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Moved to main forum as this isn't a technical support query.

 

With regards to your issue, I'd suggest checking your finances to see where the expenditure is and seeing what corners you can cut. i.e. things like backstage, your production costs, etc.

 

Also, I'd highlight that $5000 really isn't that much in CornellVerse terms and also you've intentionally chosen the absolute hardest situation possible in the game, so yes, it is going to be extraordinarily tough - you're a company with literally no fans, no prospect for sponsorship, and no financial backing after all!

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...are you not getting in any sponsorship money?

 

You may lose money per show, but you *should* get at least some of it back via sponsorship. I have been...(also at 0/0/0/0)

 

My only suspicion is that you might be seen as "too risky" for sponsors, in which case you might need to modify the product.

 

I advise you to keep simming and see if the your hole doesn't start getting shallower as you grow.

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<p>What I do when I run these kind of feds is I take my expected payroll of my workers and subtract it by expected sponsorship income...if that number is a negative I fire people until it is a profit....remember you don't need announcers, colour guys or even road agents at local. </p><p> </p><p>

Just have your two best workers do the road agent work until you get to regional. I wouldn't even consider hiring an announce team until you get to regional as well.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="K-Nection" data-cite="K-Nection" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41258" data-ipsquote-contentclass="forums_Topic"><div>What I do when I run these kind of feds is I take my expected payroll of my workers and subtract it by expected sponsorship income...if that number is a negative I fire people until it is a profit....remember you don't need announcers, colour guys or even road agents at local. <p> </p><p> Just have your two best workers do the road agent work until you get to regional. I wouldn't even consider hiring an announce team until you get to regional as well.</p></div></blockquote><p> </p><p> I second this one hundred percent, also you have to start with a more favourable product initially, every penny counts..</p>
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<p>This is a question of the utmost importance to me. I have been playing 0/0/0/0 type situations (as close as each game allowed) almost entirely for the last ten years.</p><p> </p><p>

Each iteration of TEW has handled sponsorships and such differently, leading to various difficulties to each game for a 0/0/0/0 type player. TEW 2013 was super generous with sponsor money, easier than I would have liked actually.</p><p> </p><p>

<em>Let's make this clear, TEW 2016 is a completely different beast. </em><strong>I believe this is by far the hardest version of the game to run a 0/0/0/0.</strong></p><p> </p><p>

Here is the grind: at 0% popularity you get $0 in sponsorship. Which makes sense, why would anyone give you money if your product itself has no value, no recognition. Their advertising and such would be worthless. This creates a challenge, as in the early days you can't take a month off to make a few thousand bucks, and you definitely can't take January off to get a nest egg and do your first show in February. You need to go right into the fire.</p><p> </p><p>

Now here is something I love, as you grow the amount of sponsorship goes up. No, not, "I'm small rather than local now so my sponsorship jumps up huge," but rather each percentage point matters in how much cash they will give you. This not only really incentivizes you to focus on each bit of growth, but makes it more natural when you can get bigger stars rather than creating a rush when you go up in size. Also, you need to prioritize where you run shows, as not all places factor into sponsor cash in the same way.</p><p> </p><p>

Now, where it gets tricky is this, from the Dev Journal, <em>"New companies now get extra leniency from bankruptcy; the extra time gives them a chance to establish themselves and leads to less companies having a very short lifespan."</em> How negative can you go? How long can you be negative for? These are huge questions, and unless Adam opens up the exact details (which I doubt), then we won't know until the full game is out.</p><p> </p><p>

I am going to run a dynasty with a 0/0/0/0 when the game comes out, so at the very least that will be one public case study we can look at.</p><p> </p><p>

-----</p><p> </p><p>

For those who don't want to be spoiled about what the exact math looks like for profitability horizons at this level, don't look at the quote below this. If you want to see a scenario play out then proceed.</p><p> </p><p>

This math is with a "sponsorship will be quite tough" product and a B+ (falling) home economy. I am making assumptions about the the costs of the show ($2900 for event and venue and $2,220 for six workers and a ref), adding the minimum monthly costs ($900) and ignoring ticket sales and merchandise as I expect misc costs to eat them up (plus this is quick figures with the demo). My monthly expenses are $6,020. With these figures I ran a show that made me go up 0.5% in popularity, so I will use this as my monthly growth. (The show wasn't optimized, something quick put together to get data. Worth noting, the locker room is at 51% and with our 7 employees we had three negative events). </p><p> </p><p>

