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[RELEASE] The Main Event: Feb 1988 RW Historical Mod


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt Shannon" data-cite="Matt Shannon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="35750" data-ipsquote-contentclass="forums_Topic"><div>I've been working on going through all the workers I have in the database to make sure I don't have duplicates, and I got to wondering: Is there a purpose to having people such as Howard Finkel, Lilian Garcia, Tony Chimel, Justin Roberts, etc? Since we don't have the Backstage Personality push from TEW 2005 to assign to them, and since there's no Ring Announcer push, do they really serve a purpose other than smaller companies can scoop them up to fill a void if an announcer or color commentator dies? I could leave them in and leave it to the players to decide if they want them in or out of the database, but then do I give contracts to the Howard Finkels and Gary Michael Cappetas of the world?</div></blockquote><p> </p><p> For the likes of Finkely, Roberts and Chimel, personally I'd say no. They end up with terrible stats and no popularity and so even if you want to use them you can't. I delete them anyway, but it is a bit annoying when you forget and they end up stuck on your roster forever (it's either that or see Howard Finkel working for PWG!).</p><p> </p><p> However, Lilian Garcia, I can see being kept in as she worked as a backstage interviewer.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jhd1" data-cite="jhd1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="35750" data-ipsquote-contentclass="forums_Topic"><div>For the likes of Finkely, Roberts and Chimel, personally I'd say no. They end up with terrible stats and no popularity and so even if you want to use them you can't. I delete them anyway, but it is a bit annoying when you forget and they end up stuck on your roster forever (it's either that or see Howard Finkel working for PWG!).<p> </p><p> However, Lilian Garcia, I can see being kept in as she worked as a backstage interviewer.</p></div></blockquote><p> </p><p> The first part is why I didn't want to leave in the ring announcers. The second part is why I would leave in someone like a Lilian Garcia, kinda like how players have the Sean Mooneys and Lord Alfred Hayes' of the world to use.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="alvarasus" data-cite="alvarasus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="35750" data-ipsquote-contentclass="forums_Topic"><div>So how is this going?</div></blockquote><p> </p><p> Still have a few companies to go. I was working on Narratives this week. Imported some from NWAvsWWF's 1997 mod with his permission. Speaking of narratives, any and all narratives that would alter gameplay(i.e., one that changes a worker's personality, or one that causes an area's economy to go up or down), I have denoted with two asterisks. So narratives that alter gameplay in some way would look like this:</p><p> </p><p> **Narrative A</p><p> **Narrative B</p><p> </p><p> And so on and so forth. This way, everyone knows which ones will alter gameplay without having to go through every single one, and then they can mass delete if they so choose. And some narratives that I wanted to leave in for immersion but had an effect, I took out the effect part(i.e. the 9/11 narrative), because imho, while the economy did take a dive, that wasn't the sole reason the WWF was starting to go into the tank. From what I recall, it was more that fans were turned off by the Invasion storyline, Austin turning heel and acting like a buffoon instead of like "Stone Cold" Steve Austin, etc.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Beejus" data-cite="Beejus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="35750" data-ipsquote-contentclass="forums_Topic"><div>I don't think anyone in the entire world would have said "Well after 9/11, I just can't watch wrestling anymore".</div></blockquote><p> </p><p> To be fair, it was just the economy that was effected, though IIRC, I think the effect was pretty stout, which is why I edited it for this mod. But you're right. No one decided to stop watching wrestling because of 9/11. If anything, they probably wanted to watch it again to get their minds off of it. But given the gameplay mechanics of TEW, I felt an economic effect wasn't necessary unless people want it, in which case, I can put the two asterisks in front of it.</p>
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Just read the topic. As a big fan of The Golden Age I'll definitely be interested to see the final product.

 

Only comment I have to make is I think the earlier poster who was discussing how drug ratings worked with you was slightly misleading. I'm pretty sure I recall reading at some point that drug usage levels aren't really linear and work off of a cliff sorta thing. As in, a guy with 10 hard drugs doesn't have 1/5 the chance of ODing that a guy with 50 does. In fact he has a much much lower chance than that.

 

I'm pretty sure the rule of thumb was at 0-19 in a lifestyle stat there's little to no effect on the guy-- it's mostly just there as a threat to snowball into a big problem later if not dealt with. At 20-39 you start to see effects and at 40-100 you start to see varying amounts of drastic effects.

 

I may be wrong here but it's something worth considering looking into if you haven't researched the topic much.

 

Also the only drug that has any significant chance of killing a guy outright is hard drugs in my experience. I'm not sure I've ever had a guy die from any lifestyle habit that wasn't hard drugs.

 

Now all that being said I agree with the general sentiment that a lot of mod makers are too percentage happy with lifestyles I'm just saying it might warrant looking into.

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Just read the topic. As a big fan of The Golden Age I'll definitely be interested to see the final product.

 

Only comment I have to make is I think the earlier poster who was discussing how drug ratings worked with you was slightly misleading. I'm pretty sure I recall reading at some point that drug usage levels aren't really linear and work off of a cliff sorta thing. As in, a guy with 10 hard drugs doesn't have 1/5 the chance of ODing that a guy with 50 does. In fact he has a much much lower chance than that.

