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TEW2020 Attribute Suggestion Thread


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<p><strong>Mainstream Media Attention Whore</strong> - This promoter believes they work in the entertainment business, not the rasslin' business, and craves mainstream media attention above all. They'll want celebrity guests at every important event, and will be happy to sign workers with the Movie Star/Famous Musician/MMA Fighter trait to absurd part time contracts.</p><p> </p><p>

<strong>Married to a Celebrity</strong> - This worker is married to a mainstream celebrity and attends red carpet events with them. Promoters with the <strong>Mainstream Media Attention Whore</strong> trait will be happy to keep them on their roster even if they have low skills/popularity.</p><p> </p><p>

<strong>Known Humanitarian</strong> - This worker gets some mainstream media attention for their charitable work. Promoters with the <strong>Mainstream Media Attention Whore</strong> trait will be happy to keep them on their roster even if they have low skills/popularity. They won't mind if they're barely used, as a steady paycheck and a status as a "Wrestling Superstar" is good for their charitable work anyway.</p>

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<p>So I had a night shift and a lot of inspiration lol. I think/hope most of these haven't been mentioned or add something extra. </p><p> </p><p>

<strong>Carbon Footprint- </strong>This worker doesn't wish to increase their carbon footprint. They refuse to travel outside of their home country/region for shows.</p><p> </p><p>

<strong>Personal Space - </strong>This worker needs their personal space for sometime. Interactions with other workers, even positive will have a negative effect on this worker. (Trait that is only active for 1 week - 2 months)</p><p> </p><p>

<strong>Finding Peace - </strong>This worker has taken up meditation and is able to deal with stress better. Dampens negative effects on this worker. </p><p> </p><p>

<strong>Hyped Up - </strong>This worker will occasionally get too excited during their entrance or match. This can result in reduced stamina or increased performance. (Stamina can be potentially halved, slight bump to performance.) </p><p> </p><p>

<strong>Glamour - </strong>This character (Female) has the ability to use their charm to sway the thoughts of males. When talking to male's using this prompt can convince them to put over other workers, or perform other actions without financial incentives. (Essentially a ploy that females can use if User Controlled.) </p><p> </p><p>

<strong>Fast Hands - </strong>This worker is likely to steal/cheat in gambling activities backstage. Often developing negative relationships with other workers. </p><p> </p><p>

<strong>Rests Easy - </strong>This worker finds it easy to rest and recover, and as such will not become fatigued from a busy schedule or working too many shows. </p><p> </p><p>

<strong>Blinders - </strong>This worker can only focus on one thing at a time. They struggle in multiman matches and have increased chance to cause injury. (Their safety rating is lowered by 25% in matches that aren't 1 v 1).</p><p> </p><p>

<strong>Reckless - </strong>This worker will become reckless if asked to perform in All Out Matches, Car Crash, and Steal The Show notes. (Their safety rating is lowered by 25%).</p><p> </p><p>

<strong>Double Agent - </strong>This worker has started working for another company. (Companies you are at war with.) They will often mention the other company in angles. Giving them a boost, and cause drama backstage. (Only troublemakers and mercenaries can gain this trait. They will also favour signing contracts with those companies and gain loyalty to those companies.) </p><p> </p><p>

<strong>Bad Dose - </strong>This worker has taken a bad dose of drugs and requires several weeks before they can be in ring action. (Only Workers who are taking drugs can be affected by this attribute.)</p><p> </p><p>

<strong>Seeing Red - </strong>This worker had a backstage incident that has upset them. Their in ring safety has decreased due to their anger. (Safety drops by 50% for this week.) </p><p> </p><p>

<strong>Dirtiest Player - </strong>This worker gets a performance boost if match notes involve cheap/cheating/dirty match finishes. </p><p> </p><p>

<strong>Nerves of Steel - </strong>This worker won't mess up in front of the crowd. They will never get the "Off their Game" note while in matches or angles. </p><p> </p><p>

<strong>Close The Distance - </strong>If this worker is unemployed they will offer to work at companies that their friends/family work at. (Creates a unique event where they approach the User Character to work at their company.) </p><p> </p><p>

<strong>Stoke the Embers - </strong>This worker will increase negative events between workers with negative relationships. (There won't be a prompt that they encouraged the events. They will just occur more often when there are negative relationships.) </p><p> </p><p>

