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Sorry if this has been asked already or I missed something in the dev journal, But can a small company offer a written PPA deal to a worker? Like could a company like MAW offer that type of contract to a worker, or will it be like in 2016 where workers won't sign written deals will smaller companies

 

Contracts have been completely redone. Way more possibilities.

 

http://www.greydogsoftware.com/forum/showthread.php?p=2337657#post2337657

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Taker4455" data-cite="Taker4455" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>April, isn't it?</div></blockquote><p> </p><p> April was the "Best Case Scenario". The journals have indicated they are on target, but who knows ultimately.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="LoganRodzen" data-cite="LoganRodzen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Contracts have been completely redone. Way more possibilities. <p> </p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?p=2337657#post2337657" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?p=2337657#post2337657</a></p></div></blockquote><p> </p><p> Glad contracts got brought up because I was rereading the entry the other day and was curious about some things. </p><p> </p><p> Say I'm running a Small company and sign my workers to Nonexclusive Written contracts so that they can also work other indies. (If Small aka the new Regional can't sign written deals like in the past, then switch this example to a Medium company.)</p><p> </p><p> What would happen if a Big (or larger) company tried to sign one of my workers to a Written Exclusive contract? I assume my worker would turn in notice and make the jump. But what if my contract with the wrestler was Ironclad? Does the worker still ask for his release, but I have the option to turn him down? Could we ever see a scenario where a Big company happily shares workers with smaller companies? Based entirely on the WWE, I should think not, but there could be other examples where owners aren't so paranoid about dominating the market. </p><p> </p><p> Anyway, just curious! I'm very excited for the new system.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D16NJD16" data-cite="D16NJD16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>April was the "Best Case Scenario". The journals have indicated they are on target, but who knows ultimately.</div></blockquote><p> </p><p> I'm aware of that. My comment was in response to the statement that it could come "as early as May".</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Taker4455" data-cite="Taker4455" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I'm aware of that. My comment was in response to the statement that it could come "as early as May".</div></blockquote><p> </p><p> Ah, that's my bad. I'm out of the country in April, so I've got my reminder to buy the game down as May in my calendar...! Either not, hopefully not long now until everyone is enjoying the new game!</p>
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Something I still dont understand is the new push system and how it will work differently. It sounds opposite of what it should be but maybe I'm not understanding correctly.

 

For example, when I start a 1991 wwf game, one of the first guys i push is Bret Hart. He starts that game as a midcarder, but right when I start the game, hes at least an upper midcarder and being pushed like one with his matches. On the other hand, Sgt Slaughter starts out as a main eventer but I never see him as more than a midcarder being used to get other talent over.

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Something I still dont understand is the new push system and how it will work differently. It sounds opposite of what it should be but maybe I'm not understanding correctly.

 

For example, when I start a 1991 wwf game, one of the first guys i push is Bret Hart. He starts that game as a midcarder, but right when I start the game, hes at least an upper midcarder and being pushed like one with his matches. On the other hand, Sgt Slaughter starts out as a main eventer but I never see him as more than a midcarder being used to get other talent over.

 

So the way the new push works -- I believe (and Adam can feel free to correct me) is:

 

Workers are looked at on a basis of both their popularity and how they are booked. As opposed to before, where you could set workers to be whatever level you want them to be, in this, they have levels. Major Star, Star, Well Known, Recognisable, and Unimportant. If you book someone strongly, they will be perceived at the level you push them. I believe this is done to be responsive to how you're booking them, specifically tied to how they're used. If you have someone like Sgt. Slaughter lose all the time, while he may have popularity that once would make him a main event or major star, he won't be perceived as such because he's not used as such so he'll slide down the card from a fan's perspective.

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Something I still dont understand is the new push system and how it will work differently.

 

Part of your issue is that you're scrambling your terminology. TEW2016 has a push system - you're telling the game explicitly how you're intending to push the worker. TEW2020 has a perception system - the game is telling you how the fans see the wrestler. How you push the wrestler will of course have an affect on how they end up being perceived. You push a wrestler by actually doing it - giving them strong booking and wins - not by picking an option from a list, therefore making it a more natural system.

