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TEW2020 Attribute Suggestion Thread


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<strong>Please Retire:</strong> No matter how much this worker's stats have declined, no matter their age and no matter how broken down their body is, this worker just flat won't retire until they absolutely feel ready to hang it up. Would mostly apply to workers who have gone from being active to semi-active workers and don't work very many matches in a given year.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Larrikin" data-cite="Larrikin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div>Personality Attribute<p> </p><p> <strong>Jekyll and Hyde</strong>: Think Mick Foley and Bray. Little to no negative impact on Face/Heel switches or gimmick switches.</p></div></blockquote><p> </p><p> Common misconception. Mankind switching to Dude Love to Cactus Jack and back and Bray Wyatt turning into the Fiend and back is not the same as getting new gimmicks or even switching around gimmicks. It is more of a "Split Personality" gimmick, rather than 3 or 2 completely distinct ones</p>
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<p>Small time: a tag that appears on a wrestler who has reached maturity without ever performing on a large stage. The result is larger AI controlled companies continue to shy away from signing do to "indy level" label/stigma.</p><p> </p><p>

Indy darling: a tag for workers who never want to work for a big company, regardless of size. (ie: David Starr)</p>

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<p>This game needs more Pixies references. Wave is not enough.</p><p> </p><p>

<strong>Broken Face -</strong> This worker is more susceptible to head injuries</p><p>

<strong>Pioneer of aerodynamics -</strong> Worker performs strongly in high spot matches</p><p>

<strong>Come on Pilgrim -</strong> Worker is more easily persuaded to relocate</p><p>

<strong>They taste, a bit, like everyone -</strong> Worker tends to have a high turnover of relationships</p><p>

<strong>You f***ing die (or Something Against You) -</strong> Worker frequently picks fights</p><p>

<strong>All this violence, it brings me down -</strong> Worker refuses to compete in any match that allows weapons</p><p>

<strong>It's educational -</strong> Worker is more likely agree to become a dojo trainer</p><p>

<strong>Hold my bones -</strong> Worker is extremely injury prone</p><p>

<strong>Fearless of looking down... Oh no! -</strong> More likely to suffer injuries as a result of crazy bumps</p><p> </p><p>

You know it makes sense Adam.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blake Trask" data-cite="Blake Trask" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div>Not to backseat or anything, but it might be worth remembering that workers still have, well, stats.<p> </p><p> There probably don't need to be attributes saying that someone is good at the things they're good at, you know?</p></div></blockquote><p> </p><p> Adding emphasis on a skill is different than just being good at it.</p><p> </p><p> Triple H is good at hardcore matches but it’s not his specialty. He makes it believable but doesn’t do anything memorable...</p><p> </p><p> New Jack is a great example. He’s just hitting you with things, noting really creative there and wasn’t really skilled enough to make you believe that he was legitimately hitting people with things because he actually was hitting people with things lol. Those matches were memorable despite the fact.</p><p> </p><p> Rock would have high mic skills just like any of the top announcer in history but does Jim Ross having high mic skills means that he should be able to cut great unscripted promos?</p>
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<p>That's not quite what I meant.</p><p> </p><p>

A worker is good at carrying others because they have good skills.</p><p> </p><p>

I'm just saying that it's worth considering that some attributes are probably not necessary to suggest because they are covered by how the worker is statted.</p><p> </p><p>

If someone is legendarily inconsistent then give them terrible consistency. Why have an attribute to say something that a stat already tells you?</p><p> </p><p>

Edit: It also potentially cuts down on organic gameplay/variance between saves if there's an attribute for everything. You will know exactly what you get from every single worker, each and every time.</p>

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Came up with a few quick ideas.

 

Small man syndrome - More likely to start backstage fights and will almost always be with a worker at least three sizes bigger than them.

 

Legit Tough/Shooter - These workers are far more likely to come out on top in a backstage fistfight than their fellow workers that don't share this trait. Pretty much just for flavour if anything.

