Craig Edwards Posted January 13, 2010 Share Posted January 13, 2010 i didn't even notice this was taken out of 08 but then again i never played any fed above small in 08 Link to comment Share on other sites More sharing options...
Gigas Posted January 13, 2010 Share Posted January 13, 2010 Great feature. The comedy feature allows for a Santino type act and the cool/****y seems like it'd make a jesus push easier. Link to comment Share on other sites More sharing options...
FINisher Posted January 13, 2010 Author Share Posted January 13, 2010 I like the gimmick feature, it's very realistic when you think about it. Link to comment Share on other sites More sharing options...
rajde Posted January 13, 2010 Share Posted January 13, 2010 Smart feature, makes sense. Link to comment Share on other sites More sharing options...
losttrem Posted January 13, 2010 Share Posted January 13, 2010 I like the gimmick feature, it's very realistic when you think about it. I agree. If Doink had beaten Yokozuna it would have hurt the big man tremendously. Not only because Doink was lower on the card but also because he got beaten by a clown. Link to comment Share on other sites More sharing options...
TeemuFoundation Posted January 13, 2010 Share Posted January 13, 2010 So, gimmicks actually matter now? Wonderful! I can't believe how good this game shaping up to be, judging by the features and tweaks announced in the Journal. A lot of the features bring more realism to the game world, yet still keeping it fun to play. Link to comment Share on other sites More sharing options...
Self Posted January 13, 2010 Share Posted January 13, 2010 Awesome. Love it. Link to comment Share on other sites More sharing options...
Cold Cobra Posted January 13, 2010 Share Posted January 13, 2010 Sounds good, and a good excuse to finally go over my gimmick file, which has been a mess for years... Link to comment Share on other sites More sharing options...
TeemuFoundation Posted January 13, 2010 Share Posted January 13, 2010 Sounds good, and a good excuse to finally go over my gimmick file, which has been a mess for years... I actually just finished recreating my entire gimmicks file from scratch. Now I'm glad I did that. Link to comment Share on other sites More sharing options...
Gnrfan Posted January 13, 2010 Share Posted January 13, 2010 One of the best yet IMO. I have found gimmicks to be meaningless in the past and therefore have tried to make my product one that doesn't require them.... however with this i might change my mind. I especially like the idea of Brute.... I often pictured American Buffalo in that role but found it hard to get over. I hope their are road agent notes to provide info on the gimmick too. good work Link to comment Share on other sites More sharing options...
Remianen Posted January 13, 2010 Share Posted January 13, 2010 I can say this: this feature is not fluff. It makes it very easy to create Khali and Umaga type workers, who you build up based on Menace so your champion can beat them for the boost on PPV. It'll also work very well with DOTT scenarios (making it a little easier to build up workers via the squash match route). The downside is that a lot of RW mods with the mishmash of 1000 gimmicks all imported from different pre-existing mods (like with 'Unique Charismatic' in two different categories with one misspelled) will need a pruning. Link to comment Share on other sites More sharing options...
The Masked Orange Posted January 13, 2010 Share Posted January 13, 2010 It means my comedy promtion will be easier to run, Link to comment Share on other sites More sharing options...
FlameSnoopy Posted January 13, 2010 Share Posted January 13, 2010 Hahaha excellent! Comedy jobbers, here I come! Link to comment Share on other sites More sharing options...
Showtime4Lajf Posted January 13, 2010 Share Posted January 13, 2010 Awesome! This new feature might seriously be my favorite one. I always thought gimmicks were too superficial and this really makes them much more relevant and useful in different ways. Makes things much more dynamic. I can't wait! Link to comment Share on other sites More sharing options...
Phil Parent Posted January 13, 2010 Share Posted January 13, 2010 A very sensible feature. Link to comment Share on other sites More sharing options...
Jaded Posted January 13, 2010 Share Posted January 13, 2010 Loving the latest feature, USPW will be fun to book - who the heck can you put Jim Force over?! Link to comment Share on other sites More sharing options...
edenborn Posted January 13, 2010 Share Posted January 13, 2010 So the gimmick "greater bonuses" and "higher penalties" apply to momentum and popularity when one worker beats another? Or is there also an effect on the match rating? Link to comment Share on other sites More sharing options...
The-619 Posted January 13, 2010 Share Posted January 13, 2010 I love the two latest features, divisions is something I really wanted for a long time as I would love to organise my workers better than they are at the moment. And the new gimmick feature is great and will add alot more realism to the gimmick system. Link to comment Share on other sites More sharing options...
kckid4u Posted January 13, 2010 Share Posted January 13, 2010 Dang I can't wait for the release! Link to comment Share on other sites More sharing options...
Donners Posted January 13, 2010 Share Posted January 13, 2010 Wow, I like the new distinctiveness given to gimmicks. It'd be nice if there were some bonus for stables/tag teams with similar gimmicks as well, but this is a good feature on its own. Link to comment Share on other sites More sharing options...
crayon Posted January 13, 2010 Share Posted January 13, 2010 Love the gimmicks update, even though it'll mean even more updating to do Although, not to open a can of worms, but I'm just wondering if perhaps the penalties of a brute/realistic gimmick losing to a comedy worker should be negated in a comedy key-feature promotion? Link to comment Share on other sites More sharing options...
shamelessposer Posted January 14, 2010 Share Posted January 14, 2010 Although, not to open a can of worms, but I'm just wondering if perhaps the penalties of a brute/realistic gimmick losing to a comedy worker should be negated in a comedy key-feature promotion? I'd just consider it one of the perils of running a brute gimmick in a comedy promotion. Link to comment Share on other sites More sharing options...
Sigilistic Posted January 14, 2010 Share Posted January 14, 2010 I'd just consider it one of the perils of running a brute gimmick in a comedy promotion. This. Brutes in general don't fare well in a comedy style promotion. Just like a comedy gimmick would die (maybe literally ) in a hyper-realistic, shoot-style fed. Link to comment Share on other sites More sharing options...
ampulator Posted January 14, 2010 Share Posted January 14, 2010 Actually, I would say Brutes don't work well comedically, but that doesn't necessarily mean they can't work in a Comedy-based promotion if the promotion's settings allow for Brutes. Link to comment Share on other sites More sharing options...
crayon Posted January 14, 2010 Share Posted January 14, 2010 I'm just going to have to disagree completely with the whole don't run brute gimmicks in a comedy fed vibe I'm getting. While brutes or serious-as-a-heart-attack fighters may not be able to deliver comedy, they can be on the recieving end of and react to it just as well as anyone (think the straight man in a two-person comedy duo). While I guess I can see the reasoning in it if it's to ensure that the AI and users have comedy wrestlers main-eventing their comedy feds, having them lose to a comedy wrestler (who could very well be the biggest deal in the eyes of the fans) in a comedy promotion doesn't seem to me like it'd be any more damaging to their cred than if a non-comedy person beat them. Otherwise, say I wanted to have a worker with a Monster like gimmick, but despite his ferociousness he still gets beaten by blow-up dolls.. or for another example, I bring in a legitimate MMA crossover and then have him get KO'ed by an invisible hand-grenade. Their non-comedy gimmicks would actually emphasize the wackiness and comedy as opposed to detract from it.. yet they would get penalized for it (unless you created a work-around gimmick for it). At least that's how I'm seeing it atm. Definitely not a big problem, but just thought I should get it out in the open and see if there's something I'm overlooking Link to comment Share on other sites More sharing options...
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