<strong>Let Off Steam - </strong>This worker will occasionally party after the show. This can increase their popularity in the region the show is held on, while also potentially developing bad lifestyle habits. (Alcohol/drugs) </p><p> </p><p>

<strong>Eager to Impress - </strong>This rookie worker is looking to make an impression and will sometimes fail. (This attribute can only apply to rookies. They will always get positive notes or negative notes during their matches.)</p><p> </p><p>

<strong>All My Best Friends - </strong> This worker gets a positive mood boost when 3 or more of their friends are working in the same company as them.</p><p> </p><p>

<strong>Not My Circus - </strong>This worker doesn't fit in backstage and has a negative mood because of it. (This attribute can only occur if more than 25% of workers have the same Primary Attribute. [E.g. Mercenary, Professional, Quiet] in a company and can potentially effect anyone who isn't in that group.) </p><p> </p><p>

<strong>Enter the Sandman - </strong>This worker is notorious for cooling down the audience, no matter the match they are in. It will cool down the audience. </p><p> </p><p>

<strong>Inspirational - </strong>This worker will inspire other workers backstage to develop new spots, or catch phrases.</p><p> </p><p>

<strong>Out of Place - </strong>This rookie manager doesnt quite no where to be at ringside. (Slight negative to their ringside performance)</p><p> </p><p>

<strong>All Eyes on Me - </strong>This manager overshadows their clients. Often getting increased popularity gains while dampening the popularity gains of their clients.</p><p> </p><p>

<strong>One at a Time - </strong>This manager gets a negative mood when assigned to more than one person and will worsen over time. </p><p> </p><p>

<strong>All Hours Manager - </strong>This manager helps their client even when not performing. Increasing their clients mood outside the ring. </p><p> </p><p>

<strong>Client Maker - </strong>Clients of this manager receive increased popularity gain for the first month they begin working together. (This only affects the first 5 clients of a manager.)</p><p> </p><p>

<strong>Spiritual Healer - </strong>This worker believes in only natural remedies to heal injuries. They can't become addicted to pain killers or other drugs. They take longer to heal from injuries. (This worker can't gain Vaccinated attribute) </p><p> </p><p>

<strong>Hard Bargain - </strong>This worker will often ask for increases in their pay and are more difficult to negotiate with. </p><p> </p><p>

<strong>Happy Camper - </strong>While this worker is happy they will not contribute negatively to backstage morale or become involved in negative backstage incidents. </p><p> </p><p>

<strong>Upset Stomach - </strong>This worker has eaten something bad and their performance for the night are affected, or may be unable to perform for the night. (If catering or a chef is present in the locker room. This can affect multiple workers.) </p><p> </p><p>

<strong>Sick - </strong>This worker has had to pull out of the show due to being sick. (This lasts for up to 3 days)</p><p> </p><p>

<strong>Germophobe - </strong>This worker can't become sick, infectious or suffer from an upset stomach. This worker will also generate negative backstage incidents with Messy people. </p><p> </p><p>

<strong>Messy - </strong>This worker can generate negative backstage events due to leaving things untidy or messy.</p><p> </p><p>

<strong>Deep Sleeper - </strong>This worker may sleep through their alarm, potentially missing a flight outside of their home region. Resulting in them potentially missing shows when not in their home region. (Small chance of this occurring.) </p><p> </p><p>

<strong>Vaccinated - </strong>This worker can't become infectious. (This would work with the infectious attribute I mentioned in a previous post. But I can see this being a political argument so may be perhaps left out.) </p><p> </p><p>

<strong>Prize Fighter - </strong>This worker gains a performance boost when involved in title matches. </p><p> </p><p>

<strong>Short Fuse - </strong>Negative effects on this workers mood are increased, and this worker is likely to get into fights. </p><p> </p><p>

<strong>Lethal Strikes - </strong>This worker is almost certain to cause injury if involved in a backstage fight.</p><p> </p><p>

Edit: More Suggestions</p><p> </p><p>

<strong>I want more - </strong>This worker wants a new contract or has requested a pay rise and didn't receive the full amount. This gives the worker a negative mood and can potentially develop "Phoning it in" attribute. (Resolves with new contract)</p><p> </p><p>