<span>http://i59.photobucket.com/albums/g292/MaxxHexx/Tough_zps0v5amnwz.png</span></p><p> </p><p>

One can assume in a game you are actually invested in (rather than running through quick to get numbers) growth would be faster (invested characters, momentum, actually thinking through matches). My calculations also do not count the boost from slowly growing in spillover zones.</p><p> </p><p>

Also worth noting sponsorship is not linear, and in fact went down at one point even though popularity went up! Then I started looking into this more, there is a very real element of randomness, what looks like a $500 range you could fall in. This very much effects my numbers as I took the first estimate I got.</p><p> </p><p>

There is a weird plateau that really kills the chance of profitability. Once you have $6,000 a month in sponsors one should be able to milk themselves back to profits.</p><p> </p><p>

I ran the show a week, two a month, and two a week tests to see where an economy of scale could be created. Depending on what the thresholds look like running a ton of events to get your sponsorship value up may be a way to game the system (saving $900 for every show after the first).</p><p> </p><p>

Remember though, this is with a six wrestler roster (who don't ask for raises), meaning you need to be really creative to get through this phase.</p><p> </p><p>

I figured I would see what a "quite favorable" product looked like.</p><p> </p><p>

<a href="http://s59.photobucket.com/user/MaxxHexx/media/Quite%20Favorable_zps6em57eez.png.html" rel="external nofollow"><span>http://i59.photobucket.com/albums/g292/MaxxHexx/Quite%20Favorable_zps6em57eez.png</span></a></p><p> </p><p>

This is much more doable, if you found the absolutely cheapest workers you probably could be profitable within a year, but once again, this is with only six workers. Oofda.</p><p> </p><p>

TEW 2016 will be a true 0/0/0/0 challenge.</p><p> </p><p>

<em>Also, does GDS not allow spoiler tags on the forum? I can't seem to get them to work and it has been too long since I posted to remember.</em></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="FRAGz" data-cite="FRAGz" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41258" data-ipsquote-contentclass="forums_Topic"><div>Can I just ask what's a 0/0/0/0?</div></blockquote><p> </p><p> A company that starts out with $0, 0% popularity, 0% momentum, 0% prestige.</p>
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<p>Oooooh, this is an interesting starting shift. I normally do a 0/0/0/8 popularity in home region fed because I find the grind of the first local game too static, as I cannot book wrong with cheap nobodies - earn about. 1k a month at least and only start to develop workers once I get to local. The game didn't really get exciting for me u til I got to the 11% importance - and I used those first months to test workers and chemistry.</p><p> </p><p>

But if there is nearly no sponsorship to begin and it grows per percent point... Isn't it now going to make it so we do as many shows as possible in the first few months, take all the hits to our bottom line until sponsorship picks up. And then cut back claiming back out debt each month? If that's how it works, that's very interesting, as it'll take you only a few months to hit local - or die financially.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheFlamingred" data-cite="TheFlamingred" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41258" data-ipsquote-contentclass="forums_Topic"><div>But if there is nearly no sponsorship to begin and it grows per percent point... Isn't it now going to make it so we do as many shows as possible in the first few months, take all the hits to our bottom line until sponsorship picks up. And then cut back claiming back out debt each month? If that's how it works, that's very interesting, as it'll take you only a few months to hit local - or die financially.</div></blockquote><p> </p><p> Potentially, the spaces to the right of the charts tests that hypothesis. If the bankruptcy trigger is about how long we are negative then you might be right, but that process leads you to going far more negative. Honestly we need about a year more data I don't have time to get (and a little math I don't feel like doing right now) to start figuring out the economy of scale question. Really, just knowing what the threshold is will dictate the methodology used to survive the early months.</p><p> </p><p> For you starting at 8% shouldn't be too hard, you would start out. You will be making $4,000-$5,000 a month in sponsors without having incurred the $39,000 to $53,000 in debt to get there.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MaxxHexx" data-cite="MaxxHexx" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41258" data-ipsquote-contentclass="forums_Topic"><div>Potentially, the spaces to the right of the charts tests that hypothesis. If the bankruptcy trigger is about how long we are negative then you might be right, but that process leads you to going far more negative. Honestly we need about a year more data I don't have time to get (and a little math I don't feel like doing right now) to start figuring out the economy of scale question. Really, just knowing what the threshold is will dictate the methodology used to survive the early months.<p> </p><p> For you starting at 8% shouldn't be too hard, you would start out. You will be making $4,000-$5,000 a month in sponsors without having incurred the $39,000 to $53,000 in debt to get there.</p></div></blockquote><p> </p><p> I've only tested a Rock Hard fed opening in the Cverse97 mod - looked and found I was getting about 20k in sponsors (I think I was at 10% pop in home and 1-2% elsewhere) so didn't even think about going back to try a 0/0/0/0 game, but I think I'll do some testing tonight and see the challenge (the only reason I skipped to 8% was because there was no challenge previously in 2013 so once you understood basic economy from small to local, it was the same formulae for success regardless of almost any other factors)</p>
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One thing that I will note is that because downsides are back to being more or less optional, you can actually save a good amount of money by only using half of your roster at a time.

