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The Official Skyrim Thread


Synticha

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<p>Weird thing happened, I was sneaking around the wilderness with my bow out as I often do as I have decided I like sniping things as well as killing things up close.</p><p> </p><p>

Stumble onto some fortified town, assume its either bandits or forsworn but am not close enough to tell so I think screw it, I'll just start shooting now. Take out one character then realize they had a name. Crap. They may have been important and now there are a bunch more characters running around, trying to figure out where this sneaky death is coming from. Since I am a fan of killing all the witnesses, I just keep hiding up in the hills and I snipe the whole town then decide to go investigate. Turns out it was a village of Orcs, and killing them all didn't get rid of my bounty. A bit later, a courier comes and gives me a message from one of the Orcs that I killed claiming that he knows I killed some other guy, but doesn't mind and is in fact kind of happy about it.</p><p> </p><p>

How odd.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Linsolv" data-cite="Linsolv" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="32563" data-ipsquote-contentclass="forums_Topic"><div>Also, wouldn't all points in one-handed (albeit swords, not maces) just be Zorro? No armor, no shield... maybe a few points in speech, I guess.</div></blockquote><p> </p><p> Well, Zorro has other talents too. He definitely has sneak and lock-picking skills (the latter of which he did in one of the Antonio Banderas movies and the former kind of comes with the "no armor" thing in order to not die).</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mjdgoldeneye" data-cite="mjdgoldeneye" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="32563" data-ipsquote-contentclass="forums_Topic"><div>Well, Zorro has other talents too. He definitely has sneak and lock-picking skills (the latter of which he did in one of the Antonio Banderas movies and the former kind of comes with the "no armor" thing in order to not die).</div></blockquote><p> </p><p> I'm not referring to film-Zorro. Film adaptations vary widely, so I can't address the entire wealth of Zorro films (he's a popular guy, as I'm sure you know). I'm referring to literary Zorro. He was just a wealthy aristocrat. He was a good actor, but I'm not even sure it would be appropriate to give him Speech, as the "fake" Don Diego was hated by pretty much everyone because he was such a worthless human being. His ability to surprise people derived not from his sneakiness, but from the amount of money he could spend on building secret tunnels and the like around town. As far as lock-picking goes... you might be right. I can't speak for or against it, especially not with how tired I am.</p><p> </p><p> Although then I could just start moving in the direction of slightly more obscure heroes. Scarlet Pimpernel, for example, I don't recall ever using any sneaking, any stealing, or even any extemporaenous speaking.</p>
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Weird thing happened, I was sneaking around the wilderness with my bow out as I often do as I have decided I like sniping things as well as killing things up close.

 

Stumble onto some fortified town, assume its either bandits or forsworn but am not close enough to tell so I think screw it, I'll just start shooting now. Take out one character then realize they had a name. Crap. They may have been important and now there are a bunch more characters running around, trying to figure out where this sneaky death is coming from. Since I am a fan of killing all the witnesses, I just keep hiding up in the hills and I snipe the whole town then decide to go investigate. Turns out it was a village of Orcs, and killing them all didn't get rid of my bounty. A bit later, a courier comes and gives me a message from one of the Orcs that I killed claiming that he knows I killed some other guy, but doesn't mind and is in fact kind of happy about it.

 

How odd.

 

I remember wiping out an entire town in Oblivion. It was the one where they were doing secret cultist crap in the basement of the church, and I felt they should die for it. ¬_¬ My bounty in the nearest town was... high.

 

Also, the first thing I did in Skyrim after Rolof left me alone was kill a hunter's pet dog. In fairness, I was quite far away and thought it was a wolf trying to kill her. She wasn't best pleased, but luckily I yielded and she accepted and I only had a tiny bounty to pay off.

 

But yeah.. I tend to be a bit trigger happy. :D

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Luckily, he did neither on a professional level, and Skyrim assumes a level of competence that the average layperson would achieve (before talents are applied). Perks are special talents above and beyond what the normal person could generally achieve. Even a single point means you're not just improving (skill level would represent an improvement) but you're also gaining new insight and understanding into the field above and beyond the expected.