<strong>Dead in the water - </strong>This worker feels their momentum has stalled, and wants to pick up consecutive wins to change their fortune. This gives the worker a negative mood and can potentially develop "Phoning it in" attribute. (Resolves with 3 wins in a row/Momentum becomes positive.) </p><p> </p><p>

<strong>Need the gold</strong> - This worker wants to have a title to their name. This gives the worker a negative mood and can potentially develop "Phoning it in" attribute. (Resolves with worker winning a title.) </p><p> </p><p>

<strong>Phoning It In - </strong>This Workers need hasn't been met. They gain a permanent performance decrease until the need is met. (It will list the trait causing it and will resolve when addressed.) This trait can become "Sitting out" if it doesn't resolve. (Time varies between 1 month to 6 months of complaining.) </p><p> </p><p>

<strong>Sitting Out - </strong>This worker is refusing to perform in the ring and will no-show events. This attribute can only resolve in two ways. Either releasing the worker from the company or a significant cash incentive given. (Unique attribute that can be resolved in decision screen.) (Some workers will only have one prompt as they will not want money or want to leave.) </p><p> </p><p>

<strong>Assistant!! - </strong>This worker wants to be assigned a manager. Will have a negative mood buff until assigned a manager. </p><p> </p><p>

<strong>Stable Mates - </strong>This worker wants to be involved in a stable. Will gain a mood increase if a stable is former for a month. </p><p> </p><p>

<strong>Paid Worker - </strong>This unemployed worker will offer companies money to put them on their show. They need good financial status and will expect to be used frequently. </p><p> </p><p>

<strong>Spoilt - </strong>This worker is accustom to getting their own way. If they want something (E.g. pay rise/title) they will want it immediately or will leave. </p><p> </p><p>

<strong>Secretive - </strong>This worker keeps to themselves exclusively and will not affect the backstage morale or be affected by it. Any other attributes they have are hidden.</p><p> </p><p>

<strong>Webweaver - </strong>This worker is always planning something backstage, commonly plotting ways to affect the backstage area. (Turning the backstage against specific workers, rallying the backstage to compliment them to the booker.) </p><p> </p><p>

<strong>Law Maker - </strong>This owner will set the most difficult of goals. </p><p> </p><p>

<strong>Unpersausive - </strong>This worker isn't affected by bonuses or other financial incentives. </p><p> </p><p>

<strong>Tongue Twisted - </strong>This worker will occasionally trip over their words. This worker is more likely to get "Off their game" notes during angles that require Charisma, Microphone, Entertainment skills. </p><p> </p><p>

<strong>Embezzler - </strong>This owner will take money from their company for their own personal needs. Depending on the financials of the depends on the amount and frequency. (Chance for scandal to hit the company.) </p><p> </p><p>

<strong>Loose Lips - </strong>This worker increases the likelihood of a scandal breaking out if other workers are using drugs or steroids.</p><p> </p><p>

<strong>Prize Hunter - </strong>This worker likes to spend their free time hunting rare and exotic animals. Increased chance of a scandal breaking out. </p><p> </p><p>

<strong>Tourettes - </strong>Swearing is just a part of who this worker is. This worker can't be hired to companies that cater to children (PG rated Shows.)</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="steev42" data-cite="steev42" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div>So, thinking back on the dev diary, and in particular the "can change sexuality" that came and went due to controversy, I think the attribute system might provide the same desired result with less issue.<p> </p><p> <strong>Closeted</strong> The worker is keeping his sexuality secret. Is far less likely to develop a romantic relationship at all, and if he does, it will be with someone outside of the business.</p></div></blockquote><p> Good, that quells any disagreement that I saw, and simulates real life events. Sounds amazing imo.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="praguepride" data-cite="praguepride" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div>Would be neat if attributes could evolve. For example....<p> </p><p> <strong>Naive</strong> - Will say “Yes” to any request BUTTT if they take a major injury after being asked to take a bump...</p><p> </p><p> <strong>Cynical</strong> - Will more likely refuse requests.</p></div></blockquote><p> </p><p> I would love evolving attributes, but it may be too complex unless Adam does an update or until a sequel. Unless it's not, in which case I misunderstood my introductory programming class.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Wrestling Century" data-cite="Wrestling Century" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div><p> I would love evolving attributes, but it may be too complex unless Adam does an update or until a sequel. Unless it's not, in which case I misunderstood my introductory programming class.</p></div></blockquote><p> </p><p> I think there are already evolving traits. Although those only get better or worse over time. Not sure if he can set a trigger to make it evolve.</p>
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<p><strong>Radio Star:</strong> This worker has a gig with a local radio station in their home region. Small chance of their entertainment skills being increased at random times outside of wrestling shows.</p><p>

