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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Post this in the suggestions forum <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> <a href="http://greydogsoftware.com/forum/forumdisplay.php?f=244" rel="external nofollow">http://greydogsoftware.com/forum/forumdisplay.php?f=244</a></p></div></blockquote><p> Thanks. I now did. Thought it be fine if I'd just post it here ^^</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SythusHD" data-cite="SythusHD" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Will the number of Worker Pics used be upped from 32,000? I think it can be quite limiting when you want to have a long game with a large amount of workers. Thanks in advance.</div></blockquote><p> </p><p> I haven't tried it since I upgraded my computer, but on Windows XP, I found a work around for that. </p><p> </p><p> I would make the picture folder for the database I wanted to use, but name it something off... then copy the default picture folder and name it what I wanted to use.</p><p> </p><p> Then you just assign the correctly named folder in the database, close the game, delete the correctly named default folder and edit the name of the one you want to use to the name you assigned as a pictures folder in the database... and voila! Should work.</p><p> </p><p> At one point, I had some crazy number of images in my pictures folder because I would keep alternate versions of everything and add to it from whatever mods I would be using... mostly just to get me a really good selection of pictures to use.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Eisen-verse" data-cite="Eisen-verse" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I’ve never transferred a game from a previous generation of the game to a new one (ie TEW 16 to 20). Are there any kinks that come up or does it transfer well in previous versions?</div></blockquote><p> </p><p> Cant transfer save games, only databases.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="soxfan93" data-cite="soxfan93" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>do we get to control whether the AI does block tapings? For example, as WWE, can we tell NXT to hold a monthly TV taping?</div></blockquote><p> </p><p> Yes, you can.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="esteel20" data-cite="esteel20" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Love the expanded styles. This is a super tiny nitpick, but why not "Strong Style" instead of "Impactful"?</div></blockquote><p> </p><p> Mostly because Strong Style implies a Japanese link or influence whereas Impactful is a more open-ended definition that can be used globally.</p>
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<p>Can a company have more than one "spiritual" home arenas? And can more than one company have the same home arena?</p><p> </p><p>

Can you have a mix of both venues and locations in a single region? And if so, will the AI prioritize using venues over locations? or vice versa? or how does that work?</p>

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<p>I'm just brushing up on all of the developer journal entries and man, this game looks so damn good already!</p><p> </p><p>

I particularly like on-the-fly booking, new company sizes, dojo revamp, talk to worker and especially this new entry for expanded styles.</p><p> </p><p>

Great stuff so far, Adam!</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Mostly because Strong Style implies a Japanese link or influence whereas Impactful is a more open-ended definition that can be used globally.</div></blockquote><p> </p><p> I think Strong Style had been more recognizable across the board. And Luchador works well in spite of the obvious link to Mexico.</p><p> </p><p> Questions:</p><p> </p><p> 1. What category would a Spot Monkey belong to?</p><p> </p><p> 2. Can you give us examples of a real world Striker and a Technical Striker, respectively? I have a hard time getting my head wrapped around those two.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Hive" data-cite="Hive" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>1. What category would a Spot Monkey belong to?</div></blockquote><p> </p><p> I'd guess a high flyer with low psychology, although spot monkeys can have other styles too, but are usually associated with high flyers.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Hive" data-cite="Hive" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>2. Can you give us examples of a real world Striker and a Technical Striker, respectively? I have a hard time getting my head wrapped around those two.</div></blockquote><p> </p><p> Striker: Aleister Black</p><p> </p><p> Technical Striker: Kyle O'Reilly</p><p> </p><p> Those are in my opinion anyway.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Hive" data-cite="Hive" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I think Strong Style had been more recognizable across the board. And Luchador works well in spite of the obvious link to Mexico.<p> </p><p> Questions:</p><p> </p><p> 1. What category would a Spot Monkey belong to?</p><p> </p><p> 2. Can you give us examples of a real world Striker and a Technical Striker, respectively? I have a hard time getting my head wrapped around those two.</p></div></blockquote><p> </p><p> High Flyer.</p><p> </p><p> Striker would be Steve Blackman, Technical Striker would be Minoru Suzuki probably.</p>
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Wait a second, styles dont effect in ring work? Since when? I thought it was beneficial to match brawlers against one another, or that matching Psychopath against a Luchadore would be a detriment? Styles have never meant anything in terms of match ratings and are puresly cosmetic tags? Hope Im misunderstanding Adam Ryland here.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D16NJD16" data-cite="D16NJD16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Wait a second, styles dont effect in ring work? Since when? I thought it was beneficial to match brawlers against one another, or that matching Psychopath against a Luchadore would be a detriment? Styles have never meant anything in terms of match ratings and are puresly cosmetic tags? Hope Im misunderstanding Adam Ryland here.</div></blockquote><p> </p><p> My understanding is that styles do affect match ratings, but not in the way you described. Certain workers will be more successful working in companies with products who favor their style. </p><p> </p><p> For example if you are running a death match fed; bonuses will be given to workers who are hardcore, brawlers, psychopaths, etc. Likewise, high flying and technical workers are penalized by that product.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RingRider" data-cite="RingRider" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>My understanding is that styles do affect match ratings, but not in the way you described. Certain workers will be more successful working in companies with products who favor their style. <p> </p><p> For example if you are running a death match fed; bonuses will be given to workers who are hardcore, brawlers, psychopaths, etc. Likewise, high flying and technical workers are penalized by that product.</p></div></blockquote><p> </p><p> Interesting if true, id love to know for sure.</p>
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