 

Then at what point does one become a "professional"? That would be subjective, no? Is it when you charge for services? Or turn a profit? Or know "this much" more than the average Joe? Who sets that bar? Basically what you are saying is that Einstein's skill at sailing (having actually done this, even though he did not make money at it) is equal to mine (never have, never will) in game terms? I don't buy that. Certainly his skill would not equal a 10 or even a 5, but c'mon - even after DOING something you LIKE over and over again, you are developing SOME sort of aptitude and understanding of what it is you are doing. Maybe not at the level of someone who does it ALL the time and devotes their life to it, but certainly above the common layperson who NEVER has touched the hobby/practice....

 

In the case of Einstein's sailing, I would surmise he read books and discussed the topic among friends and experts, therefore developing some further understanding and affinity to the skill. Unless I am completely missing your point, I'm not accepting your theory in relation to its representation in Skyrim....

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I remember wiping out an entire town in Oblivion. It was the one where they were doing secret cultist crap in the basement of the church, and I felt they should die for it. ¬_¬ My bounty in the nearest town was... high.

 

Also, the first thing I did in Skyrim after Rolof left me alone was kill a hunter's pet dog. In fairness, I was quite far away and thought it was a wolf trying to kill her. She wasn't best pleased, but luckily I yielded and she accepted and I only had a tiny bounty to pay off.

 

But yeah.. I tend to be a bit trigger happy. :D

 

Oh crap yeah, I accidentally hit a hunter's dog without killing it early on too. It had the good sense to come hang around me when I was just finishing off a few wolves. Ended up running from the hunter and paying off the bounty. I am getting myself a fair few bounties in Skyrim actually, also did some sneaky stealing and had a few "hired thugs" come to teach me a lesson and one bounty hunter track me down in the wilderness. Being a fugitive is far more fun and doable in Skyrim as not everyone automatically wants you dead, just those where you are known to be a trouble maker.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bippodrop" data-cite="Bippodrop" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="32563" data-ipsquote-contentclass="forums_Topic"><div>Then at what point does one become a "professional"? That would be subjective, no? Is it when you charge for services? Or turn a profit? Or know "this much" more than the average Joe? Who sets that bar? Basically what you are saying is that Einstein's skill at sailing (having actually done this, even though he did not make money at it) is equal to mine (never have, never will) in game terms? I don't buy that. Certainly his skill would not equal a 10 or even a 5, but c'mon - even after DOING something you LIKE over and over again, you are developing SOME sort of aptitude and understanding of what it is you are doing. Maybe not at the level of someone who does it ALL the time and devotes their life to it, but certainly above the common layperson who NEVER has touched the hobby/practice....<p> </p><p> In the case of Einstein's sailing, I would surmise he read books and discussed the topic among friends and experts, therefore developing some further understanding and affinity to the skill. Unless I am completely missing your point, I'm not accepting your theory in relation to its representation in Skyrim....</p></div></blockquote><p> </p><p> Approximately when you begin making money--that is to say, not just money, but a living--off of it. However, Skyrim goes beyond the simple money factor. It assumes that you're learning skills that only a small percentage of people would EVER learn, even on relatively low levels, because it assumes competence in all areas.</p><p> </p><p> What I'm saying is that you could learn to sail a boat on Einstein's level, and it wouldn't take long (compared to sailing a boat on the level of Tom Slingsby, the world's #1 ranked sailor in the Laser class). I also imagine you'd have trouble accurately hitting a target at 50+ meters a bow, killing someone in a swordfight, and making ibuprofin. All three are assumed by Skyrim.</p>
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I remember wiping out an entire town in Oblivion. It was the one where they were doing secret cultist crap in the basement of the church, and I felt they should die for it. ¬_¬ My bounty in the nearest town was... high.

 

Also, the first thing I did in Skyrim after Rolof left me alone was kill a hunter's pet dog. In fairness, I was quite far away and thought it was a wolf trying to kill her. She wasn't best pleased, but luckily I yielded and she accepted and I only had a tiny bounty to pay off.

 

But yeah.. I tend to be a bit trigger happy. :D

 

I must have killed the same woman. It was right as you are walking down the hill to the first village right? I thought she was a bandit with a dog and I killed both of them.:D

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BHK1978" data-cite="BHK1978" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="32563" data-ipsquote-contentclass="forums_Topic"><div>I must have killed the same woman. It was right as you are walking down the hill to the first village right? I thought she was a bandit with a dog and I killed both of them.<img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> /me too</p><p> </p><p> Glad to know I'm not alone <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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Haha, yeah.

 


I'm not used to RPGs that have other actual civilians out in the wilderness, actually living lives. Usually, anyone out wondering the countryside is one of three things:

 


- Part of a quest.


