tambourin81 Posted August 4, 2019 Share Posted August 4, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BuddyGarner" data-cite="BuddyGarner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Gimmicks having more realistic requirements is great and all but it'd be nice if they actually had more effect rather than being mostly cosmetic other than gimmicks types.</div></blockquote><p> </p><p> Same. I guess a revamp of the gimmick system just wasn't in the cards.</p><p> </p><p> Maybe for TEW2024.</p> Quote Link to comment Share on other sites More sharing options...
Hive Posted August 4, 2019 Share Posted August 4, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="tambourin81" data-cite="tambourin81" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Same. I guess a revamp of the gimmick system just wasn't in the cards.<p> </p><p> Maybe for TEW2024.</p></div></blockquote><p> </p><p> It's a huuuuuge shame, as gimmicks has always been a big part of what got a wrestler "over".</p><p> </p><p> Would Mark Calaway ever have become a huge star without clicking with the hugely successful Undertaker gimmick? Would Steve Austin without "Stone Cold"? Could Dwayne Johnson have main evented as "The Blue Chipper" Rocky Maivia?</p><p> </p><p> I had really hoped for some expansion to the alliance system as well.</p> Quote Link to comment Share on other sites More sharing options...
Historian Posted August 4, 2019 Share Posted August 4, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Hive" data-cite="Hive" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>It's a huuuuuge shame, as gimmicks has always been a big part of what got a wrestler "over".<p> </p><p> Would Mark Calaway ever have become a huge star without clicking with the hugely successful Undertaker gimmick? Would Steve Austin without "Stone Cold"? Could Dwayne Johnson have main evented as "The Blue Chipper" Rocky Maivia?</p><p> </p><p> I had really hoped for some expansion to the alliance system as well.</p></div></blockquote><p> </p><p> Just because it hasn't been announced doesn't mean it's not coming!</p> Quote Link to comment Share on other sites More sharing options...
EBEZA Posted August 5, 2019 Share Posted August 5, 2019 I'm intrigued to know if the new talent trade AI is easier or harder to get a deal going with. International deals are especially awkward in 2016, in my experience... Quote Link to comment Share on other sites More sharing options...
nerodragomir1 Posted August 5, 2019 Share Posted August 5, 2019 I'm a big fan of today's entries. The talent swap is something I didn't even know I wanted until I saw it. Plus the loading screen thing would be a really awesome touch that I know the really great mod makers will use. VERY COOL! Quote Link to comment Share on other sites More sharing options...
cappyboy Posted August 5, 2019 Share Posted August 5, 2019 i know I've been kind of harping on the pre-booking calendar thing. Perhaps even to the point of it appearing that's the only feature I care about. But do I ever like the expansion of talent trading in today's entry. The talent swap in particular would be big for me. The way I play my training games is that I want to get guys to the point they no longer need me. So let's say I've made a guy like Weird Waldo Odlaw presentable enough he's getting strong enough offers from the outside world that he's giving them priority over me. That means he no longer needs my job in order to have one. I could then offer Waldo up to a PSW for Tank Bradley who would be a bit of a reclamation project due to all the ill-will Pittsburgh has for him. Allowing them to dump a guy the crowd hates and enabling me to not have to beat the bushes in order to fill the open main event spot. That could be potentially huge for all involved. Quote Link to comment Share on other sites More sharing options...
smw88 Posted August 5, 2019 Share Posted August 5, 2019 I love the gimmick change being proposed. A list of examples would probably be safe to include. More great sounding stuff, excited to see how it all interplays to provide potentially a major change in game play vs prior tew. Quote Link to comment Share on other sites More sharing options...
christmas_ape Posted August 5, 2019 Share Posted August 5, 2019 Yeah I'd definitely be a fan of the gimmick change. I create a new gimmick each time I change one (or at least 80% of the time) but this does often feel a little tedious. The whole playing it safe/taking a risk is great. How the difficulty/subtlety works at the moment isn't too intuitive so this definitely sounds like an improvement. Also the idea that some gimmicks are safe but can last many years whilst others might catch fire but burn out and only feel relevant for a smaller time sounds great. I feel like as long as there is a list of examples like previously mentioned then I struggle to see any real downside. Quote Link to comment Share on other sites More sharing options...
