Jump to content

TEW2020 Discussion Thread


Recommended Posts

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Markw" data-cite="Markw" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>They do. But this will mean the ability to make changes that you couldn't in the editor you have during a game and <strong>we will be able to carry saves over to future iterations of the game.l (e.g. TEW 2020 to 2022).</strong></div></blockquote><p> </p><p> That's a great shout - assuming mods are convertible (and they have been for several iterations now) then we really could be looking at an amazingly flexible setup going forwards. Never the same game twice...</p><p> </p><p> ...and just thinking about diary writers releasing their saved games at stages for others to play/base diaries off.</p><p> </p><p> This has a lot of potential to really change things. Fantastic feature!</p>
Link to comment
Share on other sites

  • Replies 4.9k
  • Created
  • Last Reply

Top Posters In This Topic

<p>I'm not sure how a save game to mod is a gamechanger when you'd lose data that is incompatible with a mod database, and you could just upload your save games and change the user character. </p><p> </p><p>

The biggest potential draw for this though, is being able to carry on your save from one TEW version to another.</p><p> </p><p>

I don't see what the forum has to gain by the mods forum potentially being littered with glorified save games.</p><p> </p><p>

This is a cool feature, for when you can carry over a save to a new version. Its otherwise redundant.</p>

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MrCreative" data-cite="MrCreative" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I'm not sure how a save game to mod is a gamechanger when you'd lose data that is incompatible with a mod database, and you could just upload your save games and change the user character. <p> </p><p> The biggest potential draw for this though, is being able to carry on your save from one TEW version to another.</p><p> </p><p> I don't see what the forum has to gain by the mods forum potentially being littered with glorified save games.</p><p> </p><p> This is a cool feature, for when you can carry over a save to a new version. Its otherwise redundant.</p></div></blockquote><p> </p><p> Thats a weird thing to say about a new feature, thats if you remove its main function for existing, it's redundant. It's like saying the sun is great cause it keeps us alive but other than that its redundant, i mean thats a pretty big reason for it to be there and every thing else are add ons. </p><p> </p><p> I do agree the whole save to mod function doesnt really mean much to me either other than the continuing saves from previous games. And I also agree that the mod section may be filled with save game mods, and although that might be cool in very specific circumstances, but as a whole it doesn't really interest me so, you know it's nice for it to be there for people who want to use it, so i wouldn't say its redundant. </p><p> </p><p> The big thing is save games are now able to be continued now, so thats great and I think it's the best feature (cept maybe the playing as child companies) that has been released so far.</p>
Link to comment
Share on other sites

It's a game changer for me, personally. As someone who loves to mess around with mods, I can now make a mod base out of a savegame I love, make tweaks, what if scenarios, and whatnot, and end up with more stuff to play with. I really love this, and see tons of fun potential! It's also something I've wanted for a long time. It'd be cool if there was a way to carry over match, show, etc. history, as well, but I'm okay with things as is.
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DAVEFAN95" data-cite="DAVEFAN95" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Thats a weird thing to say about a new feature, thats if you remove its main function for existing, it's redundant. It's like saying the sun is great cause it keeps us alive but other than that its redundant, i mean thats a pretty big reason for it to be there and every thing else are add ons. <p> </p><p> I do agree the whole save to mod function doesnt really mean much to me either other than the continuing saves from previous games. And I also agree that the mod section may be filled with save game mods, and although that might be cool in very specific circumstances, but as a whole it doesn't really interest me so, you know it's nice for it to be there for people who want to use it, so i wouldn't say its redundant. </p><p> </p><p> The big thing is save games are now able to be continued now, so thats great and I think it's the best feature (cept maybe the playing as child companies) that has been released so far.</p></div></blockquote><p> </p><p> While its exciting in some ways, its real benefit won't be felt for some time in any case (unless TEW16 saves could be upgraded).</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MrCreative" data-cite="MrCreative" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I'm not sure how a save game to mod is a gamechanger when you'd lose data that is incompatible with a mod database, and you could just upload your save games and change the user character. <p> </p><p> The biggest potential draw for this though, is being able to carry on your save from one TEW version to another.</p><p> </p><p> I don't see what the forum has to gain by the mods forum potentially being littered with glorified save games.</p><p> </p><p> This is a cool feature, for when you can carry over a save to a new version. Its otherwise redundant.</p></div></blockquote><p> </p><p> If you make a crucial mistake that can’t be fixed by using game recover (I’ve done this a few times by using quick advance), you can get things back in order with ease.</p><p> </p><p> All of the annoying stuff like not putting the right tournament title on the line, letting a contract expire, failing a critical owner goal and getting fired, that I’ve done before <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
Link to comment
Share on other sites