 

Straight Edge - This worker can be sanctimonious about his refusal to use drugs and alcohol, and negative incidents could involve them annoying the locker room or hard partying workers with their perceived condescension.

Suppose a partying bully could also target straight edge workers more frequently or something too.

 

Fast Recovery - This worker is known for recovering from injuries quite quickly, having to spend less time on the shelf when hurt then other workers.

 

Ex-Con - This worker has been in prison before. More likely to get in trouble with the law and will always receive a lengthy sentence. Maybe could get a bonus to brutish gimmicks or something too.

 

Disdain for Weapons/Hardcore - This worker legitimately doesn't like garbage wrestling, and receives penalties for matches with weapons and severe penalties in matches based on the hardcore stat. Could get upset about being put in them too.

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Impressionable: This young worker makes for an excellent protege, learning skills at a quicker rate from their mentor, and is more likely to take on their mentor's personality traits (be they positive or negative.)

 

Obstinate: This young worker makes for a poor protege, learning skills at a slower rate from their mentor.

 

Heart's Not In It: This worker has a higher than usual chance of retiring from the business when not gainfully employed.

 

Avenger: This worker has a strong sense of justice and hates to see workers bullied or mistreated. They are likely to form negative relationships with Bullies and Scumbags, and positive relationships with the targets of Bullies and Scumbags. They will not work for anyone who books a screwjob.

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Not to backseat or anything, but it might be worth remembering that workers still have, well, stats.

 

There probably don't need to be attributes saying that someone is good at the things they're good at, you know?

 

I agree with this.

 

I can see the benefit to having attributes that say these things, as reading "great at hardcore matches" and "unsafe" can be a more visceral way to parse a character than reading a list of numbers. But if the stats are doing their job there shouldn't need to be an extra bonus.

 

In thinking about match types, I'd like to see attributes take advantage of all of those tickboxes you get when creating match types.

 

Known Ladder Match Specialist - Bonus when involved in any match with the 'ladder' box ticked. (People are psyched for the idea of Hardyz in ladder matches)

Table Enthusiast - Bonus when involved in any match with the 'table' box ticked. (Dudleys, Sabu)

 

Afraid of Heights - Penalty when involved in any match with the 'ladder' box ticked.

Claustraphobic - Penalty when involved in any match with the 'cell' box ticked.

One Hold Pony - Penalty when involved in any match where the 'submissions' box isn't ticked.

 

I can't remember the list off the top of my head, but it could create cool connections in the player's minds, and offer something that stats don't. The Hardy Boyz weren't uniquely skilled to deliver great ladder matches, but through booking and inventiveness they became well known for it.

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Boxer: This worker will accept occasional boxing fights until they become too old or physically broken to do so. Will be eligible for some popularity boosts.

Former Boxer: The worker will no longer accept boxing fights and will not become active in the sport again.

Martial Artist: This worker will accept occasional martial art matches until they become too old or physically broken to do so. Will be eligible for some popularity boosts.

Former Martial Artist: The worker will no longer accept martial art matches and will not become active in the sport again.

 

These are just cosmetic changes from the MMA fighter attributes but are necessary for historical mods. Martial Artist would be a catch-all term for all non-MMA sports like judo, karate, kickboxing, etc.

 

Nationalist: This worker is much less likely to select those not from their own nation to win major championships or become a figurehead when acting as an owner. As a wrestler they have an increased chance of refusing to put them over. (Note: this was conceived specifically with Japanese promotions in mind.)

Forever!: This worker cannot ride off into the sunset, they will continue to come out of retirement until they become too old or broken down.

Ageless: This worker has an increased chance of hitting time decline at an older age so long as their decline is set at random.

Shooter: This worker is more likely to 'shoot' on those they have a negative relationship with during matches.

Exit Stage Left: This worker is content leaving it all behind and has an increased chance of leaving the business upon their in-ring retirement.

Heavy Handed: This worker is notoriously stiff and has an increased chance of generating negative backstage interactions stemming from it.

