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TEW2010 Developer's Journal Discussion


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gigas" data-cite="Gigas" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>Yeah, this. Except I think it'd be broken and everyone would only use one build so they could have written contracts. I dont know how the game world would balance it out.</div></blockquote><p> </p><p> Well, pure speculation here, obviously... but if a high negotiation skill allowed below-nation promotions to sign workers to written deals, I expect it would take being maxed out. So it would come at a cost. So you can sign workers to exclusive deals, but at the cost of a hellish locker room, inconsistent, etc. It wouldn't so much be a cheat as a sacrifice, hoping you can raise the other skills before too much damage is done.</p>
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Even more pure speculation than the last pure speculation, but I (who has absolutely nothing to do with the development of the game besides whining on suggestion forums) think we'll see a spruced up contract system that gives more leway to the size = contract types of the past. Which means a straight up work-around may not even be necessary

 

I could be completely wrong, but still, I'm willing to bet my first promotion i select in the game on it! :D

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Even more pure speculation than the last pure speculation, but I (who has absolutely nothing to do with the development of the game besides whining on suggestion forums) think we'll see a spruced up contract system that gives more leway to the size = contract types of the past. Which means a straight up work-around may not even be necessary

 

I could be completely wrong, but still, I'm willing to bet my first promotion i select in the game on it! :D

 

I don't know if it will be completely different from what is layed out, but I think enough "example's" has probably been laid out to consider a change.. SO I do agree to a point.

 

I'm hoping that size of promotion vs. Popularity of Character will give us a way for written contracts. I'm thinking if nothing else, the size needed for a written contract will be narrowed down, and perhaps the money you must pay will be higher if your smaller, etc.

 

Either way I think a change is definately coming. The over-all way we hire, I think will generally stay the same so that these new features will be utilized.

 

I'm digging the character development. I haven't really commented on it, as I had to think about it for a while. I do feel that it's important to feel like your advancing a bit, and this is a sure way of doing so. I think I'll just start out rounded off with five points in each, and as I play hopefully I will gain extra points to put in the ones that seem to be needed....

 

I'd like to add, that feature's like that seem to coincide with other feature's that go hand in hand.... meaning, I don't see us getting these points, without a reason to utilize them (ying/yang) ;)

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#7: AI Event Booking Instructions

 

Fulfilling a popular request, TEW2010 now features the ability for specific AI-controlled events to be set to be booked in a certain way. There are five options that can be assigned:

 

- Entire show to be 1 vs 1 matches

- Entire show to be 2 vs 2 matches

- Entire show to be 3 vs 3 matches

- Entire show to be 4 vs 4 matches

- Show to feature a large battle royal match (default of 30 participants, reduced if the promotion does not have a large enough roster to support it)

 

This allows the real world Survivor Series and Royal Rumble scenarios to be simulated.

 

Pretty darn good, minor, addition. Allowing the Rumble to be simulater properly is something I think a lot of real-world players have been begging for.

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I'm interest to see which Cornellverse promotions will use this in their events. Lucha promotions would of course have 3vs3 event but a Survivor Series kind of event for any big promotion isn't out of the question is it? Or a royal rumble for that matter.
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Solid addition.

 

I will mention that as of this moment, based on the announced features, I will not be buying this game. The features are all positives, all improvements, but Adam hasn't sold it to me... yet. I'm still waiting for that one awesome feature that gets me personally excited. I bought '08 on the strength of the Repetitive Booking Penalty system, I have no idea what '10 will have to match up to that, but I reckon Adam's got something up his sleeve.

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seems to be a rather "say something negative for no real reason" post... I mean, Adam has already stated more than 200 new features as opposed to the TEW 07-08 that only had 100. And you are writing it off after 7 have been announced? I mean, sure you said "yet" and all. But does that mean I can say anything about anything as long as I say yet.

 

As of this moment, based on everything I've heard you say, I can only be certian that you are a child molester... You havnt sold me on the fact you arnt a child molester... yet...

 

EDIT:

Not that a "not really impressed with these additions thus far, would really like to see example 1, example 2, or example 3 before I get excited to really want to run out and buy 10. Granted there are still at least 183 more additions to be made." post is bad... But that shows thought and sense. I dunno. I think some of the boards posts (especially in relation to TEW 2010) have all become really negative with no real reasoning. I can sit here too and just blast out negativity. I could of said that addition #7 was really just cosemetic and a bit of a let down, but I didnt. I made mention it was a little tweak that would really appease some people, knowing a larger change may come between journal entries 8-100 at least.

