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SirMichaelJordan

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Everything posted by SirMichaelJordan

  1. 1 know it’s 1944 in the save but I’m assuming that the financial part isn’t reflected. So with that said, a company with that much popularity in a single region, although still at small doesn’t have anyone making over $300 in that screenshot. Based on information I’ve found online, $300 is like the base price for some top tier workers at an obscure Indy company. Guys that usually barely make anything are the unknown local workers. Along with the OP problem, I think asking price for handshake deals should be higher depending on the worker’s popularity of course. They also should be asking for way more pay raises. And before anyone says “you wouldn’t be able to run local to global” my counter would be that you shouldn’t have a large roster in the first place especially filled with workers that have a lot of popularity relative to your company. Most of your talent should come from those local one off deals...
  2. I believe that is tied to company size. I wonder what the contracts are like as well. Workers should definitely be aware of the company’s income and should ask for far more raises if they aren’t on written deals. I’m not sure companies outside of medium offer written deals, so it might be ongoing. I haven’t been noticing lack of pay raises but I also haven’t been checking. It’ll be interesting to see how that is working as that is potentially another side effect of having massive popularity and income relative to size.
  3. I can see that change working as well but there would be a massive jump in attendance, sales and income once you reach that thresholds in popularity in other areas to jump up a size making it feel unnatural.
  4. Again, 1. natural growth limit only applies to tv coverage. 2. You can break the cap by running live shows in a region. The company in question has tiny coverage nationally and home region (I’m assuming). The company is able to break the tiny tv coverage cap in their home region because it is continuously holding shows there. This is why the company have much more popularity than any other regions and is able to make as much money as a national or large company. IMO, a better balance would be for Natural Growth Limits to apply to live shows as well, meaning that you can only break it if you have more eyes on the product as it says in the handbook. This should at least apply when playing with it on Full. With this, a company would now have to seek a bigger tv deal in their home region in order to reach that much popularity it currently have. This would simulate the company reaching a broader audience in their home region, exactly like they did in the territory days when they used TV for promotion of their bigger events. Otherwise, you could just sit back and run events in one area, make tons of money that rivals a Medium - Large company without having to worry about the expenses that a comes with a Big or Large Company.
  5. Don’t spend more than you create. I’m assuming that you have a large expensive roster or run many shows? It’s really not hard to make loads of money with a small company if you’re not overspending.
  6. That article pretty much proved my point. Every wrestler and company during the golden era that was drawing big numbers had a form of TV for promotion and to expand. 70+ popularity is going to draw way over 30K people for an event. Jim Lando was drawing 10k easy and getting 30K in stadiums. He probably would be a 100 popularity which would give a boost to attendance...Still, you don’t need high pop to draw 30k for a major event in TEW 2020. Not to mention Lando was the attraction and not whatever promotion he was working with. From a separate article
  7. Finances is a mess in itself but companies from the 1920-1960’s weren’t bringing the numbers relative to TEW popularity without having a TV program. 70 popularity is not far from what WWE should be which gets way over 30k in attendance at events in TEW with about 75 or so popularity in a region. Also it’s definitely a popularity problem because just like tickets and merch, there was the same problem with PPV buys which has been tweak but still didn’t fix the inflation. With the earlier patch for PPV buys, the cost of PPV now average out to about $3 per buy but the number of people buying relative to the size still caused an inflation. 200,000 fans (70 POP) buying a PPV for $3 is going to be around $600k While a realistic number (for the company in question size) would be like 2000 buys for $60 (a more realistic amount for a PPV) would only bring in about $120k...That’s a huge difference.
  8. Yea, and it gets worse the further in years you get in a save. I assume most players don’t play long term saves so It may not bother them or at least it will take a long time for people to start to noticing which they are and that is encouraging.
