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TEW2020 Product Suggestion Thread


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Some ideas after playing for the past few weeks:

 

I wish there was a way, and maybe the above suggestions will help this, to introduce unknowns on AEW and have them progress very quickly up to a level where they weren't an enormous negative. Maybe even create a buzz around a new person that would be harder to get from an established talent already seen at a pre-determined level (see: Keith Lee or Kevin Owens debut vs the next Dolph Ziggler ill fated short term push). Maybe also a way for people to get a buzz from your developmental and 'super indies' (PWG, for example) that creates anticipation for their big league debut?

 

I also wish there was a better way of harnessing buzz - big returns, bigger than usual matches on TV, 'named TV cards' (i.e. 'Fight for the Fallen', 'Raw: IN YOUR FACE') - all of these have an impact and there's short term rewards and negatives. I wish there was a way to hotshot and get the negatives and positives of it. I also wish anyone off TV for a decent amount of time, with a high popularity rating would have a short term spike in effectiveness (like, say, Reigns is having right now) and anyone who hasn't wrestled in a long while would make a short term big impact (like, if say, Punk returned to WWE or AEW for a big program)

 

I also had two times I was booking big programs with stuff like hair cutting and mask stealing involved and in both cases, the significance of both doesn't really come through. I had Chris Jericho get his head shaved once and had the note 'fans were annoyed that nothing really happened in this segment' which was funny but obviously made no sense.

 

I think, also, that like with the Bayley/Banks storyline, maybe something could be done where if you stack belts on someone it has an effect?

 

I also wish that it was possible not just to bury someone but to clearly, consciously put them over - in a way where it might have some risk to the person putting them over but a potential big swing for someone who was 10-20 points behind the other one in popularity (and maybe a way where that initial boost will diminish if you don't follow up well?)

 

If so, while it's obviously best used as a guy going over someone, there should be something beyond the 'open match' option to help someone get over by just having a competitive match with someone a fair bit above them (like the Ric Flair/Sting draw or Jeff Hardy/Undertaker ladder match)

 

I want to be able to use in the in-game editor to erase an injury (given all the other stuff you can do), as I had a 14 month meniscus tear for Hangman mess up my entire game and cheating or not, I wanted to just be able to undo it and keep going.

 

The loyalty system feels too strong - Naito or Rollins might be loyal to their company but it seems slightly absurd that I can offer them almost literally anything to come and they will NEVER accept it, even if I'm a bigger company, where all of their friends are, offering them 3x as much etc.

 

I think there should be a way to have agents reach out about upcoming free agents, to have a few people where you could find out their long term contract situation (maybe this is partly linked to having their friends and partners on your roster?) and other stuff where it's not just one day out of the blue someone's contract is up in a month and you go 'oh, yeah, I'd sign that guy' and go do it. Maybe also, if you sign a bunch of big name free agents and then don't use several of them well people get wary of signing with you.

 

Similarly - wrestlers should pitch you ideas - 'I'd like to feud with so-and-so, we have good chemistry', 'I think I'd do good with a talk show segment', 'I need a few easy wins', 'I am bored and wish I was having longer matches'

 

I'd like to see a way for their to be a dominance storyline - for a while I booked Zach Sabre to just beat people in 3 minutes with a submission and while it boosted him over time, I wish there was something clearer and more defined to do a sort of Goldberg push or Braun Strowman from a few years ago - perhaps a winning streak angle would be a way to boost someone up to a point where they were inflated and deflate a bit with a loss and you have to handle them well from there or they'll squander their momentum?

 

Some of these things might sort of exist and I don't know it or informally exist and I'd be interested in having better defined...