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Just thought about a couple of attributes that I don't think is already in the game in any form, while reading an interview of a local wrestler:

 

One Night in Bangkok: The worker is more likely to accept very short contracts (think a week, two at most) outside of his "Works in" areas, including from companies lower than Cult.

 

And I would walk 500 miles: This worker is more likely to open up new areas to work in when his/her relationship (perhaps even his/her friends ?) works in more areas than (s)he does. So say Worker A works only in the US and Mexico, but his/her husband also works in Japan, Worker A will be more likely to now be able to work in Japan as well.

 

Why not: If this worker is unemployed for more than 6 months, will start to accept offers from companies in other areas, regardless of the size.

 

This is great !: Related to "One night in Bangkok", this worker will accept very short contracts outside of his "Works in" areas, and if happy with how he was booked (A win against someone popular in that area, for instance), is more likely to become available in said area. If hired by a Cult-size company or bigger, will heavily reduce the time it takes before he's open to work for any company in that area.

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Epic Cardio - Worker's stamina goes down slower for working long or multiple angles/matches in one night.

(this replicates people like Bret, Shawn, Benoit, etc., who could "go" for an hour and still look good when they're gassed out. Not just Ironman Matches but also Classic Tournaments where a guy might do 3 interviews and two segments (a post-match interview and a crowning at the end).

 

Bad Cardio - Worker loses stamina faster than normal. (Replicates things like Eldertaker, Sleepy Brock, and Unmotivated Kane - whether it's due to age or personality of being lazy).

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Jobber To The Stars - Doesn't lose momentum (or loses less momentum) when jobbing to someone of equal or higher "push" or however it's calculated this time around.

Vanilla Bean - Worker does not gain Charisma and Star Power. No matter what this person does, it comes off less exciting.

Exotic Fruit - Worker gains Charisma and Star Power faster; something about the star's appearance, movement and form, or style causes fans to perceive this star as more "cool" than they really are.

 

Golden Shovel - Doesn't like losing to anyone of equal or lower position or importance. Occasionally makes opponent look bad; if losing anyway when not wanting to, might just make the match look bad.

Stepping Stone - Worker doesn't get mad losing to workers of lower importance and occasionally makes the opponent or match look good if taking a clean loss to a lower ranked/importance worker.

 

Cult Following - Worker has their own fan base outside of Pro Wrestling that follows them. 1, Worker is penalized less for "toxic" and "incidents" - his/her fans always agree.

 

Role Model - Due to fame outside the wrestling world, this worker has higher expectations from society; worker is penalized more for "toxic" and "incidents" and is always under fire from the media.

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Natural Champion - Worker gains a small bonus to any match or segment in which a Championship is defended.

 

Paper Champion - Worker gains a small penalty to any match or segment in which a Championship is defended.

 

Most Electrifying - Worker gains momentum faster and loses momentum slower from Angles.

 

Generic - Worker gains momentum slower from matches and angles, and gains a small bonus when losing in a match or angle.

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That's not quite what I meant.

 

A worker is good at carrying others because they have good skills.

 

I'm just saying that it's worth considering that some attributes are probably not necessary to suggest because they are covered by how the worker is statted.

 

If someone is legendarily inconsistent then give them terrible consistency. Why have an attribute to say something that a stat already tells you?

 

Edit: It also potentially cuts down on organic gameplay/variance between saves if there's an attribute for everything. You will know exactly what you get from every single worker, each and every time.

 

True. But something like consistency currently only effect in ring I wouldn’t see any redundancy with a tag that labels someone inconsistent during promos. It also wouldn’t be right to give someone a very low consistency rating to simulate their tendency to botch in a match. No one would give Sasha Banks a low consistency rating because even though she botches a lot she’s never really off her game.

 

Back on topic

 

Work Horse: Never holds back outside of big events.

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Cash Strapped: Worker will take any contract regardless of company size and will work the dates that make them the most money.

 

It's similar to mercenary, but more tied to short term monetary gain over long term career prospects. Might even be a temporary trait if those are a thing in 2020.

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Gluttony: this worker is more likely to gain weight.

