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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="AmericanDragon2003" data-cite="AmericanDragon2003" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50392" data-ipsquote-contentclass="forums_Topic"><div>Hi. Really enjoying this game, first time I’ve played/downloaded It but longtime TEW player. Any plans on making a new one?</div></blockquote><p> </p><p> If I remember correctly, Adam Ryland mentioned that WMMA5 was likely going to be the last one out of this series.</p>
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But, why would a new game be necessary? WMMA5 is pretty perfect in terms of MMA sims. I'm not sure a new game would have much value at this time. Maybe somewhere down the line.

 

I am in agreement with this one. WMMA5 is pretty excellent.

If GDS at this point wanted to try something different out, maybe a boxing game or another variation on a combat simuation.

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<p>I would obviously love to see an update as you can always find SOME things to improve, but I don't think that's planned. And as someone pointed out it quite literaly says "one last round". The next game might be another crack at the superhero theme as there is a far bigger margin of improvement there.</p><p> </p><p>

I personally don't think the MMA industry will see a spike of interest (they seem to have hit the ceiling and the star power of events is not what it used to be), so the chance of a new game seems really low. With that being said, I'd be willing to pay full price for a WWMA5.5 "expansion", but I doubt Adam will embrace that idea in the current gaming climate.</p><p> </p><p>

What I would LOVE to see next is a version where you play a fighter. It would be an MMA version of WreSpi3. The latter is definitely a good game but doesn't make any sense from a pro wrestling standpoint. It'd make much more sense for MMA and I'm sure there's a big enough market for it. Some people will be put off by lack of graphics, but if there's enough stuff you can do outside the cage, it would be quite interesting. Maybe managing a camp and playing all the fighters there would make the gameplay more engaging. I think this has been suggested before long ago and Adam responded that there were some issues with it, but I'm far from sure so don't take that for truth.</p>

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  • 4 weeks later...

The only thing I hope is that he can speed up the day to day speeds.

 

Otherwise, WMMA5 is probably the closest he's going to get to the "perfect game."

 

At this point, I hope he can make a boxing sim. There hasn't been a good one in a long time. Title Bout 2.5 has so many issues that prevent me from playing it.

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The only thing I hope is that he can speed up the day to day speeds.

 

Otherwise, WMMA5 is probably the closest he's going to get to the "perfect game."

 

At this point, I hope he can make a boxing sim. There hasn't been a good one in a long time. Title Bout 2.5 has so many issues that prevent me from playing it.

 

Adam’s said in the past he doesn’t like boxing, and has no interest in making a boxing game.

 

Agree with you that I would love a more streamlined, quicker and less clicky WMMA, but not holding out much hope :(

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I think there's plenty you could do in a potential WMMA6 but it'd require a whole lot of work and I don't blame Adam for not wanting to if the game doesn't sell enough. One of the weaknesses in the game, once you've played long enough, is that the engine is still quite limited in the kind of fights it can produce.

 

In an ideal world, WMMA6 would account for stances, stylistic habits, have a much more thorough representation of conditioning, momentum, accumulated damage, and the mental side of fighting. You can't really have a fight like Gaethje vs. Ferguson happen in the engine because it doesn't really differentiate between different styles of striking or account for someone like Tony excelling when he feels himself, and not doing well when he can't get going. A lot of the time your imagination has to fill in the blanks.

 

Or what about recent developments in MMA, like the Khabib-style folding of the near wrist along the fence (in particular to counter wall walking, which is another thing WMMA doesn't represent well), calf kicks to counter the emergence of jabs in MMA, front snap kicks and teeps, etc.

 

I don't know if it's even possible. You'd have to make the game so much more complicated. And to put these complaints into perspective, I've played hundreds of hours of every WMMA game since number 2. I just think there definitely is more you can do if Adam wanted to. Don't blame him for not wanting to. Love the games.

 