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Oh, and just a small sort of bug thing but when I try to add a new tag team, if they are listed 'inactive' and I add them, there seems to be no way to re-activate them. I had Kota and Kenny and wanted to do Golden Lovers but when I added them, as an inactive team, I could never find them again - it was like they disappeared.
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Also, to piggyback off the other suggestions, it seems downright bizarre that AEW has a penalty for Ladder Matches. They haven't had one that I remember to date but I see them as a clear and natural sort of match that if anything should be extremely embraced by the audience, not rejected - one of the criticisms they get is being too much spot focused - you'd think the match that is best known for being spotfests would be a natural boost.
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Oh, and just a small sort of bug thing but when I try to add a new tag team, if they are listed 'inactive' and I add them, there seems to be no way to re-activate them. I had Kota and Kenny and wanted to do Golden Lovers but when I added them, as an inactive team, I could never find them again - it was like they disappeared.

 

You need to click the search/filter button and change the drop down to inactive to see inactive tag teams

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  • 2 weeks later...
Also, to piggyback off the other suggestions, it seems downright bizarre that AEW has a penalty for Ladder Matches. They haven't had one that I remember to date but I see them as a clear and natural sort of match that if anything should be extremely embraced by the audience, not rejected - one of the criticisms they get is being too much spot focused - you'd think the match that is best known for being spotfests would be a natural boost.

 

Wait... what? What penalty? I've used the WNN product and did a ladder match fine with no penalties.

 

Though if we are talking on ways to tweak WNN to make it more like AEW... how about a penalty for Cheap Finishes? To date, AEW has only had 1 DQ victory, 1 Count Out, and 1 double count-out. The product promises clean finishes and like 99% of their matches are just that. I think it only makes sense to have a penalty on DQs and Count Outs to represent how rarely they should occur.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CrazyLi" data-cite="CrazyLi" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47105" data-ipsquote-contentclass="forums_Topic"><div>Wait... what? What penalty? I've used the WNN product and did a ladder match fine with no penalties.<p> </p><p> Though if we are talking on ways to tweak WNN to make it more like AEW... how about a penalty for Cheap Finishes? To date, AEW has only had 1 DQ victory, 1 Count Out, and 1 double count-out. The product promises clean finishes and like 99% of their matches are just that. I think it only makes sense to have a penalty on DQs and Count Outs to represent how rarely they should occur.</p></div></blockquote><p> </p><p> I agree with the clean finishes even though that I personally think them having so many clean finishes destroyed storylines.</p><p> </p><p> I think comedy is somewhat big to.</p>
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<p><strong>Shoot-style wrestling</strong></p><p>

<strong>Matches are rated on a ratio of between 60:40 in-ring action/popularity</strong></p><p>

I'd propose changing this to a 70:30 / 75:25 in ring/pop split. </p><p> </p><p>

Also the product doesn't come up as a result when you choose any option other than any for basis, having it added to wrestling is a super minor thing but makes sense.</p><p> </p><p>

<img alt="M58CHX4.png" data-src="https://i.imgur.com/M58CHX4.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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Wait... what? What penalty? I've used the WNN product and did a ladder match fine with no penalties.

 

Though if we are talking on ways to tweak WNN to make it more like AEW... how about a penalty for Cheap Finishes? To date, AEW has only had 1 DQ victory, 1 Count Out, and 1 double count-out. The product promises clean finishes and like 99% of their matches are just that. I think it only makes sense to have a penalty on DQs and Count Outs to represent how rarely they should occur.

 

+1 on cheap finishes. If any AEW PPV main event were to end in a DQ fans would lose their minds in anger and that matches overall rating would suffer for it. In fact I would say a DQ finish would prevent any AEW match from being a 5* affair.

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Shoot-style wrestling

Matches are rated on a ratio of between 60:40 in-ring action/popularity

I'd propose changing this to a 70:30 / 75:25 in ring/pop split.

 

Also the product doesn't come up as a result when you choose any option other than any for basis, having it added to wrestling is a super minor thing but makes sense.

 

M58CHX4.png

 

I'd go so far as to make it 85:15. Products like Catch Wrestling (65:35), Pseudo Sport (75:25/60:40), Royal Puroresu and Strong Puroresu (both 65:35) and Wrestling as a Sport (65:35) should all be bumped to 80:20, 85:15 or even 90:10, given that they're 100% matches, no frills, no gimmicks, no hardcore, no T&A...you get the gist.

