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WMMA5 Developer's Journal Discussion Thread


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I am not too excited about the morale feature. Although it is annoying in TEW because of all the messages that pop it, it can be worked around. I am hoping long layoffs between fights doesn't cause a big issue because in real life some fighters only get the opportunity to fight 2 times a year.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div>Though your other remarks are valid, these are kinda harsh given every aspect is fully customizable, both in the era settings and the fighter settings respectively (not sure if it's in the mass edit though). Women I mod to last long can go up to 42 I think, which is more than fair. I assume men last even longer.<p> </p><p> As for G&P, it makes little sense to complain anymore given one of the first announced features was the customizable damage. I hope this results into more mods that change the way fights are handled. If not Adam, I'm sure someone will find the ideal tweaks to make it near perfect.</p></div></blockquote><p> </p><p> </p><p> The minute you set your era to include world class fighters you will get several dozen of them rather than the slow trickle of them over time as in WMMA3.</p><p> </p><p> In year 10 in WMMA3 I probably had about 7 or 8 world class fighters in my mega company. In WMMA4 it was 3-4 per division and I had 9 divisions</p><p> </p><p> And I’m not that interesting in ending my main save or manually set decline age for the 40s, and I’m not sure how that would apply to regens either. </p><p> </p><p> I’ve literally had regens decline to terminal levels at 28 years old, a mere 4 years into their careers. In 3 fights didn’t start to decline until 34 usually.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="scuz" data-cite="scuz" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div>I do agree with most of this and you've kinda took the words out of my mouth as to why I didn't get into WMMA4.<p> </p><p> WMMA3 is the best game of the series in my opinion. Like you said, the contract system is the only thing that spoils it a bit. Although for me I only ever ran two shows a month with about 8 fights on each card so it wasn't quite as big an issue as it was for you.</p><p> </p><p> I hope the regens in WMMA5 are more varied and less generic that in 4. I felt that 3 had quite a wide variety of regens and subsequent biographies. Number 4 just seemed to have a much smaller variety of biography type. The game almost felt unfinished in this respect for me.</p><p> </p><p> The difference was quite stark when I imported my WMMA3 regen database into the 4th game and watched as the fighters and their biographies were gradually replaced with dull generic new regens.</p><p> </p><p> I suppose it doesn't make much odds to the folks that like to play short games with player created characters/bios then restart once they're all gone, but I think the real beauty in this game is to let it run it's course and watch the rise and fall of new generations of generated characters. </p><p> </p><p> I hope number 5 has much more interesting and varied regen characters/bios is basically what I'm trying to say.<img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> If it would help, I'd love if the player could add different styles of biographies for different types of fighters into the database, so that new characters were assigned a specific profile type depending on which stats they were given ie make it much more customisable.</p></div></blockquote><p> </p><p> </p><p> </p><p> Both in 4 and 3 at some point I had 700 Fighter monster rosters and booked almost every slot on the shows. I don’t know how I stuck it out with 3 for that long other than love for the game. At that point in year 10 almost all my fighters were national or international in pop so the minigame gets even more cumbersome where you have to lowball every box so Fighter pay doesn’t get out of control. Including the PPV and merchandise take. And the thing with 3 is that if you get lazy and just cave to demands every time it’s like a snowball then everyone starts demanding that. I figured even eight the infinite money I had eventually it would reach critical mass if I just neglected it entirely.</p><p> </p><p> </p><p> I would literally run a show and have to do that minigame 7-8 times a show. I can’t go back no matter how much I like the game more.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TLCJR4LIFE" data-cite="TLCJR4LIFE" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div><p> I really enjoyed almost every aspect of WMMA3 better than 4. </p><p> </p><p> </p></div></blockquote><p> </p><p> Yeah, I found some of the changes from 3 to 4 to be detrimental - eg. the removal of TBA booking, the removal of the competitive credibility mechanic, the lack of AI competition for fighters, the worse fighter comparison screen, etc.</p><p> </p><p> While 4 was more user friendly, it was weaker as a game in several respects.</p><p> </p><p> While it's interesting to read the new features for 5, I won't get excited about it without playing the demo.</p>
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<p>Since Adam seems intent on reducing useless extra clicks, I hope my biggest gripe with WMMA 4 will be adressed and I can extend contracts and fire people from their fighter profile again.</p><p> </p><p>

