Remianen Posted April 28, 2020 Share Posted April 28, 2020 The community should probably get on this, otherwise it's better just to never use the default angles. I've always just made my own. I always found it funny (or annoying) that 'interview' angles didn't have an interviewer. A hype segment with no interviewer is a promo. Quote Link to comment Share on other sites More sharing options...
stonecold285 Posted April 28, 2020 Share Posted April 28, 2020 When match lengths are mentioned here or in the handbook, what length is considered? The total match segment length on the card (w/ entrances) or the core match length (actual wrestling time without entrances)? Quote Link to comment Share on other sites More sharing options...
Teh_Showtime Posted April 28, 2020 Share Posted April 28, 2020 When match lengths are mentioned here or in the handbook, what length is considered? The total match segment length on the card (w/ entrances) or the core match length (actual wrestling time without entrances)? It’s total in ring time (so without the extra 2 minutes for a singles match) Quote Link to comment Share on other sites More sharing options...
stonecold285 Posted April 28, 2020 Share Posted April 28, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>It’s total in ring time (so without the extra 2 minutes for a singles match)</div></blockquote><p> </p><p> OK, thanks.</p> Quote Link to comment Share on other sites More sharing options...
D-Lyrium Posted April 28, 2020 Share Posted April 28, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="stonecold285" data-cite="stonecold285" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>When match lengths are mentioned here or in the handbook, what length is considered? The total match segment length on the card (w/ entrances) or the core match length (actual wrestling time without entrances)?</div></blockquote><p> </p><p> I believe, although now that you mention it I'm not entirely sure, that things like stamina and "matches must be over 15 minutes to avoid penalties" type situations are based on the in-ring time only.</p><p> </p><p> I know for sure that workers being used too much is based on total segment length. For example, two unknown workers in a 14 minute regular match (16 minutes total) are penalised for overuse, but not in a 13 minute regular match (15 minutes total). </p><p> Change it to a cage match however, and a 13 minute match is penalised (now 18 minutes total, so more than 13) but 8 minutes is fine (back to 13 minutes total). This makes sense, because this accounts for the total amount of time the worker is on-screen and visible to the audience, not just the amount of time they're actually wrestling.</p><p> </p><p> I'm pretty sure though that anything to do with actually wrestling (stamina, pop gains, notes like Story Telling or All Out Match) only care about the actual in-ring time of the segment.</p> Quote Link to comment Share on other sites More sharing options...
daddytorgo1 Posted April 28, 2020 Share Posted April 28, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="awesomenessofme1" data-cite="awesomenessofme1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>I believe the issue is that saving that amount of data would completely kill loading times and possibly make the whole game unplayable.</div></blockquote><p> </p><p> I wonder if that's a limitation of the programming language? I mean look at the amount of data stored by some other games out there....</p><p> </p><p> It would be really cool - would add to my immersion to be able to script out an interview segment, but it's not a deal-breaker or anything.</p> Quote Link to comment Share on other sites More sharing options...
stonecold285 Posted April 28, 2020 Share Posted April 28, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D-Lyrium" data-cite="D-Lyrium" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>I believe, although now that you mention it I'm not entirely sure, that things like stamina and "matches must be over 15 minutes to avoid penalties" type situations are based on the in-ring time only.<p> </p><p> I know for sure that workers being used too much is based on total segment length. For example, two unknown workers in a 14 minute regular match (16 minutes total) are penalised for overuse, but not in a 13 minute regular match (15 minutes total). </p><p> Change it to a cage match however, and a 13 minute match is penalised (now 18 minutes total, so more than 13) but 8 minutes is fine (back to 13 minutes total). This makes sense, because this accounts for the total amount of time the worker is on-screen and visible to the audience, not just the amount of time they're actually wrestling.</p><p> </p><p> I'm pretty sure though that anything to do with actually wrestling (stamina, pop gains, notes like Story Telling or All Out Match) only care about the actual in-ring time of the segment.</p></div></blockquote><p> </p><p> The motive behind my question was more product related, sorry for not being clear on that. If for instance on a roster's product page it states "matches less than 15 minutes have caps on how high of a rating they can achieve" is that with or without entrances?</p><p> </p><p> Speaking of which, "lengthy matches will tend to lose the audience". What is considered to be lengthy? Sounds fairly subjective to me...</p> Quote Link to comment Share on other sites More sharing options...