<em>NB: The Radio Star attribute is mostly for announcers and colour commentators, but managers, referees, personalities and wrestlers can have this attribute as well.</em></p><p> </p><p>

<strong>Talking Head:</strong> This worker is a regular contributor to a TV talk show and as such, has a small chance to increase their mic and charisma skills, but also has a very small chance of becoming toxic from saying something very controversial.</p>

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Radio Star: This worker has a gig with a local radio station in their home region. Small chance of their entertainment skills being increased at random times outside of wrestling shows.

NB: The Radio Star attribute is mostly for announcers and colour commentators, but managers, referees, personalities and wrestlers can have this attribute as well.

 

Talking Head: This worker is a regular contributor to a TV talk show and as such, has a small chance to increase their mic and charisma skills, but also has a very small chance of becoming toxic from saying something very controversial.

 

This is a great idea and seems like an excellent way to simulate the current era of a lot of dudes having podcasts. I actually think you could lump these two together into one 'Broadcaster' attribute and add the possibility of relationships forming due to positive/negative comments. See ya in court, Colt!

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MainOffender" data-cite="MainOffender" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div>This is a great idea and seems like an excellent way to simulate the current era of a lot of dudes having podcasts. I actually think you could lump these two together into one 'Broadcaster' attribute and add the possibility of relationships forming due to positive/negative comments. See ya in court, Colt!</div></blockquote><p> </p><p> I think I like this even better, which leads to:</p><p> </p><p> <strong>Broadcaster:</strong> This worker broadcasts on radio, TV or on the internet (only radio &/or TV if it is an earlier era) when they are not working wrestling shows. Workers with this attribute have a small chance to randomly gain entertainment skills, and there is a small outside chance that they can form positive or negative relationships, have lawsuits brought against them by other workers for extreme negative comments, or even become toxic for making controversial comments.</p><p> </p><p> Thinking of some more:</p><p> </p><p> <strong>Hullo Zeeba Neighba:</strong> Workers who have negative relationships with another worker are more likely to try and sabotage the workers they don't like, such as spreading rumors, eating them up in matches or angles, etc. Except their dastardly plans always backfire in some way, such as nobody believing the false rumors, or the other worker looking even better despite being eaten up, etc.</p><p> <em>^^On a side note, anyone who gets the reference from where I got the name of this attribute gets an internet high five. </em><img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><p> <strong>Tired of Manna:</strong> This worker is likely to create a negative incident where they complain if another worker has cooked the same food several shows in a row, and could form a negative relationship with said worker.</p><p> </p><p> <strong>Need the Money:</strong> This worker is more likely to take a second job outside of wrestling. If they are on an exclusive contract with a company, they can potentially bring negative attention to that company as fans will have the perception that said company is not paying their workers what they should be paying them. The negative attention can go away if the worker gets a pay rise, and could never come about in the first place if the worker signed for 5% more than what they're worth, and/or get perks in their contract.</p><p> </p><p> <strong>I Got This:</strong> When performing dialogue or working matches, this worker has a chance to recover quickly if they should start messing up their dialogue, forget their lines in a promo, forget a spot in a match, botch a move, etc., to the point that fans would think it was part of the show.</p><p> </p><p> <strong>Deer in Headlights:</strong> If performing dialogue or working matches, this worker can forget what they were going to say or do, flub a line in a promo, botch a move in a match, etc., and will start to panic and cause the segment to fall apart very quickly unless another worker with higher experience than them is in the same angle or match.</p><p> </p><p> <strong>I Like Steak:</strong> This worker loves to eat meat and has a chance to form a negative relationship with vegans. They can form multiple negative relationships with vegan workers they don't even work in the same company with should they make controversial comments on social media (depending on the era), on the radio, on TV, etc., about vegans and meat eating.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div> Explosive Ring Style: The worker's extremely explosive in-ring style means that they get a bonus when allowed to dominate a match but a penalty in bouts that are slowly built, go over 10 minutes, or are aimed at working or calming the crowd. </div></blockquote><p> </p><p> This seems like a great addition but just wondering if it would be possible to raise this to 15 minutes like the all-out match note penalty limit. Reason being and this might not be what it is intended for but I immediately thought of Brock Lesner when I read this and he and Seth Rollins went 13 minutes at Summerslam and it didn't feel like the extra few minutes hurt the match. Thanks.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="cps_1900" data-cite="cps_1900" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div>This seems like a great addition but just wondering if it would be possible to raise this to 15 minutes like the all-out match note penalty limit. Reason being and this might not be what it is intended for but I immediately thought of Brock Lesner when I read this and he and Seth Rollins went 13 minutes at Summerslam and it didn't feel like the extra few minutes hurt the match. Thanks.</div></blockquote><p> </p><p> It's intended for Goldberg.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div>It's intended for Goldberg.</div></blockquote><p> </p><p> Needs to be bought down to 5 minutes then. </p><p> </p><p> <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<p>So just saw DissendentBones post about blacklisted workers. It would be cool if the AI could also create a similar list or go off their tension with workers. </p><p> </p><p>