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Part of your issue is that you're scrambling your terminology. TEW2016 has a push system - you're telling the game explicitly how you're intending to push the worker. TEW2020 has a perception system - the game is telling you how the fans see the wrestler. How you push the wrestler will of course have an affect on how they end up being perceived. You push a wrestler by actually doing it - giving them strong booking and wins - not by picking an option from a list, therefore making it a more natural system.

 

So what of situations where guys who don't deserve it are forced into the main event? Or guys who could be main eventers are relagated to being Openers? Can this be recreated? Just trying to understand.

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So what of situations where guys who don't deserve it are forced into the main event? Or guys who could be main eventers are relagated to being Openers? Can this be recreated? Just trying to understand.

 

If you want someone to be a main eventer, just have them win. Lots and lots. Over and over. Then the fans will perceive them as a top guy.

 

If you want someone to be an 'opener' (or whatever more accurate phrase TEW'20 will use) just have them lose. Over and over. Then the fans will see them as no one to get excited about.

 

Unknowns can be perceived as main event players. The best talents in the world can be job guys. It sounds amazing.

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So what of situations where guys who don't deserve it are forced into the main event? Or guys who could be main eventers are relagated to being Openers? Can this be recreated? Just trying to understand.

 

Adam did mention this in the journal: "Of course, one major advantage of this new system is that it opens up the opportunity for fans to simply not take to a worker (or conversely to latch on to someone you weren't counting on) much more than in previous games - although you can of course try and book your way around any unexpected result."

 

So it definitely sounds like someone can get pushed toward the main event without the fans latching on.

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The new push system in this game accounts better for guys like Zack Ryder and Dolph Ziggler--guys who have been around a long time and are well-known to the fanbase while simultaneously not be seen as serious contenders due to poor booking. It also allows for the meteoric rise of guys like Brock Lesnar--strong booking led to a quick ascent of the card despite not being widely known.
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Part of your issue is that you're scrambling your terminology. TEW2016 has a push system - you're telling the game explicitly how you're intending to push the worker. TEW2020 has a perception system - the game is telling you how the fans see the wrestler. How you push the wrestler will of course have an affect on how they end up being perceived. You push a wrestler by actually doing it - giving them strong booking and wins - not by picking an option from a list, therefore making it a more natural system.

 

Ah, okay. That makes more sense than how I originally interpreted it. It sounds like Daniel Bryan's "yes movement" rise to popularity will be much more easily replicated with the new system, which has me excited for it! Thanks for your response, Adam.

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<p>Assistant Booker AI?</p><p> </p><p>

Sorry if this topic has been covered, don't recall seeing it mentioned in the journal but will scroll through again. A couple hundred pages is a lot in this thread, so thank you for your time!</p><p> </p><p>

I was just wondering if there are planned improvements to the assistant booker AI, regarding feuds and teams/stables?</p><p> </p><p>

I feel like it misses some beats in putting matches together. For example, if its going to book a 3 vs 3, why not pick from the 2 feuds that feature 3 trios teams each? (Playing Lucha Underground)</p><p> </p><p>

Members of stables are often pitted against each other, while other matches will feature team ups that aren't tag teams (active or inactive) while their actual partner is off the show or in another match with no storyline.</p><p> </p><p>

Also, when 'aligned' to other wrestlers in the feud, it's great to have an interview segment to hype a tag team, but why not count at least a little toward the existing storyline?</p><p> </p><p>

Pardon my laziness, I like to make quicker progress, and with two brands each having a weekly show in addition to a B show, it's a lot of on-hand work. Just some thoughts, thanks for any response!</p><p> </p><p>

