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TEW2020 Product Suggestion Thread


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<p>Maestro Style/Classic Lucha: Old School style lucha where wrestlers go hold for hold not leaving the mat, no high flying except maybe one highsot(Went away in the late 80's when high fllying became popular with guys like Atlantis)</p><p> </p><p>

Faith based: This promotion style is based purely in good "insert religion here" values with a product that will teach you about good values as well as those of "insert religion" . (They don't hire people with low reputation nor poor religious belief, or addicts unless on recovery or finding religion)</p><p> </p><p>

Kids Stuff: Product targeted toward the very young children with colorful characters, including representations of characters they see on tv</p>

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<p>Some suggestions for Product effects:</p><p> </p><p>

<strong>Win/Losses:</strong> Should have much greater effect on prowrestling as sport than otherwise and in products such as comedy etc. wins/losses should have much less impact.</p><p> </p><p>

<strong>Angles/Storylines</strong>: In entertainment promotions getting over in angles/promos should be easier but in prowrestling as sport it should be harder.</p><p> </p><p>

<strong>In Ring Performance:</strong> In workrate products this should make easier to gain popularity/momentum. But less impact in entertainment and prowrestling as sport products. The workrate that gets you over is based on the product so in hardcore it could be taking sick bumps. In aerial products it could be doing a killer moonsault. In entertainment products, the workrate could be entertaining. In prowrestling as sport, it would be more based on wins/losses.</p>

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  • 1 month later...
  • 3 weeks later...
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bigpapa42" data-cite="Bigpapa42" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47105" data-ipsquote-contentclass="forums_Topic"><div>How would those two differ from <strong>Classic Mainstream Puro</strong> and <strong>Wrestling As A Sport</strong> besides the name?</div></blockquote><p> </p><p> Sorry for being late to the party, but here's my two cents on the matter.</p><p> </p><p> Strong Style is between Wrestling As A Sport and Shoot Style Wrestling while King's Road leans towards Respectful Wrestling and Golden Age Pro Wrestling.</p><p> </p><p> Strong Style is the product of New Japan Pro Wrestling's Antonio Inoki. It was based on stiff strikes and painful submissions derived from Japanese martial arts, catch-as-catch wrestling, boxing, Greco-Roman, Muay Thai and Pehlwani wrestling to name the most influencial of them. Inoki fought many different fighters in his career, just to prove he was the best fighter in the world: the most famous is the <a href="https://en.wikipedia.org/wiki/Muhammad_Ali_vs._Antonio_Inoki" rel="external nofollow">Ali-Inoki</a> fight. </p><p> </p><p> King's Road is All Japan Pro Wrestling's style under Giant Baba. It relied on brawling, throws, submission holds and <span style="text-decoration:underline;">heavy storytelling</span> that was inspired by the work of the top names of '70s NWA. This style was also brought into Pro Wrestling NOAH by the AJPW defectors in 2001 (Mitsuharu Misawa, Kenta Kobashi, Akira Taue, Jun Akiyama to name the prominent) and still is done today by both AJPW and NOAH.</p><p> </p><p> One aspect that is very important is that many matches in '70s and early '80s had not clean finishes, with many DQ, count outs, interferences to protect their top stars. With the emergence of Ultimate Wrestling Federation, created by a group of NJPW defectors (Satoru Sayama, Akira Maeda, Yoshiaki Fujiwara and Nobuhiko Takada to name the most famous) who wanted shoot style wrestling, both NJPW and AJPW adopted the now classic Japanese style clean ending in major matches.</p><p> </p><p> I think Classic Mainstream Puro is not correct since there is not one but two distinct major styles that influenced pro wrestling in Japan. It could be renamed Modern Mainstream Puro since it combines mainly both King's Road and Strong Style with Western and Mexican influences and I think that the current NJPW product fit rightfully the description in the first post.</p>
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<p>Only one I can really think of right now</p><p> </p><p>

<strong>Team Battles</strong> - All matches are some type of tag team variety. 2v2, 3v3, multi team, etc. Match/Angle ratio doesn't really matter here, as the main draw of the promotion is seeing wrestlers team up like you're selecting characters on a screen for a video game</p>

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Not sure what you would call this product, but it's basically a mix of Shoot-Style Wrestling, Classic Lucha Libre and Classic Sports Entertainment. It's mainstream, it's traditional, but promotes legitimate tough guys, MMA crossovers but also masked luchadors from Mexico. All accepted and expected on shows.

 

Not sure if I missed a product that allows for MMA crossovers and Lucha's on same show that is still all about the storylines and good vs evil?