  9. Because natural growth limit does not effect live shows... The company had tiny coverage capping them at a certain popularity outside of their home area. Since they aren’t big enough outside of their home area, they aren’t traveling to break that cap. Since live shows aren’t apart of natural growth limits, they can grow outside of that tiny broadcast coverage they have in their home area...Hence why popularity for that company is so lopsided. That’s why I am harping on it. To sum it all up. The company’s popularity should be capped with only tiny broadcast coverage in his home area...Atleast while playing with full natural growth limits.
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="magik" data-cite="magik" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52032" data-ipsquote-contentclass="forums_Topic"><div>Here is their finances:<p> </p><p> <img alt="1.jpg" data-src="https://i.ibb.co/KwdKwvy/1.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><p> Their size:</p><p> </p><p> </p><p> <img alt="2.jpg" data-src="https://i.ibb.co/Ch07kyz/2.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><p> They are actually making more in ticket sales and merchandising than USPW in the default database in most of my games without having the expenses and while being several levels below them in size.</p></div></blockquote><p> </p><p> That’s gross.</p>
  11. <p>And they all had local TV deals. I don’t get that argument about territories unable to be replicated.</p><p> </p><p> The only difference is that they didn’t have TV deals across the nation...The likes of Bruno and Jerry Lawler were seen on TV locally.</p><p> </p><p> The point is you should need TV to expand outside of your regular fan base whether that is reach or promotion.</p>
  12. Yes, hopefully more tweaks are in the works. It’s really unfortunate. I can’t get into a long term save because of these problems. Some of these problems are old but they stick out more than before because other areas of the game have been improved for the better.
  13. Except in TEW, you can limit them to tiny and they would still gain massive popularity and gain massive amount of income. When in reality, they aren’t expanding because they barely make a profit after expenses and they are fine with that. I said that to say if you limit a company to a specific size then they should be capped at a certain popularity otherwise it’s a easy way to gain massive income while avoiding expenses in an already unbalanced game financially (and popularity)
  14. IMO It’s pretty spot on. As mentioned, you only need one worker with high enough pysch to carry the match.
  15. Right, broadcast size is coverage in that region. Tiny isn’t covering much, it’s obscure..A tiny terrestrial station is equivalent of syndicated TV. In no way a wrestling company that’s running a syndicated TV show even if it’s tiny in every region should put up the attendance and money it currently can in the game. ECW pretty much died after they got booted from a bigger TV station and they were “popular”. Hardcore TV was shown everywhere but it wasn’t on a big enough platform to bring in new fans let alone money. You shouldn’t be able to grow that much on smaller broadcasters let alone only running live events. That’s not how you gain new fans in the real world so you shouldn’t be able to get unlimited popularity in a region by just running live shows there. As a result of that, you get what the OP is talking about. It’s a simple fix really. Currently natural growth limits don’t apply to a region you’re running a live show in.
  16. The workers don’t have a high enough Pysch to pull of 90+ rated segments in their matches. Sounds like AEW, great athleticism and moves but not much meaning behind them, lack of pace, following rules, etc.