<strong>Blacklisted - </strong>This worker is blacklisted by another owner/company. Signing this worker will cause a negative relationship with the company. (Turning them from neutral to Hostile or hostile to at war.)</p><p> </p><p>

I also like the idea of misc hobbies that have no effect but can make people develop friendships and maybe have an occasional backstage event that can occur bases on their hobbies. </p><p> </p><p>

List of hobbies - Car Enthusiast, Arts & Crafts, Foodie, Gamer, Model Train Conducter, Musician, Dog Lover, Cat Lover, Gym Junkie, Coin Collector, Gambler, Skateboarder, Hunter. </p><p> </p><p>

A few of these I have mentioned so this just gives more depth to the hobbies overall by making them have more of an impact or events related to them. They may just have in brackets that it is a hobby related attribute so it is easy to see. An example would be my surfer idea. </p><p> </p><p>

<strong>Surfer [Hobby] - </strong>This worker loves to catch a wave, they will not work for companies based in land locked regions. As a hobby, this worker is more likely to develop a positive relationship to people with a similar hobby.</p><p> </p><p>

<strong>In The Genes - </strong>This Workers potential is closely linked to a family member (Specifies name at the end.)(Their destiny role are linked with a family member.)</p><p> </p><p>

<strong>Medically Unfit -</strong>This worker has been forced to retire much earlier in life due to a medical condition.</p><p> </p><p>

<strong>Creepy - </strong>This worker is just creepy and unsettling. Whether it be their unrelenting gaze or their constant stifling breath. They are a negative influence on the locker room and can't develop positive relationships. </p><p> </p><p>

<strong>Teetotaler - </strong>This worker will never develop drug habits and may develop negative relationship with those who use drugs. (I feel like I mentioned this.) </p><p> </p><p>

<strong>Hangry - </strong>Will add negatively to the backstage environment if there is no other worker with the "chef" trait or if no catering is available. </p><p> </p><p>

<strong>Magic Socks - </strong>This worker has a lucky charm. It provides them with a positive mood boost. If this item gets stolen (Kleptomaniac's or workers with negative relationship.) They receive a large negative mood while in the company. </p><p> </p><p>

<strong>Olympian - </strong>This worker will become unavailable either for training or sporting events. (Only effects workers between 18-35). </p><p> </p><p>

<strong>Burn My Eyes - </strong>This worker has recently seen something incredibly disturbing and it is impacting on their work. (Negative to overall performance for a short time.) </p><p> </p><p>