Call me crazy but wouldn't this poll <a href="http://www.greydogsoftware.com/forum/showthread.php?t=542496" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=542496</a> been better suited to have been taken after this announcement? Converting a save from a mod isn't really the same conversation as most people was led to believe. As one of the most loudest voices in here I'm really annoyed I wasn't given proper context prior.
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="K-Nection" data-cite="K-Nection" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Call me crazy but wouldn't this poll <a href="http://www.greydogsoftware.com/forum/showthread.php?t=542496" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=542496</a> been better suited to have been taken after this announcement? Converting a save from a mod isn't really the same conversation as most people was led to believe. As one of the most loudest voices in here I'm really annoyed I wasn't given proper context prior.</div></blockquote><p> </p><p> Yes, I should have done them the other way around, I screwed up on that count.</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jomosensual" data-cite="Jomosensual" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>To be clear, this save to database feature only works on TEW2020, and would not be a way to transfer save data from 2016 into the new game?</div></blockquote><p> </p><p> Think the dev diary confirms that.</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I would consider most NJPW korauken shows (and equivalents)to be “lesser” events and not outright tour shows. Those are always advertised much more and sometimes even have title matches. It’s not the same as a single cam show in a gymnasium that other tour shows might be.<p> </p><p> For example, the G1 is a “tour” but hardly any of those would be considered touring level events. It’s a tour consisting of nothing but relevant matches.</p></div></blockquote><p> </p><p> I don't know. Yes, Korakuen shows are a bit more special than other "Road To..." shows, but I don't think that's because they would be consider more than a "touring show" (in game terms). Korakuen Hall is a wrestling hotbed (as represented in the game) and therefore the crowds expect somewhat bigger matches, which NJPW usually gives them. To me, Korakuen shows (maybe except for special cases like New Year Dash) are regular touring shows, but held in a wrestling hotbed so that the player has to put on "bigger" matches than in other arenas.</p><p> I mean, it's tricky. Not every real life scenario can be accurately replicated in the game, so I can see your point.</p><p> </p><p> Also, it's not just the Korakuen touring shows that are being broadcast in full length on NJPW World, although a lot of them are.</p><p> </p><p> Again, we don't know yet how the touring system in TEW 2020 looks like, so it could all make sense in the end. But right now, I don't see a reason why touring shows should be exempt from being able to be broadcast.</p>
Link to comment
Share on other sites

In game currently wrestling hotbed shows don’t do much other than a boost to the crowd and there are no raised expectations, the only way to represent that currently is to make the event bigger than other tour shows. There have been periods where NJPW have put on truly mediocre cards for those shows that I would indeed equate to a tour level, but a road to Tokyo Dome with a rare Golden Lovers tag for instance, is slightly different.
Link to comment
Share on other sites

So my big question is if you could distribute versions of the CVerse? I imagine Adam would say yes if he added the feature

 

This snippet in the dev journal would cover that...

 

It's also has a lot of potential for ageing scenarios - for example, you might take the default data, run ten years, and then use this to create a "CornellVerse 2030" mod. It's also going to be good for creating "what if?" scenarios.

 

That is called an implied license. That means even he is suggesting you do to this. He is also allowed mod makers in the past convert old CV databases and release them to the public on current releases.

