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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="crayon" data-cite="crayon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>Loove the new booking statistics split. Should make good for giving AI promotions their own personality, such as "oh man, how do these guys wind up booking this monkey crap?".<p> </p><p> Wonder how well it'll be able to simulate the wwe crapfests which managed to stop me watching them several years ago <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Exactly, I'm interested to see how the WWE will go as they certainly don't have much skill on their booking team atm. Everytime I play as another company in a real world mod, WWE seems to do really well everytime, like put on B+ to A shows and I just don't think that's realistic.</p>
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I think I'm finally beginning to have a problem with the world "realistic" I think people should just say "as I see it". The problem with "realistic" is its always colored by how you feel realism should be. WWE is getting B+ and A rated shows in game because the AI is playing to its strengths (ie star power). Now you may not like WWE shows but WWE sells out arenas world wide and is raking in the dough hand over fist so they must be putting on damn good shows to be a global dominating company. So saying its not "realistic" for WWE to be getting B+ and A shows in game while their real world situation seems to prove that they are doing quite well seems a little off some how.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="crayon" data-cite="crayon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>Loove the new booking statistics split. Should make good for giving AI promotions their own personality, such as "oh man, how do these guys wind up booking this monkey crap?".<p> </p><p> Wonder how well it'll be able to simulate the wwe crapfests which managed to stop me watching them several years ago <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The-619" data-cite="The-619" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>Exactly, I'm interested to see how the WWE will go as they certainly don't have much skill on their booking team atm. Everytime I play as another company in a real world mod, WWE seems to do really well everytime, like put on B+ to A shows and I just don't think that's realistic.</div></blockquote><p> </p><p> That's going to come down to the modmaker. But, I would expect that many modmakers won't even pay attention to this feature and have everyone except Russo, Steph (since she's usually set as the booker in many mods), Heyman, and maybe Bischoff, Sapolsky, and Mantell, with base values in these stats.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Apupunchau@optonline" data-cite="Apupunchau@optonline" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>I think I'm finally beginning to have a problem with the world "realistic" I think people should just say "as I see it". The problem with "realistic" is its always colored by how you feel realism should be. WWE is getting B+ and A rated shows in game because the AI is playing to its strengths (ie star power). Now you may not like WWE shows but WWE sells out arenas world wide and is raking in the dough hand over fist so they must be putting on damn good shows to be a global dominating company. So saying its not "realistic" for WWE to be getting B+ and A shows in game while their real world situation seems to prove that they are doing quite well seems a little off some how.</div></blockquote><p> </p><p> Actually Apu, that's not really correct. TEW can't simulate stick in the mud fanbases. Think about it. WWE could semi-main a PPV with Hornswaggle and their core fans wouldn't think anything of it. No matter how bad they are product wise (and they've been very bad for various stretches in the past), their fanbase remains....because they're WWE. They're not going to fall by their own actions, someone will have to BEAT them because their 'base' (in political terms) is fixed. That's like saying just because something is the biggest name, that automatically makes it 'better'.</p><p> </p><p> I look at them the same as Microsoft years ago. Remember ME? Now, if MS had competition when that OS came out, it would've/could've ruined them, yes? But they didn't, so it didn't.</p>
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I think I'm finally beginning to have a problem with the world "realistic" I think people should just say "as I see it". The problem with "realistic" is its always colored by how you feel realism should be. WWE is getting B+ and A rated shows in game because the AI is playing to its strengths (ie star power). Now you may not like WWE shows but WWE sells out arenas world wide and is raking in the dough hand over fist so they must be putting on damn good shows to be a global dominating company. So saying its not "realistic" for WWE to be getting B+ and A shows in game while their real world situation seems to prove that they are doing quite well seems a little off some how.

 

That came up to my mind too, they appeal to their targeted crowd. Now they focus to the families with their PG-13 and "real" wrestling fans see this as crap. I don't like the product myself, but hey money talks! Wrestling is in no sort of boom period in real life. So they make the most out of the situation by appealing to the younger fans and get more families and merchandise sales. WWE hopes they will stay as fans for a long time and bring in money in the longer time span. This all makes sense business-wise, but as smark it sucks.

 

WWE is about making money, not about being a great wrestling promotion!

 

Back to the topic, I like the separation of a stat in this new entry. All these little streams are building a big ass river!

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Chris Jericho, in his book "A Lion's Tale" mentions that he was guaranteed 165,000 a year. The top level people in WCW, at Jericho's time, had salaries guarenteed of $750,000 a year, and when he signed his first WWE Contract, it was for a guaranteed $450,000 a year, with incentives and bonuses (also courtesy of his book). Jericho was also brought in with the purpose of being a main event star. If you take Jericho's guaranteed salary and divide it by 12, you get 37,500 a month, awfully close to a 30,000 a month deal. I also remember Bret Hart's deal with WCW was worth over 1 million a year guaranteed, and that was considered unbelievably high.