LloydCross Posted August 5, 2019 Share Posted August 5, 2019 I don't even modify the file and I find the gimmick file tedious. It's a lot of filtering for almost no reason. I think that possible change sounds like a lot of fun. Quote Link to comment Share on other sites More sharing options...
DatIsraeliGuy Posted August 5, 2019 Share Posted August 5, 2019 <p>I like the idea of changing the way gimmicks work (and think finishers and movesets need an overhaul altogether btw), but I'm not entirely sure how would you set up the gimmicks in the editor, meaning how would you pre assign gimmicks to workers.</p><p> If you eliminate the gimmicks file, how do I even know someone like Sammy Bach is still working a Rock Star shtick?</p> Quote Link to comment Share on other sites More sharing options...
nerodragomir1 Posted August 5, 2019 Share Posted August 5, 2019 I love the idea of a new gimmick system. The current one is pretty bland. It needs a revamp. I usually just take a gimmick that fits the wrestler "the ones that are already implemented by the mod" then copy it, rename it to whatever I want "rainmaker" for example. Then, I make it unique. A real change to the gimmick system would be really cool. Quote Link to comment Share on other sites More sharing options...
Eisen-verse Posted August 5, 2019 Share Posted August 5, 2019 <p>I really like the evolution of the gimmick approach in the upcoming game. This allows for more of a unique, creative-inspired strategy versus just simply saying "You're 'Power and Paint' because you fit it and that's kind of what I was thinking for you."</p><p> </p><p> I also agree that a built in 'ideas list' could be good for some who really feel stumped on where to go. </p><p> </p><p> I don't know if I read it right but, if I did, I'm not necessarily a fan of the game telling me how long I can run this gimmick before it gets stale/people don't like it anymore/in need of tinkering. That's something that somewhat removes a sense of strategy. Instead, I would like for road agent notes, lower grades with the character, and maybe even a financial hit to their merchandise as a sign that things aren't going well for them anymore. This would create more a realistic tinge to everything.</p> Quote Link to comment Share on other sites More sharing options...
TLCJR4LIFE Posted August 5, 2019 Share Posted August 5, 2019 <p>I like the gimmick change simply due to the current system being terrible from a balance standpoint.</p><p> </p><p> Giving a worker a Gimmicky gimmick type which makes up most of the gimmick file is just strictly worse than one with no effects at all, not only do they lose so much from being “overexposed” they give additional penalties to all of your realistic and legitimate workers.</p><p> </p><p> Something like the Undertaker gimmick is terrible in TEW for this reason.</p> Quote Link to comment Share on other sites More sharing options...
AmericanDragon2003 Posted August 5, 2019 Share Posted August 5, 2019 <p>I really appreciate you (Adam) showing ya some insight into the process. I also really like the new gimmick idea and I would be very much for It.</p><p> </p><p> If implemented however, I’d love to have the suggestions/or list of pre-set gimmicks available or a do It for me button. I think that’d be nice for when I’m feeling lazy and have a huge roster which I tend to and likely will continue to play with. </p><p> </p><p> Also, like I said before, if you do more of these types of posts I think that’d be fun. I enjoyed getting an inside look at the game and the development process.</p><p> </p><p> Can’t wait for the new game! Cheers!</p> Quote Link to comment Share on other sites More sharing options...
absolutelyridiculous Posted August 5, 2019 Share Posted August 5, 2019 Does the gimmicks change get rid of ratings for Comedy, Legitimate, Weasel etc? Because I do think there's <em>something</em> there with the current system - some performers have limited range, some guys just come off completely different than others even if they're similar talents - but you're right that it doesn't add a lot to gameplay. Quote Link to comment Share on other sites More sharing options...