- A damsel in distress who, when approached, becomes the above.


- Trying to kill me.

 


Natch, I assumed the second. Then she turned into the latter. :(

 


WoW introduced me to city guards patrolling roads between towns. But WoW had an in-built Friend Or Foe system. I was completely unprepared for the notion that some stranger I knew nothing about, out in the wilderness, with armour and a weapon, might actually be perfectly innocent. D:

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I was approaching a bandit camp for a quest, and practicing my archery, and took out what I thought was a lone sentry in the distance. But he was a ways from the actual camp, and I am wondering if I just wasted some traveling merchant. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D-Lyrium" data-cite="D-Lyrium" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="32563" data-ipsquote-contentclass="forums_Topic"><div>Haha, yeah.<p> </p><p> I'm not used to RPGs that have other actual civilians out in the wilderness, actually living lives. Usually, anyone out wondering the countryside is one of three things:</p><p> </p><p> - Part of a quest.</p><p> - A damsel in distress who, when approached, becomes the above.</p><p> - Trying to kill me.</p><p> </p><p> Natch, I assumed the second. Then she turned into the latter. <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> WoW introduced me to city guards patrolling roads between towns. But WoW had an in-built Friend Or Foe system. I was completely unprepared for the notion that some stranger I knew nothing about, out in the wilderness, with armour and a weapon, might actually be perfectly innocent. D:</p></div></blockquote><p> </p><p> So basically videogames made you act like a psychopath in other videogames. Maybe those violent video game crusaders were right all along! <img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<p>I love the idea of sniping strangers from a distance/killing people in their sleep and stealing their stuff, but I also have a weird OCD streak in me that doesn't want to break any potential quests (even if they don't matter to me).</p><p> </p><p>

The only thing keeping my inherent mental illness from being let loose is another inherent mental illness! <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

I started a Khajiit thief that I'll use for my Grand Theft Auto: Skyrim shenanigans.</p><p> </p><p>

In other news, I didn't realize the Warrior/Mage/Thief stones were right there after you left the starting cave. It wasn't until I wandered for ages that I found the Lady stone by chance...</p><p> </p><p>

So, people who also missed it, right after you exit the cave, you can get a big, pseudo-permanent buff to skill increases nearby. Just visit the local, unvisited waypoints.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D-Lyrium" data-cite="D-Lyrium" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="32563" data-ipsquote-contentclass="forums_Topic"><div>I remember wiping out an entire town in Oblivion. It was the one where they were doing secret cultist crap in the basement of the church, and I felt they should die for it. ¬_¬ My bounty in the nearest town was... high.<p> </p><p> Also, the first thing I did in Skyrim after Rolof left me alone was kill a hunter's pet dog. In fairness, I was quite far away and thought it was a wolf trying to kill her. She wasn't best pleased, but luckily I yielded and she accepted and I only had a tiny bounty to pay off.</p><p> </p><p> But yeah.. I tend to be a bit trigger happy. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Also did you know there's a quest related to this that causes them to attack you? I mean you're basically <em>supposed</em> to slaughter that town, you're just not supposed to get a bounty for it.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D-Lyrium" data-cite="D-Lyrium" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="32563" data-ipsquote-contentclass="forums_Topic"><div>Aww man, so if I'd waited, I'd have been a hero instead of a wanted criminal? <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Nah, you'd still be a wanted criminal even if you did the quest. You just have that kind of face. <img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dragonmack" data-cite="Dragonmack" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="32563" data-ipsquote-contentclass="forums_Topic"><div>I was approaching a bandit camp for a quest, and practicing my archery, and took out what I thought was a lone sentry in the distance. But he was a ways from the actual camp, and I am wondering if I just wasted some traveling merchant. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Eh, just make sure you loot him. You know, turn a negative into a positive.... <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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I think I did it again...

 


After finishing my latest dungeon crawl, I was walking around The Rift, and saw a figure in the distance near a cave. Natch, I snuck up on him (impressively well, considering my relatively low sneak score. It was the middle of the night, though) and he was designated 'Mercenary'.


So I killed him.

 


Then two Hunters came running up to me to avenge him. "Uh oh!" thought I, remembering the tag 'Hunter' as being a friendly NPC. However, we WERE near a cave, so I figured they might have been hostile hunters.


So I killed them too.

 


Onwards into the cave... a tiny cave. With a Troll in it. Clearly nothing to do with the hunters and the mercenary outside. Oops.