 

WWE contracts included incentives for performance, WCW's didn't. WWE guys I'm pretty sure to this day are on the same type of contracts where the higher up on the card they are on the biggest PPVs the more they make.

 

On topic - Sick bumps back in is awesome, the latest booking stat splt feature is heaven for mod makers to. It seems Adam is trying to make mod making easier and more accesible. I'd love to see the days of old return when there were literally 4 or 5 RL mods for every year from the early 90's upwards. Some of the scenarios some people came up with back then gave the game extra legs.

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Actually Apu, that's not really correct. TEW can't simulate stick in the mud fanbases. Think about it. WWE could semi-main a PPV with Hornswaggle and their core fans wouldn't think anything of it. No matter how bad they are product wise (and they've been very bad for various stretches in the past), their fanbase remains....because they're WWE. They're not going to fall by their own actions, someone will have to BEAT them because their 'base' (in political terms) is fixed. That's like saying just because something is the biggest name, that automatically makes it 'better'.

 

I look at them the same as Microsoft years ago. Remember ME? Now, if MS had competition when that OS came out, it would've/could've ruined them, yes? But they didn't, so it didn't.

 

This is just an opinion, no matter how "sure" you are of this. I would tend to agree with you, but that would just be my opinion as well. You've stated other opinions that I think I agree with more then this one though:

 

I remember a few times you pointed out what WWE fans are concerned about, and that WWE does a good job of making sure they are satisfied. Your conclusion is that WWE fans aren't really wrestling fans, but more like soap opera fans (or maybe that's my conclusion, lol). I think of it more as a circus.

 

For what they do, they do great with it. Sports Entertainment is the "key" here though. You ussually look at things from an entirely different perspective, so far as to compare with much smaller "hardcore" type promotions, that are entirely different in their "Key" features (TEW speak).

 

 

On topic... I'm not blown away by this feature, but I can definately see the appeal here. So far there is not one feature I have seen, that won't change the game as we know it. Although I might not be blown away by some of them, they are really game-world changing features... for the better. I can't wait to get here sometime in the morning to see what the next feature is, and I don't remember being this into 2008 (although I thought I was very into it at the time).

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#26: Booking Skill & Reputation

 

Both values can alter over time, based on performance and situation

 

I'll be interested to see what in-game events alter these numbers.

 

Using Adam's example, how many piss poor shows would Russo have to book before his rep matches his skill level.

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Personally, I'd love, instead of getting letter grades for each (I.E. Booking Skill C+, Booking Reputation D) if both entries were represented by a unique title that represented them combined. For example, A booker might have Booking Skill A*, Booking Reputation F-, but if you looked at him in-game, it would simply tell you he is considered an "Unknown Booker", meanwhile, looking at a guy with Booking Skill A*, Booking Reputation D might tell you that he is considered an "Underrated Booker". If their Respect stat was also connected with it (and the Respect stat was negatively effected for failed Dirty Tricks), it could even be used to paint a semi-accurate portrayal of the bookers personality as seen by others in the game world (a booker with Booking Skill A*, Booking Reputation D, and Respect E- might be given the title "Badboy", while a booker with Booking Skill A*, Booking Reputation D, and Respect B- might get "Respected Bookerman"). Adam could even get creative with it, a booker with Booking Skill A*, Booking Reputation D+, and Respect B might get the title "Dangerously" or a guy with Booking Skill D-, Booking Reputation B, and Respect D- might get called "Russoriffic!"

 

Well, it's just an idea. :p

 

In any case, I LOVE this feature and the control it'll give us over how the AI operates. If I ever get around to fulfilling the idea of westernizing and wrestle-izing the "Romance of the Three Kingdoms" this tool will be a great help with guys like Lü Bu, Dong Zhuo, the lesser lords that show up early in the story like Gongsun Zan, and the Yellow Turban leaders.

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Another good update, booking skill and booking reputation is another of many little improvements that has me interested. I can definately see how it can be used.