LloydCross Posted April 28, 2020 Share Posted April 28, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="daddytorgo1" data-cite="daddytorgo1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>I wonder if that's a limitation of the programming language? I mean look at the amount of data stored by some other games out there....<p> </p><p> It would be really cool - would add to my immersion to be able to script out an interview segment, but it's not a deal-breaker or anything.</p></div></blockquote><p> </p><p> If it wasn't searchable I wouldn't expect it to impact load times too much. But given the potential duration of a single game, that it's a lengthy free text field, and that people rarely go back and look at it, it just seems like an easy cut to fight the rate of data growth over time.</p> Quote Link to comment Share on other sites More sharing options...
Jaded Posted April 28, 2020 Share Posted April 28, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="stonecold285" data-cite="stonecold285" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>The motive behind my question was more product related, sorry for not being clear on that. If for instance on a roster's product page it states "matches less than 15 minutes have caps on how high of a rating they can achieve" is that with or without entrances?<p> </p><p> Speaking of which, "lengthy matches will tend to lose the audience". What is considered to be lengthy? Sounds fairly subjective to me...</p></div></blockquote><p> </p><p> First one is without entrances. I think lengthy matches may be over 15 minutes but it may depend on product. For reference, it's something like 16 minutes or more in USPW.</p><p> </p><p> (Edit: Actually, I should sound less sure about that - testing with Money vs Running Wolf came up with 16 minutes or more getting a penalty for being 'lengthy'. I wouldn't be surprised if that might go away if you had two guys on red hot/white hot momentum, say.)</p> Quote Link to comment Share on other sites More sharing options...
stonecold285 Posted April 28, 2020 Share Posted April 28, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaded" data-cite="Jaded" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>First one is without entrances. I think lengthy matches may be over 15 minutes but it may depend on product. For reference, it's something like 16 minutes or more in USPW.<p> </p><p> (Edit: Actually, I should sound less sure about that - testing with Money vs Running Wolf came up with 16 minutes or more getting a penalty for being 'lengthy'. I wouldn't be surprised if that might go away if you had two guys on red hot/white hot momentum, say.)</p></div></blockquote><p> </p><p> But if you take GSW's product for instance. It stated those 2 exact settings. Seems pretty contradicting.</p> Quote Link to comment Share on other sites More sharing options...
Jaded Posted April 28, 2020 Share Posted April 28, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="stonecold285" data-cite="stonecold285" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>But if you take GSW's product for instance. It stated those 2 exact settings. Seems pretty contradicting.</div></blockquote><p> </p><p> 'Tend to' suggests to me that as I said in the edit, it's possibly related to something like momentum? So if you have hot enough momentum the fans won't be annoyed by it? Meaning the challenge will to build people with good enough momentum to get past that.</p> Quote Link to comment Share on other sites More sharing options...
stonecold285 Posted April 28, 2020 Share Posted April 28, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaded" data-cite="Jaded" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>'Tend to' suggests to me that as I said in the edit, it's possibly related to something like momentum? So if you have hot enough momentum the fans won't be annoyed by it? Meaning the challenge will to build people with good enough momentum to get past that.</div></blockquote><p> </p><p> Yeah, I started quoting before you edited it. Alright then, thanks for the insight <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p> Quote Link to comment Share on other sites More sharing options...
kdcastles Posted April 28, 2020 Share Posted April 28, 2020 Is there a way to sign someone to a developmental contract, or do I sign them and then send them down? Quote Link to comment Share on other sites More sharing options...
awesomenessofme1 Posted April 28, 2020 Share Posted April 28, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="kdcastles" data-cite="kdcastles" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Is there a way to sign someone to a developmental contract, or do I sign them and then send them down?</div></blockquote><p> </p><p> You can do it on the "accept contract" screen as well.</p> Quote Link to comment Share on other sites More sharing options...
danyp92 Posted April 28, 2020 Share Posted April 28, 2020 In Show Priority there are three options. Show Priority that it's about what you're talking about. TV order for when you have more than one tv show tapped (or Live) in the same night. And then there is Event Order, that is about the order of events based on their importance. That is what i read in the handbook too . I'm asking about this one, what's the point of this option if i can't have more than one event in a day? What am i missing? Up. Can someone give me an example of when the second option "event order" in the Show Priority window is used? You can't do more than one event a day in the game so i fail to see what is this option needed for. Quote Link to comment Share on other sites More sharing options...
