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TEW2020 Attribute Suggestion Thread


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I like to try out historical fiction games, and to that end I think these would provide an (unfortunately) accurate flavor to that.

 

Racist: this worker is more likely to form negative relationships with others of a different ethnicity.

 

Homophobic: this worker is more likely to form negative relationships with workers who are homosexual or bisexual.

 

Closeted: this worker hides their true sexuality.

 

A closeted worker would be listed as heterosexual on in game displays. It would also be possible for them to be outed, either by themselves or by another person (in which case I envision an event like the "breakup" that's already in the game, with potentially multiple negative relationships forming from it).

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Sittin' Under The Learnin' Tree: Worker is always open to getting/giving advice. More likely to form Mentor relationships.

 

("Come over here and sit under the learnin' tree" Ernie Ladd)

 

 

Dumbs Their Way Out of Position: Worker is more likely to get into negative incidents and make dumb statements in media interviews (or on social media for modern era) the higher on the card they are.

 

("Bundy! We try to build you up, and you go dumb yourself out of position!" -Ernie Ladd)

 

 

Does What They Don't Know How To Do: Worker is prone to performing moves without thoughly practising them first. Worker has a chance of improving a match they are in, but increases the likelihood of injuring themselves or their opponent.

 

("Don't go doing what you don't know how to do!" -Dusty Rhodes)

 

 

Have Name, Will Travel: worker has some name value from outside the business. Will not sign an exclusive contract, instead trying to work for as many companies as possible at a time.

 

Bumper Car: Worker loves taking bumps, a lot, for better or worse. Dislikes being Protected or Limited in matches, will always accept taking a Stunt or Crazy Bump.

 

In More Than Just Name: Worker is a manager who regularly helps his clients outside of events; controlling their schedules, lining up their flights, setting up hotel reservations, keeping track of their expenses, investing their money, etc. Worker is more likely to develop positive relationships with workers they manage.

 

(AKA The Paul Ellering)

 

 

Hater: Worker will be more likely to form negative relations with workers higher on the card than them.

 

Hooker: Worker might not look it, but they are well versed in legitimate fighting and "sugar holds" and are not afraid to use them in a match to make sure it ends correctly. Worker is more likely to accept doing a screwjob finish, and is less likely to lose during a screwjob finish.

 

Mutt and Jeff: Worker is more likely to form positive relationships with workers of different size than them.

 

Untrained: Worker didn't receive proper training before getting into the business. Skills increase slower, and the worker is more likely to accept work from any company. His lack of backstage ettique has a minor negative impact on the backstage environment. National and higher promotions will avoid hiring them.

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Another one semi-inspired by the recent CM Punk "return"

 

Never Say Never: If this worker is out of the business, there is a chance they will return at some random point.

 

 

Still Has the Itch: If this worker is retired from active competition, there is a chance they will return to in-ring action at some random point.

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<strong>Podcaster</strong> - This worker hosts his own podcast, which boosts their popularity (perhaps a slow creep over time) and can lead to creating relationships (good and bad) over things they say. Lots of news stories. Lots of opinions. Potential scandalous or offensive comment. If they work for you, that reflects badly on you.
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I'd like to see a few attributes geared specifically to announcers/color.

 

Verbose -- This announcer has a tendency to go on and on. Could occasionally hurt a match grade and/or cause the announcer's partners to be less effective because they can't get a word in. I'm thinking this would apply to someone like Mauro who I generally think is a good announcer but then sometimes shouts 'truculent' like 15 times in one match.

 

Argumentative -- This announcer sometimes loses the thread of a match because they're too busy engaging in pedantry. Could hurt a match grade and/or poison an announce team's chemistry. Real world example would be someone like Corey Graves or Michael Cole back in the era where all he did was complain about Daniel Bryan (I know some this was in character... but it sucked).

 

Sneering -- This announcer is prone to burying lesser known workers when calling their matches. Could hurt a match grade and/or hurt a worker's popularity and/or cause simmering tension with a worker. I'm thinking for guys like JBL or current day Jerry Lawler who seem incapable of selling young talent. Look at these Legion of Doom wannabes, Maggle!

 

All of the announcers in my examples would be fairly well rated, so these attributes would give players some interesting choices to make beyond plugging in whoever is best at Color. Like, sure JBL is an 80... but do you want risk putting him on air?