It seems like a tiny thing, I know, but in WMMA 3 (and probably the first two as well) I had gotten into the habit of going through the fighters on a recently finished card via the results screen, rehiring those I wanted to keep and firing those who had lost two or three in a row. In WMMA 4, this wasn't possible anymore and the amount of extra clicks annoyed me so much I never once played a real game (more than two or three shows). </p><p> </p><p>

Before that, I never really questioned buying Adam's games (I have bought every one), but with WMMA 5, for the first time I'll wait until after I've extensively played the demo to see if there are User Interface problems again that are likely to destroy my enjoyment of the game.</p>

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As the new game introduces home regions for fighters, will there be One Night Only Deals, as it was done in TEW 2016? If the user had access to a Hire Local button during the booking phase, the realism of the game would leap tp another level. It is important for big companies (UFC, Bellator) as well as for local ones, as they constantly face problems with filling the card with popular and not very expensive fighters. And that would be a great way to implement new fighters (regens) to the game. These guys could be contacted and offered a one night only deal. Same approach as we saw in TEW. Hope this minor problem has already been addressed.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CoIVIboguard" data-cite="CoIVIboguard" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div>As the new game introduces home regions for fighters, will there be One Night Only Deals, as it was done in TEW 2016? If the user had access to a Hire Local button during the booking phase, the realism of the game would leap tp another level. It is important for big companies (UFC, Bellator) as well as for local ones, as they constantly face problems with filling the card with popular and not very expensive fighters. And that would be a great way to implement new fighters (regens) to the game. These guys could be contacted and offered a one night only deal. Same approach as we saw in TEW. Hope this minor problem has already been addressed.</div></blockquote><p> </p><p> If this is implemented, I would hope that if one of those fighters really impressed, they could be hired for a longer contract and wouldn't go into an automatic huff because they'd only fought for one fight then been out of contract.</p><p> </p><p> I'm also kinda hoping in the new game, that fighters will jump at the chance of fighting in a premier organisation, even if they were only let go a few months earlier (this doesn't need to be the case for small orgs). I can't think of many fighters that have turned down the UFC if the contract was right.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="scuz" data-cite="scuz" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div>If this is implemented, I would hope that if one of those fighters really impressed, they could be hired for a longer contract and wouldn't go into an automatic huff because they'd only fought for one fight then been out of contract.<p> </p><p> I'm also kinda hoping in the new game, that fighters will jump at the chance of fighting in a premier organisation, even if they were only let go a few months earlier (this doesn't need to be the case for small orgs). I can't think of many fighters that have turned down the UFC if the contract was right.</p></div></blockquote><p> </p><p> That is exactly what materialized in TEW 2016. The game recognises the one night only deal as a special type of contract that does not generate the usual 'too soon to re-sign' block, therefore meaning that if a local worker impresses during his one night appearance then there is no reason that you can't look into signing him on a more permanent basis afterward. I suppose this feature would be even more useful in WMMA. Please, Adam, say that it is still to come in the Developer's Journal...</p>
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<p>After reading through this discussion thread over the past several weeks I think its important for everyone who has shown interest in the game but may still be on the fence to play the demo once it is released. </p><p> </p><p>