 

I am assuming that booker reputation moves slowly, they would have to be booking things consistently below their reputation for it to continually decrease or consistently above for it to continually increase? That's my best guess anyway.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Vladamire Dracos" data-cite="Vladamire Dracos" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>Personally, I'd love, instead of getting letter grades for each (I.E. Booking Skill C+, Booking Reputation D) if both entries were represented by a unique title that represented them combined. For example, A booker might have Booking Skill A*, Booking Reputation F-, but if you looked at him in-game, it would simply tell you he is considered an "Unknown Booker", meanwhile, looking at a guy with Booking Skill A*, Booking Reputation D might tell you that he is considered an "Underrated Booker". If their Respect stat was also connected with it (and the Respect stat was negatively effected for failed Dirty Tricks), it could even be used to paint a semi-accurate portrayal of the bookers personality as seen by others in the game world (a booker with Booking Skill A*, Booking Reputation D, and Respect E- might be given the title "Badboy", while a booker with Booking Skill A*, Booking Reputation D, and Respect B- might get "Respected Bookerman"). Adam could even get creative with it, a booker with Booking Skill A*, Booking Reputation D+, and Respect B might get the title "Dangerously" or a guy with Booking Skill D-, Booking Reputation B, and Respect D- might get called "Russoriffic!" <p> </p><p> Well, it's just an idea. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> In any case, I LOVE this feature and the control it'll give us over how the AI operates. If I ever get around to fulfilling the idea of westernizing and wrestle-izing the "Romance of the Three Kingdoms" this tool will be a great help with guys like Lü Bu, Dong Zhuo, the lesser lords that show up early in the story like Gongsun Zan, and the Yellow Turban leaders.</p></div></blockquote><p> </p><p> I think I like your idea. I haven't made up my mind, keep re-reading it, for some reason not easy for me to fully understand or something.</p><p> </p><p> If I'm getting the main points right, what your saying bassically is if someone has a High reputation, but an actual low booking rating, you would get something like "Over-rated" or vice versa, "Under-rated". Where both stats would result in a certain understanding of the character, instead of just looking them up by stats. Someone that comes highly recommended, might not be all that great (for example), but since they have this huge reputation, they are highly recommended. Adds a bit of mystery, and I think I like this idea. As long as the mod has controll, perhaps even in game editor can help with it (or for those wanting to see for sure without going in and out of the game). I don't know... I think I got what your saying though.</p>
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<p>I quite like the idea as well.. I'm not certain about the example titles nor how many there need to be, but I like the idea that when it comes to choosing a booker, you most likely wouldn't be able to pinpoint their talent as specifically to a letter grade, so you'd have a handful of people who are let's just say "really good" and it'd be a bit of crapshoot as to who's better.</p><p> </p><p>

But then again, that also takes out any sense of seeing a booker improve, which would be fun for stat junkies. Likely other things I'm not taking into account as well.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gigas" data-cite="Gigas" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>If we can see a wrestlers pinpointed to a grade, why not the bookers?</div></blockquote><p> </p><p> There's not really any good answer for or against it I can give you. Just for me, telling a good booker seems a bit more abstract than whether or not someone has good mat skills/can cut a a promo/etc.. A wrestler you can see everything they do on display right in front of you, but a booker, you only see the end results (well, unless you actually work with them.. then you could pinpoint them to a "grade" as such); end results which have a lot of extraneous factors to them... also, wrestlers need the detailed grading from a gameplay perspective precisely so the whole game doesn't feel like a crapshoot (counter to what I was suggesting about bookers)</p><p> </p><p> tl;dr I have no problem with bookers being graded just like wrestlers, but I also like the idea of them having more abstract grading, at least in theory</p><p> </p><p> J. Casey is also quite right, though. At the end of the day, unless there's some new feature coming it's only the AI which is going to be hiring/firing them, so it doesn't make a whole of of difference either way</p>
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Woo Hoo! This game just keeps getting better, doesn't it! <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt=":cool:" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Vladamire Dracos" data-cite="Vladamire Dracos" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> In any case, I LOVE this feature and the control it'll give us over how the AI operates. If I ever get around to fulfilling the idea of westernizing and wrestle-izing the "Romance of the Three Kingdoms" this tool will be a great help with guys like Lü Bu, Dong Zhuo, the lesser lords that show up early in the story like Gongsun Zan, and the Yellow Turban leaders.</p></div></blockquote><p> </p><p> On a side note, the new Red Cliff stars Cao Cao <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> I want to see it for all that Rot3k action but the finacee has no interest in Chinese history <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Anyway, I'd say I dislike that idea. Titles are <em>only</em> in the game as existing for popularity and even then I think it's a bit of a waste. There's so many different combinations that it'd get silly because you wouldn't need the game to translate it.</p><p> </p><p> For example, you see a guy with high booking reputation but low booking stat, maybe that's overrated, maybe that's a good booker in a bit of a slump, or maybe he's just really good at marketing?</p><p> </p><p> I'd rather come up with my own terms then have the game tell me "oh, he's a badass, he's overrated, he's underrated, blah blah blah".</p><p> </p><p> Speaking of which, I'm HIGHLY curious who in the C-verse is "over/under" rated. I mean it'd be cheap for every single person to just have the same grade for rep and booking, so I'm curious who in the c-verse has the split. Maybe Joey Poison is low booking because his rep is in the toilet but his ideas are really good, meanwhile Joel Bryant and/or Sam Keith are highly overrated, and the "elections" fiasco was justifiably dumped on Keith's shoulders <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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If we can see a wrestlers pinpointed to a grade, why not the bookers?

