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It's rooted in the idea that it's too "gamey." Let your eyes and ratings tell you how far a worker is in decline. Too often players would jettison or bury veterans the moment they appeared on the list. This should make time decline more subtle and the game world more robust.

 

I never did that, that's hard for me to believe that was an actual thing for most players. Sounds more like a vocal minority thing to me.

 

I never felt it was gamey either, because of it being a meeting and people would realize that "X" wrestler isn't getting any better... has reached their peak, etc...as far as in ring physical skills. I don't like reading all the match notes, and felt like that meeting was a good way to catch things I didn't catch because I don't read them, at least not all the time.

 

To me it was totally realistic, bringing a deep mental immersive quality to the game. Probably the most realistic thing in creative meeting to be honest. I mean... you left in Hot Prospects and Next Big Things, but took off the one thing most people have been right about when watching wrestling.

 

Ok. :confused:

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#42: AI booker skill upgrade

 

Just a small update today to fill you in on a little bit of an upgrade that got added in the past few days.

 

One of the big focuses for this project has been improving the AI booking, but one particular aspect of that is simulating the difference between good, mediocre, and bad bookers. The new upgrade is to make the 'hidden pushes' feature that I've announced before dependent on the skill of the booker. It works like this:

 

- AI bookers who have less than 85 Booking Skill lose access to the 'big' and 'mega' push ability. This means they're less able to get new talent over or to exploit potential stars on their roster.

 

- Below 80, and they also lose the ability to give hidden "de-pushes" to workers whose skills are declining. This means that they're going to find it much harder to cycle out the deadwood at the top of the card.

 

- If their skill is below 75 then they lose access to all the hidden push options, which will really hamper their ability to manage their roster over time.

 

So, overall, this should not only add another layer of realism as you see poor bookers harm their own companies through incompetence, but it's also making the booking skill a more useful and interesting stat.

 

I like this idea, might have liked it a bit more if it were spread out more along the skill (something like <85, <75, <65, for example) to make greater use of the whole 1-100 score range. I feel this would jive better with what player would expect as well, a booker with higher than 65 booker skill would be slightly above average, a booker with greater than 75 is in rarified company, and a booker above 85 would be among some of the best.

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I like this idea, might have liked it a bit more if it were spread out more along the skill (something like <85, <75, <65, for example) to make greater use of the whole 1-100 score range. I feel this would jive better with what player would expect as well, a booker with higher than 65 booker skill would be slightly above average, a booker with greater than 75 is in rarified company, and a booker above 85 would be among some of the best.

 

That was considered, but ultimately bookers tend to have high ratings in the vast majority of mods. There's not a great deal of point in having <65 be part of the criteria if very few people are ever going to fall into that category, and likewise making >75 be "great" would mean that there's going to be tons and tons of bookers in that category, thus negating the whole point of the feature.

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In favour of this, but have a couple of reservations:

 

1) Can the booker skill improve over time? I feel like for long term games it could be problematic if the skill is static.

 

2) Aside from this single attribute, what else goes into their actual booking performance (if anything at all?). If this skill is all that counts then is there any difference between a 64 rated booker and one who is rated at 1? I'm assuming that the former would still tend to put on better shows, push a better quality of worker, and be likelier to depush someone on their way down despite lacking the hidden, unlockable push skills.

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Can the booker skill improve over time?

 

Yes, same as TEW2016.

 

If this skill is all that counts then is there any difference between a 64 rated booker and one who is rated at 1?

 

Again, it's the same as TEW2016.

 

What is the progression like for Booking Skill? Can someone start at, say, 40 but eventually grow to 85+ over time, or is it much more static as a value?

 

It's the same progression as TEW2016, so you could potentially go up by 25% and you can drop by as much as 60% via decline.

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<p>Loved the sound of today's feature... and all the other new features we have coming to us as well. Been busy working, playing PS4, and setting up my nice, new computer. Now, I'm just waiting to buy the game.</p><p> </p><p>

Ready, willing, and rearing to go.</p><p> </p><p>

<img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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I can't wait for this. We're not maybe a little over a month for the release if all goes well. I have like ideas for a massive women's promotion over time if the game can handle it.

 

This is something I've been thinking about doing for a bit in the C-Verse. It's too bad it feels like the women are lacking pretty hard in the database though. One of my favorite things in 16 was starting the womens division and booking tons of new people I havent had before