Link to comment
Share on other sites

"Ownership" of mods, now potentially "ownership" of saves...Where does it stop? People need to realize that mods and saves are not IP. If they don't want it being used, don't post it on the internet. I think that the conversion feature shouldn't even require permission to use other people's saves. This is only a problem in these boards. But I won't start another discussion. I'm happy with this feature, but as I pointed in the suggestions boards, some things should be able to be edited during game. Like starting injuries and absences, etc. These should not require a conversion just to correct possible small mistakes we failed to notice. Seems like it is shaping out to be a great game.
Link to comment
Share on other sites

"Ownership" of mods, now potentially "ownership" of saves...Where does it stop? People need to realize that mods and saves are not IP. If they don't want it being used, don't post it on the internet. I think that the conversion feature shouldn't even require permission to use other people's saves. This is only a problem in these boards. But I won't start another discussion. I'm happy with this feature, but as I pointed in the suggestions boards, some things should be able to be edited during game. Like starting injuries and absences, etc. These should not require a conversion just to correct possible small mistakes we failed to notice. Seems like it is shaping out to be a great game.

 

You get ownership of mods and saves elsewhere so why not in a wrestling sim? People get called out on FM boards, WWE2K boards and countless others for not giving credit and claiming work as there's. To me this is a bit like wrestlers lying about experience or people uploading someone else's torrent. It's sad, it's pathetic, it's immature, it's entitled and shouldn't be defended. That is true here and everywhere else. Hell, good FM mod developers or WWE2K CAW makers even get praised. Imagine that eh, praised as opposed to hounded and mocked!

 

Anyway, good to see event sizes basically returning as constantly running events with full setup was just annoying. Has to mean new fields though, so that's at least one already. I eagerly await every other development.

Link to comment
Share on other sites

"Ownership" of mods, now potentially "ownership" of saves...Where does it stop? People need to realize that mods and saves are not IP. If they don't want it being used, don't post it on the internet.

 

If you piss off enough mod makers, they never will be. I've tried making a mod before, its tedious and time consuming. I'd be damned if I spent personal time on something, gave it to a community for free, then had some dude rip it in order to make a one year later mod without asking permission and/or giving credit.

 

I can't speak for mod makers, but to me it doesn't seem like an "ownership" or "IP" issue. Its a common respect issue.

Link to comment
Share on other sites

If you piss off enough mod makers, they never will be. I've tried making a mod before, its tedious and time consuming. I'd be damned if I spent personal time on something, gave it to a community for free, then had some dude rip it in order to make a one year later mod without asking permission and/or giving credit.

 

I can't speak for mod makers, but to me it doesn't seem like an "ownership" or "IP" issue. Its a common respect issue.

 

I agree with the respect issue and crediting and all of that. And I know the community would and should condemn such actions, so people wouldn't get away with it. I've done a mod and had no problems on open sourcing it, as the idea is to benefit the community. So i have much respect for guys that keep putting out mods every year the games come out. Much love for them, as I play mainly RW mods and the game would not be the same for me without them. But let's not enter in that discussion of mods, as it was already addressed anyway and might be revisited in the future if GDS and/or Adam decide to do so. I do think that this conversion feature will help the mod scene though, such potential. Wondering what is tomorrow's entry.

Link to comment
Share on other sites

My tank has run low at this point lol. I'm not even a mod maker so I don't care either way. The past two days I've gained a lot of different perspective that I didn't have before. We have been at each other's throat for no good reason. In my personal opinion if you want to have an easy life then ask for permission. Its grown beyond a parody of itself.
Link to comment
Share on other sites

In game currently wrestling hotbed shows don’t do much other than a boost to the crowd and there are no raised expectations

 

From the in-game help: "If a location is a 'hotbed' it means that the fans there are renowned for being rowdy and pro-wrestling; this will result in hotter (but more demanding) crowds, and higher attendance levels."