 

Because wrestlers' skills are on display. Bookers' skills are not so evident. Russo got blamed for a lot of the problems with TNA, yet it was when other members of the creative team were cleared out, and Russo took charge, that the product improved significantly.

 

I can see real-world mods being even less attractive with this feature, unfortunately.

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Because wrestlers' skills are on display. Bookers' skills are not so evident. Russo got blamed for a lot of the problems with TNA, yet it was when other members of the creative team were cleared out, and Russo took charge, that the product improved significantly.

 

I can see real-world mods being even less attractive with this feature, unfortunately.

Don't blame the features, blame the mod makers who don't understand the features and misuse them.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TeemuFoundation" data-cite="TeemuFoundation" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>Don't blame the features, blame the mod makers who don't understand the features and misuse them.</div></blockquote><p> </p><p> I agree, to a point. But then, there are always situations in which there is no clear answer. I mean, there's usually debate about how the sizes of TNA and RoH should be represented in different mods, for example. Perhaps more than any stat in the game, the booking stats are going to be difficult to reach a consensus on. I mean... take Gabe Sapolsky for example. How would you represent his stats? Within the internet wrestling bubble, Sapolsky is revered by many as a booking God. Yet, outside of this small bubble, representing a minority of wrestling fans, he's pretty much entirely unknown. Which of these different opinions would represent his booking reputation?</p><p> </p><p> Then you'd have to consider his booking stat. How do you measure what makes a good booker? Can someone who has never booked a commercially successful promotion be rated highly, no matter how critically acclaimed his shows are?And even if you were willing to give him a high score for his creative vision, how much would you have to deduct for the flaws in his booking, such as the tendency of him to burn out live crowds and thus hurt main event scores under the TEW rating system?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jennie Bomb" data-cite="Jennie Bomb" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>I agree, to a point. But then, there are always situations in which there is no clear answer. I mean, there's usually debate about how the sizes of TNA and RoH should be represented in different mods, for example. Perhaps more than any stat in the game, the booking stats are going to be difficult to reach a consensus on. I mean... take Gabe Sapolsky for example. How would you represent his stats? Within the internet wrestling bubble, Sapolsky is revered by many as a booking God. Yet, outside of this small bubble, representing a minority of wrestling fans, he's pretty much entirely unknown. Which of these different opinions would represent his booking reputation?<p> </p><p> Then you'd have to consider his booking stat. How do you measure what makes a good booker? Can someone who has never booked a commercially successful promotion be rated highly, no matter how critically acclaimed his shows are?And even if you were willing to give him a high score for his creative vision, how much would you have to deduct for the flaws in his booking, such as the tendency of him to burn out live crowds and thus hurt main event scores under the TEW rating system?</p></div></blockquote><p> </p><p> Reputation impacts who will hire him - you clearly want Gabe working for promotions the size of ROH, so he would get a low-to-mid rating.</p><p> </p><p> Skill primarily impacts signings (he is generally accepted to have a good eye for talent) and match making (he doesn't have a reputation for stupid decisions in this area) so he would get an "above competent" rating at least, with it increasing based on the specific mod maker's opinion of how good he is.</p><p> </p><p> I think your post is a perfect example of exactly why there are so many debates - people have this tendency to bring up all sorts of issues that are completely irrelevant. If you stick to what the journal entry stated was relevant factors, rating someone like Gabe is actually very simple. It's only when you start asking questions about "creative vision" and "burning out crowds" - factors that you seem to have plucked out of thin air based on assumptions as they weren't mentioned anywhere else - that you start causing yourself problems.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>#27: Comedy Matches<p> </p><p> A fairly quick addition to explain, there is now a seventh Match Style in TEW2010, Comedy. This works primarily on Entertainment factors, and is really only suited for promotions that have a heavy element of Comedy in their product.</p></div></blockquote><p> </p><p> YES!!!!!</p><p> </p><p> This could be the straw that breaks my camel's back and convinces me that this game is something I must buy. I really like this feature.</p>
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