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This already exists, it was "#38: Stars and attendance levels" in the Journal. Without pre-booking, how would the game know to give you a boost for having a star wrestling on it, if you didn't advertise or "pre-book" it in the background in the first place? The game world operates on a level of assuming that you are advertising and pre-booking your match ups. Not saying that there should absolutely be no bonuses for good pre-booking, but you're looking at it the wrong way.

 

Also, a lot of the arguments of "what's the point of this feature?" don't make much sense... the same arguments can be applied to something like the "repetitive booking" feature. It doesn't give you any benefit, and only punishes you. Why have the feature? It makes our simulation game more realistic.

 

I think people are forgetting about journal entry #38. Not that the two features go together, but everything everyone is upset about will already be represented in the game.

 

#38: Stars and attendance levels

 

Unlike in previous games, attendance levels are now directly impacted by the star names on a show (previously this was limited to figureheads).

 

One realistic effect from this is that smaller companies who bring in workers with name value will be able to see a noticeable bump in their attendances, making it worth shelling out the extra cash.

 

This also means that regional stars have more of a place in the game world, especially when it comes to companies vying for position. This opens up new strategic options. For example, stealing a regional draw from a rival can help you break into a new market while hurting them at the same time, or you could make clever use of loans and trades to help you do one-off shows in new markets and still draw.

 

This will also affect companies who fail to build or protect their own stars - if they end up with a roster short of name value then they're going to see their attendances start to dwindle as the fans have no reason to turn up.

 

Overall this adds more realism to the game and several new strategic elements.

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I disagree with your point here.

 

Let's say the 'max attendance' WWE could get for a Raw right now is if Brock Lesnar is booked. Since he is already on the roster TEW fans assume he will be on the show from the jump. When you pre-book your segments and leave him off, your attendance levels should take a hit, because a popular member of your roster is being said to not be there.

 

However when you pre-book your segments and have him on the show, then your attendance should be at the maximum level (as seeing Brock is the max fan expectation for a WWE show).

 

The only way you deserve a boost to the max is if you put someone who is not on your roster on your show, like via local signing or talent trade. Since you haven't promoted that talent however you should and would get no boost in attendance. Hence the point of promoting stars in advance. WCW wasn't directly getting boosts in Monday Nitro's attendance for those surprise ex-WWF guys popping up in the crowds.

 

Another example would be if CM Punk showed up at AEW Double or Nothing. He was not promoted so the fans that Punk would've drew to the show wouldn't have been there. However if they signed him in advance and said he would be there then that would have increased the show's attendance to the new maximum level because he is increasing the company's drawing power.

 

If they signed Punk but then didn't use him that would beget a penalty.

 

I think the idea of the new system is sound...

 

Exactly.

 

I just personally think that pre booking a hot storyline should give a slight boost.

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<p>I'm sorry but I don't see the point. At the beggining of the game you have to make the decision if you want pre booking or no. If you want a more realistic but probably with more micromanagement you say "YES" if you want something more straightforward "NO". And I don't think that this decision would be taken by the level of boost that it will have, because you won't compare the results. </p><p> </p><p>

If you say YES you will have a boost to make the right prebooking (compared to not doing it) but it's irrelevant the "what if" scenario of saying NO.</p><p> </p><p>

If you want to boost your ratings it's better idea to give a A+ in every skill to the Basham Brothers (which is an accurate rating anyway)</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="cps_1900" data-cite="cps_1900" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Given that we cannot book after the event the night before, if nothing else could these specific TV shows allow matches to be booked on the day prior to the show without penalties to better simulate reality.</div></blockquote><p> </p><p> But you can still pre-book <em>during</em> the event. I'm not seeing the issue here.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div><strong>#51: Pre booking change, fast advance, multiplayer fast advance, tecnicos and rudos</strong><p> </p><p> Based on recent feedback, a change to the pre booking system from the last entry is that there is now an additional option, "mandatory with bonus". This works in the same way as normal mandatory, but means that booking a particularly juicy match has the ability to give an attendance boost above the normal maximum. I don't recommend using this in multiplayer games if the other players aren't using it due to the fast that it would give a significant unfair advantage over those players.</p></div></blockquote><p> </p><p> </p><p> Praise where Praise is needed. Thanks for listening. Personally... this is a huge change for me and my game play <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />. Anyone not using the "Mandatory with Bonus" wont be invited to my multiplayer games <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />, Problem solved <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Based on recent feedback, a change to the pre booking system from the last entry is that there is now an additional option, "mandatory with bonus". This works in the same way as normal mandatory, but means that booking a particularly juicy match has the ability to give an attendance boost above the normal maximum. I don't recommend using this in multiplayer games if the other players aren't using it due to the fast that it would give a significant unfair advantage over those players.</div></blockquote><p> </p><p> That is the perfect solution IMO, thank you Adam. Great work and I love how you react to the feedback of the community.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Finally today, the product screen now allows the user to specify whether the company uses the "face and heel" terminology or "tecnico and rudo". Previously this was location locked so that Mexican companies automatically used the latter. This allows companies like Chikara to be better simulated.</div></blockquote><p> </p><p> Speaking of the face and heel system. Can you only set it to "yes" or "no" or could you make it that you can run like a rough face/heel system. I'm thinking of generally acknowledging that there is a split, but with exceptional cases of booking face/face without penalties (Heel/Heel would probably never make sense). Because it always feels a little bit weird when you book a great match between two faces you don't really want to turn (lets say Rollins vs. AJ Styles in WWE right now) and it would get massive penalties.</p><p> I feel like there was a "medium" option of some sort in an older TEW game right? That would maybe also give the option of having tweeners on the roster?</p><p> Is anything in that direction possible or do we just have to accept the penalties?</p>
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<p>I'm glad a bonus for attendances has been added, makes a good feature a great one in my opinion.</p><p> </p><p>