<strong>Fire Up! - </strong>This worker will fire up other workers backstage during big events. (During major events this worker may have an incident with 1 - 3 workers who all get a performance boost for that night.)</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="HiPlus" data-cite="HiPlus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div><strong>Magic Socks - </strong>This worker has a lucky charm. It provides them with a positive mood boost. If this item gets stolen (Kleptomaniac's or workers with negative relationship.) They receive a large negative mood while in the company.</div></blockquote><p> </p><p> Just to recap, these sort of suggestions aren't really the sort of thing that would be considered - as I mentioned in rule #2 at the start of the thread, we're looking for things that have a legit reason to be in a wrestling game. Things that are overtly gamey or comedic like the above suggestion are really more suited to role-playing games.</p>
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<p><strong>The Fourth Pillar:</strong> This worker automatically has good chemistry when wrestling someone from the same Dojo as them.</p><p> </p><p>

<strong>The Ungovernable:</strong> This worker gets a ten-point bump in all stats after being involved in a talent trade.</p><p> </p><p>

<strong>January 4th:</strong> This worker gets a performance bonus when wrestling in front of crowds larger than twenty thousand.</p>

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<p>Wrestling In Style - This wrestler is able to use his current wrestling style and adapt it to the style of the company. His attributes are treated as if he's wrestling the style of the company. If he's wrestling IN the style of the company, he treated as even better than his stats.</p><p> </p><p>

No Wrestling Fashion - This wrestler is a complete and utter train wreck with his current style. It doesn't suit him, he's out of place and just drags matches down. If he's wrestling in the style of the company, he takes negative bonuses. If he's wrestling out of the company style, he's just downright awful and will drag matches into oblivion.</p><p> </p><p>

These two would be like a 1% to 5% chance of someone having these.</p><p> </p><p>

He's Got The Whole World - It doesn't matter what gimmick, angle or promo he is in, it just works. If he's great at it, it even does better - instant pop boost(s).</p><p> </p><p>

Have You Bored With The World - This guy just has no luck currently and instantly bores, dulls and downright upsets the audience. If he's not great at what he's doing - instant pop decrease(s).</p><p> </p><p>

Again, another 1% to 5% chance of having these two. Basically the Yes Movement and the X-Pac Heat stuff.</p>

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<p>Nor sure if these have been suggested but something that reflects workers slacking off when they feel like they've made it. Something like</p><p> </p><p> </p><p>

BE THE BEST - This worker will continue to work their hardest to be the best in the world, will keep trying to develope and improve even if he's already seen as a superstar</p><p> </p><p> </p><p>

LOOKS LIKE WE'VE MADE IT - This worker will coast if seen as a superstar, will become complacent and will stop developing, or slow down development, if they feels they're already a star</p><p> </p><p>

