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What do you do playing TEW that you think no one else does?


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I don’t know if this is unique but here goes. I tend to go in the editor and look at the employment history of my favorite vets and compare it to their debuting year. If I can I’ll play with the years so that they are younger without messing up their employment history and to top it off I set there decline personally in order to give me more time to get them into the hof or hoi with better accolades. Right now Tyson Bain and James Justice along with a few others are the recipients of this.
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<p>I make sure all the belts are named properly. I hate seeing a sentence like 'the reigning NXT Championship Champion Tomasso Ciampa' while playing the game.</p><p> </p><p>

I'm also anal about how BHOTWG's belts are named, so I turned them like:</p><p>

Burning World -> Burning World Heavyweight</p><p>

Burning Junior -> Burning World Junior Heavyweight</p><p>

and so on</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheOmniWarrior" data-cite="TheOmniWarrior" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46313" data-ipsquote-contentclass="forums_Topic"><div>CAWs. I can't play a game without sprinkling some CAWs onto my roster (or into a developmental territory) for some added flavor.</div></blockquote><p> </p><p> This is something I’ve been doing ever since I started playing wrestling video games 20 years ago! From No Mercy to the SVR series to the WWE 2K series to finding EWR again to finally getting my first TEW (16), I’ve created at least one CAW in every game. During my current save I have about 5. It always follows the same progression as well. An Intercontinental championship run followed by an eventual World title run. It’s weird.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DevilofNG" data-cite="DevilofNG" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46313" data-ipsquote-contentclass="forums_Topic"><div>This is something I’ve been doing ever since I started playing wrestling video games 20 years ago! From No Mercy to the SVR series to the WWE 2K series to finding EWR again to finally getting my first TEW (16), I’ve created at least one CAW in every game. During my current save I have about 5. It always follows the same progression as well. An Intercontinental championship run followed by an eventual World title run. It’s weird.</div></blockquote><p> </p><p> How do you set their stats? I’ve always thought about doing this but I was never sure on how I’d create the CAWs stats.</p>
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<p>Depends on what I wanna do with the characters actually. Their stats are usually good because I play as WWE all the time and they need good stats to be relevant there. Currently I’ve got a guy who’s a puroresu master but lacking in other stats. He also has excellent entertainment stats. My go to guy I’ve created since No Mercy has usually been a technician with decent entertainment qualities but I’ve began to lean towards him being more of an all arounder that will transition into an entertainer and become the new face of my company. His entertainment stats need to grow though. I’m also thinking of creating a monster CAW for the first time. Gonna go high on entertainment and low on most other stats. </p><p> </p><p>

One thing I would say I’ve learned is the power of the Potential setting in the editor. That thing creates STAT GODS.</p>

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i use wheel decide to determine if i'm going to re-sign somebody or not and for how long the contract is, makes it more random to me and gives a bit of a risk that i could potentially lose one of my top guys

 

Never thought of using Wheel Decide in TEW! That's ballsy!

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<p>So, for my next diary I'm trying to emulate something that happens in real-life (I can't say much more right now without saying too much), but I really doubt many people put the ridiculous level of research in to make it as accurate as possible!</p><p> </p><p>

At least, I hope you don't, it's <strong><em>very</em></strong> time consuming and tedious!</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kingster" data-cite="Kingster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46313" data-ipsquote-contentclass="forums_Topic"><div>I actually cut the promos I book and look at my watch to see how long they take.<p> This keeps me from just making every angle 6 minutes+ to get the best rating and skill increase out of them.</p></div></blockquote><p> </p><p> This is phenomenally epic</p>
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  • 3 weeks later...
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Editor6" data-cite="Editor6" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46313" data-ipsquote-contentclass="forums_Topic"><div>I book winners and losers probably less than 50% of the time. Even title matches. The USPW Television title gets defended every week and I don't book a winner without a reason.</div></blockquote><p> </p><p> So, do you not do long-term booking? Or is it more like conditional booking? (Eg, "if the champion retains, I'll do this next, but if the challenger wins, I'll do this")</p>
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So, do you not do long-term booking? Or is it more like conditional booking? (Eg, "if the champion retains, I'll do this next, but if the challenger wins, I'll do this")

 

More the latter in particular cases. I won't do it with a main event title (I just wrapped Frehley vs. Wolf, which lasted almost two years) or a program that's setting up a particular main event feud. But my TV title is basically designed to be constantly contested, as it was in the old-school feds that USPW emulates.

 

Here's an example: Natural Storm lost the tag titles in a three-way match to a team that had been together less than a year. I did a one-on-one rematch a few game weeks later, figuring the AI would give them the titles back. To my surprise, it didn't, and it turned my whole tag scene on its head and made me push new teams and try new combos. (Which is hard to do but necessary when you have a team as good and dominant as Natural Storm. I'm eight months removed from that and they're going to be turning heel soon.)

