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Kingster

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  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Spartacus" data-cite="Spartacus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>No matter if they are Sony, EA, Chucklefish or a startup, gamers should know when the game is coming out and shouldn't have to guess.</div></blockquote><p> </p><p> But we know when the game is coming out. </p><p> Adam clearly stated that the demo drops on the 23rd of April between 12 am and 12 pm Arizona time. Just because people are being impatient, doesn't mean they are right to complain.</p>
  2. Hulk Hogan's acting skills in a nutshell: <div class="ipsEmbeddedVideo"><div><iframe width="200" height="150" src="https://www.youtube-nocookie.com/embed/n4Jqieok4tI?feature=oembed" frameborder="0" allowfullscreen="" title="AAh! Its Not Hot!"></iframe></div></div>
  3. So, will achievements still be a thing in 2020? They always helped me setting goals for my save games in 2016.
  4. Exactly. Just look at the current strawweight champion Zhang Weili.
  5. I don't have a link for you, but the in-game question mark buttons in the gimmick section explain the different effects very well.
  6. Have you risen in size? I'm pretty sure the game compares your production values to other companies of similar size and I think it has nothing to do with regional battles. It's probably a case of your company outgrowing the other promotions and so you don't have to compare yourself to them anymore. Yes. Personally, I always stick to the auto-push and never over or underpush my wrestlers.
  7. Another thing is that without a face/heel divide, workers can't improve in their face and heel performance other than their mentors giving them a boost before the show. I don't see how this is not "fair". Doesn't Braun Strowman do similar things in WWE? And especially in WWE, I'd assume a lot of the audience are young kids who are legitimately terrified by stuff like that, even in the post-kayfabe era. So, I'd say spam those angles as much as you want. I would never rate them "not rated". My personal rule is that as long as a worker participates in the angle and is on screen, he's rated on something. In your instance, whether it's overness or selling would depend on how I see this angle being played out. For example, if he just throws them out of the ring and the jobbers run away, it's overness. But if he powerbombs them through a table or off the stage and they sell unconsciousness or they're back or neck being hurt, rate them on selling. You're right, nobody cares if the wrestler being destroyed is a jobber, but everybody would care if the guy being destroyed was the most popular guy on the roster. So, it's clear that overness plays a factor. I feel like it's "unfair" to not rate a worker who is on screen at all. What exactly he should depends on the circumstance, but they should be rated on something.
  8. <p>Ok, so fog of war has has been modified (and by the sound of it improved) and is now called scouting. That's different than saying it has been removed. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> But anyways, with today's announcement it's all good again. Was super happy about today's entry. Will definitely be playing in pro mode.</p><p> </p><p> I also feel bad now for saying that the game would be made more "simple" for the sake of appealing to a wider audience. Was probably wearing a little tinfoil hat there. Sorry about that.</p>
  9. Oh, I know and I'm so bad at this game. Yet, I still love it. Sometimes I just wish I could just start a new save or make edits to my user character.
  10. At least unclear enough to make it more interesting for me. You're likely right about it being a vocal minority and that most players like to just play as WWE in real world mods. And yeah, these players probably don't care about stuff like that. They just want to play with their favourite wrestlers, that's all. So, I guess it makes sense for Adam Ryland to cater to these players and it would probably be a smart business decision, too. I don't blame him for that, I'm just saying that I don't like where the game is seemingly heading. I hope to be proven wrong on that.
  11. I'm not an expert on this, but I think this is exactly how it works.
  12. Not all players play the game like you. There are people who don't want to "figure the game out", who don't want to play "optimal" and beat the game. It might seem silly, but whenever I start a new save game, I try to "forget" how good or bad certain workers were that I've played with in a previous save game. That's part of intentionally playing suboptimal and why I love playing simulation games. This game is supposed to be a pro wrestling simulator and taking some of the aspects away that make it a simulator, like fog of war, is not a good thing. FOW might not have been implemented 100 % perfectly, but it at least was realistic and added a challenge to the game. Your roster is the key part of the game and now going back to having complete information about each and everyone of them like in TEW2010 is just boring.
  13. Sorry, but if you think this has been a "huge flamewar", you should probably stop reading discussions on the internet. After all, this thread is called the TEW2020 Discussion Thread so this is what you get. This has been an intense, but rather harmless debate with a smidge of polemics thrown in. Anyways, with regards to the discussion of merging the technical skills: Correct me if I'm wrong, but doesn't the game already take only the highest top row skill into account when calculating match ratings? So, in theory, you could just merge all the in-ring skills into one, call it "wrestling" and assign a number betwenn 0 and 100. Would make modding and comparing workers much easier, but that would be boring, right? So, on first glance it might seem like merging the technical skills together wouldn't change anything, but I don't think it's true as it makes playing the game less complex (which I personally don't like). Also, don't forget that workers skills aren't static. They do improve or they get worse. So while a wrestler's best skill may be in chain wrestling at the start of the game, he may end up being better in mat wrestling later on. So scrapping some of these skills takes this dynamic away. Again, I'm not a fan of this. Obviously, we haven't played the game yet and don't know anything about how it will turn out. But I'm starting to think that while TEW2020 has some great new features already announced, Adam Ryland seems to take a rather simplistic and more "by the numbers" approach to the new game, which concerns me a little bit. Skills being taken away, fog of war being removed (which is still a huge deal for me) and even being able to compare wrestlers at a glance removes quite a bit of the "simulation" aspect of the game and this can't be a good thing.
