able to simulate these situations. I'm not saying it should be easy to attain, because it would be extremely hard for a company based in the state of Maine to bust into major Canadian markets. It would take a lot of time and money. But I think you should be able to go after something like this and have it help increase your size. </p><p> </p><p> I could see myself running a promotion in New England, busting into the Canadian markets I mentioned, as well as the East Coast of America. You should be able to grow your company when you get a stronghold over a specific amount of areas, no matter where they are.</p>
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Would it be possible to create a "willing to lose mask/hair" attribute in the editor? The fact that most workers seem to refuse to do so has been one of the things that's kept me from playing in Mexico. But if you could make it so that most workers randomly acquire that attribute (or do so after a certain point in their career), it'd work better without having to introduce a whole new mechanic.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="aya_" data-cite="aya_" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Would it be possible to create a "willing to lose mask/hair" attribute in the editor? The fact that most workers seem to refuse to do so has been one of the things that's kept me from playing in Mexico. But if you could make it so that most workers randomly acquire that attribute (or do so after a certain point in their career), it'd work better without having to introduce a whole new mechanic.</div></blockquote><p> </p><p> They're already willing -- in my experiences, but in lucha libre losing the mask or hair is a big deal. It only happens on the biggest of shows as the end to a big angle == so most aren't willing to do it unless it fits those circumstances.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>No, not at the moment; as with previous games your focus is on breaking through in your own area before you go into another. You can still run shows across a border whenever you like, it just won't impact your size rating. That might change for some of the regions on the US borders during testing, but for now it's not planned.</div></blockquote><p> </p><p> Is there an ability for a company to move its homebase? If you find yourself way more popular in another region(/country) and want to go along that region's path to sizing up?</p><p> </p><p> While it wasn't for those reasons, as I recall TNA/Impact has moved from Florida to Tennessee to Canada over the years.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Moe Hunter" data-cite="Moe Hunter" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Is there an ability for a company to move its homebase? If you find yourself way more popular in another region(/country) and want to go along that region's path to sizing up?<p> </p><p> While it wasn't for those reasons, as I recall TNA/Impact has moved from Florida to Tennessee to Canada over the years.</p></div></blockquote><p> </p><p> You can always use the editor to alter a promotion's home base in the middle of a game anyway.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DarK_RaideR" data-cite="DarK_RaideR" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>You can always use the editor to alter a promotion's home base in the middle of a game anyway.</div></blockquote><p> </p><p> Mid-game? I don't think so.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Liger!Liger!" data-cite="Liger!Liger!" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Mid-game? I don't think so.</div></blockquote><p> </p><p> Indeed it is not possible to edit it mid-game. I would love that this could be added as a feature in the new game. Sometimes companies do change their home region. It should also be editable.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheSteenalizer" data-cite="TheSteenalizer" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Will there be articles showing what happened in the match? Like EWR. Please add.</div></blockquote><p> </p><p> A web interface like EWR's for the internet section, with articles and all, plus a match engine like WMMA so we could see the matches in progress and their description would be awesome. The internet section currently is a burden to scroll through. Also, the return of Sophie would be awesome.</p><p> </p><p> I can't believe that after 20 years and EWR still has better things that haven't been updated to their potential in TEW.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels" data-cite="shawn michaels" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Indeed it is not possible to edit it mid-game.</div></blockquote><p> My bad then. Didn't have the game in front of me to double-check, posted from my phone.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels" data-cite="shawn michaels" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>plus a match engine like WMMA so we could see the matches in progress and their description would be awesome.</div></blockquote><p> Interesting idea. I've tried "playing out" battles between the AI on WreSpi to aid match descriptions in my diaries, but the flow of the match rarely fit the story I was trying to tell through it. Still, it's been a good way to get ideas for moves and "cherry pick" certain spots.</p>
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<p>With all due respect, I don't see anything like WMMA's fight engine translating well in the slightest. There's a million more things that can happen in a wrestling match as opposed to a regulated MMA fight and I don't think it'd be able to do it in any particularly satisfactory way. You could more or less play a planned out CPU vs. CPU WresSpi match but, I just don't imagine it being all that fun and would require giving whole movesets to everyone (adding a lot of extra work for modmakers too) and it seems like it would take way too much time away from more on-theme features to do well. Not to mention, there are so many more matches and shows happening on a given year, imagine this if you had three shows a week? It'd take foreeeeeever to get through that, it seems like something most people would get sick of eventually. And sure you'd almost certainly be able to skip it when that comes but I dunno, just seems like it'd be a lot going into not much payoff.</p><p> </p><p>

TEW and the genre it's in in general is meant to play a lot off of imagination and this is the biggest place where that holds true, details beyond road agent notes is meant to be in your head. Fleshing the matches out in writing is what diaries are for... </p><p> </p><p>