EDIT: While here, I know that suggestions have been closed, but what about a check-box or something on a wrestler's profile/contract/etc. that can notify a 'heavy push', so as to see consistent victories in random match results? I know I can do this manually through the road agent notes, just something that would help expedite. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="delta.n9ne" data-cite="delta.n9ne" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Sorry if this topic has been covered, don't recall seeing it mentioned in the journal but will scroll through again. A couple hundred pages is a lot in this thread, so thank you for your time!<p> </p><p> I was just wondering if there are planned improvements to the assistant booker AI, regarding feuds and teams/stables?</p><p> </p><p> I feel like it misses some beats in putting matches together. For example, if its going to book a 3 vs 3, why not pick from the 2 feuds that feature 3 trios teams each? (Playing Lucha Underground)</p><p> </p><p> Members of stables are often pitted against each other, while other matches will feature team ups that aren't tag teams (active or inactive) while their actual partner is off the show or in another match with no storyline.</p><p> </p><p> Also, when 'aligned' to other wrestlers in the feud, it's great to have an interview segment to hype a tag team, but why not count at least a little toward the existing storyline?</p><p> </p><p> Pardon my laziness, I like to make quicker progress, and with two brands each having a weekly show in addition to a B show, it's a lot of on-hand work. Just some thoughts, thanks for any response!</p><p> </p><p> EDIT: While here, I know that suggestions have been closed, but what about a check-box or something on a wrestler's profile/contract/etc. that can notify a 'heavy push', so as to see consistent victories in random match results? I know I can do this manually through the road agent notes, just something that would help expedite. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> I can confirm this has been vastly improved from previous iterations of TEW. Firstly, stables have had a major upgrade in this game. Stables feel very meaningful and propel booking. It's not uncommon to see that rival companies are having imploding stable storylines, personal grudges involving a tag team breaking up, and have payoff matches on big events (sometimes involving stip matches (cage, ladder, etc.). You'll see the lead-up to these contests on weekly TV shows where the participants will share angles and matches.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt_Black" data-cite="Matt_Black" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I recall reading that it also takes into account in-ring stats. Like how a guy loses a lot, but his matches are so good that it doesn't matter.</div></blockquote><p> </p><p> It does. Just as in real life, workers can get gain popularity and momentum on their in-ring work, even in a loss. You can also book it to make a worker shine despite losing.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RingRider" data-cite="RingRider" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>It does. Just as in real life, workers can get gain popularity and momentum on their in-ring work, even in a loss. You can also book it to make a worker shine despite losing.</div></blockquote><p> </p><p> This might seem intricate, but hopefully it depends on the product. Hopefully I can book a product where wins and losses factor in a HUGE deal, and whether a guy had a flashy moveset or a "good work rate" won't make a difference. This is crucial for pre 90's games. Likewise, I wouldn't necessarily have any interesti n playing this type of game, but hopefully there is also the option for a product where the workrate is almost all that matters to the fans, because they don't actually believe in the matches, like most modern promotions.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D16NJD16" data-cite="D16NJD16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>This might seem intricate, but hopefully it depends on the product. Hopefully I can book a product where wins and losses factor in a HUGE deal, and whether a guy had a flashy moveset or a "good work rate" won't make a difference. This is crucial for pre 90's games. Likewise, I wouldn't necessarily have any interesti n playing this type of game, but hopefully there is also the option for a product where the workrate is almost all that matters to the fans, because they don't actually believe in the matches, like most modern promotions.</div></blockquote><p> This is my fear, as well, and I brought it up when the feature was announced. As someone who almost exclusively plays old school mods. Pre-internet fan era.</p>
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<p>I think your apprehension is unfounded. A worker will need strong booking to make it to the top in any company, in any era.</p><p> </p><p>

That said, gimmicks can have a strong influence on the impact of wins and losses. It won't be uncommon to encounter certain gimmick types (comedy, underdog) that can bounce back easily from losses whereas others (bad ass, realistic, swagger) who might not handle losses as well (especially against comedy gimmicks for instance).</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D16NJD16" data-cite="D16NJD16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>This might seem intricate, but hopefully it depends on the product. Hopefully I can book a product where wins and losses factor in a HUGE deal, and whether a guy had a flashy moveset or a "good work rate" won't make a difference. This is crucial for pre 90's games. Likewise, I wouldn't necessarily have any interesti n playing this type of game, but hopefully there is also the option for a product where the workrate is almost all that matters to the fans, because they don't actually believe in the matches, like most modern promotions.</div></blockquote><p> </p><p> Even in old school booking a great performance in a loss against a top guy was still a big deal and could make you more popular. That has always been the case, from the 6O's until the 2060's and beyond, that will never change. However, in TEW16 you had the option to put "Traditional" very high in your product which also affected this. So I'm sure this feature will not be forgotten in TEW20.</p>
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