  17. Agree. By the in game definition, imagine having an event with 32,000 people and it’s staffed by amateur volunteers.
  18. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Snakebite180" data-cite="Snakebite180" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52038" data-ipsquote-contentclass="forums_Topic"><div>Unsure if anyone else has noticed this - on ALL real life mods. The companies are getting really high buy-rates. For example: one I am playing now WWE are getting 4.2million PPV buy-rates and TNA getting 2.2million. As a result it is making the companies SUPER RICH. When you compare the buy-rates to the TV viewers, what you see is the PPVs are getting much more buys than TV viewers.<p> </p><p> The only way I can fix this at the moment is to edit all the PPV carriers to either 'tiny' or 'very small' - which is fine as it works but I am wondering what others are doing to combat this?</p></div></blockquote><p> </p><p> That’s weird, a patch must have adjusted it because previously the buy rates were absolutely way too low ($3 for a PPV) </p><p> </p><p> Maybe the carriers are too big now? I personally would go into the ERA setting and reduce PPV viewers to massively lower.</p>
  19. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheChef" data-cite="TheChef" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52032" data-ipsquote-contentclass="forums_Topic"><div>Right, for me it's WoW Shadowlands and Cyberpunk. Those should take up a few months. Maybe check back with TEW in the spring.<p> </p><p> </p><p> </p><p> </p><p> <strong>Agreed, the support for stability and bugs has been absolutely first class. Beyond that, though, there's been no suggestions implemented nor balancing done. The game is great in shorter bursts, saves of up to about 2 years, but it's completely unviable for long-term games. Finances, skill increases and popularity gains are all so inflated long-term that the game world becomes unplayable. There also seems to be complete silence on these issues from Adam; I'd be happy if it even was just acknowledged that a problem exists and is being looked into.</strong></p><p> </p><p> </p><p> </p><p> </p><p> I wouldn't go as far as to say Adam needs replaced, it's his game after all, but it certainly has reached a point where a major change needs to happen. The programming language is the real issue. TEW 2020 could have been released in 2005 as exactly the same game. I get that it has evolved from a design point of view, but in terms of hardware and software, nothing the game does has moved forward. So many great ideas and fixes for this series have to be rejected purely due to the limits of the language.</p></div></blockquote><p> </p><p> Definitely agree with that. Even though majority of the bugs fixed was during that extended beta.</p>
  20. But even biggest territories had TV deals. I don’t think you should be able to grow so big with only live shows. That’s just not realistic.
  21. Idk to be honest. These things have been already reported without any fix let alone feedback. I haven’t t been playing this game that much lately. FM and a few other games will be out soon...
  22. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="magik" data-cite="magik" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52032" data-ipsquote-contentclass="forums_Topic"><div>Using patch 1.22<p> </p><p> I'm running a watcher game using the Effganic mod.</p><p> </p><p> A company has these key popularity:</p><p> Mid Atlantic 71</p><p> Tri State 34</p><p> South East 34</p><p> </p><p> They have:</p><p> A weekly TV (1h) (on a broadcaster with Tiny coverage in these regions)</p><p> Weekly events (1h30) (not broadcasted)</p><p> </p><p> Their last attendances were:</p><p> Weekly event - Mid Atlantic - 29,831</p><p> Weekly TV - Tri State - 185</p><p> Weekly event - Mid Atlantic - 29,944</p><p> Weekly TV - Tri State - 190</p><p> Weekly event - Mid Atlantic - 29,562</p><p> Weekly TV - Tri State - 210</p><p> Weekly event - Mid Atlantic - 30,711</p><p> Weekly TV - Tri State - 205</p><p> </p><p> Their key monthly revenues where:</p><p> Ticket sales: 3,009,100</p><p> Merchandise: 3,103,802</p><p> </p><p> This company currently has +90M in the bank. 6 others have +15M.</p><p> </p><p> I think companies should have a "stronger incentive" to grow in size and not be able to turn a profit that is so high at lower levels.</p><p> </p><p> Could a limit on attendance relative to company size possibly be considered?</p><p> </p><p> I wasn't sure if this issue is tech related or a suggestion.</p></div></blockquote><p> </p><p> The problem is that it’s unbalanced at the moment.</p><p> </p><p> There is no cap for popularity when running live shows but tiny tv coverage elsewhere will slow their popularity growth to areas not running any live shows, hence why their popularity is so lopsided. They have no incentive to travel outside and expand because they can easily get all the money in that one area and traveling would probably lose them money. </p><p> </p><p> IMO, you should need tv coverage to grow. Tiny tv coverage and only running local shows shouldn’t get you 70* popularity in that area. You should only be able to grow so much running live shows with an obscure TV show (lack of promotion, eyes on the product, etc) Even the popular territory companies had big TV deals.</p><p> </p><p> That company would probably have no more than 45 popularity in the mid Atlantic if it was more balanced and tv size matter for your home region.</p>
  23. i agree. Bad booking made this a ”thing” There is an option to make face/heel divid weak or strong. Noticed how you never said tweener?
  24. Were you able to get brands working for NJPW to simulate NJPW of America? If not would just making it a child company work?
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