 


That said, it should be really interesting to see how long you can last in the negatives this time around. Because no amount of Tidal Tag Booking is going help you when you are making less than the production costs.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="foolinc" data-cite="foolinc" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41258" data-ipsquote-contentclass="forums_Topic"><div>One thing that I will note is that because downsides are back to being more or less optional, you can actually save a good amount of money by only using half of your roster at a time.</div></blockquote><p> </p><p> Thank you for saying this, as it is actually super important for keeping things fresh with only six workers on a show, allowing one to not look "amateurish" (and for some reason I didn't think of doing this).</p>
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<p>My first month was $369 in sponsorship, but I whizzed through a second month and got more than $2000. Still came out behind on the month, but with a better product and less people on the show (or at least no big travel costs, I had guys from Mexico, Japan and Canada), who knows. Maybe it's a huge range or it grows exponentially up to a certain point (even from 0 to like .5 pop).</p><p> </p><p>

The big difference is if they let you operate in the red while you're finding your feet, IIRC TEW13 only let you be below $0 for a couple months, but sponsorship was so high that it was hard to go under.</p>

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<p>So, this is what I did while playing around initially...</p><p> </p><p>

I did 2 shows in the first month, so by the end of the 2nd month (while I hadn't broken even) I was nearly out of the hole. </p><p> </p><p>

I didn't notice the uptick in sponsorship money immediately, but it may be most beneficial to run your shows as early in the month as possible (at least early on) That way you're spending the majority of your money and the rest of the month you're getting it back via sponsorship money. The longer you wait with 0% pop the longer you won't have sponsorship money coming in.</p><p> </p><p>