That said I'd love more being done with generated articles and the like, they can maybe say more vague things about what kind of match people had (hard hitting, high flying ect.) and give them a star rating or whatever. I'd appreciate anything that injects more personality and life into the game. That's probably one of few places where it's kinda lacking for me at the moment.</p>

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<p>I'm not sure if this qualifies as a "feature," but the one thing I want is a more realistic approach to long-term booking/development. I like to start a dynasty by simulating 5-10 years into the future before choosing a promotion to take over, so this has an especially large effect on that, but any long-tern game ends up with the same issues. </p><p> </p><p>

The trouble is, the AI very rarely treats their card promotions/demotions logically. You'll occasionally see a very talented wrestler get brought up to the main event, but it's extremely rare to see a guy in obvious decline brought down the card. So you end up in 2025, and the promotions are full of guys a decade past their prime, with almost no stamina or athletic ability remaining, but they're still in the main event. </p><p> </p><p>

Of course, that's totally understandable in some cases. There are promotions where you'd <em>expect</em> a guy who's totally washed up in the ring but still has popularity and charisma to hold onto a main event slot. For that matter, there are bookers who are reluctant to bust a guy down the card, no matter how far past his peak he is. (Especially if the washed-up guy <em>is</em> the booker, or a friend or relative.) </p><p> </p><p>

But it's not as though we're only talking about USPW/SWF/whoever, or about an FCW-esque regional promotion where the guy in charge books himself as unbeatable. You end up with guys with 0 stamina, still main-eventing for TCW, NOTBPW, the Japanese promotions, and so on. </p><p> </p><p>

My suggestion would be to run some sort of specific AI check (separate from normal quality/booking calculations) when a worker's physical decline impacts the quality of his matches. The more damage done by the decline, and the more often it's affected ratings lately, the stronger the likelihood that it causes the promotion to re-evaluate the worker's long-term booking. </p><p> </p><p>

A similar check could be (and maybe already is) applied to workers who overachieve or underachieve in general, but physical decline should be in its own category here. A guy who has a couple bad matches may not <em>keep</em> having bad matches. A guy who no longer has the physical capacity to work a full-length headlining match will only get worse with time, though. That is certain, and bookers should be aware of it.</p><p> </p><p>

I thing the check should trigger on match results and be applied based on the magnitude of actual rating effects, rather than on AI bookers' evaluation of worker ability or condition/age. This results in increased realism, because it doesn't affect workers whose decline isn't actually causing serious problems. </p><p> </p><p>

So the decline a worker in a less physically taxing promotion, or one based mostly on overness/charisma/etc., wouldn't actually harm match ratings that much. </p><p> </p><p>

A worker who only appears occasionally as a special attraction might get dinged for blowing up, but he wouldn't suffer a cumulative penalty for <em>constantly</em> blowing up. (The same would be true of a worker in a smaller promotion that runs less frequent shows.)</p><p> </p><p>

And a worker who was already lower on the card/wrestling shorter matches wouldn't be as strongly affected by time decline. (This would potentially allow the AI to stabilize the position of a star past his prime, bringing him down to the midcard but keeping him there.)</p><p> </p><p>

Conversely, the decline of a main eventer working for a physically demanding national company should be taken seriously. That guy would presumably be completely ruining matches on a regular basis, racking up big penalties, and making it clear to the AI that he wasn't getting the job done. </p><p> </p><p>

(Unless someone was carrying him, of course. If your opponent/tag partner/etc. makes you look good and gets good matches out of you, that should keep the booker from seeing you as a problem. Of course, the reverse is true: a bad run of matches should be cause for concern, even if the other guys in the match share the blame.) </p><p> </p><p>

Of course, different bookers should respond to decline (or other struggles) in different ways. I know owners have hiring and firing tendencies, and bookers look for specific qualities, but there should be promote/demote tendencies as well: one booker might be slow to let rising stars move up the card, reluctant to get underachieving workers out of the main event, but a lot quicker to do so if their disappointing matches were caused by stamina/age issues. Another might display the reverse tendencies. And so on. </p><p> </p><p>

(Of course, I don't know if some of this is already coded into the game. I'm just saying that, based on the results of TEW16 simulations, it's not resulting in reasonable long-term simulation results.)</p>

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<p>Wrestler of the Year Award</p><p> </p><p>

I feel like workers for touring companies are more likely to win wrestler of the year awards. With Indy wrestler of the year being a thing. Can touring be a separate category or at least weighted differently? I only bring it because of the Indy Wrestler of the Year feature.</p>

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I like the new scheduling feature but my concern is with company growth, if we have a small company set to run a 'weekly' schedule, but say in 5-10 years they become big or large etc you would expect there schedule to change accordingly but I think Adam has said this wont happen.
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