So I killed him. There was some cool loot in there.

 


A little while later I meet an Argonian assassin who, as usual, is trying to kill me. He has a note on him from the Dark Brotherhood, saying someone wants me dead. Now, this COULD be related to me robbing House Battle-Born for every penny they have a while back (they usually just send Thugs though, right?)... or, it could be related to me murderising three innocent people.


The jury's out on that one.

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<p>Haha I think I got the Argonian dark brotherhood assassin (well I've had a couple so far) before I had done anything too shady. Certainly not robbed the Battleborn's yet, though that is on my to do list.</p><p> </p><p>

It is sometimes a little tricky to know who is supposed to be good and who is evil, so I have stopped caring so much which is fun. I am usually such a boy scout in games, but Skyrim makes being bit of a shady dude reasonably fun and doable.</p>

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<p>I have heard the Dark Brotherhood come at me twice now. I think I read that it has something to do with you player's karma (I did not even know my character had karma.), if you have high good karma they will randomly send someone to kill you.</p><p> </p><p>

Right now I am trapped in a dungeon and I can't figure out how to get out. Not going to spoil anything but it is the first Bard College mission. Who thought trying to become a singer would be so hard...</p>

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I have had the Dark Brotherhood come at me twice now. I think I read that it has something to do with you player's karma (I did not even know my character had karma.), if you have high good karma they will randomly send someone to kill you.

 

Right now I am trapped in a dungeon and I can't figure out how to get out. Not going to spoil anything but it is the first Bard College mission. Who thought trying to become a singer would be so hard...

 

I enjoyed that quest, I got a clairvoyance spell so it is easier to find my way around. When you use it a blue light shows the way to get to your current goal.

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<p>I've had assasins come after me too. I stole one item and it was by accident (a book). Some thugs came after me once but I yielded and they just beat me up but didn't kill me. </p><p> </p><p>

I doubt it's related to karma. I'd think it had something o do with you becoming more powerful in-game. I only stole one item. Why would I get assasins after me over this?</p>

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<p>Holy sh*t, this game is good. Gonna play tomorrow all day probably. So much awesomeness.</p><p> </p><p>

I'm currently working as a smithy, using enchantment to make all kinds of weapons, as a break to the usual hack and slash. So many great memories already, it's been a blast to play, even if you count the occasional bug. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

As for the discussion on competence. This is Skyrim. You are a person who is destined, by the gods, to save a certain universe. Well, then I guess it's save to assume you are given the ability to learn very quickly, being able to accumulate enough knowledge and know-how to become a master in everything. Why is this even being discussed? You can't choose to play an average joe (unlike Adam's superhero game); you are the hero of skyrim, the Uber-Einstein of that world. U are eventually destined to become a very skilled individual. If you wanna specialise in just one thing, that's fine. Stop leveling up and using perks and you have your specialised dude. You might just suck in the game because you are an average joe in the other skills, while being tasked to do batman-like things. That's not going to work. You need to be multi-talented to succeed in the game. But it's false to assume you can't choose to be one-dimensional. Just don't use the other perks. Basically, you are just asking for deeper skill-tries, which I guess mods are for.</p>

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Holy sh*t, this game is good. Gonna play tomorrow all day probably. So much awesomeness.

 

I'm currently working as a smithy, using enchantment to make all kinds of weapons, as a break to the usual hack and slash. So many great memories already, it's been a blast to play, even if you count the occasional bug. :p

 

As for the discussion on competence. This is Skyrim. You are a person who is destined, by the gods, to save a certain universe. Well, then I guess it's save to assume you are given the ability to learn very quickly, being able to accumulate enough knowledge and know-how to become a master in everything. Why is this even being discussed? You can't choose to play an average joe (unlike Adam's superhero game); you are the hero of skyrim, the Uber-Einstein of that world. U are eventually destined to become a very skilled individual. If you wanna specialise in just one thing, that's fine. Stop leveling up and using perks and you have your specialised dude. You might just suck in the game because you are an average joe in the other skills, while being tasked to do batman-like things. That's not going to work. You need to be multi-talented to succeed in the game. But it's false to assume you can't choose to be one-dimensional. Just don't use the other perks. Basically, you are just asking for deeper skill-tries, which I guess mods are for.

 

That's all I'm saying. Deeper skill trees, which I am only asking for the mod tools to design. And I'm perfectly patient, I'm not saying I need them now, even. Just sooner or later.

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