 

I'm pretty sure the rule of thumb was at 0-19 in a lifestyle stat there's little to no effect on the guy-- it's mostly just there as a threat to snowball into a big problem later if not dealt with. At 20-39 you start to see effects and at 40-100 you start to see varying amounts of drastic effects.

 

I may be wrong here but it's something worth considering looking into if you haven't researched the topic much.

 

Also the only drug that has any significant chance of killing a guy outright is hard drugs in my experience. I'm not sure I've ever had a guy die from any lifestyle habit that wasn't hard drugs.

 

Now all that being said I agree with the general sentiment that a lot of mod makers are too percentage happy with lifestyles I'm just saying it might warrant looking into.

 

First off, thanks for the kind words. ^_^ Second, I have been looking into it, clicking on those question marks the game gives you and all that. And I've played through games on different mods, and while those percentage definitions may be true, the fact of the matter is that they still(even at 1 or 2 percent) ding workers segment ratings pretty harsh. Thus why I've lowered them a bit more than normal, and with some guys that didn't develop a habit till later on, I put in narratives that have those effects(with asterisks by them so people know that those particular narratives effect gameplay and therefore can take them out).

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Ah, okay, right on, then. It's refreshing to see someone who actually looks into how things work for themselves once in a while.

 

I have looked into it a little myself, but not that much. Things I do know that might interest you:

 

1. Only drinking, soft drugs, and hard drug habits actually show up in the dirt sheet notes ever. Even at 100% smoking and steroids won't. I dunno what their actual effects are. I'd guess they mess up physical stats/condition over time but yeah.

2. Drinking, soft drugs, and hard drugs only show up as dings in the dirt sheet at levels >= 20 for matches.

3. For angles they show up at any level, though I'm still skeptical of how much they actually matter at that level. I personally have not noticed huge differences in segment ratings with low levels like that but I haven't done extensive testing on how strong the effects are. A guy can still pull 100 angle ratings with these at low level so they're definitely not crippling or anything.

4. Percentages on drug lifestyles will actually decrease when a guy reforms and I'm 95% sure can disappear completely. Guys with lower percentages will also be more receptive to reforming though personality matters more. So what I mean to say is a guy with 20 in a drug habit isn't going to necessarily be eating a penalty forever or anything.

 

Anyway... maybe you knew most of that maybe you didn't. Good luck, either way!

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Ah, okay, right on, then. It's refreshing to see someone who actually looks into how things work for themselves once in a while.

 

I have looked into it a little myself, but not that much. Things I do know that might interest you:

 

1. Only drinking, soft drugs, and hard drug habits actually show up in the dirt sheet notes ever. Even at 100% smoking and steroids won't. I dunno what their actual effects are. I'd guess they mess up physical stats/condition over time but yeah.

2. Drinking, soft drugs, and hard drugs only show up as dings in the dirt sheet at levels >= 20 for matches.

3. For angles they show up at any level, though I'm still skeptical of how much they actually matter at that level. I personally have not noticed huge differences in segment ratings with low levels like that but I haven't done extensive testing on how strong the effects are. A guy can still pull 100 angle ratings with these at low level so they're definitely not crippling or anything.

4. Percentages on drug lifestyles will actually decrease when a guy reforms and I'm 95% sure can disappear completely. Guys with lower percentages will also be more receptive to reforming though personality matters more. So what I mean to say is a guy with 20 in a drug habit isn't going to necessarily be eating a penalty forever or anything.

 

Anyway... maybe you knew most of that maybe you didn't. Good luck, either way!

 

1. That one I didn't know. I'm going to do some testing to confirm if this is true. It would make sense though that smoking and steroids wouldn't necessarily effect someone's performance. In fact, you would think smoking would enhance a worker's voice work(especially announcers! HAHA!)

 

2. Makes sense. I remember when I first got the game, matches were getting dinged at any level, then those notes dropped off after one of the patches. Maybe one of the patches addressed that to improve gameplay?

 

3. They seem to matter a bit, though I did manage to get 90 rated segments with Scott Hall(as Razor Ramon) in Clash Of The Titans, though I did lower his lifestyles to around, I want to say 2 or 5 percent, before firing up a game. And some of those segments did have other great workers that didn't have bad habits, such as Owen Hart, Bret Hart and Undertaker. Again, maybe I should do some more testing on this.

 

4. That one I have learned as well. I knew that personality had something to do with whether a guy reformed or not, but I wasn't aware that the number percentage could factor in as well.

 

Again, thanks for the tips! ^_^ And thanks for the kind words, franticloser. Didn't want you to think I overlooked your post. :D

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4. That one I have learned as well. I knew that personality had something to do with whether a guy reformed or not, but I wasn't aware that the number percentage could factor in as well.

 

Honestly now that I did some more extensive testing to confirm I wasn't misleading you on this I'm not actually 100% on that. I did some more testing and I think what made me think this is the disciplinary actions subtly changing the worker's attitude and then further attempts to reform him working due to that, rather than the percentage directly mattering. I haven't been able to get guys to reform at 5% very reliably if they wouldn't at a higher level.