He has the right to state his opinions. And he wasn't being negative, he just said that Adam hasn't sold TEW to him, yet. And that's that. He's still waiting for the absolute showstopper to make him want to buy TEW the day it's released and there's nothing wrong with that. A lot of you people really attack on anyone saying anything other than "Great feature!"

 

I'm almost sold myself, though. I'm waiting for togglable chemistry to be added to the user preferences and then it's sold for me. If we don't get togglable chemistry this time around, I might reconsider buying the game, as no matter how good the new features made TEW 2010, the random chemistry would still be there to ruin my games and it would bother me. Togglable chemistry is the one, huge feature that would sell any future TEW to me. But we will see.

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Solid addition.

 

I will mention that as of this moment, based on the announced features, I will not be buying this game. The features are all positives, all improvements, but Adam hasn't sold it to me... yet. I'm still waiting for that one awesome feature that gets me personally excited. I bought '08 on the strength of the Repetitive Booking Penalty system, I have no idea what '10 will have to match up to that, but I reckon Adam's got something up his sleeve.

 

IMO, besides the dirt sheet, Adam hasn't announced the REALLY BIG features yet (and people are downplaying the dirt sheet - it's HUGE, believe me. It's not fluff). There are about 8-11 new features that I see as the TEW equivalent of 'system sellers'. Two or three of them have been speculated on in the thread already, one has been announced, still quite a few left.

 

But don't hate me for saying that.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Phantom Stranger" data-cite="Phantom Stranger" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>We don't know how points are gained, so this may well not be an issue.</div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>The player will <strong>slowly</strong> gain more points <strong>as he progresses through the game</strong>, which he can then spend on improving categories.</div></blockquote><p> </p><p> It's not Monty Haul but it will be great for those folks who like playing long or intensive games. If you want to "max out" a character, you can. It'll just take time and effort.</p>
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I'd say the Narratives and National Trends are pretty huge and great features, but again, that's just me. But we'll just have to continue following the Journal as it goes on. I really enjoy this part of being a TEW fan. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> I think waiting for the next edition to come out is really exciting, especially with Adam doing the Journal.
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<p>Don't listen to self, he's just trolling. He's excited about 2010 like the rest of us <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

Seriously though, applying perfect show theory this is a cool off addition. Useful, but not something to really rally behind in and of itself. However, it does hint at things to come, like being able to set more detailed paths for AI booking? </p><p> </p><p>

/shrug who can say? </p><p> </p><p> </p><p>

As said before though, I'd say of the features listed for this "peak/valley" combo, the Dirt Sheet is the biggest by far. Can't wait to see what he's going to do to top that one <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<p>I think this 'Booking Instructions' thing is far from a minor addition. Just a few short hours ago in fact, I was going to post about this very thing in the 'what feature are you holding out for' thread, (sorry, can't remember what it was called), but that thread seems to have vanished into the ether.</p><p> </p><p>

Anywho, I love this feature a lot. Yeah, Narratives and National Trends still hold top spot honors on my list, but this one right here is something I've wanted for a long, long time.</p><p> </p><p>