 

Even in the UFC, popularity swings wildly after one loss, or even a narrow win. Look at Ronda Rousey and Joanna Jedrzejczyk for prime examples.

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  • 2 weeks later...

<p>Current / Core Product Request</p><p> </p><p>

Is there possibility to make one current/core product exactly the same as family friendly pro wrestling but like this > fans will expect tv shows to be 50% matches and 50% angles and without these > lenghty matches will tend to lose the audience, hardcore matches will get mildly penalised</p><p> </p><p>

its necessary for my long term save game with the company I have created. I would really appreciate if you could do this for me.</p><p> </p><p>

Thanx</p>

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<p>I've made a suggestion where stars and major stars are allowed to bypass that by virtue of their levels.</p><p> </p><p>

That seems more likely to me because the penalty is unrealistic. Nobody wants to see a jobber or lower card guy go 20 mins but who wouldn't want to see the Rock and Stone Cold go that long or longer.</p>

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  • 2 weeks later...

EARLY TELEVISION - This is the style of wrestling from the 1950s. Technical wrestling was held as a standard but so was in-ring storytelling.

 

This style would be similar to Carnival days but Events would be expected to have at least 90% wrestling matches while TV would only need 15% angles.

 

Tainted and cheep endings would not cause a penalty.

 

Story Telling would be required for at least one match

 

Ongoing storylines not required.

 

Comedy matches dont get penalized (Ricki Starr was popular in 1950)

 

Gimmicks not required but would impact if used.

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  • 2 months later...
Would it be possible to request a product that more accurately emulates modern day Big Japan Pro Wrestling than Slobberkocker-Deathmatch combined currently does? With the current Slobber-Death product you're penalized for booking "Regular" matches. Ideally it would function like Junior-Deathmatch Combined does, where you still need to have the card at least half composed of deathmatches but you're able to run regular matches if needed.
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  • 3 weeks later...
  • 2 weeks later...

Could I possibly make a request for the next patch?

 

I'm wanting to run a UFC meets Attitude Era WWE style product. So I'm going with MMA Entertainment. I can't see too much difference between Faux MMA and MMA Entertainment but I know the latter gives me some space for short angles which I definitely want and it allows gimmicks to have an effect if used.

 

But there's just two (maybe three) changes I'd love to see.

 

One is that fans are put off by dangerous, controversial, bloody match types. I sort of understand this being in here but I also imagine this type of fan to be pretty bloodthirsty. The idea that an MMA style product can't be bloody doesn't seem right to me.

 

Second bit is about sex appeal. I understand it being penalised but I think even just mildly would do, definitely not severely. I mean every 5 minutes in UFC they show a ring girl who is there 100% solely to provide sex appeal. And although I wouldn't say modern UFC interviewers are there solely for sex appeal I don't think the idea of a product that basically does do that is far fetched. I think I could agree with angles primarily being rated on sex appeal being penalised but not angles roles, especially early MMA was very much targeting the young males demographic and so I just think sex appeal being so severely penalised in any form doesn't gel well with that.

 

I might being pedantic here just to get this perfect product for myself but I'd also say Aerial ability shouldn't matter. At the moment both MMA products don't account for the hardcore skill, which I agree with but I'd add aerial to that. Flashiness allows for things like those cage running super kicks and stuff like that.

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  • 1 month later...

I've no clever name yet but I'm looking for a product in between Classic Sports Entertainment and Attitude/Crash TV.

 

  • It's mainly Attitude/Crash TV product but higher match ratio like Classic Sports Entertainment.
     
  • And I like to be more flexible what match aims to use.