I also like the unlimited auto advance, will help me as a mod maker to see if the database is balanced. Much easier being able to leave the game all day and being way into the future, rather than having it only advance one year</p>

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Apologies if it's already been asked, but how does this work with relation to PPA contracts? From how I understand the new system, we don't know if our workers will be available until the day of the show when the bigger companies choose to use or not use them. So if we pre booked anyone in that situation, then it turned out they are unavailable, we would take a big penatly. But if that's half our roster that's at risk, it's going to be hard to avoid the pre-booking penalty.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="IWWROCKS" data-cite="IWWROCKS" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Apologies if it's already been asked, but how does this work with relation to PPA contracts? From how I understand the new system, we don't know if our workers will be available until the day of the show when the bigger companies choose to use or not use them. So if we pre booked anyone in that situation, then it turned out they are unavailable, we would take a big penatly. But if that's half our roster that's at risk, it's going to be hard to avoid the pre-booking penalty.</div></blockquote><p> </p><p> If the company is way bigger than you then I advise that you just try to schedule it on a different day to try and minimize that risk.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bojan" data-cite="Bojan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Speaking of the face and heel system. Can you only set it to "yes" or "no" or could you make it that you can run like a rough face/heel system. I'm thinking of generally acknowledging that there is a split, but with exceptional cases of booking face/face without penalties (Heel/Heel would probably never make sense). Because it always feels a little bit weird when you book a great match between two faces you don't really want to turn (lets say Rollins vs. AJ Styles in WWE right now) and it would get massive penalties.</div></blockquote><p> </p><p> There are no massive penalties, I’ve gotten several A* matches that are face vs face it’s almost definitely placebo. There are tons of other random factors that can lower a rating but the face/face penalty isn’t more severe than anything else in my experience.</p>
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Happy happy joy joy

 

I think it was an easy solution to the problem. I like the idea of having an option of either not using pre-booking, pre-booking with no positive bonus & also pre-booking with a positive bonus. It's just good for giving the player the most customization. That's what TEW is all about! Besides, I never play multiplayer games anyways.

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I'm not thrilled with the idea of a boost due to pre-booking beyond the attendance boost due to star power mentioned in a previous announcement, but I'm glad its optional. Once again, great to see Adam listening to the community.

 

Star power on a show and a highly anticipated match people want to see are too different things. But it’s optional so win win.

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i guess these new "heel and face"/"rudo and technico" changes confirm no tweener return <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SirMichaelJordan" data-cite="SirMichaelJordan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Star power on a show and a highly anticipated match people want to see are too different things. But it’s optional so win win.</div></blockquote><p> </p><p> I wonder if this change tour and lesser shows, because a big G1 match, say Tanahashi vs Okada booked on the third day of the tour, affects on ticket sales, making the pre-booking of a entire round robin tournament more worthy.</p>
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<p>I would love to see a Rivals game mechanic, kinda like a different form of the chemistry mechanic that when two wrestlers, or tag teams, work together, not is the match rating boosted, but so is business. </p><p> </p><p>

Something like for example, if you book the same two wrestlers in a feud like 3 times over the course of 3 years, and they produce great matches and segment ratings together, the 4th time you do, it's considered a classic rivalry and your shows get a bump when you run it.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="cultstatus" data-cite="cultstatus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I would love to see a Rivals game mechanic, kinda like a different form of the chemistry mechanic that when two wrestlers, or tag teams, work together, not is the match rating boosted, but so is business. <p> </p><p> Something like for example, if you book the same two wrestlers in a feud like 3 times over the course of 3 years, and they produce great matches and segment ratings together, the 4th time you do, it's considered a classic rivalry and your shows get a bump when you run it.</p></div></blockquote><p> </p><p> I'd love this too! I always make sure to document rivalries and --- that I like to book. It's super fun and keeps the game alive for me.</p>
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<p>One thing I want is the ability to make a narrative which would send someone to jail, make them die, etc. As of now, you have to have a scandal or something set pre-game to do it. I'd like to so that we can set it to occur during the game.</p><p> </p><p>

(Operation Lullaby shall succeed)</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Steven James" data-cite="Steven James" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>One thing I want is the ability to make a narrative which would send someone to jail, make them die, etc. As of now, you have to have a scandal or something set pre-game to do it. I'd like to so that we can set it to occur during the game.<p> </p><p> (Operation Lullaby shall succeed)</p></div></blockquote><p> </p><p> This. Just this. Limited my diary drive so much. I want to have more ability to customize my game world and exert my narratives into it. I've never understood why I can't kill people off, or at least set a "drop dead" date. I also would really like to have the option for the game to generate a lot of narratives at game start.</p>
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Will how an event is regarded affect attendances? I'm thinking of Wrestlemania, Royal Rumble etc. These events are the draw, not the card WWE presents. It would be great if this could be replicated in game, the pre-booking not affecting attendances for certain events.
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