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TEW 2020 Small Questions Thread


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Ruthian23" data-cite="Ruthian23" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>I'm wondering, is star quality kind of like a soft cap on how over come can become? I have a handful of guys whose overness has passed their star quality, but a lot of guys tend to top out at or right around their star quality number. <p> </p><p> Thanks for the titles answer, btw.</p></div></blockquote><p> </p><p> The pop cap is a bit perplexing to me to be honest. Obviously the popularity of your company and the level of your broadcasters caps the popularity a bit.</p><p> </p><p> It seems by and large star quality is the most important factor but (im pretty sure its in the handbook) theres just a hidden value that some guys cant seem to get past. At least until maybe later stages in their career. Maybe? I'm only like three years into my save.</p><p> </p><p> I will say this: The thing that will get your guy over the most is beating a more popular worker than them. Eventually, they will get to a point where no matter what you do they won't rise anymore. A very tiny select few workers in the company I'm playing have the capability to get to 100 pop. Like I have 70 guys on my main roster I think i have three that have the ability to get max pop. And that sounds about right. And I feel like once they get there as long as they are in their "prime" as a worker its easy to get that pop back (squash matches!!!)</p><p> </p><p> While SQ is important, I've got a very tiny handful of workers with crappy SQ that have higher popularity caps than workers with relatively good SQ. But all my workers with very high level A+ SQ seem to be able to get over very well.</p>
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<p>Guys I need some help. Will this laptop run 2020 without issues? I know nothing about laptops but really need a new one. Or a different cheaper 2 in 1 that will run this perfectly. Thanks.</p><p> </p><p> </p><p>

<a href="https://www.electronicexpress.com/catalog/188265/microsoft-surface-pro-7-platinum-windows-10-laptop-bundle-qwu00001" rel="external nofollow">https://www.electronicexpress.com/catalog/188265/microsoft-surface-pro-7-platinum-windows-10-laptop-bundle-qwu00001</a></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mute" data-cite="mute" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Guys I need some help. Will this laptop run 2020 without issues? I know nothing about laptops but really need a new one. Or a different cheaper 2 in 1 that will run this perfectly. Thanks.<p> </p><p> </p><p> <a href="https://www.electronicexpress.com/catalog/188265/microsoft-surface-pro-7-platinum-windows-10-laptop-bundle-qwu00001" rel="external nofollow">https://www.electronicexpress.com/catalog/188265/microsoft-surface-pro-7-platinum-windows-10-laptop-bundle-qwu00001</a></p></div></blockquote><p> </p><p> It’ll run beautifully on that machine, it’s about the same as what I’m using now and I can sim years at a time with ease.</p>
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Is there an easy way to monitor worker improvements rather than having to go into skills and click on each individual skill? Previously could just see it in matches that they'd improved something, but just wanted to see if there was an easier way I hadn't seen.
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How do workers decide what contract to take? I just had a guy I was offering 39K per month and 35% merch to and he took 20K and 25% merch with no other terms. He apparently wasn't even seriously considering my offer. He didn't seem to have any kind of loyalties or friendships that would impact anything, and the promotions were sized similarly. It feels like people are way too willing to take like half the money to stay where they are. How much do I have to outbid people by to be competitive in trying to get workers?
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Ruthian23" data-cite="Ruthian23" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>How to workers decide what contract to take? I just had a guy I was offering 39K per month and 35% merch to and he took 20K and 25% merch with no other terms. He apparently wasn't even seriously considering my offer. He didn't seem to have any kind of loyalties or friendships that would impact anything, and the promotions were sized similarly. It feels like people are way too willing to take like half the money to stay where they are. How much do I have to outbid people by to be competitive in trying to get workers?</div></blockquote><p> </p><p> Check his attributes as he may have something that would influence which offers he accepts. Also make sure there weren't any event bonus perks in the competing offer as that seems to influence decisions as well (this has been discussed in the tech support section).</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="suburbanhell" data-cite="suburbanhell" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Is there a way to create a new worker once you've already started a game? <img alt=":confused:" data-src="//content.invisioncic.com/g322608/emoticons/confused.png.d4a8e6b6eab0c67698b911fb041c0ed1.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Create a worker in a database from the main menu, then in the in-game editor from the AM settings menu, you can "import" the worker from the database into your game.</p><p> </p><p> As you may have noticed, each save game is a <em>copy</em> of the database you choose at the start, and it diverges from the original as time passes. But you are able to import a lot of things into existing games.</p>
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I'm doing a TCW save and am at around 79 pop. in the US and finding that whenever I do a show that's even one or two pop. points lower, I instantly lose popularity. I thought a show had to be 5 points lower or higher than your pop. to affect it? Is that no longer the case?
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Corey" data-cite="Corey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>I'm doing a TCW save and am at around 79 pop. in the US and finding that whenever I do a show that's even one or two pop. points lower, I instantly lose popularity. I thought a show had to be 5 points lower or higher than your pop. to affect it? Is that no longer the case?</div></blockquote><p> </p><p> If the show rating is less than or equal to your popularity in a region you will lose popularity. If the show rating is 6 points or higher than your popularity in a region you will gain popularity.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Malioc" data-cite="Malioc" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Can someone please tell me where I can release wrestlers?<p> </p><p> I want to cut a number of handshake employees, but can't see where.</p></div></blockquote><p> Click their name on the roster page. Where it says "Popularity" clicking either the left arrow or the right arrow brings up contract details. </p><p> </p><p> Just a thought and maybe I'm overlooking something, I feel like next to popularity in yellow, it should say "Contract Details" in grey to show the option is there, then when you toggle over to contract details, "Contract Details" switches to yellow and "Popularity" switches to grey, just to show you toggling back and forth. That way from the start it wouldn't be hidden. </p><p> </p><p> </p><p> Might anyone have a thought on how to do a manager promo for a worker who won't score well no matter what I rate them on? Even though they're just standing around while the manager is talking I think I still need to have them on-screen and rated in order for the segment to affect them.</p>
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Click their name on the roster page. Where it says "Popularity" clicking either the left arrow or the right arrow brings up contract details.

