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TEW 2016: Your First Save


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As always, my first will be my ROH company. Which as always, is performance based. It usually doesn't take me long to get to the number 1 spot, because my matches can easily compete with NOTBPW and sometimes I beat them for the end of the year awards too. Since ROH is based in the Tri State, that's where I am always. With the new features, once I rack up some money, I'm going to take the world by storm.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt Shannon" data-cite="Matt Shannon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41066" data-ipsquote-contentclass="forums_Topic"><div>If we're talking a first full-on save, mine will probably either be as the WWF in Genadi's Golden Age mod, assuming he releases the mod for 2016; or as the WWF in my own Main Event mod. Having read Final Countdown's WWF Golden Age dynasty has me itching to fire up a 1987 save.</div></blockquote><p> </p><p> This.</p><p> </p><p> How long will it take mod makers to adjust to the new features?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt Shannon" data-cite="Matt Shannon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41066" data-ipsquote-contentclass="forums_Topic"><div>If we're talking a first full-on save, mine will probably either be as the WWF in Genadi's Golden Age mod, assuming he releases the mod for 2016; or as the WWF in my own Main Event mod. Having read Final Countdown's WWF Golden Age dynasty has me itching to fire up a 1987 save.</div></blockquote><p> </p><p> I'm itching as well, but that is just a mosquito bite. As for the subject, it will probably be a test with the SWF. RL, it will be 1991 or 2013, most probably.</p>
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<p>I'll prob do a quick watcher for the demo before diving into any companies, which in the end I'll prob pick SWF or PSW. </p><p> </p><p>

Once the full versions come out CGC, SWF and USPW are on my list unless I don't like the situation they are in.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="UEWpro" data-cite="UEWpro" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41066" data-ipsquote-contentclass="forums_Topic"><div>This.<p> </p><p> How long will it take mod makers to adjust to the new features?</p></div></blockquote><p> </p><p> Real World Chronicles probably won't be out until a couple of months after 2016's release. Can't say about any of the other mod makers.</p><p> </p><p> I will hopefully start a game with GCG as always, or I will start a CHIKARA-esque promotion in the US C-Verse.</p>
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<p>Probably 1991 with, as usual, WCW leaving the NWA, but with the only difference that new tournament for the WCW World Championship will begin and maybe playing with Marc Lowrance. Also, i'll plan to keep WCW as a wrestling company (not sports entertainment).</p><p> </p><p>

Or playing another company, with a female avatar.</p>

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The excursions feature pretty much made up my mind. I think I'm going to give Burning Hammer or PGHW a whirl in 2016. I've never had a long game with a Japanese C-Verse fed with 2013 and only a couple of brief games with PGHW. So I think Burning Hammer could be ideal to start with.

 

Other than that, I'll probably play a SWF game. Maybe MAW. Just to get a feel for all the new features and take a look at the talent without having to worry about touring.

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I'm hoping for a '88 game world will be made and I will start from January 1988 on with WWF/E. I love the new child promotion settings so I plan on using them to their full extent.

 

Funny you mention that because the Main Event mod that I'm updating for the new TEW starts in February 1988, and I may or may not have an announcement about that data soon.

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Funny you mention that because the Main Event mod that I'm updating for the new TEW starts in February 1988, and I may or may not have an announcement about that data soon.

 

Adam should give a couple of the mod makers the ability to buy the game early. That way the mods would be done or close to being done by the time the general public is allowed to buy it.

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<p>BCG for the demo, it's the first company i played in C-verse so i gotta see how it changed</p><p> </p><p>

EDIT: I'm hoping that BCG will have unique belt designs this time ><img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="UEWpro" data-cite="UEWpro" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41066" data-ipsquote-contentclass="forums_Topic"><div>Adam should give a couple of the mod makers the ability to buy the game early. That way the mods would be done or close to being done by the time the general public is allowed to buy it.</div></blockquote><p> The editor has been released early in the past. I thought it was a pretty good system.</p>
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<p>It'll be one of the British promotions, likely 21CW.</p><p> </p><p>

Things will have undoubtedly changed and I expect the British scene to be far more competitive but in 2013 21CW was almost the perfect "tutorial" promotion to play as, giving to a chance to test things out and learn how everything worked.</p><p> </p><p>

Because of the lack of competition there wasn't a vast amount of pressure during a 21CW game; you could keep screwing up but didn't have anyone chasing you and there was a fairly deep talent pool to work with featuring a variety of styles. In essence you got all the features of running a major promotion (weekly TV, PPV's, written contracts etc etc) without the challenge that running one of the big three in the US entailed when it came to weekly battles and the like.</p>

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<p>Cverse game- CZCW to try things out and play whilst Genadi's mods gets converted fully by the legend himself.</p><p> </p><p>

First real world game will probably be the 1987 mod- plan on sticking to that for along time and get through to the 2000's. </p><p> </p><p>

That or a 2000/2001 mod and start with building a proper invasion then follow on with the development of new stars.</p><p> </p><p>

I'll see <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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Probably QAW, just to see what's changed and how that affects my plans going forward. I expect them to still be Regional so I'll probably bump them to Cult (to try out the dev and contract stuff).

 

My first game is almost always a test game. I check to see if my booking template is still valid, if popularity and momentum move like I'm used to, if various core mechanics still work like they did previously, mechanical stuff like that. Not every "nerf" (real or perceived) is noted as such, after all. I'll play the test game for two years and then start a "real" game.

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