Just a thought. At least worth being tested. After I ran my 3rd show I finished the second month with a $5000 profit, despite having lost $8000 the month before. I'm actually at about $-2000 right now. I initially thought it was because I ran 2 shows, not because of the lack of popularity.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="creepshow" data-cite="creepshow" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41258" data-ipsquote-contentclass="forums_Topic"><div>So, this is what I did while playing around initially...<p> </p><p> I did 2 shows in the first month, so by the end of the 2nd month (while I hadn't broken even) I was nearly out of the hole. </p><p> </p><p> I didn't notice the uptick in sponsorship money immediately, but it may be most beneficial to run your shows as early in the month as possible (at least early on) That way you're spending the majority of your money and the rest of the month you're getting it back via sponsorship money. The longer you wait with 0% pop the longer you won't have sponsorship money coming in.</p><p> </p><p> Just a thought. At least worth being tested. After I ran my 3rd show I finished the second month with a $5000 profit, despite having lost $8000 the month before. I'm actually at about $-2000 right now. I initially thought it was because I ran 2 shows, not because of the lack of popularity.</p></div></blockquote><p> </p><p> Can I get a screenshot of your finance page or some more details? I am having trouble figuring out how running two shows month one you got sponsorship up enough to be nearly out of the hole month two, as it differs my data significantly.</p><p> </p><p> I fully agree with you about shows being run at the start of the month. It seems like a must for small companies.</p><p> </p><p> Worth noting the below as Derek B is as good a source as they come.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41258" data-ipsquote-contentclass="forums_Topic"><div>I think I remember Adam saying during development that it's six months for smaller companies and up to a few years for large companies. But generally speaking, yeah... it's hard to be a tiny company. That's what signing up local talent (to avoid travel costs), low popularity/respect guys and using as few people as possible is for. It ain't easy but it's possible.</div></blockquote>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MaxxHexx" data-cite="MaxxHexx" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41258" data-ipsquote-contentclass="forums_Topic"><div>Can I get a screenshot of your finance page or some more details? I am having trouble figuring out how running two shows month one you got sponsorship up enough to be nearly out of the hole month two, as it differs my data significantly.<p> </p><p> I fully agree with you about shows being run at the start of the month. It seems like a must for small companies.</p><p> </p></div></blockquote><p> </p><p> I can, but it probably won't be until roughly 5 hours or so from now. (Working, then post-work activities)</p><p> </p><p> Ironically, I believe you're the same guy I responded to in another thread where I actually filled the entire roster with local hires. (again, I wouldn't recommend it). That was the first show I ran on this save....so I don't know if that somehow saved me a crap-ton of money or what on the first show, though I suspect not.</p>
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<p>No rush, I'm at work too <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

I did some quick calculations in excel. Based on my earlier figures, if you are able to grow 1% per show, you can run four shows in month one and then cooling for five months would put you at -$1,000 (not accounting for lost popularity from lack of shows) which is doable to make up. I think at that point you can run shows four or five of the next six months and be on a normal schedule come the new year.</p>

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<p>Ooof, are you talking about taking 5 months completely off? That just sounds terrible.</p><p> </p><p>

It was my first save, so unless I lucked into some weird bug the finances looked extremely doable after the 2nd month. I recall making like $600 a day in sponsorship money after the 3rd show, which I know sounds like a lot, but I'll open up my books <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

I do wonder how much of a difference product styles make when accounting for sponsorship money.</p><p> </p><p>

One thing I also did differently in the 2nd month was I made sure to use the new "Autopick Venue" feature, which saved me money on the building.</p>

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<p>Testing is about 1000% quicker to do because of the Auto-Booker. Okay, my shows are comparatively quite bad but when your popularity is between 0-5, a monkey could raise my popularity.</p><p> </p><p>

I have a product which is more perf>pop, and is favorable towards getting sponsorship. Economy F but the industry is C. </p><p> </p><p>

Initially 0 Estimated Sponsorship (ES) but rose to...</p><p>

Show 1 - 950</p><p>

Show 2 - 3400</p><p>

Show 3 - 3800</p><p>

Show 4 - 5000</p><p> </p><p>

Show 5 - 6000</p><p>

Show 6 - 8700!?</p><p>

Show 7 - 9200</p><p>

Show 8 - 10,000 (final Pop in home = 4)</p><p> </p><p>

I was spending about 4k on workers and 2.5k on each show - so ended up in about 45k debt - but I could probably cut my worker cost to about 2k if I was more picky about who I signed (for this test run, I really wasn't - I was more interested in sponsorship amounts - but I'd still be near 30k debt).</p><p> </p><p>

The economy meant that I only got 1000 sponsorship money in month 1 and 3000 in month two so, in a better economy (I'll test later) my debt could be removed another 3-6k.</p><p> </p><p>

This is where it gets interesting though, and will make me want to play 0/0/0/0 for the first time in ages... </p><p> </p><p>

It looks like taking a first month hit by pushing 4 shows is inevitable - and it would be feasible to spend about 5000 on putting on a show if you are strict with money so -20k to begin. If you cut back to one show a month after that, (and the estimated sponsors met with the actual sponsorship) the next 4 months you could be +1k, +2k,+3k, +5k = 11k back... in month 6 you'd be still about -4k... if you only have 6 months to get out of the red... well, that's incredibly tight!</p><p> </p><p> </p><p> </p><p>