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I basically want my custom product from TEW2016 as close as possible, which was:

 

Mainstream/Realism: Heavy

Cult/Risque: Medium

Modern/Comedy/Hardcore: Low (I wanted Medium but didn't want their forced matches to hinder me).

 

My definition then, is: Intensity/Danger 20%.

- Vocal Fans

- Rated more on Pop

- Ariel less effective

- Fans expect to have a gimmick

- hey love risky gimmicks.

- They expect storylines, and a story telling match.

- No afternoon or early evening TV, sponsorship is very tough.

- Not rocked by changes

- Young Lions active

 

What I would want to change about this product, if I designed it myself, and my actual product intentions and vision:

- Vocal fans for the TNA/AEW/ECW vibe. Interactive show.

- I would want Pop=Performance.

- I would want the ability to run an occasional Comedy or Technical Masterclass or Hardcore Match without the fans dumping on the whole card, and also without being forced to do it every time.

- A vision where Cult/Risque is less about smut an porny crap, and more about morally grey storylines, use of suspense, thriller, social critique and adult level storylines. So there's zero T&A.

 

I envision a product with a workrate around 30% and injury risk about 20%, content risk about 40%-60%, this isn't for kids - but it's on Prime Time, so like RAW and AEW, they have to tone it down and save the big stuff for PPV shows. There is comedy used about 20% of the time. The idea is to use humor to lighten the sometimes serious mood, while also having a few comedy acts - face and heel, and some of the heel comedy involves mean-spirited, snarky promos and trolling comments. Some of the face comedy involves occasional pranks (that sometimes go wrong) and the way that a disaster/tragedy can be made really funny to help absorb the dire severity of the situation.

 

The main focus of my intention is to have as many match booking options as possible with the fewest required matches possible other than Storytelling. I detest being forced to have all subtle characters or none. I like the maximum freedom without feeling disparaged or imprisoned by my product.

 

I also don't want to deal with constant Workrate related injuries and high risk stuff. This isn't AEW or NJPW. This work rate might look a little more like Memphis Wrestling, which saw a bit of everything from the late 70s and early 80s - from spotfests to hardcore matches, from comedy matches to technical masterclasses.

 

Final note: Somewhere between the worlds of AEW, WCW 1995-97, and Memphis Wrestling with cinematic scenes, skits, and matches. Like AEW, it claims to have a "sports vibe". Unlike AEW, refs always count, rules always matter, and the matches are not flippy spotfests, though an occasional flipper just might spotfest once every few weeks. But not every night.

 

I fear the only way I will be able to get what I want is to pick the "None" option if there is one, because nothing is more unfun to me in TEW than being forced to run the same 4 match types every week or being unable to run them; and having Match Intensity/Injury 40%, just no fun. Maybe some people "enjoy the challenge", to me it's not really a challenge, it's just tedium and agony and the only other option is having a company that doesn't feel at all like what I want it to.

 

This is why I was unhappy about being able to make our own products; because while I type this, all I can think about is someone saying "Oh, that's a cheat product. Just turn of X or Y in the options" - I'd rather just never play than never play what I want, where "meaningful choice" translates to "much less fun".

 

Hopefully some of the products people want will make it into the game, but really - hopefully we can be allowed to put our own products in somehow, because it sucks feeling like I need to justify my product and explain why it's not a "cheat product".

 

It's not about having no challenge, it's about "what is fun, anyway?" and applying that to the game. For me, the "fun" comes from building my company and workers, building epic rivalries and faction wars, and putting on a good show - not

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New Old School - Intended for modern-era promotions actively attempting to present a throwback to the golden age companies. It's presentation is largely drenched in tradition, nostalgia, and a dose of realism. It has a much bigger emphasis on promo work than most. However it can't help but have comparatively more modernized in-ring work than the old ways, due to current sensibilities - though they do hold themselves back to an extent.

 

A slight distinction meant to properly emulate NWA Powerrr.

 

for a big NWA Fan like myself, this would be a very important product!

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You want the Modern Throwback style, already there. ;)

 

The search feaure on the Product Change screen lets you type in various names for searches, try putting real world names in there to see what it throws back at you and you can find the products that were made with real world companies in mind. :)

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<p>Going off of the Development journals for product, the first paragraph really upsets me. Basically what I'm reading is "A lot of people don't seem to really understand it, so we're going to dumb it down." This post acts like there was never any preset products in TEW 2016, and that you could only go pick from None to Key Feature on all 12 parts of the product. There is no reason to dumb it down and then take away functions from people who actually know what they are doing. You can keep them both in, and hide the "make your own" product behind an Advanced tab, so people who are "hard at understanding" won't have to worry about it.</p><p> </p><p>