Teh_Showtime Posted August 5, 2019 Share Posted August 5, 2019 Love the proposed gimmick changes, especially the part about hidden ticks. Would be awesome to have that be the way to finally implement babyfaces being completely hated sometimes, despite their skill level. Halting momentum could make it so that not any good prospect can get over just on sheer potential alone anymore. Their character also has to be unique enough to click. Quote Link to comment Share on other sites More sharing options...
justtxyank Posted August 5, 2019 Share Posted August 5, 2019 <p>I like this proposed gimmick concept.</p><p> </p><p> My first concern is initial database work. Will mods need to go through and do this work for every worker?</p><p> </p><p> Also, is there going to be a way to incorporate "owning" a gimmick, gimmick overness, etc.? Thinking along the lines of "The Undertaker" or "Mankind" or "Kane" etc. gimmicks where they are company owned and the overness of the worker is largely tied to that gimmick.</p> Quote Link to comment Share on other sites More sharing options...
SirMichaelJordan Posted August 5, 2019 Share Posted August 5, 2019 <p>I’m in favor of the new gimmick concept. The old way was tedious and encourage power gaming. The new way is more immersive imo.</p><p> </p><p> However, I would like to see gimmick types stay (comedy, weasel, brute, etc)</p> Quote Link to comment Share on other sites More sharing options...
BrokenCycle Posted August 5, 2019 Share Posted August 5, 2019 There should be a database of actual unique gimmicks. Why there's been "Arrogant Heel" and "Egomaniac" in the game for years is puzzling. Keep the database like in 2016, but fill it with the goofy ones and eliminate the duplicates. Quote Link to comment Share on other sites More sharing options...
Adam Ryland Posted August 5, 2019 Author Share Posted August 5, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="absolutelyridiculous" data-cite="absolutelyridiculous" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Does the gimmicks change get rid of ratings for Comedy, Legitimate, Weasel etc?</div></blockquote><p> </p><p> Probably. If you replace them with a few attributes (i.e. "Natural Comedian", etc) to highlight people who are especially good or bad and assume that anyone without an attribute can do it to a decent level then you're saving on the time it takes to fill in those stats for everybody and speeding the game up. You'd only need to retain the babyface and heel performance stats.</p> Quote Link to comment Share on other sites More sharing options...
Shianne_EB Posted August 5, 2019 Share Posted August 5, 2019 <p>I'm really looking forward to the new gimmick change. Sounds like a really immersive and nice little thing than the current gimmick system. Also, what you said about the attributes sounds great as well, as this means a worker's personality can effect what gimmicks they can play (which is another fantastic idea/thing in my opinion). </p><p> </p><p> Can't wait for next summer!</p> Quote Link to comment Share on other sites More sharing options...
Kid Socrates Posted August 5, 2019 Share Posted August 5, 2019 I really like the gimmick change and I would love to see it make the final product in some form. Quote Link to comment Share on other sites More sharing options...
ChairToFace Posted August 5, 2019 Share Posted August 5, 2019 Interesting things with the fill-in-the-blank gimmick selection and the intro screen. Perhaps you could solve the problem of inspiration by having an on/off button for gimmicks. When it's off, users get the write in box, and when it's on they can pick from a list of gimmicks like it is now. Quote Link to comment Share on other sites More sharing options...
justtxyank Posted August 5, 2019 Share Posted August 5, 2019 <p>One thing on the intro screens...</p><p> </p><p> Some of use a universal picture pack across mods. We'd need the game to recognize a different subfolder for intro screens I guess?</p> Quote Link to comment Share on other sites More sharing options...
Bojan Posted August 5, 2019 Share Posted August 5, 2019 <p>BIG YES! PLEASE, redo the gimmick system. I always hated the way the old one worked, especially in Real World when you started a game and like half of your roster wasn't suited to their gimmick.</p><p> The idea of the new system sounds great and I would absolutely love to experiment with it. Plus, you can also go the safe route if you want to, so its a win-win in my book.</p> Quote Link to comment Share on other sites More sharing options...
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