Eastshire Posted April 28, 2020 Share Posted April 28, 2020 Up. Can someone give me an example of when the second option "event order" in the Show Priority window is used? You can't do more than one event a day in the game so i fail to see what is this option needed for. You can have TV and an event though. Quote Link to comment Share on other sites More sharing options...
danyp92 Posted April 28, 2020 Share Posted April 28, 2020 You can have TV and an event though. That is covered by the first option "Show Priority". I'm asking about the second one, event order. Quote Link to comment Share on other sites More sharing options...
BuddyGarner Posted April 28, 2020 Share Posted April 28, 2020 Does using people in angles affect fatigue Quote Link to comment Share on other sites More sharing options...
Ltkmk Posted April 28, 2020 Share Posted April 28, 2020 Is there a way to look up a wrestler's stats when booking him in an angle? With the new angle system, it would be great to know which skills to rate your worker on since overness and entertainment wont make the job anymore. Quote Link to comment Share on other sites More sharing options...
codey_v2 Posted April 28, 2020 Share Posted April 28, 2020 So I'm not sure what's going on here: All of my development workers that had previous contracts STILL have their handshake deals in place despite me having them on exclusive written contracts. To top it off, they're still working matches for the other companies, and it's been around a month and a half of game time since they've been signed. I assume that there's a new feature at play here, but I'm not sure what it is. Logic dictates that being on an exclusive written contract would keep them from working for other people. Quote Link to comment Share on other sites More sharing options...
The Nickman Posted April 28, 2020 Share Posted April 28, 2020 So here's a new one... when someone's injured can you always use them in angles now? Loxley Robbins is now out for 53 days for me with concussion, yet I can still book him in angles and there isn't a little * on the Medical screen to say he's available for angles. If this is the way the game's meant to run in 2020 that's cool, I'm not complaining, just making sure. It's actually really good to be able to book him off TV with an angle now. Dammit, in hindsight I should've "booked on the fly" and had a post-match attack on him or something. Quote Link to comment Share on other sites More sharing options...
franticloser Posted April 28, 2020 Share Posted April 28, 2020 I think this was in the notes for patch 6 Quote Link to comment Share on other sites More sharing options...
Bull Posted April 28, 2020 Share Posted April 28, 2020 So I'm not sure what's going on here: All of my development workers that had previous contracts STILL have their handshake deals in place despite me having them on exclusive written contracts. To top it off, they're still working matches for the other companies, and it's been around a month and a half of game time since they've been signed. I assume that there's a new feature at play here, but I'm not sure what it is. Logic dictates that being on an exclusive written contract would keep them from working for other people. I mean the notice period will always be 28 days according to the hand book. and they will continue to work for the other companies until the notice has finished. Are you for sure it's been the full 28 days, if so then it might be a bug. . Quote Link to comment Share on other sites More sharing options...
codey_v2 Posted April 28, 2020 Share Posted April 28, 2020 I mean the notice period will always be 28 days according to the hand book. and they will continue to work for the other companies until the notice has finished. Are you for sure it's been the full 28 days, if so then it might be a bug. . Oh, gotcha! Didn't realize the notice time had been stretched so far out this time around. Looks like I actually have like one more day until that period expires lol. As someone that almost exclusively runs small promotions, I appreciate the added time to get my titles off guys. Quote Link to comment Share on other sites More sharing options...
KyleCamelot Posted April 28, 2020 Share Posted April 28, 2020 I think I have my head wrapped around it, but I want to make sure this is correct. I'm making a company that is basically a MAW+ promotion, with young talent with potential, indie superstars that for whatever reason hasn't been snatched up yet, 2nd chances for some failures (Looking at you Remmy Skye) and close to retirement veterans who get a final payday before retirement. My question is contracts. Would these be the best ways to give contracts? Very young workers who would be sent to developmental get written, non-iron clad contracts (so they can be poached by better promotions, but be sent to developmental) Wrestlers I plan on using a lot get written, non-ironclad contracts (So they can get poached as above) Wrestlers I might not use as much get handshake per show deals (so they can work with other promotions) Veterans get a mix of handshake and written contracts. In past games I would just do short contracts, but this would work to allow companies to hire my workers whenever, correct? Do I have to do written contracts to get notice to close storylines? This also means if a bigger promotion takes a handshake worker, they will leave immediately? Is this the best way to go about this? Thanks. Quote Link to comment Share on other sites More sharing options...
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