CannonballTitan Posted August 2, 2023 Share Posted August 2, 2023 Sorry if this has been asked and answered before but is there a way to add languages to venues and regions via the database editor? I can't seem to be able to see an option to do it. Thanks Quote Link to comment Share on other sites More sharing options...
Adam Ryland Posted August 2, 2023 Share Posted August 2, 2023 5 hours ago, CannonballTitan said: Sorry if this has been asked and answered before but is there a way to add languages to venues and regions via the database editor? No, that is hard-coded into the game. Quote Link to comment Share on other sites More sharing options...
awesomenessofme1 Posted August 2, 2023 Share Posted August 2, 2023 Is there a list anywhere of which products are considered related? Quote Link to comment Share on other sites More sharing options...
Jaysin Posted August 2, 2023 Share Posted August 2, 2023 1 hour ago, awesomenessofme1 said: Is there a list anywhere of which products are considered related? Considered related what? Quote Link to comment Share on other sites More sharing options...
awesomenessofme1 Posted August 3, 2023 Share Posted August 3, 2023 Just now, Jaysin said: Considered related what? That may have been the wrong phrasing. But for each product, each other product is considered "extremely similar", "quite similar", "quite different", or "extremely different". It affects how easy it is to switch from one product to another. Quote Link to comment Share on other sites More sharing options...
Eidenhoek Posted August 3, 2023 Share Posted August 3, 2023 Still don't know if developmental does anything more than the person learning from the segments they're in. Is a performance center what accelerates learning? Quote Link to comment Share on other sites More sharing options...
PaperMachete Posted August 3, 2023 Share Posted August 3, 2023 On the topic of developmental, is there a way to allow a worker to both be on the main roster and the child company without manually moving them up and down? Like Dom Mysterio right now IRL, for example. Quote Link to comment Share on other sites More sharing options...
The Masked Orange Posted August 3, 2023 Share Posted August 3, 2023 3 hours ago, Eidenhoek said: Still don't know if developmental does anything more than the person learning from the segments they're in. Is a performance center what accelerates learning? I believe workers still do develop in developmental. This is at least based on the experience of having had workers entertainments skills improve in dev territory's with 0% angle products. Now, putting your dev worker in a performance centre in my experience is basically cranking up their development to the max. But really, the main benefit of a performance centre is being to develop main roster workers better than they would have been just working dark matches. I find it really works for workers with stamina issues, as long as they haven't already hit their ceiling. Quote Link to comment Share on other sites More sharing options...
awesomenessofme1 Posted August 3, 2023 Share Posted August 3, 2023 Is Highlights just straight-up worse than Regular when it comes to angle focus? Reading the handbook, that's what it sounds like. Both of them are based on the top 3 angles, but Regular focus makes it so that the higher-rated angle is worth more in the calculation, so it will give better (or at least equal) results every single time. Quote Link to comment Share on other sites More sharing options...
mharmon99 Posted August 4, 2023 Share Posted August 4, 2023 Hey everyone, I am curious if there is a reason for this but I have noticed that a lot of my younger works seem to cap their brawling skills as regular works. I have a lot that just don't increase but everything else does. Is there a reason this is happening? I know that there's the cap but does the cap stop one specific skill and always the same skill? For example I am playing a game where Prime Time Jack Pryde's development has be stuck at 45 as a regular wrestler for over a year, but he is on excursion with Pro wrestling Saisho. Everything else has gone up beyond that 45 limit. Quote Link to comment Share on other sites More sharing options...
mharmon99 Posted August 4, 2023 Share Posted August 4, 2023 On 8/3/2023 at 4:43 AM, PaperMachete said: On the topic of developmental, is there a way to allow a worker to both be on the main roster and the child company without manually moving them up and down? Like Dom Mysterio right now IRL, for example. I don't believe so, unless you use the borrow feature. In my game, I used borrowed workers in tournaments for my Junior and tag team division. The cool thing is, that they stayed in the same position even though they were not part of the roster. Quote Link to comment Share on other sites More sharing options...
chm39 Posted August 4, 2023 Share Posted August 4, 2023 22 hours ago, awesomenessofme1 said: Is Highlights just straight-up worse than Regular when it comes to angle focus? Reading the handbook, that's what it sounds like. Both of them are based on the top 3 angles, but Regular focus makes it so that the higher-rated angle is worth more in the calculation, so it will give better (or at least equal) results every single time. Well If you have two to three angles around the same rating on the high end it really doesn't matter. With Highlight only one angle matters so you can make what ever angles you want and not have worry about anything. I'm guessing this is a Promotion wrestling focused? Quote Link to comment Share on other sites More sharing options...
awesomenessofme1 Posted August 4, 2023 Share Posted August 4, 2023 1 minute ago, chm39 said: Well If you have two to three angles around the same rating on the high end it really doesn't matter. With Highlight only one angle matters so you can make what ever angles you want and not have worry about anything. I'm guessing this is a Promotion wrestling focused? I'm confused about what you're saying here. Both Regular and Highlights focuses use the same number of angles, the top 3 rated. Highlights: Average of the top 3 angles. Regular: 70% of the highest angle, 20% of the second, and 10% of the third. Since, by definition, the highest rated angle is going to be better than any of the others, Regular just seems straight-up better. If you have three high-rated angles, then yeah, they'll be about the same, but Highlights will literally never actually be better. Quote Link to comment Share on other sites More sharing options...