So yeah I think you know what I'm going for, something that can make wrestlers slow down or even stop developing if they feel they are a star, have some complacency creep in. Could work in indys if main eventing shows, but go away if signed by a big company, but then come back if they then get to the top of thst company too.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dorian" data-cite="Dorian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div>Again, another 1% to 5% chance of having these two. Basically the Yes Movement and the X-Pac Heat stuff.</div></blockquote><p> </p><p> I've wondered if Attributes was a way to handle crowds going into business for themselves. It doesn't quite fit the idea, but...</p><p> </p><p> <strong>Sentimental Favourite</strong> - This worker has been chosen by a vocal minority of fans as someone to cheer regardless of performance or booking. Small bonus if they're a babyface. Small negative if they're a heel.</p><p> </p><p> <strong>Crowd Rejection</strong> - This worker has been chosen by a vocal minority of fans as someone to boo regardless of performance or booking. Small bonus if they're a heel. Small negative if they're a babyface.</p><p> </p><p> Again, I'm not sure it really works for attributes, as one promotion's favourite is another promotion's just-another-guy. I'm just fascinated by the challenge of having to book around... Cesaro Section/Rusev Day/Kofi & Daniel Bryan's rises/Roman & Rollins being rejected. TEW doesn't really do that, I feel, and it's so common in WWE.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Self" data-cite="Self" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div>I've wondered if Attributes was a way to handle crowds going into business for themselves. It doesn't quite fit the idea, but...<p> </p><p> <strong>Sentimental Favourite</strong> - This worker has been chosen by a vocal minority of fans as someone to cheer regardless of performance or booking. Small bonus if they're a babyface. Small negative if they're a heel.</p><p> </p><p> <strong>Crowd Rejection</strong> - This worker has been chosen by a vocal minority of fans as someone to boo regardless of performance or booking. Small bonus if they're a heel. Small negative if they're a babyface.</p><p> </p><p> Again, I'm not sure it really works for attributes, as one promotion's favourite is another promotion's just-another-guy. I'm just fascinated by the challenge of having to book around... Cesaro Section/Rusev Day/Kofi & Daniel Bryan's rises/Roman & Rollins being rejected. TEW doesn't really do that, I feel, and it's so common in WWE.</p></div></blockquote><p> </p><p> I figured that would actually be the best way of handling it. Because it would be an attribute of who they are. People love this person, people hate this persson. I do love yours, as you went for the more subtle one and the ones that could literally end up on a quite a lot more than mine (as those are the more outliers).</p><p> </p><p> It would also make the booking a lot more fun, I think. As it would allow you to try to win those people over to what you are accomplishing, or serve as a recipe to go "how can I use them to my advantage" type of deal.</p><p> </p><p> And yeah, it is very common in the WWE for this to happen, but you can see it also happen with other companies as well. The WWE though is the biggest so the minority can get pretty vocal about things.</p><p> </p><p> Edit: Right, an attribute.</p><p> </p><p> Once More - This person usually brings his A game every time. Even more on the biggest stage. Bonus to match quality.</p><p> </p><p> Please Go - This person just never seems to perform to his bests abilities for whatever reason. Worse on the biggest stages. Negative to match quality.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div> Groundswell Of Support: The wrestling public have connected with this worker on a deeply personal level; the worker gets a bonus to the rating of every match and angle they are in to simulate the rabid support. [This attribute is automatically temporary and lasts between six months and two years.]</div></blockquote><p> </p><p> </p><p> To pretty much echo the last few posts, I would love to see the opposite of this. (Last 6 months to 2 years)</p>
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Am I the only one who is extremely excited about the new attributes shown the past few days? I feel like this will change TEW so much for the better. This will make people think about having older workers, and guys who can be leaders on the roster to help train young guys and a bunch of other things. This has changed the game for splits now too. Each company is gonna have to thing about keeping older guys to help boost some younger guys
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Am I the only one who is extremely excited about the new attributes shown the past few days? I feel like this will change TEW so much for the better. This will make people think about having older workers, and guys who can be leaders on the roster to help train young guys and a bunch of other things. This has changed the game for splits now too. Each company is gonna have to thing about keeping older guys to help boost some younger guys

 

Nope, you are definitely not the only one. It really allows each worker to be crafted and feel unique in ways that weren't really possible before. Huge fan of the concept and what its sounds like so far, the application as well.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div>we're looking for things that have a legit reason to be in a wrestling game.</div></blockquote><p> </p><p> No idea if anything like this has been mentioned or not, haven't really been following the thread as closely as I probably should have been, but as soon as I read that line above, my first immediate thought was:</p><p> </p><p> The Anchor: This worker holds a lot of power within his company/the industry - he's more likely to form positive relationships with the owners of his company, and workers fired from his company, (most especially after less than stellar runs), are more likely to develop negative relationships with him, (blaming him for holding them back, etc).</p><p> </p><p> Sorry if something like this has already been suggested, or if it's just not something that could be done for whatever reason.</p><p> </p><p> Just a quick thought I had come to mind, that I thought it might not be a bad idea to share.</p><p> </p><p> <img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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LGBT Advocate: This wrestler is open about their sexuality, while their popularity gets a boost, they're more likely to have negative social media buzz(Controversial, but is grounded in reality)

 

Really Gets Around: This wrestler is known for having a lot of significant others both inside and outside the wrestling industry and is more likely to get into and split up their dating relationships(Also known as the CM Punk/Missy Hyatt Attribute)

 

Working Stiff: This wrestler due to their background is known for working stiff and is more likely to injure their opponent

 

Uncomfortable Alone: This wrestler can't handle working matches without a tag partner and gets a debuff when working matches as a singles wrestler

 

NERRRRRDDDDD!: This wrestler is known to have nerdy hobbies outside of the sport and has a fan following because of it (Think Omega,Madden,Woods, those types)

 

Politically Minded: This wrestler has interest in taking a career in politics and is more likely to leave the business upon retirement(Kane/Ventura)

 

Podcaster: This performer has a podcast they do, giving them a popularity boost

 

This is what I've got for now. Wanted to do some fleshing out of more personality based traits

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