 

my suggestion is like below :

 

  • Fans will expect to be 80% matches and 20% angles
  • Fans will expect TV shows to be 65% matches and 35% angles
  • Matches are rated on a ratio of between 40:60 and 60:40 in-ring action / popularity depending on what gets the best rating
  • Fans will be put off by match types that are too extreme
  • Matches less than 15 minutes will not be able to achieve world class scores
  • Deathmatches will get severely penalised
  • Dangerous match set ups will be penalised
  • All workers will be expected to be using a gimmick or there will be a large penalty
  • Fans will expect there to be lots of ongoing storylines
  • Major matches will be penalised if they don't have an associated storyline
  • Each show will need at least three different match aims to be used (Regular, Work The Crowd, Calm The Crowd, and Lift The Crowd do not count toward the total!)
  • The company will be attractive to sponsors
  • Attendance levels are very strongly affected by the state of the wrestling industry
  • Using stunt bumps give boosts to segments but fans do not like to see crazy bumps
  • Most Comedy based gimmicks cannot be used by Stars or Major Stars
  • Having a wrestler be forced to unmask will add some heat to a segment
  • Having someone shaved bald as a forfeit can add a little heat to a segment

 

if there is such a product already in the game and I missed it until now, please let me know. Thank you!

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  • 3 weeks later...

<p>Pretty straight forward, Three Ring Circus but for a lucha based company.</p><p> </p><p>

Right now Lucha de Apuestas and Unmasking a wrestler does nothing in terms of heat for Three Ring Circus. I know no style style adds a little heat for unmasking a wrestler.</p><p> </p><p>

I just want a product that's just three ring circus but has the special effect for lucha de apuestas matches and unmasking is marked as "a big deal" in the product notes.</p>

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  • 2 weeks later...

I feel like three ring circus is great for kinda fantasy play which I like, and so is no style style and a couple others which are similar I think, but the one thing is I really would like maybe it being more favorable to more angles for tv shows rather than matches.

So basically I’m asking for three ring circus but with 60% angles, 40% matches, perhaps.

I know ruthless aggression kinda gives that but there’s a small drawback of ruthless aggression in that I can’t seem to have things like thumbtacks in matches or it’s too dangerous for the fan base. I guess it’s nit picky but just some food for thought.

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  • 1 month later...

What about a product for Modern WWE? For at least the past five years or so, WWE has been this weird sports entertainment/indy fusion.

 

Something like...

 

Fans expect events to be 80/20 matches/angles.

Fans expect TV to be 70/30 matches/angles - or 60/40 maybe. There are very few angles on TV in WWE these days. It's one big in ring promo, a few backstage segments, and the rest is matches.

 

Matches are rated on ratio between 60/40 in-ring/popularity, at the very least.

Matches less than 20 minutes will not be able to achieve world class scores.

Fans will be put-off by overbooked matches.

Company attracts a vocal, opinionated fanbase to the shows.

 

I think the rest can be just copied from PG Sports Entertainment. The point being that WWE is a lot more focused on in-ring product than the current available sports entertainment products available. The WWE also attracts very jaded, indy style fans to the shows, despite being a major mainstream company. Currently this seems to only be available for products like hardcore.

 

I guess it could be called PG Sports Entertainment Indy Fusion. Or something.

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  • 2 weeks later...

Okay so I don't think anything in game reflects what I'm hoping for.

 

In TEW2016 I had a save for a company I called Shinobi Underground and it was essentially a Strong Style product with the strong kayfabe stylings and story telling of Lucha Underground

 

Not sure what to call the product though.

 

Maybe Strong Style Grindhouse or Strong Style Underground

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  • 2 weeks later...
Any way the angle/match ratio for Monster Battle could be made a touch more lenient? 20% for angles at max but I’d honestly settle for 15%

 

I'd like to second this request, if I could. There's a strong character and storytelling element to stuff like Kaiju Big Battel that's really hard to duplicate with only 12-24 minutes of a 2h show.

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I'd like to second this request, if I could. There's a strong character and storytelling element to stuff like Kaiju Big Battel that's really hard to duplicate with only 12-24 minutes of a 2h show.

 

I'll agree to this as well. It also shows the AI as never running angles for this product

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