 

Just a thought and maybe I'm overlooking something, I feel like next to popularity in yellow, it should say "Contract Details" in grey to show the option is there, then when you toggle over to contract details, "Contract Details" switches to yellow and "Popularity" switches to grey, just to show you toggling back and forth. That way from the start it wouldn't be hidden.

 

Weird. I only see "Spillover" and "Track Progress" in the pop section.

 

I had anticipated the release function in "Contracts", but I don't see it there neither.

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Might anyone have a thought on how to do a manager promo for a worker who won't score well no matter what I rate them on? Even though they're just standing around while the manager is talking I think I still need to have them on-screen and rated in order for the segment to affect them.

 

When you say "won't score well no matter what", what do you mean exactly?

 

If they have super low popularity, entertainment skills, star quality, sex appeal AND menace, then you should probably rate them on overness, just because with low skills in everything else, that's likely to give them the best rating.

 

If you want to be extremely gamey, you could rate them on Fighting or Selling (unless their brawling/puro/hardcore AND selling are also all really low... although at this point I'd start to question why you hired him :p).

 

If it's a storyline you're worried about advancing, then off-screen (or on screen but not rated) isn't a problem, the storyline will still advance.

 

I'm not sure if a worker needs to actually be rated on something in order to gain anything from an angle, to be honest. I always assumed they did, but "not rated" might be fine.

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Weird. I only see "Spillover" and "Track Progress" in the pop section.

 

I had anticipated the release function in "Contracts", but I don't see it there neither.

 

tblbxjv.png

 

Putting it in 'Negotiate' or on the 'Contracts' screen would've been too straightforward. :p

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Did I miss a change where we're now (1.11) only allowed to Launch Internet-based broadcasters? I thought in prior versions we could launch terrestrial or cable ones...

 

That was a few patches ago, yes. You can only launch internet broadcasters because that basically mirrors real life.