  14. I love that we can now search for min and max values instead of just min values. Will make searching so much easier for me. Skill/Pop comparison is a very welcome addition, too as are floating booking ideas. But I'm seriously disappointed about fog of war being removed. To me, it was one of the best features of the game. Curious how Adam knows how popular or not popular the feature was, but it was really popular with me. As someone mentioned earlier, comparing workers and fog of war work well together in WMMA. Can you not make it so that when comparing two workers, the game will compare them on equal scouting levels? So, for example one wrestler has a scouting level of 10, the other wrestler has a scouting level of 5, the comparison screen will compare them as if both guys were at 5? Or, if that's not possible, to make the comparison feature unavailable if you have fog of war turned on? Sorry if I sound like I'm demanding stuff. I'm not. And I understand that some features are hard to implement and will not always work well with each other. I just think that removing a crucial feature of the game like fog of war is a big mistake.
  15. What kind of product are you running with your promotion? I'd just call them women, crazy I know. Sure, if it's a sports entertainment company, you might want to find some kind of fancy name, but even then, you can't go wrong with simply calling them women or maybe ladies.
  16. You can't turn off match aims, you can turn off match aim requirements for your product. The way I see it, this announcement doesn't change anything as you'll always have the option of using certain match aims, whether you play with match aim requirements on or off. I think it's not so much about people not knowing about the "report" button, it's more to do with most people not wanting to be what they perceive to be a snitch. I'm not saying they're right nor am I saying they're wrong, but I think that's what it is. Also: for the most part, I assume people come here to have fun discussing games that they like and just scroll over the negative posts instead of reporting them and playing.
  17. From my experience, the company will always switch the title, except for when there's no show before the wrestler leaves.
  18. I know and that's how I'm doing it too. But it would be a nice "quality-of-life" improvement if the game did that automatically for you for tournaments.
  19. That's precisely how it works in EWR if I remember correctly, so yeah that might work. No idea how viable it is in TEW though, as the game is way more complex and I'm sure some things have changed in the last 16-17 years as far as programming. Exactly. After all, we're on the internet. Regarding today's entry: As others have already mentioned, tournament tracking is a great addition and to me it is "major" enough that it would have deserved a spot in the earlier part of the journal. One question I have is whether tournament matches will be recognizable in match histories. So, will it say "Wrestler X beat Wrestler Y in XYZ tournament match"?
  20. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SirMichaelJordan" data-cite="SirMichaelJordan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I’m excited to see some some updates and details about any wrestler ratings. Particularly the gimmick types and face/heel disposition ratings. In the past they never or rarely improved. It would be a nice change to see those ratings progress. The more you use a guy as a heel, the better he can improve at it and vice versa. The more you use a cocky type gimmick (or any gimmick) on a guy, there is should be a chance for him to improve it. Of course destiny rolls and caps should come in place where no matter how much you use a specific worker as a face (heel or gimmick type), he will never get better at it. I think this would be a nice addition to the game.</div></blockquote><p> </p><p> Face and heel ratings already improve in the way you described it.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>The Brands screen is now colour coded to make tracking easier. So when viewing the roster, those on brand 1 are in one colour, brand 2's workers are in another, etc.</div></blockquote><p> Will the names on the match booking screen also be shown in these colours? And would it be possible to have different colours for stables, divisions and maybe even tag teams as well?</p>
  21. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Save_Us.Necro" data-cite="Save_Us.Necro" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Bit of a quick one here. I've noticed in one of my saves despite having preset storylines and tag teams for feds like WWE and NXT, the game will disregard them and create rando teams, which then immediately win titles/crete new and random feuds. Anything I can do to curb this? Thanks again!</div></blockquote><p> </p><p> For storylines, as far as I know there's nothing you can do. Preset storylines are really only there for human players, but the AI will never use them and instead create their own.</p><p> </p><p> For the tag team issue, I have no idea.</p>
  22. That's a question I have, as well. Also, what about workers who are not active in the new area?
  23. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="franticloser" data-cite="franticloser" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46612" data-ipsquote-contentclass="forums_Topic"><div>It actually is relevant, check the dirt sheet notes on it. There is an upper and lower level limit for workers used base don placement on the card.</div></blockquote><p> I think it's only based on push level, not actual placement on the card. For example, an enhancement talent will be overused in a 20 minute match, regardless if it was the opening segment or the main event.</p>
  24. Be careful, though. The worker might sue you for wrongful termination and if you lose that lawsuit, you'll lose a ton of money.
  25. <p>Okay, now Adam has edited the journal post to make it look like it was crystal clear from the beginning that it was intended to be for workers "coming out" as being homosexual, when actually the journal entry originally read "workers can now change sexuality".</p><p> By doing so, he makes all the people with legitimate concerns about the announced feature in its original wording look like homophobes in hindsight, just to make himself not look terrible in the whole discussion. </p><p> Now mods have to delete posts from forum members that express disappointment that "Adam gave in to the homophobes that can't deal with reality" because they can't know what the journal entry originally read.</p><p> Manipulating discussions like that is just abysmal.</p>
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