Also there really isn't a reason why we should have to rely on Adam Ryland approving or denying people's ideas for products to put in the game, when we had an option before to make our own products. What if Adam Ryland doesn't think a product that was suggested is good enough to go into the game, or too close to another one already made? The player that requested the addition just has to "deal with it, play how Adam wants you to play"? That doesn't seem quite user friendly.</p><p> </p><p>

It also stops people from even trying to experiment with certain products because what if someone comes up with an idea for something they want to have their fed do today, but they request it and it takes days for it to get implemented? There shouldn't be a wait time. Give us an advanced tab and let us make our own. Adam, you can keep putting in more presets by request, but you've got to let us make our own too.</p><p> </p><p>

There is also no reason why segment lengths should be locked behind preset products as well. I've had issues with this where I booked a Royal Rumble match (a 60 minute match) at the Royal Rumble PPV and it's got a terrible rating (under 40) because the match was too long for a PG Rated Sports Entertainment Crowd. A preset product clearly made for WWE doesn't let you do WWE's biggest match of the year without getting killed in ratings. I can't even have The Rock, who is a 97 mic, 99 charisma, have a 10 minute promo because it's too long for the crowd.</p>

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I don't know if it's even possible at this stage to add any product, but while playing I noticed (or maybe just didn't see) a kind of product that I like to book in older TEW games:

It needed Story Telling, Eye Candy and Wild Brawl. Horrible to get almost any TV Slot and not so good with sponsors. Pop/Per were usually neutral. 20% Intensity and 40% Danger. People liked risky gimmicks but didn't care about puroresu.

It's basically a niche wrestling, 20 minute opener, wild brawl/car crash for the middle card, tag or womens as semi-main event, eye candy as a buffer, 10 minute promo and then the 20-60 minutes main event. Maybe it's just Attitude Entertainment but more edgy, no comedy, longer matches and promos.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="pmfg10" data-cite="pmfg10" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47105" data-ipsquote-contentclass="forums_Topic"><div>Looking at the products like "Attitude Entertainment" should eye candy matches get "mildly penalised" and angles based on sex appeal have their overall rating limited?</div></blockquote><p> </p><p> I certainly don't think so. You had women in bras & panties prancing around on RAW on a weekly basis during the Attitude Era. Makes no sense to penalize that stuff or limit the ratings.</p>
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Two match types that aren't here that I think could be interesting:

 

MMA Entertainment. A unique style that blends worked-MMA style matches with storylines and character work. Would have most of the match attributes of Faux MMA but a lot more angles allowed and storyline requirements similar to Sports Entertainment style products.

 

Risque Comedy. Pretty self-explanatory. This is basically Risque Adult but with a greater allowance for angles and stories and more comedy requirements.

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I was told to come here because I posted this in a different thread:

 

I also present the example of Sendai Girls - very serious, stiff and athletic main events, combined with undercard goofball comedy with Sakura Hirota and Aiger.

 

The current products would punish me for trying to attempt something like that in this "simulator."

 

Frankly the current state of products are so bad that they'd have to make them a great deal more customisable and sandboxy to make me change from TEW2016.

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unsure if this is already in the game, but i looked and couldnt find it. i think the game is missing a product that emulates the ruthless aggression era of wwe. sort of an inbetween area between the attitude era and the current era. still plenty of raunchy stuff, but also had more of an emphasis on great matches. fans were okay with sex appeal stuff, bloody matches, etc. but you also had guys like angle, eddie, lesnar, benoit, hbk, triple h, wrestling for 20-25 minutes weekly.
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Can we still request products? are they getting added?

 

So this product is basically a gritty adult TV show that has some wrestling, but the big matches are cinematic so they would be allowed and expected. So at least 50% angles for TV shows, preferably higher so like 60%, and cinematic matches allowed. It's all about gimmicks and characters and storylines, it has adult language but not T&A. And the matches are bloody hardcore matches, so hardcore allowed, deathmatch/dangerous matches allowed, car crash and wild brawl allowed or expected which ever works.

 

Long angles would be accepted as it's very angle focused, lot of "scenes" like a drama TV show would have so angles even up to 10-15 minutes would keep the audience. Think Supernatural or Criminal Minds, with quick hardcore wrestling matches mixed in and main evented by a longer cinematic match. I see it as a few short matches and one long main event, but not sure it can be programmed to have one long match be ok and other matches expected to be quick short?

 

 

Anything like lucha style, technical wrestling, cruiserweights or high flying at all wouldn't go down well. They want big guys and psycho's fighting it out lol

 

Hope that makes sense, I tried to go detailed, hope not too detailed.

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Thread's still up, so I'm assuming we're allowed to submit more options for Products.

 

So, I'll suggest one I was toying with in TEW16 and using all the flavourings of TEW16 to explain. Okay, I'm just stealing thadian's idea. It was a good way to do it.