<img alt=":cool:" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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seems like such a small feature but will play a big part in real world mods and like mentioned previous im interested to see if the cornellverse promotions use such events <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Self" data-cite="Self" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>Solid addition.<p> </p><p> I will mention that as of this moment, based on the announced features, I will not be buying this game. The features are all positives, all improvements, but Adam hasn't sold it to me... <span style="text-decoration:underline;">yet</span>. I'm still waiting for that one awesome feature that gets me personally excited. <strong>I bought '08 on the strength of the Repetitive Booking Penalty system</strong>, I have no idea what '10 will have to match up to that, but I reckon Adam's got something up his sleeve.</p></div></blockquote><p> Really? <img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Ben_91" data-cite="Ben_91" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>Really? <img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Absolutely. There were a ton of great improvements made between 07 and 08 but THAT was the one that made me personally go <em>"Woah. I have to buy this game now."</em> I felt it offered up a new challenge as a game, and to me, that was worth $35. However, different strokes for different folks, I can see why others wouldn't enjoy it as much as I do.</p><p> </p><p> Apparently my last post was controversial, but don't get me wrong, I'm entirely positive about TEW2010. It's only a matter of time before I'm sold on the new game. I probably could have worded the post better. Perhaps added some friendly emoticons. Believe me, my panties are far from twisted.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bigpapa42" data-cite="Bigpapa42" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>Well, pure speculation here, obviously... but if a high negotiation skill allowed below-nation promotions to sign workers to written deals, I expect it would take being maxed out. So it would come at a cost. So you can sign workers to exclusive deals, but at the cost of a hellish locker room, inconsistent, etc. It wouldn't so much be a cheat as a sacrifice, hoping you can raise the other skills before too much damage is done.</div></blockquote><p> </p><p> Here's a way to limit it; have it require, say, Negotiation 10, Creativity 6 (people don't actually <em>want</em> to get locked to a contract as the Gobbledegooker), Motivation 5 and Leadership 7 (you gotta make it sound like you know what you're doing).</p><p> </p><p> So it's possible, but with a 28-point total, it's not possible at the start. You gotta <em>earn</em> your wunderkind Heyman rep. Numbers plucked out of air, adjust as necessary when you know what rate people earn them and how fast you want it to be possible to earn...</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D-Lyrium" data-cite="D-Lyrium" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>Well... that was certainly unnecessary. Let's not get our panties in a twist, yes? So Self hasn't seen enough to buy the game yet - how does that affect you in any way? As you yourself said, we've only seen seven features.</div></blockquote><p> </p><p> This early on in any dev diary, this comment gets made. It's rare that they don't come out and admit what sold them on it later.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Self" data-cite="Self" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> Apparently my last post was controversial, but don't get me wrong, I'm entirely positive about TEW2010. It's only a matter of time before I'm sold on the new game. I probably could have worded the post better. Perhaps added some friendly emoticons. Believe me, my panties are far from twisted.</p></div></blockquote><p> </p><p> You just had the wrong respondents reading it the wrong way, mate. No worries. Having the curmedgeonly streak I do, I get it. Reminds me of when the National Battle feature was announced in 08. Folks were getting all orgasmic over it and I was comparatively blah on the idea. I knew it was a good thing for a lot of folks and demonstrated features that I could be effusive about were coming. Just didn't know when based on the nature of the journal. You tipping point will come. We both know Brother Ryland's work well enough to know it will.</p>
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<p>As I have with each version of the game, I am excited about TEW2010! Looking back on EWR to TEW2004 all the way to TEW2008, the game has gotten better and better!</p><p> </p><p>

I definitely like the AI booking of speciality matches!</p><p> </p><p>

Random thought, I miss the old "how do you want to fire" your employee method of 2004 (phone, meeting, fedex). I always thought it was funny to pull an "Eric Bischoff" and fire someone via fedex. lol</p><p> </p><p>

Anyway, $35 isn't much to spend. It's like 45 minutes at work for me. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> I can't wait.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Self" data-cite="Self" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>... Believe me, my panties are far from twisted.</div></blockquote><p> </p><p> Glad I'm not the only one! <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> The new feature is pretty neat. Definitely gives mod makers more room for realism in the real world, but like someone else said I'm curious to see what / if any C-Verse promotions use this as well.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="cappyboy" data-cite="cappyboy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>You just had the wrong respondents reading it the wrong way, mate. No worries. Having the curmedgeonly streak I do, I get it. Reminds me of when the National Battle feature was announced in 08. Folks were getting all orgasmic over it and I was comparatively blah on the idea. I knew it was a good thing for a lot of folks and demonstrated features that I could be effusive about were coming. Just didn't know when based on the nature of the journal. You tipping point will come. We both know Brother Ryland's work well enough to know it will.</div></blockquote><p> </p><p> Effusive? Really? Effusive.</p><p> </p><p> I have a new word of the day.</p><p> </p><p> Also, on today's topic, very nice touch. I know it seems minor, but it'll make the game world more immersive.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>It's not Monty Haul but it will be great for those folks who like playing long or intensive games. If you want to "max out" a character, you can. It'll just take time and effort.</div></blockquote><p> </p><p> What's a Monty Haul? <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Hopefully this new feature helps mods run a little more normally, although with screwy mods I'm sure you'll still see Dolph Ziggler pulling out the Rumble.</p>
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