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Can anyone edit a worker's skills?

 

When I try to change a random worker's Brawling to "70", it saves as "7". Happens with any 10's, and when I type in "100", it saves as "10".

 

Then if I type any other number, like "78", it saves as "8" lol.

 

EDIT: Nvm, it's going to be patched tomorrow

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Alright so someone needs to explain the note, "the lack of anything interesting happening this segment was a problem"

 

I'm getting this on ALL my angles. Whether it be an interview, a brawl, a beatdown, ANYTHING. I'm getting this note and all my angles are barely scoring in the 50s

 

WTF is this and why does it keep coming up? Particularly when there's action in mostly ALL my angles!!

 

This is game breaking AF right now!

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rocland" data-cite="Rocland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Does anybody know how to assign a manager to someone? Where the heck is it??</div></blockquote><p> </p><p> Click in the perception or in the roles down there.</p><p> <img alt="85VLlke.jpg" data-src="https://i.imgur.com/85VLlke.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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I'm having guys under written contract sign for other companies and leave. Any idea what's wrong?

 

I think there's exclusive and non exclusive written deals now check to see what kind of deal they have?

 

Otherwise raise it in the tech help forum as it might be a bug.

 

Sorry thats a very on the fence answer but hopefully it helps.

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I'm only going to put this here instead of suggestions because this is likely an issue with it being a converted mod, but it's still ridiculous.

 

The AI needs to be retooled. I've been messing around in the January 2001 mod and I did a little experiment. In three weeks, the WWF sign twenty eight people. In that same time frame, New Japan signed twenty. Even current day Vince McMahon is not that insane. Some of these workers I've noticed shouldn't be signed at all. Two workers WWF took were Scott Norton and Scott Hall from NJPW, two people that were under written contracts for NJPW and were not in the final month of their contracts, which as far as I know, doesn't even allow them to fight back. Another I noticed was New Japan taking Kawada from All Japan, who had the same contract issue as Hall and Norton combined with him being loyal to AJPW.

 

I remember it being briefly mentioned that the AI was more competitive, but good lord. Playing as an indie must be hell in this mod. Combined with my previous issue of ratings being super wonky for the player and no one else makes the entire experience almost not worth it.

 

I do believe most of these problems will be fixed in a patch and when mods are officially converted, but it's still something that should be considered.

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I'm having guys under written contract sign for other companies and leave. Any idea what's wrong?

 

Sounds like they don't have an Iron Clad Clause. IF you are playing a converted mod they may not have had them in the original mod, so won't have them in the conversion.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="brickhowes10" data-cite="brickhowes10" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Im currently having issues with the in game editor where im trying to change skills and it keeps resetting them to numbers between 1 and 10</div></blockquote><p> </p><p> Known issue that will be fixed in tomorrow's patch.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="harrypotterhead" data-cite="harrypotterhead" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>what's the size chart for lightweight to super heavyweight? creating a real world mod</div></blockquote><p> </p><p> If you hit the "?" (the player handbook) it will give you the size chart.</p>
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<p>Something I stumbled on today was while playing as SWF I went to the workers and started talking to randoms. I was able to convince many to change styles or weights despite not being on my roster. </p><p> </p><p>

Which I understand to an extent. It's not out of the question to request someone bulk up so you can use them. </p><p> </p><p>

Then I talked to Aaron Alexander because he was top of the list. He's the TCW World Champion. </p><p> </p><p>

I was able to talk him into becoming a manager, personality, color commentator, and a road agent.</p><p> </p><p>

Then I was able to talk him into changing his style. And then his size. </p><p> </p><p>

As the champion of my rival promotion I don't think I should be able to talk him into these changes. I'd like to ideally see style, weight, and role changes limited only to contracted performers. </p><p> </p><p>

I mentioned this in a bug thread earlier that Adam was able to clear up, but I'm wondering if this is a "working as intended" feature or if this is an oversight. </p><p> </p><p>

What's to stop me from going to my competition's roster and sabotaging as many as I can with style changes that won't be in the best interest? (I wouldn't actually do that, but it can be used as a pretty easy exploit, which means someone somewhere will.)</p>

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<p>Minor attribute questions</p><p> </p><p>

What is the difference from noted comedy Match performer and comedy match worker?</p><p> </p><p> </p><p>

Also if Canny Operater means the workers holds back on unimportant shows,</p><p>

and Dynamo means they never hold back , what does that mean for workers that have neither?</p><p> </p><p>

Also does dynamo make consistency irrelevant?</p>

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