 

Cancer: this worker has cancer. This worker will be out for several months to get surgery. This worker's physical stats will be reduced after surgery. Cancer has a chance to return.

 

Heart attack: this worker has history of having heart attack. Has a chance to die in high intense matches. Chance increased with age.

 

Fragile heart: this worker may faint when seeing blood or risky matches. May develop into "Heart Attack".

 

High Blood Pressure: this worker has high blood pressure. This worker may randomly faint or die. Chance increased with age.

 

CTE: this worker has CTE. This worker has reduced physical and mic stats. May get this by taking too many pumps.

 

Handicapped: this worker lost a limb. This worker's physical stats are seriously reduced. Get this at birth or from an accident.

 

Blinded: this worker lost an eye. This worker's safety stats are reduced. Increase this worker's menace stat. Get this at birth or from an accident.

 

Wheelchair-bound: this worker is on wheelchair. This worker cant be wrestler. Get this from an accident or by having "High Blood Pressure".

 

Pain addiction: this worker gains morale when being beat down. This worker will never refuse high risk matches or a chance to be beaten. Decrease this worker's safety stat. Get this at birth or from having "drug addition".

 

Inferior complex: this worker loses morale after winning a match. This worker hates to be praised by the player. Cant be chosen as company's face.

 

Depressed: this worker is depressed. This worker may commit suicide when morale is too low. May get this by having any of the above attribute.

 

Dwarf: this worker is a dwarf. This worker has limited physical stats. Increase this worker's comedy stat. Has shortern life span.

 

Albino: this worker is an albino. This worker cant perform outdoor. Has slightly reduced physical stats. Has shorten life span.

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Epic Cardio - Worker's stamina goes down slower for working long or multiple angles/matches in one night.

(this replicates people like Bret, Shawn, Benoit, etc., who could "go" for an hour and still look good when they're gassed out. Not just Ironman Matches but also Classic Tournaments where a guy might do 3 interviews and two segments (a post-match interview and a crowning at the end).

 

Bad Cardio - Worker loses stamina faster than normal. (Replicates things like Eldertaker, Sleepy Brock, and Unmotivated Kane - whether it's due to age or personality of being lazy).

 

To add to these

 

Taking My Time: Worker is especially good at long matches, they get a bonus for working matches longer than 30 minutes.

 

Not by the hour: Worker excels is short matches, they get a bonus for working matches 10 minutes or under.

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Taking My Time: Worker is especially good at long matches, they get a bonus for working matches longer than 30 minutes.

 

Just to clarify, things like this would not be appropriate for attributes because they are dependent on the existing stats - it would clearly make no sense for someone to have this if they had a poor stamina rating. Attributes must be able to stand independent of the stats.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div>Just to clarify, things like this would not be appropriate for attributes because they are dependent on the existing stats - it would clearly make no sense for someone to have this if they had a poor stamina rating. Attributes must be able to stand independent of the stats.</div></blockquote><p> </p><p> My thought are people who are actively good at short matches, regardless of their stamina ratings though.</p><p> </p><p> Someone like Tomohiro Ishii has shown he can go 30+ but has produced a ton of classic sprints and it’s become his specialty. I don’t feel like giving him poor stamina would be right, it would imply he can’t go long at all instead of being really good at short matches and sticking to those. Kenny Omega would be the opposite, he obviously can have shorter matches but he personally loves going long.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div>My thought are people who are actively good at short matches, regardless of their stamina ratings though.<p> </p><p> Someone like Tomohiro Ishii has shown he can go 30+ but has produced a ton of classic sprints and it’s become his specialty. I don’t feel like giving him poor stamina would be right, it would imply he can’t go long at all instead of being really good at short matches and sticking to those. Kenny Omega would be the opposite, he obviously can have shorter matches but he personally loves going long.</p></div></blockquote><p> </p><p> I think you've misread which idea I quoted - I'm talking about your Taking My Time attribute, which was about being good at long matches. That would not make sense if the person had poor stamina.</p>
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