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Small Questions Thread & "Living FAQ"


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Anyone want to help me learn how to book MAW properly? My ratings and everything are sucking. 34, 35, and 23 for my first 3 shows. :(

 

Easy way to boost ratings is to spam a couple angles complimentary to your workers strengths. Use the worker with the highest sex appeal in an angle rated by sex appeal or someone with high charisma cut an entertainment promo. In 2013 your angle score was based on the average of your three highest ratings so just try to get three good ones.

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I'm playing as TCW (78 US pop) and have brought in Frankie Perez (41 US pop). He did a promo debut that was rated 57. His US Pop is now... 41.

 

I'm not sure the difference there is going to be big enough. I could be wrong, but from reading the development journal I was assuming it was for guys who are complete unknowns. I'd be interested to see what happened if you brought in someone with single figure popularity.

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I'm playing as TCW (78 US pop) and have brought in Frankie Perez (41 US pop). He did a promo debut that was rated 57. His US Pop is now... 41.

 

Your example does not apply. Frankie Perez at that amount of popularity should autopush to midcarder in TCW. The feature mentioned only applies for people who would typically autopush to enhancement talent and/or opener. It gives them a bit of a leg up so they're not completely useless.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Your example does not apply. Frankie Perez at that amount of popularity should autopush to midcarder in TCW. The feature mentioned only applies for people who would typically autopush to enhancement talent and/or opener. It gives them a bit of a leg up so they're not completely useless.</div></blockquote><p> </p><p> To add to this, it specifically will give people extra popularity gains in their segments (small, but for each segment) up to about 25% of the company popularity. So in the TCW example, workers at the lowest levels will be able to get some accelerated growth up to about 20 popularity, but from that point on it's entirely up to you to turn them into a star. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Peria" data-cite="Peria" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Has the "secret feature" been discovered yet? I'd like to know but can't find the previous thread on it.</div></blockquote><p> </p><p> Nope. At least not that anyone has posted about it.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="bookerman" data-cite="bookerman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>When is the best time to end storylines? When they hit 100 or close to it? How big are the gains/losses typically?</div></blockquote><p> </p><p> Storylines should be ended when the writer feels they have run their course. There is no set in stone, one size fits all answer to the question. Some people like short storylines that only last from PPV to PPV (like many of WWE's) while other people like slow burn storylines like Dusty Turns.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="seminoledozer" data-cite="seminoledozer" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Easy way to boost ratings is to spam a couple angles complimentary to your workers strengths. Use the worker with the highest sex appeal in an angle rated by sex appeal or someone with high charisma cut an entertainment promo. In 2013 your angle score was based on the average of your three highest ratings so just try to get three good ones.</div></blockquote><p> </p><p> I'll try that.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="seminoledozer" data-cite="seminoledozer" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Easy way to boost ratings is to spam a couple angles complimentary to your workers strengths. Use the worker with the highest sex appeal in an angle rated by sex appeal or someone with high charisma cut an entertainment promo. In 2013 your angle score was based on the average of your three highest ratings so just try to get three good ones.</div></blockquote><p> </p><p> As far as I'm aware angles work as matches do - best one counts for 70% of angle score, next best for 20%, and the rest 10%. So basically one very good angle is better than three reasonable ones.</p>
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This is something I have been meaning to ask since basically TEW 2005. Whenever I have downloaded a database specific picture pack, I have always just put it into pictures and just labelled it "Default". After a year or 2 of owning the game, I end up having about 5251224 different picture packs, and I have not labelled them better. Is there a way to have specific packs come up JUST for specific mods? Or is my renaming to default method the only way to go.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jericho99" data-cite="Jericho99" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>This is something I have been meaning to ask since basically TEW 2005. Whenever I have downloaded a database specific picture pack, I have always just put it into pictures and just labelled it "Default". After a year or 2 of owning the game, I end up having about 5251224 different picture packs, and I have not labelled them better. Is there a way to have specific packs come up JUST for specific mods? Or is my renaming to default method the only way to go.</div></blockquote><p> </p><p> There is an option in the editor to select a picture pack... you should be putting your different packs into different folders (when you create a new database in-game it will create a picture folder of the same name) otherwise, as you said, you'll end up with millions of pictures getting in the way of each other. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png"> Has been a feature for at least three TEW games now if not more. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>There is an option in the editor to select a picture pack... you should be putting your different packs into different folders (when you create a new database in-game it will create a picture folder of the same name) otherwise, as you said, you'll end up with millions of pictures getting in the way of each other. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Has been a feature for at least three TEW games now if not more. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Hmm, well now I feel silly. Thank you! <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> haha</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="bookerman" data-cite="bookerman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>When is the best time to end storylines? When they hit 100 or close to it? How big are the gains/losses typically?</div></blockquote><p> </p><p> I've been ending them after I've had the main match happen 3 times. I save the main matches for events, so my storylines last around 3 months.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CheapPopRob" data-cite="CheapPopRob" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>will tew 2013 have a price drop since 2016 came out. if so when and how much will it drop?</div></blockquote><p> </p><p> ???</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CheapPopRob" data-cite="CheapPopRob" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>???</div></blockquote><p> </p><p> Yes, TEW2013 will have a price drop. It will be to $24.95. It will be in the next week or so.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Yes, TEW2013 will have a price drop. It will be to $24.95. It will be in the next week or so.</div></blockquote><p> </p><p> Thanks</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BiffJordan" data-cite="BiffJordan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What match aim would you use for a Royal Rumble or Battle Royal? It won't be the main event but I want a match aim for a battle royal that makes it better than it should be. Any idea?</div></blockquote><p> </p><p> I don't know, but spectacle seems reasonable. I've never tried it, though.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Generic Heel 104" data-cite="Generic Heel 104" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>For developmental, what's the difference between "get into shape" and "develop physical skills"?</div></blockquote><p> </p><p> I think get in shape is mainly to remove ring rust and develop physical skills is aimed at improving skills.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Alan James" data-cite="Alan James" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>If a worker decides to sit out their contract and he has a long time remaining. <p> </p><p> <em>Will he ever decide to return to your company after a certain amount of time?</em></p></div></blockquote><p> </p><p> No.</p>
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