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General Gameplay Questions Thread


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Irishwhiskey119" data-cite="Irishwhiskey119" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>I don't see an option for rate of new workers anymore. Is that a fixed setting now too?!</div></blockquote><p> </p><p> Now it's 100% dependent on the Wrestling Schools & Dojos</p>
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Is there a way to view my roster in a grid view with their role? I used the overview in the previous game to make sure I had enough referees, announcers, agents etc. (without scrolling through every worker) and can't find a way to do this.

 

Yes there is- don't have the game in front of me to check but I did find it when I was playing around this morning.

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Something I stumbled on today was while playing as SWF I went to the workers and started talking to randoms. I was able to convince many to change styles or weights despite not being on my roster.

 

Which I understand to an extent. It's not out of the question to request someone bulk up so you can use them.

 

Then I talked to Aaron Alexander because he was top of the list. He's the TCW World Champion.

 

I was able to talk him into becoming a manager, personality, color commentator, and a road agent.

 

Then I was able to talk him into changing his style. And then his size.

 

As the champion of my rival promotion I don't think I should be able to talk him into these changes. I'd like to ideally see style, weight, and role changes limited only to contracted performers.

 

I mentioned this in a bug thread earlier that Adam was able to clear up, but I'm wondering if this is a "working as intended" feature or if this is an oversight.

 

What's to stop me from going to my competition's roster and sabotaging as many as I can with style changes that won't be in the best interest? (I wouldn't actually do that, but it can be used as a pretty easy exploit, which means someone somewhere will.)

 

Surely this has to be a bug ..I can understand talking to workers that are free agents but risk companies is a bit silly.

 

It is like if in football manager as man utd manager you could just speak to mo Salah and tell him to stop cutting in from the flanks..its like cheating

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Surely this has to be a bug ..I can understand talking to workers that are free agents but risk companies is a bit silly.

 

It is like if in football manager as man utd manager you could just speak to mo Salah and tell him to stop cutting in from the flanks..its like cheating

 

Yeah, talk to worker isn't currently working properly - I believe Adam's changing it soon.

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Great, thanks! If you remember then please let me know.

 

Found it- on the roster page click on the button marked contracts (it's right at the bottom next to the main search button) and it should take you to the grid view. It doesn't have specific roles on their, just things like perception and momentum and so on, but if you click on a specific worker from there it takes you to their profile page and there's a space under their employment box info that tells you what they can do. As for if you've got enough of any given role, as far as I can tell it will tell you that on the main office screen.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mjuww" data-cite="mjuww" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>May have been asked a thousand times but is there a reason why this game doesn't use real dates instead of week 1, week 2, etc... This outdated date format hinders the realism.</div></blockquote><p> </p><p> Because that would be a lot of reshuffling necessary for what was perceived as a relatively minor improvement. I'd like a realistic calendar, but that might have meant other stuff couldn't get done.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="awesomenessofme1" data-cite="awesomenessofme1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Because that would be a lot of reshuffling necessary for what was perceived as a relatively minor improvement. I'd like a realistic calendar, but that might have meant other stuff couldn't get done.</div></blockquote><p> </p><p> Not sure I buy this. I'm told this game has been rewritten from the ground up, which is why I don't understand why for one reason or not the same underwhelming or dated design/game mechanics have just been simply rewritten back in the exact same way.</p>
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<p>I have two questions related to coloured lists</p><p> </p><p>

1. Can you choose what workers appear as colours somehow, or is it set to Champions Yellow, injured Red. For example, could I have Heels Red, Faces Yellow?</p><p> </p><p>

2. Is there a way to keep the coloured lists, as I really like this feature, and also be able to use the scroll wheel on the mouse/keyboard? </p><p> </p><p>

Thanks</p>

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Road agents - all of my road agents are terrible.

 

Really enjoying playing this so far! There’s so much to get my head around but I’m so excited.

 

Only managed two shows with a real life 2016 database that’s been converted to 2020 and I’ve done little work on it. The biggest issue I’m having is that all of my road agents are terrible and I’m constantly getting messages that the work they did on the match/angle was not good. This includes some road agents who have 75+ in psychology/basics/respect/experience.

 

Is there something I’m missing?

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jigwillo" data-cite="Jigwillo" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Really enjoying playing this so far! There’s so much to get my head around but I’m so excited. <p> </p><p> Only managed two shows with a real life 2016 database that’s been converted to 2020 and I’ve done little work on it. The biggest issue I’m having is that all of my road agents are terrible and I’m constantly getting messages that the work they did on the match/angle was not good. This includes some road agents who have 75+ in psychology/basics/respect/experience. </p><p> </p><p> Is there something I’m missing?</p></div></blockquote><p> </p><p> Psychology and Experience are the two primary stats for Road Agents. How are they compared to the workers they are working with? If they are much worse because your in ring performers are so good, you'd be better using call in ring. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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Sorry if it's been mentioned elsewhere but there's a lot of posts to read through. Can anyone tell me if there's still a way to change the match ratings to grades instead of numbers? I'm fine with everything else, I just like seeing grades for match ratings. I've had a quick look without any luck.
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Sorry if it's been mentioned elsewhere but there's a lot of posts to read through. Can anyone tell me if there's still a way to change the match ratings to grades instead of numbers? I'm fine with everything else, I just like seeing grades for match ratings. I've had a quick look without any luck.

 

I believe that grades are no more. I'm sure I've seen an answer to this that says grades are no longer in the game, just numbers

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Seems like perception of wrestlers fluctuates so much up and down and it kind doesn't make sense. Unless I'm doing something wrong, I'm playing SWF and making sure guys like Remo & Scythe dont lose as much but they drop from major stars to recognisible? Remo dropped after losing one match to nicky champion and hes won like 4 in a row before that.
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Seems like perception of wrestlers fluctuates so much up and down and it kind doesn't make sense. Unless I'm doing something wrong, I'm playing SWF and making sure guys like Remo & Scythe dont lose as much but they drop from major stars to recognisible? Remo dropped after losing one match to nicky champion and hes won like 4 in a row before that.

 

WWE have been building people up to be massive stars for years, before knocking them down to nobodies by losing in 20 seconds to Brock Lesnar.

 

So it makes sense. :-D

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