chm39 Posted August 4, 2023 Share Posted August 4, 2023 2 hours ago, mharmon99 said: Hey everyone, I am curious if there is a reason for this but I have noticed that a lot of my younger works seem to cap their brawling skills as regular works. I have a lot that just don't increase but everything else does. Is there a reason this is happening? I know that there's the cap but does the cap stop one specific skill and always the same skill? For example I am playing a game where Prime Time Jack Pryde's development has be stuck at 45 as a regular wrestler for over a year, but he is on excursion with Pro wrestling Saisho. Everything else has gone up beyond that 45 limit. Maybe that's their cap. I remember looking for a wrestler with at least 80 Brawling and only a hand full popped up. Not a lot of wrestlers in my world are top tier brawlers I guess. Flyers and Technicians are plenty though. I guess you can change the era to add more brawlers but you'll have to wait a decade or so for them to develop. 1 Quote Link to comment Share on other sites More sharing options...
chm39 Posted August 4, 2023 Share Posted August 4, 2023 1 minute ago, awesomenessofme1 said: I'm confused about what you're saying here. Both Regular and Highlights focuses use the same number of angles, the top 3 rated. Highlights: Average of the top 3 angles. Regular: 70% of the highest angle, 20% of the second, and 10% of the third. Since, by definition, the highest rated angle is going to be better than any of the others, Regular just seems straight-up better. If you have three high-rated angles, then yeah, they'll be about the same, but Highlights will literally never actually be better. My apologies, I had Highlights confused for Tight focus. Yeah Highlights suck unless you are at the point where many of your upper roster can bust out a 90+ promo with ease. Quote Link to comment Share on other sites More sharing options...
awesomenessofme1 Posted August 4, 2023 Share Posted August 4, 2023 8 minutes ago, chm39 said: My apologies, I had Highlights confused for Tight focus. Yeah Highlights suck unless you are at the point where many of your upper roster can bust out a 90+ promo with ease. But even then, it's still at best going to be equal. I'm almost convinced there has to be something the handbook isn't saying, like how Consistent gives a bonus if you manage to get good results. Because Highlights, unless I'm missing something, is objectively bad and you never want it. Quote Link to comment Share on other sites More sharing options...
Eidenhoek Posted August 5, 2023 Share Posted August 5, 2023 If I'm reading the Handbook right-and, historically, I probably am not-tiny coverage has a popularity increase cap per show and per month, but, with enough time and good enough shows, a tiny-coverage company could still hit...50 popularity, or 70 popularity, or arbitrary-number popularity, right? Or, specifically, I made a network with tiny commercials everywhere. Eventually my company would have 60 popularity everywhere if my shows were good enough, right? Quote Link to comment Share on other sites More sharing options...
awesomenessofme1 Posted August 5, 2023 Share Posted August 5, 2023 24 minutes ago, Eidenhoek said: If I'm reading the Handbook right-and, historically, I probably am not-tiny coverage has a popularity increase cap per show and per month, but, with enough time and good enough shows, a tiny-coverage company could still hit...50 popularity, or 70 popularity, or arbitrary-number popularity, right? Or, specifically, I made a network with tiny commercials everywhere. Eventually my company would have 60 popularity everywhere if my shows were good enough, right? There's also a hard cap to how high your popularity can get if your audience is very small in a region. I don't know the exact parameters, but you'll eventually reach the point where it will say something along the lines of "You would have increased in popularity in X regions, but you were limited by your audience size." That doesn't apply to the places where you run the actual shows, but it does apply to all forms of broadcasting. The only way to move past it is to have a bigger broadcaster. Quote Link to comment Share on other sites More sharing options...
Chg91 Posted August 5, 2023 Share Posted August 5, 2023 (edited) Am I blind or is there no way to see the full list of venues in any given area outside of the booking stage? Edited August 5, 2023 by Chg91 Quote Link to comment Share on other sites More sharing options...
awesomenessofme1 Posted August 8, 2023 Share Posted August 8, 2023 I don't know if anyone would be able to know this besides Adam, but do the Gymnastic Background and Stud Athlete attributes have any effect if applied mid-game, or do they only come into play during game creation? Quote Link to comment Share on other sites More sharing options...
awesomenessofme1 Posted August 8, 2023 Share Posted August 8, 2023 On 8/5/2023 at 5:13 PM, Chg91 said: Am I blind or is there no way to see the full list of venues in any given area outside of the booking stage? You can do it in the editor. I don't know if there's a way in-game. Quote Link to comment Share on other sites More sharing options...
Eidenhoek Posted August 8, 2023 Share Posted August 8, 2023 Do Explosive Ring Style and Squash Master stack? And why did my first show in a new company that was 10 points higher than my popularity not improve my popularity? Quote Link to comment Share on other sites More sharing options...
awesomenessofme1 Posted August 8, 2023 Share Posted August 8, 2023 31 minutes ago, Eidenhoek said: Do Explosive Ring Style and Squash Master stack? And why did my first show in a new company that was 10 points higher than my popularity not improve my popularity? I tested it, and you only get a dirt sheet note for one of the attributes. That doesn't necessarily mean they don't stack, but it's most likely the case. Quote Link to comment Share on other sites More sharing options...
awesomenessofme1 Posted August 9, 2023 Share Posted August 9, 2023 This may be an obvious question, but can company owners be affected by traits like Musician and TV Actor? I know that player characters can't ever do anything with them, but I don't know about non-player owners. Quote Link to comment Share on other sites More sharing options...
awesomenessofme1 Posted August 10, 2023 Share Posted August 10, 2023 Another question. Exactly how much of a cost reduction do you get for production costs with block taping? The handbook says "massively reduced", but doesn't give numbers. Quote Link to comment Share on other sites More sharing options...
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