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SirMichaelJordan

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Everything posted by SirMichaelJordan

  1. Lol sounds like AEW TBH. I’m not a die hard so It always annoyed me seeing their top guys go 20 minutes with nobody’s especially Cody’s TNT run…On the other hand, people wanted to see Cody go 20 minutes. As for a wild brawl, that could get old fast if it goes on for too long, but again people will want to see Moxley vs Omega in such a match even if the match went on for too long…
  2. The closets thing would probably be highlight package for TV show. Or Not sure how the AI will handle it but maybe create a brand but only use it for TV show and make it a showcase?
  3. First-class? Private jet costs, 5-star hotels, luxury car rentals? If I’m the largest possible size company in the game with an infinite amount of money to have nothing else to spend it on, it’s not out of the possibility to overpay for travel expenses. Whether it increases with size or treated the same as production quality, it wouldn’t even matter for small companies because they are small in size or someone can just not have the option selected and don’t have the benefit of the moral boosts of having travel covered.
  4. Besides the game having a really out of balance Expenses vs Income, from my understanding checking travel accommodations in the locker room rules covers all travel expenses. Unless I read it wrong, not paying for travel expenses only covers flight hence the money you pay to wrestlers to travel to you. From what I gathered from the OP and agree, paying for all travel expenses is too low and it should increase with company size. ...But I could be wrong, I haven’t played the game in months. A part of that is fantasy booking gets boring after awhile. I would actually like to “play” the game and having finances be a part of my decision making is a part of that.
  5. Limits don’t stop pop and broadcast size doesn’t really matter in that regard.
  6. Big Show enters the room. Anyway. Never seen AI get 90 rated matches on the pre show...
  7. Yea I don’t see a problem with AI getting people over at all. There is difference in getting 90 rated matches and losing vs winning them. You can always go into the booker’s stats and edit them to favor a type of worker. They’ll tend to put them over more often. And workers get paid now based on their overall popularity not just the region they are at hired at. Hiring great workers from outside a territory, region, country and jibbing them out is straight out of the wrestling industry playbook.
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheChef" data-cite="TheChef" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52277" data-ipsquote-contentclass="forums_Topic"><div>Even if the wrestling industry in TEW / Cornellverse is worth billions of dollars, the companies themselves shouldn't have that sort of cash sitting around. The value of companies in real life isn't how much cash flow they have, it's how much the stock is worth. In TEW, a lot of the profit the companies make should be paid to stockholders, owners, banks, etc. Much more needs to be assigned to 'miscellaneous' to cover this sort of thing.</div></blockquote><p> </p><p> This. The money in TEW seems to be the total amount the company is worth and not the actual operating income.</p>
  9. <p>Natural growth limits are broken IMO.</p><p> </p><p> Out of curiosity, how big is your broadcaster?</p>
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DrRDuke" data-cite="DrRDuke" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52277" data-ipsquote-contentclass="forums_Topic"><div>I've always just used the 'miscellaneous' line in the finances section to explain away stuff like that since it's a sort of 'vague' expense line.</div></blockquote><p> </p><p> Costs should be bigger here to balance things better. Otherwise, the wrestling industry apparently becomes a billion dollar industry.</p>
  11. Which is a totally separate thing from adding color in a match. Just like a stunt or a bump.
  12. In this logic, stunts and bumps some be handled under that psychology stat. Adding color to a match doesn’t have anything to do with psychology as we see with some modern wrestling who just does it for the pop...
  13. Stunt bump decrease the chance of injury from a crazy bump. There are already things built in the game that would stop you from abusing it like aside from an injury. Network, worker not wanting to do it. The idea that. Color doesn’t add anything to a match ignored Bret vs Austin and any other matches like it.
  14. Why not just treat it as a variation of crazy bump or stunt? Some guys would be ok with blading and others will not.
  15. It’s disappointing that the main cons that are being brought up are the same things people posted about with no feedback during release.
  16. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Sprout1883" data-cite="Sprout1883" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52201" data-ipsquote-contentclass="forums_Topic"><div>Adams response threw me. He is suggesting there arent enough low level companies for workers to work and gain pop, <p> </p><p> but its pop that that is the real problem</p></div></blockquote><p> </p><p> Not really, I'm seeing new workers get signed by small companies in my save all of the time. I'm 90% sure it's a mod issue.</p>
  17. If you don't want to delete dead wood, look into the booker’s and owner’s ratings. Give them bigger rosters so their roster size for their company can be bigger than 20 something workers. Even making some of them to prefer younger workers should help.
  18. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="GUINNC" data-cite="GUINNC" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50392" data-ipsquote-contentclass="forums_Topic"><div>But, why would a new game be necessary? WMMA5 is pretty perfect in terms of MMA sims. I'm not sure a new game would have much value at this time. Maybe somewhere down the line.</div></blockquote><p> </p><p> Lol people said this about TEW 2013 & TEW 2016. There is always room for improvement.</p>
  19. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="gazwefc83" data-cite="gazwefc83" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52201" data-ipsquote-contentclass="forums_Topic"><div>Run multiple mods and the default data</div></blockquote><p> </p><p> I would suggest testing out changing the owner’s/booker’s style to favor younger workers and see if that changes anything.</p><p> </p><p> If it doesn't, then something is wrong.</p>
  20. Yea I would love to see specific attributes for this as well. CM Punk would definitely have a attribute
  21. This would definitely be a welcome addition as I have to manually check it on for every angle. I’m not sure if this is already the case (I’ve seen workers be off their game when using an unscripted angle but I’m not sure if a scripted angle is a safe guard) but it would be cool to see scripted angles less likely to bomb but also less likely to become a pipe bomb. Vice versa, unscripted angles have a higher chance to bomb but also have a higher chance to rate very high. This would work similar to how when you take away something like aerial moves it brings the rating down because of limitations. It would be cool to see that apply here for scripted/unscripted.
  22. I agree. I don’t think the game is meant to be played by trying to avoid every possible penalty. The good news is that there are already options for that currently in the game.
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