I see a lot of people saying that with only a few weeks of announcements left they don't feel the new game has done enough.. from the developer journals I have read (mainly WMMA 4 and TEW 2016) Adam does an excellent job of announcing the major changes and key features implemented in the new game. However, there are always lots of little tweaks in the game that do not get (or would not have warranted) an entry in the developers journal. Play the demo and experience the changes for yourself. Then decide how you feel. Im sure there will be lots of interface and accessibility modifications that you will only get a feel for by actually trying the game out. Just my two cents.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Judoku1819" data-cite="Judoku1819" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div>After reading through this discussion thread over the past several weeks I think its important for everyone who has shown interest in the game but may still be on the fence to play the demo once it is released. <p> </p><p> I see a lot of people saying that with only a few weeks of announcements left they don't feel the new game has done enough.. from the developer journals I have read (mainly WMMA 4 and TEW 2016) Adam does an excellent job of announcing the major changes and key features implemented in the new game. However, there are always lots of little tweaks in the game that do not get (or would not have warranted) an entry in the developers journal. Play the demo and experience the changes for yourself. Then decide how you feel. Im sure there will be lots of interface and accessibility modifications that you will only get a feel for by actually trying the game out. Just my two cents.</p></div></blockquote><p> </p><p> I think that's what most people have said in this thread. After the disappointing WMMA 4 (in a lot of peoples eyes) this game went from automatic buy to trying the demo first. I don't think there's anything wrong with that. Personally I will be doing the same.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CoIVIboguard" data-cite="CoIVIboguard" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div>Please, Adam, say that it is still to come in the Developer's Journal...</div></blockquote><p> </p><p> As the one-night deal is already in TEW I assume the same thing is valid in WMMA5. I'm sure Adam realizes the slow trend towards "free agents" in both MMA and ProWrestling so the game needs to accomodate this trend.</p><p> </p><p> UFC has a phonebook with names of athletes who are ready to jump in as soon as someone is out. In TEW it was localized and I wouldn't mind if it's the case with WMMA as well.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="scuz" data-cite="scuz" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div>Loving the journal today! The ability to turn off local and other extra shows is a massive thing for me. My mod is huge, so I don't need em. Great news!</div></blockquote><p> </p><p> Agree, love today’s journal. So excited to see local records actually mean something</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="scuz" data-cite="scuz" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div>Loving the journal today! The ability to turn off local and other extra shows is a massive thing for me. My mod is huge, so I don't need em. Great news!</div></blockquote><p> </p><p> There's always something going on at the Battle at the Barn. No matter how big MMA gets pop-up shows are pretty vital to the MMA scene. Never understood why people dislike them in principal. I never liked the random jobber thing. But I guess more options can't hurt.</p>
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<p>Loving these updates, the hype for this new game is already at maximum - just from these announcements I can already tell this is going to be the best one yet! </p><p> </p><p>

I have a question about the recent Journal update concerning local show options as I just wanted to be sure about it. Will there be an option to toggle the frequency of these small and large local shows, rather than just a simple on/off? I'm assuming there will not be considering it was not mentioned in the journal, but just thought I'd ask to be sure. Thanks again for the information!</p>

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<p>Adam is just clearing out all the complaints I had about the past iteration of the game. Awesome!</p><p> </p><p>

One thing I'm interested in is besides the AI competitive contract offer improvement, what other things have been done to the AI to make it more of a challenge.</p>

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Adam is just clearing out all the complaints I had about the past iteration of the game. Awesome!

 

One thing I'm interested in is besides the AI competitive contract offer improvement, what other things have been done to the AI to make it more of a challenge.

 

I found that - for Adam's games - it's often more challenging to put restrictions on your own booking and hiring. In the end, TEW gives you random goals anyway. Might as well choose them yourself. Cheesing your way to the top of the promotion rankings isn't fun, and that's not what the game is made for.

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There's always something going on at the Battle at the Barn. No matter how big MMA gets pop-up shows are pretty vital to the MMA scene. Never understood why people dislike them in principal. I never liked the random jobber thing. But I guess more options can't hurt.

 

The other new options with the small and showcase shows are great too.

It's just that with my particular mod, I have more than 200 fighters from each world region (in some cases much more), so it makes more sense for me just to beef up the amount of small orgs in the game and turn the feature off altogether.

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Glad to see the weight issue has been dealt with. Previously I had a top heavyweight who wouldn't fight a lot of the top guys in the division. Nor would be move down <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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Unfortunately I missed all the suggestion window, but here is one thing I really hope is in the game. When it comes time to sign fighters on the these contracts are agreed to screen, just give me a sign all button. Or better yet, eliminate the screen entirely. I wouldn't offer contracts that I don't intend to sign myself.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="abovethesink" data-cite="abovethesink" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div>Unfortunately I missed all the suggestion window, but here is one thing I really hope is in the game. When it comes time to sign fighters on the these contracts are agreed to screen, just give me a sign all button. Or better yet, eliminate the screen entirely. I wouldn't offer contracts that I don't intend to sign myself.</div></blockquote><p> </p><p> I'd like if this was optional aswell.</p>
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