One immediate and massive improvement would be moving from a daily to a weekly schedule to reduce the clicks. You'd lose nothing but a lot of busywork. I'd probably pay for the game again for that feature alone.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Daffanka" data-cite="Daffanka" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50392" data-ipsquote-contentclass="forums_Topic"><div>One of the weaknesses in the game, once you've played long enough, is that the engine is still quite limited in the kind of fights it can produce.<p> </p><p> In an ideal world, WMMA6 would account for stances, stylistic habits, have a much more thorough representation of conditioning, momentum, accumulated damage, and the mental side of fighting. You can't really have a fight like Gaethje vs. Ferguson happen in the engine because it doesn't really differentiate between different styles of striking or account for someone like Tony excelling when he feels himself, and not doing well when he can't get going. A lot of the time your imagination has to fill in the blanks.</p></div></blockquote><p> </p><p> All of those things are already in the game. Conditioning as in stamina is available as a stat, plus resilience to represent how long it takes to recover after a fight. Momentum is the fire icons on the fighter's profile. Inconsistent fighters like Ferguson are represented by the consistency stat. Stances for orthodox/southpaw exist already and others which could improve elusiveness or kicking accuracy (such as Stephen Thompson or Michelle Waterson's karate stances) can be simulated via the footwork/feint/kicking stats and the martial art textbox will allow you to type any stance from white tiger kempo to crane, and it's right there on the screen when they fight.</p><p> </p><p> WMMA5 will still be entertaining for me for many years. There are some things I'd add or change (let me completely remove the recovery period after a fight and remove the notice period before a fight, revert nerfs to in-game editor, let me edit the fight commentary text, give me UFC 1 rules) but I can live with the shortcomings. TEW is the franchise people should be worried about. Any sequel is likely to be based on the TEW2020 engine which has been an unmitigated disaster in terms of UI, products, popularity gain, harsh penalties, segment/match ratings, AI booking, in-game editor, gimmicks etc. It is simply not fit for purpose and probably never will be, so building upon TEW2016 would be smart. That said, there are a couple things the old engine couldn't do, such as playing as a developmental territory. I think most of the fans would be happy with tweaks and updates to TEW2016 released as a new version but I don't think management would swallow their pride and allow it. So if they won't build on TEW2016 and players don't want TEW2020, it could be the end of the series.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ngz999" data-cite="ngz999" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50392" data-ipsquote-contentclass="forums_Topic"><div>All of those things are already in the game. Conditioning as in stamina is available as a stat, plus resilience to represent how long it takes to recover after a fight. Momentum is the fire icons on the fighter's profile. Inconsistent fighters like Ferguson are represented by the consistency stat. Stances for orthodox/southpaw exist already and others which could improve elusiveness or kicking accuracy (such as Stephen Thompson or Michelle Waterson's karate stances) can be simulated via the footwork/feint/kicking stats and the martial art textbox will allow you to type any stance white tiger kempo to crane, and it's right there on the screen when they fight.<p> </p><p> WMMA5 will still be entertaining for me for many years. There are some things I'd add or change (let me completely remove the recovery period after a fight and remove the notice period before a fight, revert nerfs to in-game editor, let me edit the fight commentary text, give me UFC 1 rules) but I can live with the shortcomings. TEW is the franchise people should be worried about. Any sequel is likely to be based on the TEW2020 engine which has been an unmitigated disaster in terms of UI, products, popularity gain, harsh penalties, segment/match ratings, AI booking, in-game editor, gimmicks etc. It is simply not fit for purpose and probably never will be, so building upon TEW2016 would be smart. That said, there are a couple things the old engine couldn't do, such as playing as a developmental territory. I think most of the fans would be happy with tweaks and updates to TEW2016 released as a new version but I don't think management would swallow their pride and allow it. So if they won't build on TEW2016 and players don't want TEW2020, it could be the end of the series.</p></div></blockquote><p> </p><p> I don’t think you understood my post, you should read it again.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="vladjarca" data-cite="vladjarca" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50392" data-ipsquote-contentclass="forums_Topic"><div>It's a text based game, isn't that to be expected?<p> </p><p> And damn dude, the Tony - Gaethje fight was heartbreaking enough, no need to break my heart in the game too <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Of course - but the closer the game can actually represent the mechanics of MMA, the more believable the simulation and the richer the experience.</p><p> </p><p> That fight broke my heart too, but those are the kinds of fights that make MMA such a special combat sport too.</p>
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I was hoping for a future WMMA 6 too, but after reading the arguments some guys posted here, I realized it really can't get much better than 5, it has pretty much all you could ask for, and I'll probably be playing it for years. It's really the best text-based game I've ever seen, surely my favourite Grey Dog game and one of the best sports game ever IMO.
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  • 2 weeks later...

Gave this more thought, damn it, and there are a few things that could be added in an eventual WMMA 6:

- Playing as a child company

- You know when it says "one or more of the broadcasters wouldn't be happy with this fight as a main event"? Well, name the actual broadcasters, 'cause when you get around 10 broadcasters, that can become a pain in the ass

- Adding the possibility of using a system similar to that of the PFL

 

That's all I managed to come up with, so not really enough new features for a new game. I'd still buy a new one just to see how the C-Verse evolves, tho'

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Gave this more thought, damn it, and there are a few things that could be added in an eventual WMMA 6:

- Playing as a child company

- You know when it says "one or more of the broadcasters wouldn't be happy with this fight as a main event"? Well, name the actual broadcasters, 'cause when you get around 10 broadcasters, that can become a pain in the ass

- Adding the possibility of using a system similar to that of the PFL

 

That's all I managed to come up with, so not really enough new features for a new game. I'd still buy a new one just to see how the C-Verse evolves, tho'

 

would love to be able to set up something like PFL, the tournament feature is great atm, but basic, would be great to see it branched out a bit more

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would love to be able to set up something like PFL, the tournament feature is great atm, but basic, would be great to see it branched out a bit more

 

If you turn on Fantasy Booking, and disable recovery times, you could definitely do a PFL type of company

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="someguy82" data-cite="someguy82" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50392" data-ipsquote-contentclass="forums_Topic"><div>I would've thought the subtitle of "One Last Round" means it's the final game in the series</div></blockquote><p> </p><p> That is correct. As I've confirmed in previous posts, there will not be any further WMMA games.</p>
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