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<p>To add to that...</p><p> </p><p>

<strong>Main Event Announcer</strong> - Commentator/Announcer gets a slight boost while calling matches of more popular workers.</p><p> </p><p>

Think of WWE calling JR in on a few special occasions for big matches in the past. Add that plus some level of the above suggested <strong>Sneering </strong>and you get present day JR.</p><p> </p><p>

<strong>Story Telling Announcer</strong> - Commentator/Announcer gets a slight boost while calling matches of less popular workers.</p><p> </p><p>

Think of William Regal in NXT, who managed to engage the viewers in unknown workers by giving them a backstory and telling a story on commentary to boost the match, although it's basically two unknowns having a match. Think of Hunico & Camacho in NXT.</p><p> </p><p>

<strong>Emotional Announcer</strong> - The Commentator/Announcer is better in longer segments/matches.</p><p> </p><p>

<strong>Factual Announcer</strong> - The Commentator/Announcer is better in shorter segments/matches.</p>

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This is more of a suggestion about two already announced Attributes.

 

In the two below, I would think the workers should not want to sign with companies that present a 'comedy' based product, as opposed to entertainment based. A lot of old school guys seem fine with sports entertainment, but they just hate most 'comedy' in wrestling.

 

 

Keeps Kayfabe: The worker is outspoken about disliking 'cartoon' wrestling and will not want to sign deals with companies that present an entertainment product.

Extremely Old School: The worker is a purist and will not want to sign deals with companies that present entertainment or hardcore based products.

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Hope it's not too late to suggest some...

 

These are purely cosmetic but could add a little personality and uniqueness to some workers.

 

I'm Not Your Brother, Brother: When a worker makes a social media post or the user is talking to them, they tend to refer to others as brother. Works well if you, say, float the idea of the worker putting another over and they refuse. "No, putting over Aaron Andrews doesn't work for me, brother."

 

I'm Not Your Daddy, Daddy: When a worker makes a social media post or the user is talking to them, they tend to refer to others as daddy.

 

I'm Not Your Bro, Bro: When a worker makes a social media post or the user is talking to them, they tend to refer to others as bro.

 

These are more practical.

 

An Idiot Abroad: This worker finds it difficult to learn new languages and so they pick them up at a significantly reduced speed.

 

Well Traveled: Learning new languages comes easier to this worker and they pick them up at a faster rate.

 

Can't Tell Me Nothing: No matter how much time they spend abroad, this worker flat out refuses to learn a new language.

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I think wrestlers learn languages way too quick in TEW2016. Heck, I think most wrestlers shouldn't even learn another language unless they have an attribute that allows them to learn ONE language. Realistically, if a wrestler works in enough places in 2016. He could learn a whole bunch of languages in a matter of a year! Not realistic IMO. Like I could see languages having different levels of difficulty. Japanese should be incredibly hard for anyone, while English should be easier to learn at least a passable level.
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I think wrestlers learn languages way too quick in TEW2016. Heck, I think most wrestlers shouldn't even learn another language unless they have an attribute that allows them to learn ONE language. Realistically, if a wrestler works in enough places in 2016. He could learn a whole bunch of languages in a matter of a year! Not realistic IMO. Like I could see languages having different levels of difficulty. Japanese should be incredibly hard for anyone, while English should be easier to learn at least a passable level.

 

Imho

I always took it more as something like a "language" barrier, than actual language being spoken. After all "Central European" contains more languages than the other selectables combined.

 

IRL someone like Jay White cuts promos in New Japan all the time...but he cuts them in English. And that is good enough. Making it harder to learn a new language, would honestly just be a annoyance to deal with, as it already is currently. Most companies offer English versions of their products one way or the other anyway.

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If its not too late to suggest at this point, we will be lucky to see it release in 2020.

 

According to Adam's most recent dev journal post...

 

Almost all the coding is complete, there's just a few minor bits and pieces to tidy up and the user-suggested products and attributes to add in.

 

That was a week before my post and I wasn't sure Adam was able to scour the entire thread to pick the ones he wants, then code them in amongst all the other things on his agenda. Appreciate the sarcasm though.

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<p><strong>Expects to lose - </strong> This worker is expecting to lose their next match, and wont complain or suffer a morale loss for losing. </p><p> </p><p>

(This can be something that becomes set after talking to a worker and getting them to agree to lose, or if their perception in relation to a company is low enough. i.e. an Unknown in a Titanic Company.) </p><p> </p><p>

<strong>Never does the job </strong>- This worker wont agree to lose when approached to lose, and will generate negative morale when asked to lose.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Eastwood" data-cite="Eastwood" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> <strong>I'm Not Your Brother, Brother:</strong> When a worker makes a social media post or the user is talking to them, they tend to refer to others as brother. Works well if you, say, float the idea of the worker putting another over and they refuse. <em>"No, putting over Aaron Andrews doesn't work for me, brother."</em></p><p> </p><p> </p><p> </p></div></blockquote><p> </p><p> Yes please. This is a must!!! <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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