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Editor6" data-cite="Editor6" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46313" data-ipsquote-contentclass="forums_Topic"><div>More the latter in particular cases. I won't do it with a main event title (I just wrapped Frehley vs. Wolf, which lasted almost two years) or a program that's setting up a particular main event feud. But my TV title is basically designed to be constantly contested, as it was in the old-school feds that USPW emulates.<p> </p><p> Here's an example: Natural Storm lost the tag titles in a three-way match to a team that had been together less than a year. I did a one-on-one rematch a few game weeks later, figuring the AI would give them the titles back. To my surprise, it <strong>didn't</strong>, and it turned my whole tag scene on its head and made me push new teams and try new combos. (Which is hard to do but necessary when you have a team as good and dominant as Natural Storm. I'm eight months removed from that and they're going to be turning heel soon.)</p></div></blockquote><p> </p><p> Kudos! I run an online league on WWE 2K19 that's story-oriented, but I'd say 90+% of the matches are legit finishes (ie best player wins). So our entire booking strategy is "if this, then that" so I know how much of a pain it can be! <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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Something I started recently is after getting fired of having to add a distraction or interference for literally every match thats in a story to avoid a big penalty each time is adding an announcer to every storyline im running. It allows me to just run matches while also adding the realistic aspect of commentary talking the worker up and the storyline itself during a match without having to add some BS during the match itself.
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<p>Currently doing a very long-term save I always wanted to do: </p><p> </p><p>

The 80's mod from 1980 to present.</p><p> </p><p>

- All the tv-shows will be auto-booked, but tweaked;</p><p>

- The PPVs will be hand-booked. </p><p>

- Only storylines will be with the titles. So approx 3 to 5 tops. </p><p>

- I start using the RAW and Smackdown names from day one, Vince had a dream. The PPVs will get regular names after 1985 (WM 1).</p><p>

- Vince took 10 million with him to buy the product from his dad, no futher money injections are allowed;</p><p>

- The streak of Undertaker is not a big item in this universe. </p><p> </p><p>

As I dont have any idea what happened in the 80s or in the 90's, except the highlights, I can book who ever I want how I want.</p><p> </p><p>

EDIT: Every pre-booked interview I put in an interviewer. At the moment Mean Gean or The Fink.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="iruleall15" data-cite="iruleall15" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46313" data-ipsquote-contentclass="forums_Topic"><div>Something I started recently is after getting fired of having to add a distraction or interference for literally every match thats in a story to avoid a big penalty each time is adding an announcer to every storyline im running. It allows me to just run matches while also adding the realistic aspect of commentary talking the worker up and the storyline itself during a match without having to add some BS during the match itself.</div></blockquote><p> </p><p> Thats actually a really good idea!</p>
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<p>I tend to play real life mods, so sometimes I like to run a Local or Small lucha libre indy in Southern Mexico and try to book a very traditional lucha product. I like lucha and know a tiny bit about it, but I'm far from expert, so it's a good learning experience for me. Lots of looking up who so-and-so is and whatever matches I can find of theirs.</p><p>

Sometimes I like to roleplay that I'm running a tiny arena (giving my promotion a custom arena just big enough for a little growth) and give my promotion a variable amount of money each month, justifying it as being from rentals when I'm not running shows.</p>

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For TV shows I usually create an angle like 'Update w/ Gene Okerlund' or 'The Event Centre w/ Sean Mooney', have a host participate in it and fill all the other 7 slots with guys fueding with the idea being over 6 or 7 minutes, the viewer would get a blast of promos like you would back in the day. A good way of keeping fueds bubbling from show to show between standard TV matches. Similarly I'll create the 'SummerSlam Report' or whatever PPV it is for the same effect.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Shady Tree" data-cite="Shady Tree" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46313" data-ipsquote-contentclass="forums_Topic"><div>For TV shows I usually create an angle like 'Update w/ Gene Okerlund' or 'The Event Centre w/ Sean Mooney', have a host participate in it and fill all the other 7 slots with guys fueding with the idea being over 6 or 7 minutes, the viewer would get a blast of promos like you would back in the day. A good way of keeping fueds bubbling from show to show between standard TV matches. Similarly I'll create the 'SummerSlam Report' or whatever PPV it is for the same effect.</div></blockquote><p> </p><p> I've done this in the past but feel like I'm cheating a bit as often put my midcard feuds in with the main event stuff. So it felt like cheating the system a little as my mid carders getting a huge boost from being ina segment with my main event talent.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dave E Mac" data-cite="Dave E Mac" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46313" data-ipsquote-contentclass="forums_Topic"><div>I've done this in the past but feel like I'm cheating a bit as often put my midcard feuds in with the main event stuff. So it felt like cheating the system a little as my mid carders getting a huge boost from being ina segment with my main event talent.</div></blockquote><p> </p><p> Do you go back to those Okerlund/Mooney days or did you pick up wrestling later? I can certainly understand that perspective if you don't date back to the days when such segments were common. You're looking at them in gamey terms and through that prism your objection is reasonable. </p><p> </p><p> However, not only did these segments keep fueds that weren't being featured hot but they made the show feel bigger because more was going on and being addressed than if they didn't exist. For more recent examples, look at the news center segments ROH did on TV when they were working to establish ladies like Veda Scott and Mandy Leon. Or MLW's when they are building to a show they intend to be PPV-like. They may not have directly mimic the Update segments of old. But they have a similar effect in giving you reason to look forward to seeing guys who aren't on the current episode the next time they are on. Those effects should be seen as valuable assets to your game. Especially if you're playing to get to the top of the food chain.</p>
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