Other notes while doing this test: </p><p>

- Spillover really does start instantly... Was doing shows in Mid-South and by 2 popularity, I already had 1 popularity in surrounding areas.</p><p>

- Even though this is a small company, we still look amateurish in comparison to the local competitions... I didn't think that mattered until regional battles started at local, but it's something which doesn't affect you getting popularity much when you have almost no popularity to begin with.</p><p>

- I say this will have me interested in playing a 0/0/0/0 fed again, but I am probably getting ahead of myself - once I have the strategy sorted mathematically, it'll be a grind again (as again, the only competition is your money - and as my specialty is math, I treat local feds as a math problem rather then anything else - that being said, starting your own fed in a bad economy is likely to be a disaster with the lack in sponsorship... I wonder if it was designed to actually fail - it is certainly realistic, as with the numbers I got in actual sponsorship money, I wasn't going to get out of debt at all until a lot more shows).</p>

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<p>I've been playing around with the numbers for this to try and get something sustainable. I'm playing in Australia and I've hired the 12 cheapest workers in the area. I'm running 8 guys a show (500$ extra won't be the straw breaking the camel's back, so I'm trying to at least immerse myself a little bit). I can't get more than 0.5% popularity a show, and the sponsorship gains are too small to keep myself afloat.</p><p> </p><p> I initially tried running 3 shows as soon as possible in the first month and see if I could get back above water in 5 months. I got up to 1.5% popularity, which nets me $1600 in sponsorship money a month and the three shows cost $15k total, so I'm stuck in a hole that I can't get out.</p><p> </p><p> I'm running a very standard, sponsorship-favorable product, so I just did some mental math toying with my popularity to see what my sponsorship income would go up to. With the average show costing $5k, running only shows in the first month and estimating 5 more,</p><p> </p><p> 1 show in a month - ~ 5k lost and $500 monthly sponsorship income, would be at $-2.5k at the six month grace period.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheFlamingred" data-cite="TheFlamingred" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41258" data-ipsquote-contentclass="forums_Topic"><div>Testing is about 1000% quicker to do because of the Auto-Booker. Okay, my shows are comparatively quite bad but when your popularity is between 0-5, a monkey could raise my popularity.<p> </p><p> I have a product which is more perf>pop, and is favorable towards getting sponsorship. Economy F but the industry is C. </p><p> </p><p> Initially 0 Estimated Sponsorship (ES) but rose to...</p><p> Show 1 - 950</p><p> Show 2 - 3400</p><p> Show 3 - 3800</p><p> Show 4 - 5000</p><p> </p><p> Show 5 - 6000</p><p> Show 6 - 8700!?</p><p> Show 7 - 9200</p><p> Show 8 - 10,000 (final Pop in home = 4)</p><p> </p><p> I was spending about 4k on workers and 2.5k on each show - so ended up in about 45k debt - but I could probably cut my worker cost to about 2k if I was more picky about who I signed (for this test run, I really wasn't - I was more interested in sponsorship amounts - but I'd still be near 30k debt).</p><p> </p><p> The economy meant that I only got 1000 sponsorship money in month 1 and 3000 in month two so, in a better economy (I'll test later) my debt could be removed another 3-6k.</p><p> </p><p> This is where it gets interesting though, and will make me want to play 0/0/0/0 for the first time in ages... </p><p> </p><p> It looks like taking a first month hit by pushing 4 shows is inevitable - and it would be feasible to spend about 5000 on putting on a show if you are strict with money so -20k to begin. If you cut back to one show a month after that, (and the estimated sponsors met with the actual sponsorship) the next 4 months you could be +1k, +2k,+3k, +5k = 11k back... in month 6 you'd be still about -4k... if you only have 6 months to get out of the red... well, that's incredibly tight!</p></div></blockquote><p> </p><p> That sponsorship money is a lot higher than mine, what pop % are you getting on average per show? My shows are only around mid 20s and I'd be hard to raise them much higher than that in my region at least at the start.</p><p> </p><p> 2 shows in a month - ~ 10k lost and $1000 monthly sponsorship income, would be at $-5k at the six month grace period.</p><p> </p><p> 3 shows in a month - ~ 15k lost and $1500 monthly sponsorship income, would be at $-7.5k at the six month grace period.</p><p> </p><p> 4 shows in a month - ~ 20k lost and $2500 monthly sponsorship income, would be at $-7.5k at the six month grace period.</p><p> </p><p> Et cetera... all of these are very vague estimates (not taking into account the minor amount of spillover as I am changing popularity via editor). The economy is also tanking at 30 in this sim, but I don't think that should make or break whether a local company can stay alive. I'm trying to figure out if there is something I'm missing, because any further crunching and cost cutting and gaming the sponsorship money kind of digs into the immersion of the game. Even if I cut worker salaries to $0 each I feel like the sponsorship money would just barely keep pace with show costs and misc costs.</p>
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<p>This, I think, gets back to my point on product styles potentially limiting sponsorship, but at the same time I think there's no set number crunching method of what works best as the economy and industry are both, effectively, random....and each product style will get different results.</p><p> </p><p>