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That was a few patches ago, yes. You can only launch internet broadcasters because that basically mirrors real life.

 

Aaaah, I must have missed reading all the patch notes, since I just pulled the trigger this weekend on purchasing. Cool, thanks!

 

Guess I can always go into the editor and create a broadcaster and a deal if I want to mimic a "sugar daddy takeover" by a media mogul.

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Aaaaaah... thank you! =)

 

I searched for very long. Maybe it also should be in "Contracts". ;-)

Glad you got it, I should have been more clear in my response to you.

 

When you say "won't score well no matter what", what do you mean exactly?

 

If they have super low popularity, entertainment skills, star quality, sex appeal AND menace, then you should probably rate them on overness, just because with low skills in everything else, that's likely to give them the best rating.

 

If you want to be extremely gamey, you could rate them on Fighting or Selling (unless their brawling/puro/hardcore AND selling are also all really low... although at this point I'd start to question why you hired him :p).

 

If it's a storyline you're worried about advancing, then off-screen (or on screen but not rated) isn't a problem, the storyline will still advance.

 

I'm not sure if a worker needs to actually be rated on something in order to gain anything from an angle, to be honest. I always assumed they did, but "not rated" might be fine.

Yes I think that's the crux of it. I want a manager cutting a decent promo to put over good ring workers with none of those skills you listed (Brad Armstrong and Tim Horner, The Lightning Express). I'm sure winning matches will help but thought I could supplement the pop (and momentum?) gains with manager promos.

Rating on fighting does seem too gamey so maybe I'll do some testing. Thanks for the response.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Roger Sterling" data-cite="Roger Sterling" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Glad you got it, I should have been more clear in my response to you.<p> </p><p> </p><p> Yes I think that's the crux of it. I want a manager cutting a decent promo to put over good ring workers with none of those skills you listed (Brad Armstrong and Tim Horner, The Lightning Express). I'm sure winning matches will help but thought I could supplement the pop (and momentum?) gains with manager promos. </p><p> Rating on fighting does seem too gamey so maybe I'll do some testing. Thanks for the response.</p></div></blockquote><p> </p><p> If their only marketable attribute is in-ring action, then the best way to put them over is with in-ring action. Talking angles are going to be an uphill battle to get them over, as they should be. The best you can do is to rate them on the highest thing for that person (so maybe even a guy with relatively low menace can go on menace as long as it's higher than his pop and SQ and whatnot). Once the pop gets close to being the highest, switch to Overness.</p><p> </p><p> But mostly I'd recommend a different approach. If you want to use angles and their fighting works, have them attack/brawl with people backstage. You can even set it up to still have the manager cut a promo while they are laying the boots to a well known wrestler on camera.</p>
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If their only marketable attribute is in-ring action, then the best way to put them over is with in-ring action. Talking angles are going to be an uphill battle to get them over, as they should be. The best you can do is to rate them on the highest thing for that person (so maybe even a guy with relatively low menace can go on menace as long as it's higher than his pop and SQ and whatnot). Once the pop gets close to being the highest, switch to Overness.

 

But mostly I'd recommend a different approach. If you want to use angles and their fighting works, have them attack/brawl with people backstage. You can even set it up to still have the manager cut a promo while they are laying the boots to a well known wrestler on camera.

Thanks so much! I think I'll look to have them do brawls with other teams so I can rate them on fighting and they can work with other teams who have better charisma. Hopefully Armstrong picks up at least a little something.

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The "Once in a Lifetime" note indicates that both wrestlers should be more than 75% of the way toward a Hall of the Immortals spot. Does it say anywhere what % of the way workers are to the Hall of the Immortals spot?

 

Look in the achievements tab on their profile page. It should be the first thing listed if they have made any HOI progress.

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The "Once in a Lifetime" note indicates that both wrestlers should be more than 75% of the way toward a Hall of the Immortals spot. Does it say anywhere what % of the way workers are to the Hall of the Immortals spot?

 

Achievements tab of the worker's profile.

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