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jomosensual" data-cite="Jomosensual" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>This is something I've been thinking about doing for a bit in the C-Verse. It's too bad it feels like the women are lacking pretty hard in the database though. One of my favorite things in 16 was starting the womens division and booking tons of new people I havent had before</div></blockquote><p> </p><p> I usually go with real world mods in 2016, so I'm not sure how it compares to the C-Verse, but the talent is snapped up and starting from the bottom and going up is difficult. I've usually always just done a singles division and a small tag division, but I kind of want a 1998 WCW sized roster of women, with like 10 or 12 teams like they used to have. I usually go with the idea of the World Champion, followed by Regional belts below like an Irish or Canadian Championship. But with 2020 it'll be super useful to have those handshake agreements, so if I do want to put on small regional shows I can, and the fact I can book multiple weeks worth of shows in one night, means I can have an American side of the promotion that's booked once or twice a month for their TV.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jomosensual" data-cite="Jomosensual" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>This is something I've been thinking about doing for a bit in the C-Verse. It's too bad it feels like the women are lacking pretty hard in the database though. One of my favorite things in 16 was starting the womens division and booking tons of new people I havent had before</div></blockquote><p> </p><p> That's why I mainly play in the Thunderverse. It'd be awesome to see a 2020 version of the mod.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Sigilistic" data-cite="Sigilistic" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>That's why I mainly play in the Thunderverse. It'd be awesome to see a 2020 version of the mod.</div></blockquote><p> </p><p> I've only just gotten into it and I completely agree.</p>
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This update sounds like a winner to me! I'm trying to weigh to idea of the booker needing 85 skill in order to manage the mega pushes at a higher degree of success. I think 85 is a good number. The good old adage of "A blind squirrel eventually finds a nut." Fits well for the idea of people lower than 80 being able to push someone properly. Just look at WCW with Goldberg. I'm a big fan of the A.I continuing to be improved. The worst thing about 2016 is the A.I IMO. They either just book the same great match over & over again. Or they just book terrible matches at the main event spot but have a great match in the semi-main. So anything you can do to improve the A.I is greatly appreciated!
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jomosensual" data-cite="Jomosensual" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>This is something I've been thinking about doing for a bit in the C-Verse. It's too bad it feels like the women are lacking pretty hard in the database though.</div></blockquote><p> </p><p> Not really the place to discuss this but do you mean in quantity or in quality? There are not leagues of them but enough great workers to support about 3 national-level divisions in the gameworld. A full promotion at that level might be harder, but I've played with a 50m/50f-split promotion and had no problem supplying myself with talent.</p><p> </p><p> In most of my games I involve the women (5ssw, AAA, NOTBPW, TCW) and never ran into issues, even with performance-rated promotions.</p><p> </p><p> Don't forget you can always use the auto-populator to get extra workers.</p><p> </p><p> On-topic: love this addition of booking diversity. Perhaps one of my favorite additions as I like to take a passive approach more than an active approach (part of the reason why I like playing small companies like ROF <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />).</p>
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Love today’s entry but i would think this would work better as an attribute? When modding, what makes a booker a 65 vs a 70? Both will lose the benefit of hidden pushes. Is it a matter of who is closer to becoming a better booker?

 

Hopefully this doesn’t become a skill where creators will only have 3 settings for (75, 80, 85)

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Love today’s entry but i would think this would work better as an attribute? When modding, what makes a booker a 65 vs a 70? Both will lose the benefit of hidden pushes. Is it a matter of who is closer to becoming a better booker?

 

Hopefully this doesn’t become a skill where creators will only have 3 settings for (75, 80, 85)

 

The booker's skill also affects scores for segments, as do many factors like worker skills and attributes..... so a 50 is better than a 20 by a long way, a 70 is better than a 50 by a significant amount and the steps above that help to unlock special booker tricks to really help them to get the most out of everyone.

 

These scores also change over time based on how successful they've been so people at 60 could grow into a higher score, but they can also get worse too so someone who was once great can become terrible... can't think of anyone that could apply to. ;)

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How does our own auto booker sit in relation to these skills? Personally, I don’t care much how the opposition books, but I like to lean pretty heavily on auto booker to book my tv shows to reduce some of the grind, and often it’s a chore just getting my show “up to scratch” after auto book has done his thing.

 

I feel like the changes to the auto booker is going to be one of my favourite things about TEW2020.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>The booker's skill also affects scores for segments, as do many factors like worker skills and attributes..... so a 50 is better than a 20 by a long way, a 70 is better than a 50 by a significant amount and the steps above that help to unlock special booker tricks to really help them to get the most out of everyone.<p> </p><p> These scores also change over time based on how successful they've been so people at 60 could grow into a higher score, but they can also get worse too so someone who was once great can become terrible... can't think of anyone that could apply to. <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Nice! Sounds promising!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The Nickman" data-cite="The Nickman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>How does our own auto booker sit in relation to these skills?</div></blockquote><p> </p><p> It doesn't. You wouldn't have hidden AI pushes in a player-controlled company.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>How exactly does skill progression for bookers work? Do they have relevancy ages as well? How does reputation change?</div></blockquote><p> </p><p> It's exactly the same as in TEW2016.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>It doesn't. You wouldn't have hidden AI pushes in a player-controlled company.</div></blockquote><p> Ok, that makes sense, thanks Adam.</p><p> </p><p> But further to my question, the auto booker for the player is also vastly improved on TEW2016 too, isn’t it? This is the feature I’m most looking forward to, as I really would love a version of auto book where I can use it to do most of the “heavy lifting” in regards to tv shows.</p><p> </p><p> Booking promotions like the WWF just get tedious otherwise.</p>
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