I think a lot of this goes back to really just limiting costs and ultimately over a long enough period of time you'll start making a profit if you stick with it.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheFlamingred" data-cite="TheFlamingred" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41258" data-ipsquote-contentclass="forums_Topic"><div>Testing is about 1000% quicker to do because of the Auto-Booker. Okay, my shows are comparatively quite bad but when your popularity is between 0-5, a monkey could raise my popularity.<p> </p><p> I have a product which is more perf>pop, and is favorable towards getting sponsorship. Economy F but the industry is C. </p><p> </p><p> Initially 0 Estimated Sponsorship (ES) but rose to...</p><p> Show 1 - 950</p><p> Show 2 - 3400</p><p> Show 3 - 3800</p><p> Show 4 - 5000</p><p> </p><p> Show 5 - 6000</p><p> Show 6 - 8700!?</p><p> Show 7 - 9200</p><p> Show 8 - 10,000 (final Pop in home = 4)</p><p> </p><p> I was spending about 4k on workers and 2.5k on each show - so ended up in about 45k debt - but I could probably cut my worker cost to about 2k if I was more picky about who I signed (for this test run, I really wasn't - I was more interested in sponsorship amounts - but I'd still be near 30k debt).</p><p> </p><p> The economy meant that I only got 1000 sponsorship money in month 1 and 3000 in month two so, in a better economy (I'll test later) my debt could be removed another 3-6k.</p><p> </p><p> This is where it gets interesting though, and will make me want to play 0/0/0/0 for the first time in ages... </p><p> </p><p> It looks like taking a first month hit by pushing 4 shows is inevitable - and it would be feasible to spend about 5000 on putting on a show if you are strict with money so -20k to begin. If you cut back to one show a month after that, (and the estimated sponsors met with the actual sponsorship) the next 4 months you could be +1k, +2k,+3k, +5k = 11k back... in month 6 you'd be still about -4k... if you only have 6 months to get out of the red... well, that's incredibly tight!</p><p> </p><p> </p><p> </p><p> Other notes while doing this test: </p><p> - Spillover really does start instantly... Was doing shows in Mid-South and by 2 popularity, I already had 1 popularity in surrounding areas.</p><p> - Even though this is a small company, we still look amateurish in comparison to the local compeitions... I didn't think that mattered until regional battles started at local, but it's something which doesn't affect you getting popularity much when you have almost no popularity to begin with.</p></div></blockquote><p> </p><p> This is very interesting, at 4% with a better economy my monthly estimate is $3,880. There is a range, but getting $6,000 more seems very strange to me and makes me question either my data, yours, or both. Gaining 1% per show I don't break the $3,000 in sponsors until the seventh show (but my test didn't take into account spillover).</p><p> </p><p> I am very looking forward to getting in and testing this some more tonight.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="creepshow" data-cite="creepshow" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41258" data-ipsquote-contentclass="forums_Topic"><div>This, I think, gets back to my point on product styles potentially limiting sponsorship, but at the same time I think there's no set number crunching method of what works best as the economy and industry are both, effectively, random....and each product style will get different results.</div></blockquote><p> </p><p> Do you think this is outside just the rating of "Quite Favorable"/"Tough"/etc? As in "Tough" modern would get less sponsors than "tough" mainstream? I thought the sponsorship rating balanced across the different products?</p>
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