 

Just saying. :)

Link to comment
Share on other sites

Todays feature is interesting. Not something I've ever thought "man, we absolutely need that", but I've thought about a few features over the years that ended up being significant for me in TEW lol

 

Meant to mention yesterday, regarding the discussion of event importance (YES!) and the possible suggestion of "Go for Broke" events. I quite like this thought. If a company is doing that, its basically a matter of marketing, no? They are pouring more time and effort into marketing it. That means both money and time. So you can select it at the last minute - has to be a certain length of time out, and once selected, your marketing costs go up two, three or even four-fold. You would have to achieve a certain show quality for it to be considered a success (this should be provided when first selecting and before finalized). If you are a storyline based company, maybe even require there to be storylines of a certain heat level for the show. The risk should be beyond financial, though. If you don't deliver, company popularity, prestige, momentum, event prestige... all take a hit. If you succeed, it impacts the things to a slightly bigger degree than a good show normally does. To prevent it from being exploited or exploitable, limiting its frequency of usage (once every couple of years, maybe) and restricting the impact of "add-ons" like celebrities, etc, would seem reasonable.

Link to comment
Share on other sites

<p>About Event Intent, which I love by the way, I assume this would've been noted if it were the case but I'm curious all the same; would it affect worker motivation to have them on a Lesser, or especially Throwaway show? It'd make sense to take fewer risks and put a little less effort in if the show itself isn't perceived to be a big deal, though realistically that would probably vary a lot depending on personality and position in the company. A lower tier worker would maybe see it as a good chance to show out whilst the bigger stars take a bit of a night off...</p><p> </p><p>

Also as far as another tier of show goes, I'm in favor, though I don't know if it needs to be quite as major as others say; the one big show a year thing is already handled just fine by season finales as far as I can tell. But just looking at real-life, that doesn't necessarily mean there aren't other shows bigger than others... historically speaking, the Big Four come to mind. I would say stuff like Saturday's Night Main Event or later, the In Your House shows would be classed as 'normal' whereas the more major PPVs were definitely a tier above in expectation. And while I know the show prestige kinda covers that, it's still not something you can really do on purpose if you're just starting out with a fresh promotion and a new calender. And since most are trying to always have good shows, even if they go particularly hard for others, eventually every event will raise in prestige so... </p><p> </p><p>

Risk/reward in having a bigger bar to clear would likely depend on company size or maybe average quality of shows.</p>

Link to comment
Share on other sites

<p>This new feature is great, I can see it’ll be pretty useful. I also agree with the previous poster (was it shawn michaels?) who said it would be nice if we could just edit everything during a savegame too (if possible).</p><p> </p><p>

Occasionally I screw something up (such as a title change and I want to edit the history) and that can’t be fixed. Minor cosmetic stuff that just matters to me, but it would still be nice to fix it.</p><p> </p><p>

Same goes for injuries or other things. Sometimes it would be nice to be able to mess around with them in-game.</p><p> </p><p> </p><p>

EDIT: yup, it was him. Good suggestion too, something I’d love to see. This feature is a good halfway point though if it’s all we get.</p>

Link to comment
Share on other sites

<p>Honestly, I LOVE the latest feature. Having the ability to convert a Save Game to a new Database is something I've wanted for a good long while now. Sounds a little something like a thing called Quickstarts that people are able to make in Out Of The Park Baseball. I LOVE the thought of being not only able to create a mod of my own, but to also be able to (relatively easily) create different versions of it throughout the years, so that players can play through different eras of the same world. </p><p> </p><p>

Play MyWorld_1935 to experience the very earliest beginnings.</p><p>

Play MyWorld_1950 to experience the first TV boom.</p><p>

MyWorld_1975 for the Classic Era, MyWorld_1985 for the Golden Era, or MyWorld_1997 for a little Attitude.</p><p> </p><p>

Just pulled all those out of thin air, but you probably get the idea.</p><p> </p><p>

I think there's a lot of potential for this little feature, and I can't wait to put it into practice.</p><p> </p><p>

Sounds like it just might be fun.</p>

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...