 

That being said it's still much less damaging long term though to have lower percentages even with a jerk personality who won't reform because a guy with a lowish percentage will more likely be driven below 20% even if they don't reform meaning penalties will be minimal.

 

Also one more thing reformed habits will not show up on the dirt sheet for anything EXCEPT Hard Drugs which will show up on angles and matches for reformed if the levels after reforming are still >= 40

 

Anyway I'll shut up about this now haha.

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Well sometimes you can try every option to reform a guy and it will fail until you fire them over it. Hence what happened to me with Buzz Sawyer. I tried every option but he would not get cleaned until I fired him. I have been dinged on all of them including after they reformed. It takes while for the reformed ding to disappear after awhile.
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I'm going to try to knock out a couple of more companies over the next couple of days. If anybody who's well versed in the C-Verse wants to take a look at stats and pop levels(keep in mind this is for February 1988), feel free to PM me as I'm going to try and go after Derek's model for mod-making.
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  • 2 weeks later...
Update time. Took a bit of a break to start up a 1991 game with justtxyank's Rising Storms mod. ^_^ Now back to work again. Been working on New Japan this weekend, hope to have that done by tomorrow, then on to Stampede. WrestlingData.com has been a great resource for looking up the rosters, for anyone that has trouble with rosters. :cool:
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NJPW is done, along with title histories. Speaking of which, I totally revamped Stampede's International Tag Team Title history. I'm going to revamp Stampede's North American Heavyweight Title history as well, most likely just dating back to 1977 though, since most of the workers before that are not in the mod. Not to mention that the list of workers who held that title from that year through Feb 1988 reads like a who's-who of the wrestling business, so it would help to give those workers credit for those title reigns.
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I seem to recall CMLL at one time being known as EMLL and according to wrestlingdata.com, they indeed were EMLL(Empresa Mexicana de la Lucha Libre) until 1991. So that begs the question: Do I leave them as CMLL, or change it to EMLL since this data starts in 1988 and maybe have a narrative with a note in it to change the company? Is it even worth bothering about?
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As I always state everything up to the point of the start date should be the same, so start it as EMLL, then you can do a narrative note at the right time to make it CMLL, if the user wants. If I remember right it was either when they pulled out of the NWA, or when the founder died, is when they changed the name
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Thought that i couldn't say that i was a Beta tester lol. Well, i just found out that you have Jerry Sags and Jerry Saggs on the data. Started another game with the data, as i made a A Rated B Show, because i thought it was the A Show and used Hogan, Andre and Savage in it :p Now, back to the quest to find more errors.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Smasher1311" data-cite="Smasher1311" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="35750" data-ipsquote-contentclass="forums_Topic"><div>Thought that i couldn't say that i was a Beta tester lol. Well, i just found out that you have Jerry Sags and Jerry Saggs on the data. Started another game with the data, as i made a A Rated B Show, because i thought it was the A Show and used Hogan, Andre and Savage in it <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Now, back to the quest to find more errors.</div></blockquote><p> </p><p> I never said you couldn't call yourself one. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> *hands over hush money*</p><p> </p><p> And thanks for catching that! ^_^ I've deleted Jerry Saggs spelled with 2 Gs as it should be with one G(take note fellow modders), as backed up by Wikipedia and numerous wrestling related websites.</p>
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<p>Getting closer to completion. Pretty much got all the active companies done. There a few here and there that have the owners in place but no roster yet because either they hadn't started running shows yet or it was close to impossible to get a full roster. I did manage to do a few contracts for Killer Kowalski's IWF, but WrestlingData.com only had a few workers listed for that time period. I did add in a fictitious company as well, if for nothing else to give everyone another company to work for. Let's just say that Grand Theft Auto enthusiasts will like it.</p><p> </p><p>

Championship title histories should all be done as well, and I have added some titles for yet to debut promotions(working on getting the others imported). Now I'm going through the workers and touching up ones I haven't worked on yet(mainly the bigger name ones that everyone will want to use), and making sure I don't accidentally have more duplicates. I'll be doing a watcher game here soon and hopefully everything plays to my liking.</p>

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Update time: my beta testers and I are working together sifting through the worker profiles to make sure that Yet To Debut workers don't have popularity(unless they're a crossover athlete, relative, celebrity, etc.); making sure lifestyles aren't out of whack, and all that good stuff. I'm also going to see if I can get pictures for the workers missing pictures, but I can't promise I'll get all of them. I at least want to get the pics for those who players will want to use. After that, I'll be working on little things like Events, Agers and such.
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Thought that i couldn't say that i was a Beta tester lol. Well, i just found out that you have Jerry Sags and Jerry Saggs on the data. Started another game with the data, as i made a A Rated B Show, because i thought it was the A Show and used Hogan, Andre and Savage in it :p Now, back to the quest to find more errors.

 

Ah! É sempre bom ver alguém que fala portugês por aqui!

 

Anyway, I'm hoping to have a go at this when it gets out there and I also hope to have fun. Thanks for all the hard work, Matt.

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