 

All these can haveYoung Lions active. Well, except for my last suggestion.

 

 

Product Name: Striker Traditional

 

Product Structure

Traditional: Key Feature

Mainstream/Hyper Realism: Medium

Intensity: 60%

Danger: 30%

 

-Effects-

~ Performance/Popularity are roughly even. Though I would say this product leans more closely towards Popularity than Performance, so say 40/60.

 

~ Due to intensity 40% Angles for Shows, 10% for Events.

 

~ Puroresu, Hardcore and Aerial all are less effective in this style. Which is great, because this is supposed to be about people punching and kicking each other.

 

~ Gimmicks are required, but they can't be subtle. People are here for entertainment in their gimmicks.

 

~ Can not get shows on Afternoon or Early Evening.

 

~ Favorable to sponsors.

 

 

Product Name: Striker Entertainment

 

Product Structure

Mainstream: Key Feature

Traditional/Hyper Realism: Medium

Intensity: 20%

Danger: 20%

 

-Effects-

~ Though TEW2016 says product is evenly split between, that's a lie. A product like this should be skewed towards popularity over performance. 30/70 split.

 

~ 70% Angles for Shows, 30% for Events. <_< Just keeping it nice and neat.

 

~ Puroresu, Hardcore and Aerial all are less effective in this style. Which is great, because this is supposed to be about people punching and kicking each other.

 

~ Gimmicks are required, but subtle will not be responded to well. Storylines are required as well.

 

~ Can not get shows on Afternoon or Early Evening.

 

~ Quite favorable to sponsors.

 

 

Product Name: Striker Sport

 

Product Structure

Hyper Realism: Key Feature

Mainstream/Traditional: Medium

Intensity: 80%

Danger: 40%

 

-Effects-

~ Though TEW2016 says product is evenly split between, that's a lie. A product like this should be skewed towards performance over popularity. 90/10 split.

 

~ 10% Angles for Shows, 10% for Events.

 

~ Puroresu, Hardcore and Aerial all are less effective in this style. Which is great, because this is supposed to be about people punching and kicking each other.

 

~ Gimmicks are not required. What's a storyline?

 

~ On Demand or Graveyard only for TV.

 

~ Still somewhat favorable to sponsors.

 

 

This style was something I whipped up in TEW16, thinking about a kind of old school product but if it was MMA Influenced. I also wanted a product that would rely heavily on the brawling type. This is what I managed.

 

If I had to guess, I'd probably say that most matches would last around 10 minutes. After all only so much you can do with brawls and strikefests.

 

Also, before you ask, it is only those three products that make up the Striker products. Wanted a mainstream, old school (original) and sport based so as to give a little flavour for people wanting to use a certain type.

 

One more thing, could we perhaps have the following addition too:

 

Spotfest - Just what crazy spot or flip is coming next? That's all anyone cares about. This would be a Spot Monkey's dream company. I'd suspect it would be heavily Entertainment based and actually less matches than you'd think because you'd want everyone to be salivating over the spots that could be pulled.

 

Just feel like highflying doesn't seem to have a lot of specific flavours for them.

 

Thanks as always Adam for the game and here's hoping TEW20 is the best yet.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kelvs" data-cite="Kelvs" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47105" data-ipsquote-contentclass="forums_Topic"><div>A modified version of CLASSIC SPORTS ENTERTAINMENT where you don't need storylines for major matches</div></blockquote><p> </p><p> that kinda defeats the purpose of sports ent</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kelvs" data-cite="Kelvs" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47105" data-ipsquote-contentclass="forums_Topic"><div>A modified version of CLASSIC SPORTS ENTERTAINMENT where you don't need storylines for major matches</div></blockquote><p> </p><p> Just turn off strict storylines.</p>
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<p>I was wondering if there was a way to blend products to make a unique product. If not then custom products would be awesome.</p><p> </p><p>

If neither option is viable then I'd propose a style of wrestling from my TEW 16 save file. A blend of Traditional and Mainstream with aspects of Cult, Lucha, Modern, Pure, and Realism. Adding in a little Hardcore, Daredevil, Hyper Realism, and Risque. It required Gimmicks and Storylines. It also had a 90% match ratio for events and 80% for TV. Matches are rated much more on performance than popularity maybe 60:40 to 70:30, not really sure of the conversion. It required a Storytelling match aim.</p><p> </p><p>

As far as the style name I called it Hard Knock Entertainment but really don't care what it's called in-game. I just haven't found a style in 2020 that fits just yet so I thought I'd try to propose my style.</p><p> </p><p>

New to the TEW series love the game. Keep up the great work.</p>

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